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Posted

That makes sense. The game is still supported or being developed now that they have "Creators Club" and need to make some adjustments to get their "customers" the mods they want to make for them. This is likely also going to happen to Fallout 4 as well as any future game that they create and add the Creation Club to it. In a way it won't be much unlike what EA does to Sims 4 when they add a new expansion. Except unlike Sims 4 which has a large fan/mod base (still) it seems that people interested in Skyrim SE and Fallout 4 is just getting tire of this shit and moving elsewhere. Hell there are many on LL that are so fucking tired of all Bethesda's shit and such that they are working on creating their own game to get away from it. ;)

Integrating SKSE64 into the engine will likely add much more stress to very aged system as it is and more importantly open an avenue where dirty, dirty mod authors could get porn into the Xboxes and Playstations of the world. That would likely cause some tension between M$ and $ony. Heaven forbid a penis that can become erect makes it's way into the xbox/playstation version of the game. Evil fucking penis... destroyer of worlds. :P

However, it wouldn't surprise me one bit if they took selective ideas/code from these script extenders and used them to further their Creators Club. I am disappointed that they aren't working with those that have created the script extender and incorporating what they can from the extender into the base game. However, I understand why. That would be too smart in giving their Creation Club creators more tools to actually make interesting and worthwhile mods for the system along side of copying various other ideas. At least people wanted them to copy the script extenders and add it it the base game.

I hope they don't go back as far as Ol'rim, FNV, F03, Oblivion and Morrowwind with this Creators Club "thing". If so they will likely fuck up those script extenders as well adding "features" to games that have been out for years and years. However, that being said they can "second edition" the fuck out of whatever they want of those games as far as I am concerned.

Posted

Glad I don't tolerate it. Even with their roll back .exe I just would never support this. And if I was part of the script extender team, I'd opt out of supporting both FO4 and SSE.

Posted
11 minutes ago, endgameaddiction said:

Glad I don't tolerate it. Even with their roll back .exe I just would never support this. And if I was part of the script extender team, I'd opt out of supporting both FO4 and SSE.

Fortunately you don't have to ;)

I feel for those still working on the script extender. It is needed to make these games worthwhile in most of our opinions and without it the game is far worse than with it. I admire them for taking on these games, games that have changed so much from what most of us here have known and loved (Fallout 3 and NV)

I keep on hoping that if they continue their progress that eventually they will have the tools created far enough along that mod authors can make those games bearable. Perhaps when the game is 5~8 dollars (complete) to boot. (about the price of the enjoyment I have gotten out of those games since I gotten them compared to the hours played on the older games ;)

So yes, even though I am not playing those games and have no intention to in any near future, I still admire their work and appreciate their efforts and having the game go tits up due to Bethesda has got to really suck, bad. WE don't have to deal with any part of those games but those working on the script extenders for those games, have to, or at least are feeling like they do. So many people depend on them and they are under so much pressure.

  • 4 years later...
Posted
On 12/1/2017 at 12:02 AM, ritualclarity said:

... Heaven forbid a penis that can become erect makes it's way into the xbox/playstation version of the game. Evil fucking penis... destroyer of worlds. :P

...

The SKSE has nothing to do with sexual content in the game - You can put that content in without the SKSE - it might not have all the bells and whistles though.  The script extender does exactly what it's name says - it EXTENDS the number of commands available to SCRIPTS.  For example you would not be able to rename things if you didn't have SKSE installed because it adds a function called SetName to all Form objects (ie. everything) and other stuffs like that.  A lot of the stuff is just helper functions to make life easier.  All mods for the console games can only call scripts that already exist in the game, they cannot introduce their own new scripts.  So they can reuse a script that opens a door and makes a noise - but they can't add their own script that opens a door and fire balls you (Although they could achieve the same result via other means in the CK, but I digress) so even if they did add the SKSE functions into the core scripting engine it wouldn't automatically open the door to sexual content on the consoles.  If Bethesda are not adding the SKSE functions into the core engine after all this time it's because THEY DON'T WANT THEM THERE.  Perhaps they know that the changes would make the game inherently less stable (although I have a hard time writing the words "Bethesda game" and "stable" in a sentence) it might be that the people who built the script engine from the ground up might know more about it than the hackers backdooring functions into the game by injecting code into the running executable.  But I might be wrong.  That being said I do respect and thank the SKSE guys for their hard work, a lot of really cool stuff would not be possible without their contributions.  As for EA and Sims 4 - we are LUCKY to have ANY mods for Sims 4 - you literally have to decompile the fisking game, there is very little documentation and very little in the way of a toolset to help with modding.  Sure creating some basic things is made relatively easy, but I think that is about as far as EA actually want people to make mods.  They definitely have not made things easy for anything more complicated than a new pair of shoes.  Also EA update the game ALL the time, not just for packs or expansions, breaking mods every time they do that.  But breaking mods is standard - and can't really be helped, it's a problem with ALL games that allow modding.

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