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Anatriax

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Everything posted by Anatriax

  1. Working on reformatting and updating this guide over the next few weeks. If it appears down for awhile, please bear with.
  2. Just a heads up. This is my next project. I'm installing Oblivion as we speak.
  3. Pretty much between all 3 of my guides, I walk people through becoming quite adept with Mod Organizer. It might take all 3 tutorials to make it happen (because of different things needed to make certain mods work), but it will happen Thanks, for following the guide. I appreciate it. People commenting on the guides for the older games gives me a renewed vigor to update them
  4. I love Merle. I spent all day the other day listening to him.
  5. For now, this guide is completed. A few disclaimers: 1) this guide does not guarantee a crash free game. Crashes will be REDUCED over your standard modded install, but not removed completely. 2) this guide does not guarantee amazing PERFORMANCE. There will be a balance between beauty and performance. If your performance isn't where you want it, make a post on the support thread for this guide, and we can discuss options to help increase performance. 3) add more mods at your own risk. Adding more armors and clothes is okay, just make sure to re-run Patchus Maximus every time you add some. 4) This guide is subject to change at a moment's notice.
  6. Only clean Bethesda Master files. That's all that needs cleaned. UNLESS stated otherwise by a mod author. I thought I included Gophers vid's on cleaning masters. I'll get that put in.
  7. it can take up to two hours, and may show in task manager as "not responding"
  8. It is suggested to install Mod Organizer directly into the game folder for which you will be modding (Oblivion, Fallout 3/NV, Skyrim... ) As far as the settings? There is a spoiler at the end of phase two telling you exactly how to set it up.
  9. lmao I love you guys
  10. All 3 of them are the same, and I've been assured by Groovtama that the upload here will stay as up-to-date as the other links. I'll correct that, and redirect to our site Thanks for pointing that out! @Feydance NetImmerseOverride is included in Racemenu.
  11. It's fantastic I'm going to streamline the guide some tomorrow night. Add some new spoilers and make some more refined edits. You'll like what I'm gonna do
  12. Here. Idk if you guys have heard of this band, but they're pretty new... and pretty bad ass...
  13. Cool. I may replace my SKSE section with your directions, just formatted to fit the guide standard.
  14. I do suggest installing MO within the game folder, yes. (And with MO2, do a stand-alone. Not one install for all games.) This guide needs appx 50gb, depending on the amount of custom armors added. Mine currently sits at 52gb.
  15. I'll make notes at the end of each phase to run LOOT, and run through the vanilla intro sequence. While the vanilla intro sequence may not be the most intense way to test framerates and stability, it IS the one that's the most easily replicated. But generally: If everything is followed to the letter, a load test isn't really needed.
  16. PHASE 8 Wrapping Things Up to Play This is the most important phase of all. This is the one that brings everything together, and makes it all work. Before beginning, open and run LOOT to get your plugins sorted. Next, we are going to clean our master files: Follow Gopher's instructions to the letter. Next, in the drop down for executables, select and run Wrye Bash --it may take a few minutes to load 1) once loaded, locate "Bashed Patch, 0.esp" and highlight it. 2) Right click on Bashed Patch, and select rebuild patch. 3) Make sure the "Merge Patches" box is UNCHECKED 4) Click Build Patch at the bottom. 5) Let it run. Might take a few minutes. 6) Once completed, click OK and close Wrye Bash. 7) Right click the Overwrite mod in MO, and create a mod named "Bashed Patch" 8) Click and activate. Dual Sheath Redux: As above, open and run Dual Sheath Redux --It will automatically patch when closed --When completed, follow steps 7 and 8 above, naming the mod "DSR Patch" Patchus Maximus: As Dual Sheath Redux, it will automatically patch when closed. Name the mod "Patchus Maximus". -- Some users may experience freezing of Patchus Maximus while it's running. IF you do, follow the below steps. DynDOLOD: 1) In the right pane of MO, find "DynDOLOD.esp" and slide it to the bottom of the load order. 2) In the top right of MO, click the dropdown and select "TES5Edit", then click run. 3) In the window that pops up, make sure ALL plugins are checked then click OK. Watch for any errors. --this can take a few to load be patient-- 4) Watch for "Background Loader: finished" 5) Right click "Skyrim.esm" and select "Apply Script" from the drop down menu. 6) In the window that pops up, there is a dropdown box along the top. Find "DynDOLOD Worlds" and click ok. 7) In the next window that pops up, just click OK when it's no longer greyed out. 8) The next window that pops up is important. Pay careful attention to 8a and 8b. 8a) In the top box (Select Worlds), highlight any single location. Right click, and choose select all. 8b) DO NOT CHANGE THE OUTPUT PATH 8c) Click MEDIUM and walk away for awhile. 9) Once completed you will have files in your overwrite mod. 9a) Right click the overwrite mod, and create a mod named "DynDOLOD Generated". Activate this mod. 10) Right click your newly created mod, and select "open in explorer" 11) Inside you will see an "Edit Scripts" folder. RIGHT CLICK this, and select "open in new window". 12) In this new window, you will see a folder labeled "Output". Open it, and copy the contents back to the original window. (ie: next to the Edit Scripts folder, or the root of the mod if you will.) 13) Close both windows. Close Mod Organizer. OPEN Mod Organizer. For FNIS, I'll leave you a video by Gopher with his instructions: It's very important here that you select the boxes for the options you chose in the New Animation Pack. ie: All 3 New Animation Pack patches. You may return ONE warning: This is because of Halo's Poser, and is not gamebreaking. After you have ran FNIS you're ready to run LOOT then play!
  17. HEY Get back on topic.
  18. @Doublezero FIX THE CHAT LIMIT!!! Please?
  19. I'll be walking you through the steps for Patchus Maximus in Phase 8. There are some special things that need done, in order to get it to properly run. As far as for edit 1: This is exactly what your mod order should look like if you're following the guide. The reason your breasts may not look exactly like that, is because that's the 100 body weight, and with Kendo 2's body, it's a highly edited UNP. That's why we use it
  20. An example of what your breasts should look like when this guide is followed to the letter. If those aren't what your breasts look like, then something is overwriting something somewhere. Check your conflicts for the meshes and the skeleton. If these breasts look odd or unnatural to you? Get out. Go look at some real tits.
  21. I'll be typing up Phase 8 later tonight, as well as adding 0SEX back in (with some detailed instructions).
  22. Weird... That's one for DZ, not me.
  23. Elf Prince, you're in the same boat I am. My family has a pretty tight budget, and we have VERY little extra cash... ... so I give to the community with my guides and support for them... as well as providing tech support other places when needed. Keep doing what you're doing. What matters is that you WANT and DO give back to the community. Not HOW the giving is done.
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