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JoshQ

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Everything posted by JoshQ

  1. 549 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3416 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Boots look “weird” on CAS, in-game looks fine Clipping around the calf on MedBod but it isn’t that distracting at least at normal game distance I copied the bones from the Impossible Heels to the lower section of the warmers this avoids the boots clipping through it but, in exchange, it will weirdly bend the ankle depending on how much it's rotated by an animation, custom or default Hard edges here and there Potential clipping with floor, chairs, beds, etc, etc. 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Boots are based on Devi and were mixed with the warmers from afBottomShorts_Warmer After some tests with skirts and pants made by EA I found the majority will play nice, exceptions are skirts below knee and pants with volume both will clip (wide skirts might be safe) Yes, I didn’t want to wait for winter to release this Credits: Electronic Arts for warmer’s mesh and textures
  2. View File Body N04 for MedBod This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Body category Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4184 and 4072 4 color channels, 2 variations Only available in .package format Defects: Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish) Stretching, deformation and more when combined with sex animations and/or “larger” sims I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen Most patterns won’t align on the neck seam 3D collars, necklaces and alike can clip with the neck or rest of the body Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry! Notes: First variation has a boob window, second one doesn’t This time I used the neck portion from afTopCHNinspired and created a new set of textures Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map Also you can use texture accessories but it will appear below the fabric Credits: Electronic Arts for the neck mesh Submitter JoshQ Submitted 07/23/2017 Category Clothing  
  3. 3,016 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Body category Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4184 and 4072 4 color channels, 2 variations Only available in .package format Defects: Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish) Stretching, deformation and more when combined with sex animations and/or “larger” sims I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen Most patterns won’t align on the neck seam 3D collars, necklaces and alike can clip with the neck or rest of the body Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry! Notes: First variation has a boob window, second one doesn’t This time I used the neck portion from afTopCHNinspired and created a new set of textures Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map Also you can use texture accessories but it will appear below the fabric Credits: Electronic Arts for the neck mesh
  4. View File ImpHeels Gala This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6206 4 color channels, 2 variations Will elevate young adults and adults 10 “units” above ground, 9 to teens Only available in .package format Defects: Shoes look all-kinds-of-weird on CAS, in-game looks okay(ish) The UV on the ankle straps is not aligned you’ll notice it when using geometric patterns Some rough edges here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Gala took longer than expected it has parts from at least 3 other heels that didn’t made the cut, in retrospective it would’ve been easier to start from scratch This is a mesh created with a combination or Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Submitter JoshQ Submitted 07/22/2017 Category Shoes  
  5. JoshQ

