JoshQ Posted April 9, 2017 Posted April 9, 2017 View File Pet Collars as Accessories This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the “Accessory” category, eyewear slot Enabled for naked, everyday, sleepwear, formalwear, athletic, swimwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: around 400-700 3 to 4 color channels Only available in .package format Defects: I tried to make morphs (and probably find why it conflicts with the Impossible Heels) but it didn’t work. Instead I made a “one size fits all” (what you normally see in custom necklaces and alike) but didn’t liked the result so I adapted the shape around the base body. Looks “better” except on thin sims where it looks oversize and on fat sims it clips completely (sorry!) Game animations look “fine” with some minor clipping, on custom animation there’s a chance for the back to clip completely inside the neck depending how much the sim bends it (just be aware I didn’t test every animation so more oddities might appear) Notes: These are some of the collars that cats and dogs use in the “S3: Pets” expansion I really doubt I’m the first one to adapt them but for this project I had less time than usual so I decided to use it to make this CC instead of searching Surprisingly “textures” are not in the defects section because I did a couple of adjustments and used Season’s hockey mask as base (it allows the use of a normal map and “very high” LOD) so even if you’re not using the HD Mod the texture will look better than expected If you want to use glasses and the collars at the same time, or any other accessory on the same slot, you’ll need nraas mastercontroller Friendly reminder: using s3pe you can remove clothing categories or add new ones Because morphs are non existent, it’s a low-poly mesh and only uses one bone at full value, this could be a good project to start learning modding tools, just saying Credits: Electronic Arts for the mesh and textures Submitter JoshQ Submitted 04/08/2017 Category Accessories Quote
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