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Kendo 2

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Everything posted by Kendo 2

  1. @endgameaddiction You didn't piss anyone off, and so what if you did? What you said about Bethesda modding being mainstream (and what that implies) just hit me where I didn't think I could be hit. I'm a fucking normie, or the fruits at Nexus and LL made something I enjoy doing normalized, commercialized, cheap, etc.
  2. 'Modding is mainstream.' That's a scorching fucking indictment dude. I have all sorts of Kendo-wit to interject but I'm just gonna go cry this out in the shower like a white faggot cuck who's seen his wife BBC'd. EDIT: Might as well join antifa at this point...or vote democrat....or play Blue Whale.
  3. 'Donate to my Paetron' was the benign little lump that turned into full-blown modding-for-money cancer. Bethesda makes dumbed down shit games for a dumb, entitled and goddamned GREEDY shit-stain fan base. The scene has been tanking since the early days of Skyrim 2011, possibly before that. It's no longer worth the grief. I'm just glad Renderosity traffic is picking back up.
  4. Well, Pete Hines reveals the true nature of Bethesda's attitude towards modders and 'the community' on Twitter. He was responding to Creation Club criticism but the truth slipped out. Bethesda knows the Creation Club updates break mods and don't work with 3rd party software like LOOT and the script extender...and they don't care. 'Oh? It makes your modded game unplayable? SO WHAT...' Hines also verified what I've been saying about who owns mods and who doesn't. Responding to criticism about things like the Chinese Stealth Suit and Hellfire Power Armor being both player made free 'mods' and on the Creation Club as 'mini-dlcs'; he clearly stated that Bethesda owns them and players can't claim things made originally by Bethesda. This directly reflects what the EULAs for FO4 and Skyrim SE state AND it goes against what the official line is at Bethesda.net TOS about player-made content. In the licenses they detail what Bethesda considers their IP and Hines repeats it on twitter. 'We made it and we own it, even if we didn't make it.' So not only are they claiming ideas, they're laying claim to original content they had no hand in developing. I predict Bethesda will intentionally kill off their own fanboy community and adopt the casual console gamer market as a replacement. The base game, season passes and microtransactions. Companies that adopt that business model don't care about the PC market, because they don't need them for that type of game to have longevity. It's a different experience, one PC Bethesda fanboys don't understand or relate to.
  5. Simple math shows the Creation Club is a scam and Bethesda rightly thinks their fanboy base is fucking retarded. 'Hellfire Armor' on the Creation Club costs $4.00 U.S. Since there are already five sets of power armor in FO4 that means each of them is worth $4.00. So one third of the base game's cost is power armor; FO4 retailed for $60...60/3=20. Yeah, Bethesda fanboys are proven fucking stupid. $50 for a season pass to add cut content back to the fucking game, and now the Creation Club is doing more of the same. 'PAY US for deh shit we cut, cuz we duh bess game cumpney evah...You done said so.'
  6. Gopher, MattyPlays, EpicNate and some others are starting to back pedal now. My guesses are; their videos critical of Bethesda are being demonetized, or their fanboy subscriber base is in open revolt and the fountain of Paetron money has slowed down to a trickle.
  7. Well, I've been thinking about Bethesda's claim that they own anything made to work with FO4/SkyrimSE (the EULAs are basically the same to allow for console modding and Bethesda.net as curator). Those EULAs along with the Creation Club make it very clear that Bethesda doesn't understand modding or IP law. First, the Creation Club installing paid content files without charging for them. They're doing things backwards. When paid mods first appeared in 2015 I came up with a plan to beat Bethesda at their own game and legally charge for mods. My idea was to have the Bethesda IP free to access. Their proprietary software and code (esps/esms) would be free for the taking. But original meshes and textures would be behind a paywall and protected by a license. Download the files behind the pay wall and the license is binding. And there's dick-all Bethesda could do since nothing they own (or any derivatives) would be charged for. The 3d content is what's valuable, not their bullshit esps/esms. Second, Bethesda thinks they own it all. By their standard set by the EULAs if someone makes original meshes and associated textures and adapts them to work with FO4/SkyrimSE then 'they own it'. Okay. Sure they own that iteration, have fun with it. What they do not own is the meshes and textures themselves. If I make a flower pot in Blender and paint textures they belong to me. As they are I can adapt them to work with Minecraft, GTA, Sims4, Witcher3, GOW, whatever. If I license the flower pot meshes and textures then I REALLY own it in a binding and legal sense. So, I make the flower pot work with FO4 and Bethesda owns that incarnation. Nothing is stopping me from using the mesh/texture set for another game, since I hold the IP and license. And nothing could stop me from submitting the flower pot to the Creation Club and then uploading my own version somewhere else for free...since I own the licensed IP, not Bethesda. All they could do is file a DMCA takedown and stall the inevitable republishing once I provide proof that I own the licensed IP. You'd only be able to burn Bethesda once with this, but still...they'd have paid for the dev cycle on the Creation Club only to realize they'd been legally outmaneuvered.