    ImpHeels Gala

    777 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6206 4 color channels, 2 variations Will elevate young adults and adults 10 “units” above ground, 9 to teens Only available in .package format Defects: Shoes look all-kinds-of-weird on CAS, in-game looks okay(ish) The UV on the ankle straps is not aligned you’ll notice it when using geometric patterns Some rough edges here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Gala took longer than expected it has parts from at least 3 other heels that didn’t made the cut, in retrospective it would’ve been easier to start from scratch This is a mesh created with a combination or Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam
  6. 868 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the “Accessories” section, eyewear slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs Polycount: 1224 2 color channels Only available in .package format Defects: Choker looks a little bit weird on CAS Also on CAS your sim skin/extra accessories might get blurry after selecting the choker, in-game everything should look fine The mesh doesn’t quite follow the contour on the back of the neck Some clipping under normal simming, under custom sex animation the clipping varies from none to very visible depending on the position Notes: I started this project a loooooooong time ago and in the end I opted to make a new mesh using the main texture as guide, why? Because the original uses a transparency effect that has problems with custom hair (at least on my edits), making my own mesh removes the need to use the effect Instead of generating morphs (because it conflicts with the Impossible Heels) I made three sizes: “medium” based on the base morph, “large” on the fat morph and “small” on the thin morph. Depending on your sims weight you can use the one that fits her the best Every package is independent so you can install all or any combination without fear of conflict Compatible with MedBod, the default body and probably other custom bodies If you want to use the choker and glasses, or any other accessory on the same slot, at the same time you’ll have to install Nraas Mastercontroller and activate the “Multiple accessories per location” option I have the small feeling someone else already did this... Credits: Electronic Arts for the textures
  7. View File Accessory Necklace “EP7Party” EDIT This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the “Accessories” section, eyewear slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs Polycount: 1224 2 color channels Only available in .package format Defects: Choker looks a little bit weird on CAS Also on CAS your sim skin/extra accessories might get blurry after selecting the choker, in-game everything should look fine The mesh doesn’t quite follow the contour on the back of the neck Some clipping under normal simming, under custom sex animation the clipping varies from none to very visible depending on the position Notes: I started this project a loooooooong time ago and in the end I opted to make a new mesh using the main texture as guide, why? Because the original uses a transparency effect that has problems with custom hair (at least on my edits), making my own mesh removes the need to use the effect Instead of generating morphs (because it conflicts with the Impossible Heels) I made three sizes: “medium” based on the base morph, “large” on the fat morph and “small” on the thin morph. Depending on your sims weight you can use the one that fits her the best Every package is independent so you can install all or any combination without fear of conflict Compatible with MedBod, the default body and probably other custom bodies If you want to use the choker and glasses, or any other accessory on the same slot, at the same time you’ll have to install Nraas Mastercontroller and activate the “Multiple accessories per location” option I have the small feeling someone else already did this... Credits: Electronic Arts for the textures Submitter JoshQ Submitted 07/15/2017 Category Accessories  
  8. This isn't a detailed guide for that go to modthesims, thesimsresource, tumblr, youtube, etc. I'm just sharing whatever I've learned while making stuff. If I omitted something or need assistance let me know. Part 1 (Tools) here Part 2 (How CC works) here If I omitted something or need more help let me know. Part 3: Textures Here is a writeup about how DDS compress an image, the article is very old but so is this game so the info remains relevant. Recommended tutorial by Saliwa and these by TJ Streak: NaughtySims_Tutorial_forSims3.zip Also the SimsWiki has a nice collection. The easiest way to avoid your textures look like crap is to make them at 2048x2048 or 4096x4096 resolution mixed with the HQ mod, the downsize is the game will struggle to process them unless you have a monster CPU/GPU (and probably even then you will notice lag). What I do for stockings and lingerie is to generate the textures at 2048x2048 and then scale them back in photoshop or paint.net that reduces some hard edges and looks way better than generating textures at 1024 from the start. Here are the guides I use to make clothes, the UV map was generated in Blender using the default body and feet (is 99.62% compatible with MedBod/Impossible Feet and might be with other custom meshes). The full body mesh is used to test the textures and to find misalignments on seams or any other kind of problems, sadly most defects appear once you’re in-game... s3_fembody_guides.zip Another way to reduce contrast (read why in the Gamasutra article) and at least in the multiplier is to change the background of your clothing, like this: But wait, won’t that appear on the game? No because the alpha is what dictates what appears and don’t and is not affected by DDS compression (also check the base silky stockings as example): Using the alpha channel on your mask can also help to eliminate artifacts when you’re working with small details (check Stockings Set E2 as example). Remember you can activate/deactivate color channels in TSRW so you can combine them depending on your needs. After trying several programs Fireworks is still my favorite to create vectors that later can be exported as PNGs and then to DDS in Photoshop and similars; Inkscape comes in second place just because the interface can be tricky to learn and also because it has performance issues on Windows (less so in W10). Another tool that might become useful is Gravit Designer is free and you can download a standalone version, I need to do more testing but I’m liking it so far.
  9. View File ImpHeels Empress This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6710 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look “weird” on CAS, in-game looks fine Patterns will look kinda bad on the strap behind the ankle Blockiness here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: This is an original mesh created with a combination or Metasequoia, Blender and Milkshape 3D These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Credits: Toes from Sexy Feet by Blooms Base Submitter JoshQ Submitted 06/25/2017 Category Shoes  
  10. JoshQ

