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Pet Collars as Accessories


JoshQ

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Pet Collars as Accessories


  • This CC is offered completely free
  • You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
  • I don’t take requests nor commissions

Details:

  • Base game compatible
  • For teen, young adult and adult femsims
  • Located in the “Accessory” category, eyewear slot
  • Enabled for naked, everyday, sleepwear, formalwear, athletic, swimwear, career, outwear and validformaternity
  • Disabled for random sims
  • All LODs and morphs
  • Polycount: around 400-700
  • 3 to 4 color channels
  • Only available in .package format

Defects:

  • I tried to make morphs (and probably find why it conflicts with the Impossible Heels) but it didn’t work. Instead I made a “one size fits all” (what you normally see in custom necklaces and alike) but didn’t liked the result so I adapted the shape around the base body. Looks “better” except on thin sims where it looks oversize and on fat sims it clips completely (sorry!)
  • Game animations look “fine” with some minor clipping, on custom animation there’s a chance for the back to clip completely inside the neck depending how much the sim bends it (just be aware I didn’t test every animation so more oddities might appear)

Notes:

  • These are some of the collars that cats and dogs use in the “S3: Pets” expansion I really doubt I’m the first one to adapt them but for this project I had less time than usual so I decided to use it to make this CC instead of searching :P
  • Surprisingly “textures” are not in the defects section because I did a couple of adjustments and used Season’s hockey mask as base (it allows the use of a normal map and “very high” LOD) so even if you’re not using the HD Mod the texture will look better than expected
  • If you want to use glasses and the collars at the same time, or any other accessory on the same slot, you’ll need nraas mastercontroller
  • Friendly reminder: using s3pe you can remove clothing categories or add new ones
  • Because morphs are non existent, it’s a low-poly mesh and only uses one bone at full value, this could be a good project to start learning modding tools, just saying

Credits:

  • Electronic Arts for the mesh and textures

 

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