  8. I watched that video yesterday. It made me sad.
  9. And here I thought I was the only one who caught onto what Gopher was doing.
  10. Can it be played off-line or do you have to be connected to one of their servers? *using DZ like a wiki page at this point*
  11. Is it stable? Can you do single player?
  12. Oh, I was laughing back then.
  13. There's no reason for anyone to be cautious here unless they come in with a social agenda and want to change what we have to suit their own fucked up ends. We ain't gonna tolerate that shit. The NSFWMods staff stance is to not get involved or micromanage the site. As long as what's going on doesn't violate U.S law or adversely affect the site we just don't care. There have only been three instances where the staff has been forced to step in; one case of an uploader submitting stolen content, an instance of one sexualized child mod for Skyrim, and one case of an LL staff member coming over here, throwing a tantrum and flouncing off like a fucking faggot when he didn't get his way. That's a good track record considering the amount of people who filter through here on a day-to-day basis. What really saves us is DoubleZero's stroke of genius. He allows 'guests' to download mods without having to register an account, post, participate or anything else. That means people who just come here for the mods get what they want without issue. It also keeps people who really don't want to be here from cluttering up the forums with inane social media Nexus/LL bullshit.
  14. There's also a way to block steam in the control panel to deny them access in all instances. That's pretty much the nuclear option though since it blocks everything steam does; can't update/install games or anything else. It also kills the on-line functions of the CK, but it parks Steam's ass and stops them from wrecking anything you have installed. The ONLY reason I don't have steam blocked in the control panel is because I use the CK a lot to cannibalize mods I download to make my own esps. Otherwise I'd have that in place since I'll never buy anything from steam again...or Bethesda for that matter.
  15. That's odd since there isn't any moderation here. We aren't the fucking thought police. Shit post, troll, do whatever the hell you want within the few rules we have. If you want to post something that might go outside of the rules there's the 'Cringe-worthy Internet' thread where everything (almost) is fair game. Don't look at this place like it's a Nexus or LL safespace. Treat it like Youtube/4Chan/pol/the rest of the fucking internet. Everyone here is on their own.
  16. Yeah, they changed the EULA for Skyrim32bit when they 'updated the game' for paid mods in 2015. Actually they didn't update 'the game'. They locked the STEAM_API.dll and that forced the game into safe mode unless you allowed the 'update'...that also amended the Skyrim EULA you originally agreed to when you installed their software the first time. They didn't give prior notice or allow people to refuse the update and uninstall the software and no longer use it. They broke the contact when they did that. RANT INCOMING!!
  17. Take ownership of folders in Windows I just did the common folder in the file path: C:\Program Files (x86)\Steam\steamapps\common. You have to babysit the process since it might ask for validation for each folder in the common one.
  18. Ehem. So I start STEAM just now and it tries to install over 3mb of 'updates' to both New Vegas and Skyrim32bit. Funny, since there's NOTHING in those old-assed games that need to be updated. I do not have Skyrim64bit or FO4 installed. The good thing is I KNOW from past experience what Valve/Zenimax are capable of after they wrecked my original installation of Skyrim with the 'paid mods patch' from 2015. After they did that I made myself the administrator of the game folders in my steam directory. Now all I have to do is cancel their 'updates', rename a few folders and relaunch steam. It connects and then verifies my installation and THAT'S IT. Then I can exit steam and launch/play the games without issues...or their FUCKING BOGUS UPDATES. If anyone is concerned about their Skyrim SE or FO4 installs I suggest you block steam and make yourself the administrator of YOUR GAMES. The licenses are for THE GAME'S SOFTWARE. They are not blanket permission for Valve/Zenimax to install whatever-the-hell they want, whenever they want.
  19. Yeah, I'd be very surprised if the Creation Club 'fails' at this point. Not because Bethesda has pumped so much money into it, but because if they ditch the Creation Club it will be the second failed attempt at monetizing mods. They aren't going to lose face and a third iteration would be a laughing stock, more so than the Creation Club is now.
  20. SidAlpha takes the Creation Club to the mat.
  21. Look at the way Nexus, Lover's Lab and Steam are moderated. Why would Bethesda.net be any different?
  22. Glad I never 'upgraded' 32bitSkyrim to Special Edition. If they bloated FO4 then they'll do the same thing to 64bitSkyrim. Never had a reason to switch and now I REALLY DON'T. They can keep their extra gigs of content I'd never want or use. i guess I need to go into my Skyrim folders and deny Steam access like I did for New Vegas. They're done with the game so they have no reason to update it, now do they?
  23. Huh...Bethesda bans a Creation Club proponent...huh...
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