    ImpHeels Empress

    659 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6710 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look “weird” on CAS, in-game looks fine Patterns will look kinda bad on the strap behind the ankle Blockiness here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: This is an original mesh created with a combination or Metasequoia, Blender and Milkshape 3D These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Credits: Toes from Sexy Feet by Blooms Base
  11. Version 1.01

    3,023 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the “Body” category Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear, validformaternity Disabled for random sims All LODs and morphs Polycount: 4194 3 color channels Only available in .package format Defects: For beginners the textures look awful at full zoom and without the HD Mod Even when I included a normalmap the straps will look “flat” on dark colors Patterns won’t align between the body and neck seam I did a lot of stuff to avoid clipping on the neck while using animations but I cannot guarantee it wont happen Texture stretching and deformation depending on your sims size and animation Collars, necklaces, chokers and alike might clip with the neck Notes: Body can be used by petite and cowtits sims I extracted the neck from afBodyCHNJacketSkirtInspired and joined it to MedBod. The reason is painting over the neck is a PITA and 9 times out of 10 it looks bad and that’s why I’m not including and “accessory” version, with a mesh you almost can control texture stretching I made a very small modification to the hips to make the tush a little more round You can mix this clothes with the Impossible Heels, EA’s shoes and any other footwear that follows the original UV map and legs seam Can this be ported to the default body? Yes. You only need to adapt the vertices on the base of the neck and maybe reassign bones on those. You will notice I deleted a portion of MedBod’s neck as a method of reducing clipping, do the same with your custom or original body mesh. Textures shouldn’t require any modification even you can create your very own just be careful on the chest-neck union Friendly reminder: you can use s3pe to add or remove clothing categories Credits: Electronic Arts for the neck mesh
  12. View File Body N03 for MedBod This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the “Body” category Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear, validformaternity Disabled for random sims All LODs and morphs Polycount: 4194 3 color channels Only available in .package format Defects: For beginners the textures look awful at full zoom and without the HD Mod Even when I included a normalmap the straps will look “flat” on dark colors Patterns won’t align between the body and neck seam I did a lot of stuff to avoid clipping on the neck while using animations but I cannot guarantee it wont happen Texture stretching and deformation depending on your sims size and animation Collars, necklaces, chokers and alike might clip with the neck Notes: Body can be used by petite and cowtits sims I extracted the neck from afBodyCHNJacketSkirtInspired and joined it to MedBod. The reason is painting over the neck is a PITA and 9 times out of 10 it looks bad and that’s why I’m not including and “accessory” version, with a mesh you almost can control texture stretching I made a very small modification to the hips to make the tush a little more round You can mix this clothes with the Impossible Heels, EA’s shoes and any other footwear that follows the original UV map and legs seam Can this be ported to the default body? Yes. You only need to adapt the vertices on the base of the neck and maybe reassign bones on those. You will notice I deleted a portion of MedBod’s neck as a method of reducing clipping, do the same with your custom or original body mesh. Textures shouldn’t require any modification even you can create your very own just be careful on the chest-neck union Friendly reminder: you can use s3pe to add or remove clothing categories Credits: Electronic Arts for the neck mesh Submitter JoshQ Submitted 06/24/2017 Category Clothing  
  13. Version 1.01

    4,461 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the Accessories category, legwear slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims E1 and E3 use 4 color channels, E2 and E4 use 3 Only available in .package format Defects: Pixelation and general ugliness the closer you look (specially on E1) Dark and saturared colors will look flat E4 was made for the Impossible Feet, that means that shoes made by EA and other creators will show some deformation around the ankle or worse Stretching depending on yous sims' size and on animations (most from the game look fine, custom sex animations? not so much) Notes: Compatible with the EA's body, MedBod and any other custom mesh that follows the default UV coordinates (except E4) E1 was made with Affinity Designer E4 was made by painting directly over the mesh using Photoshop CC
  14. View File Stockings Set E This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the Accessories category, legwear slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims E1 and E3 use 4 color channels, E2 and E4 use 3 Only available in .package format Defects: Pixelation and general ugliness the closer you look (specially on E1) Dark and saturared colors will look flat E4 was made for the Impossible Feet, that means that shoes made by EA and other creators will show some deformation around the ankle or worse Stretching depending on yous sims' size and on animations (most from the game look fine, custom sex animations? not so much) Notes: Compatible with the EA's body, MedBod and any other custom mesh that follows the default UV coordinates (except E4) E1 was made with Affinity Designer E4 was made by painting directly over the mesh using Photoshop CC Submitter JoshQ Submitted 06/18/2017 Category Accessories  
  15. Making stuff for Sims 4 is easier (at least the stockings part) and the tools are more advanced, the problem is the game still lacks compared to S3 and EA has a lot of bugs to fix plus other things so is just a matter of patience.
  16. This isn't a detailed guide for that go to modthesims, thesimsresource, tumblr, youtube, etc. I'm just sharing whatever I've learned while making stuff. If I omitted something or need assistance let me know. Part 1 (Tools) here. Part 2: How CC works? First, what's the difference between a sims3pack and a package? Both are containers but the former supports encryption so EA use it to sell stuff, also sims3packs are installed via the launcher while a package can be copied or deleted directly from the "Mods" folder (just remember to clear your cache afterward). Back to how CC works: in short you clone a garment from the game and replace its textures and/or meshes, in the process you modify the internal hash so the game recognizes it as a complete new object or if you use the same hash the game replaces the original with yours. Tops, Bottoms, Shoes and Full Body clothes are composed of meshes and textures, accessories like stockings only use textures but some accessories also use a mesh. The best way to determine what clothes to clone is to open them in TSRW and check what they use, also you can export them to examine it closely. Can you make your own package from zero? If you're an expert maybe, otherwise cloning is easier and at least on TSR Workshop is straightforward the only thing you need to take care of is the name you input here: The more complex name you choose the less chances the hash it produces is going to conflict with someone else CC, so instead of selecting "My stuff123" as name you should always try to be descriptive. When you clone with s3oc the program will generate a hash using your computer's name or the one you select on the "Creators Name..." under the "Settings" menu (sadly some of those packages are incompatible with TSRW). The information below is not essential, is just for those who want to know a little more: Now lets open one of my CC with s3pe: The extensions located on the "Tag" column tell us what kind of files we are looking some are self-descriptive: CASP: this controls the categories for the CC and more, is tempting to try to experiment but it's best to leave it alone if you don't know what you're doing (talking from experience...) _IMG: the textures the CC use GEOM: this is the main mesh and its LODs BGEO: the mesh group for every body type: fat, thin, fit and special (aka pregnant) BOND: this file has coordinates for every bone available so you can controls its position according to the CC you're making, also best to left alone if you don't know what you're doing THUM: is the thumbnail you will see on CAS, normally is a 256x256 png pic. In its absence the game will generate its own ICON: is the thumbnail you will see on the launcher, TSRW automatically generates it I don't know what the rest does but in the time I've been doing clothes, accessories and body replacements I never had the need to modify them. One way to better distinguish each resource is using Cmar's Mesh Toolkit, go to "Package Tools" and then to "Name Those Files", select your package and then "Add Names" a window will appear with the name of the original item the CC was based on (in this case afShoesAnkleCHiHeelRound00_pumpLeather) just press "OK". Now you can overwrite the package or generate a new one, once open in s3pe the "Name" column will have a description: Packages generated by s3oc are already named. So using s3pe can you replace everything including meshes right away? Yes and No. Remember we're cloning a pre-existing piece of clothing that has its own characteristics on meshes and textures. Meshes alone need their own bones and morphs to work correctly and all the textures (overlay, mask, multiplier, specular and normalmap) need matching UV coordinates or hilarity will ensue. So unless you're an expert modder (and for reference I'm not even close to be one) is best to use s3pe for preview or extract meshes and textures and to make basic edits to CASP. EDIT: I made a mistake, indeed you can make CC with only s3pe mixed with s3oc and paint.net/gimp. You just need to select objects or clothing with very simple or "static" textures, like for example a painting. I cloned "Painting Fishing" in s3oc (select "include thumbnails") and exported this texture using s3pe (don't change the name): Using paint.net or gimp you can change the original paint to whatever you want: Once finished save it as DDS and overwrite the file: Then just drag it back to s3pe and press Enter. Because we used the same name as the original s3pe will replace it: You can do the same for the thumbnails or just allow the game to generate them (I prefer to make my own for easy finding), finally save your package and its ready to use. In Part 3 I will talk about textures and clothing in detail.
  17. A little bird told me about these shoes:

    thepopupshop.jpg.6cb4e8424023505077214ed28ccf4812.jpg

    My first reaction was "Something looks familiar", thepopupshop used the "Impossible Feet" and adapted MrAntonieddu's Cruel Sandals to them. My only recommendation is to scale down the soles and to remove duplicated textures, beyond that everything looks nice considering the mesh is incredibly high-poly. I remember when Mikshape 3D almost crashed when I tried to edit it, I had to abandon that project and I like someone else succeeded.

    If you also you want to use the Impossible Feet my recommendation is to extract the pair contained in ImpHeels Paradisi, why? Those are the latest shape-wise but remember you can modify it whoever you want.

  18. Because english is not my first language I cannot write a lengthy, step-by-step, super-detailed, fool-proof guide (I tried before and it was a fucking mess...). Fortunately there are dozens scattered all over the web, you can start on modthesims or thesimsresource also you can ask me if you need help. What I'm going to do is to share what I've learned while trying to mod TS3. Part 1: Tools (all software listed here was tested on Windows 7 and Windows 10 64) Patience: Unlike Bethesda's games there's zero official support/tools available for modders (beyond worlds and patterns creation), so almost every bit of knowledge is a product of hacking the game and most people involved already abandoned it so there's still a lot of unknowns. Also this is a DX9 game that still has TONS of bugs and bad programming everywhere and most of the tools hasn't seen an update in YEARS, so yeah... TSR Workshop: The main program I use to join together or extract meshes and textures you can also use it to clone objects/garments. Some creators recommend using older versions of the program but I haven’t had any problems with the latest YMMV Cmar’s Mesh Toolbox: If you don’t want to make morphs and bone assignments by hand this is what you need (albeit is not perfect) plus a bunch of other useful stuff like converting a WSO or GEOM to OBJ and back (download version 1.4.4.4 located in the second page, message #37) Milkshape 3D: I use it to modify EA’s meshes and UV Maps even if it's ancient by today standards it has enough tools to do the job EXCEPT when you need to create something from scratch Balancer Lite: Useful to create LOD2 meshes, you can also use it to make LOD3 but is so low-poly you can reuse any from the game and nobody will notice . Lite version only works with meshes below 10k Sims3pack Multi-extracter: I use it to convert sims3packs into packages Delphy’s Dashboard: I use it to test said packages Those are the basics but I also use: s3pe: it opens packages so you can see the contents and make some edits or replace almost everything inside s3oc: you can clone anything from the game with it, that also includes objects outside CAS and Build Mode that TSRW cannot reach SimGeomEditor: apparently it has many uses sadly I only know how to make transparent CC Metasequoia: After trying several programs I found Metasequoia to be the easiest and fastest for my needs (well, except when I need an UV mapper for that I use Blender) Adobe Photoshop: for basic editing you’re better using Paint.net but for more complex projects Photoshop has no equal (yet) don’t forget to download Nvidia or Intel’s DDS plug-in Adobe Fireworks: I use it to create custom vectors for accessory stockings, lingerie and everything in between you can also use Inkscape
  19. First you need to have the latest version available: 1.67 for steam and retail disc and 1.69 for Origin. Both are compatible with 99% of all custom content (CC) available on the net (unless said CC is defective) Check you have your mod folder configured correctly Refresh your cache every time you install or remove a package, otherwise your game might crash Check for bad CC or possible conflicts using Delphy’s Dashboard Extras: Rename packages that use special characters like []()-*!, underscores are fine The more packages you have the slower you game will load and lag will appear in-game. Combine them Use Nraas Mastercontroller to optimize the CAS menu so it loads faster Use Kure’s CASP Editor to hide the clothes, hair, shoes, accessories, etc. made by EA that you don’t plan to use, that also helps CAS to load faster Convert sims3pack to package with Multi-extracter If I omitted something let me know
  20. View File ImpHeels Paradisi This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 7150 4 color channels and 3 variations Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shouldn’t happen but in CAS shoes look slightly weird, in-game everything looks okay You’ll notice several defects on the feet inside the shoes, under normal zoom is not too evident and using bright colors combined with patterns can hide most of them Usually this kind of transparent effect has problems with some custom hairs, it seems like both alphas(?) interfere with each other. Depending on the animation/pose (or camera angle) you might find this bug Color channel no.3 looks horrible with patterns, the rest are fine Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Based on Devi and these were the ones I used for Keshi (except for some extra vertices they are exactly the same) First variation is a plain texture, the rest has some “shapes” I generated over the alpha to play with the opacity and to give an appearance of a mesh inside the “fabric” (more or less) For the first time I was able to completely eliminate the shading issues from past releases To save some time I used the package structure from MJ95’s Madlen Capri Also took inspiration on some of MrAntonieddu’s pumps This tutorial by Cmar shows how to apply the transparent effect Every single pair of Impossible Heels is compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the legs seam This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Credits: Toes from Blooms Base’ Sexy Feet Insomnia Submitter JoshQ Submitted 05/21/2017 Category Shoes  
  21. 513 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 7150 4 color channels and 3 variations Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shouldn’t happen but in CAS shoes look slightly weird, in-game everything looks okay You’ll notice several defects on the feet inside the shoes, under normal zoom is not too evident and using bright colors combined with patterns can hide most of them Usually this kind of transparent effect has problems with some custom hairs, it seems like both alphas(?) interfere with each other. Depending on the animation/pose (or camera angle) you might find this bug Color channel no.3 looks horrible with patterns, the rest are fine Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Based on Devi and these were the ones I used for Keshi (except for some extra vertices they are exactly the same) First variation is a plain texture, the rest has some “shapes” I generated over the alpha to play with the opacity and to give an appearance of a mesh inside the “fabric” (more or less) For the first time I was able to completely eliminate the shading issues from past releases To save some time I used the package structure from MJ95’s Madlen Capri Also took inspiration on some of MrAntonieddu’s pumps This tutorial by Cmar shows how to apply the transparent effect Every single pair of Impossible Heels is compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the legs seam This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Credits: Toes from Blooms Base’ Sexy Feet Insomnia
  22. JoshQ

    Fusion Heels n09

    There are a couple more like Jurassica and Tractusopticus, you can find them and more here Thanks and yes I will, just need to organize my ideas.
  23. JoshQ

    Fusion Heels n09

    The real hero is MarkJS he created what I believe were the first shoes capable of increasing height then if I'm not mistaken MJ95 (maker of the Madlen shoes) followed, in the middle you have people like CmarNYC, Blooms Base, MrAntonieddu and many more who contributed in several ways. After a lot of months I was able to finally understand how those shoes worked and how to make my own then it was a matter of learning how to mesh, generate textures, morphs, bones and of course battling with the game itself It sounds very difficult but the biggest hurdle is know how to mesh programs like Metasequoia, Blender or Wings 3D are a big help, the rest is just to get used to the game's specifics and limitations. One day I will write about the basics.
  24. JoshQ

    Fusion Heels n09

    That's right, shortened legs (and lack of bunny suits) were some of the reasons I decided to learn how to mod this game, oh boy what a trip! Thanks for your support I really, really appreciate it
  25. View File Fusion Heels n09 This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4914; Bow version: 5226 3 color channels; Bow version: 4 Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look very weird in CAS, in-game looks fine Patterns look awful except on the bow and toes area Blockiness and hard edges everywhere, the more you zoom the worst it looks Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: These shoes combine a heavily modified mesh from Electronic Arts for heel/soles and also a bow, the rest was made by me I generated a normalmap for the bow so almost every color should look alright These shoes and every single pair or “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the leg seam Credits: Heel/soles and bow meshes and textures by Electronic Arts Toes from Blooms Sexy Feet Submitter JoshQ Submitted 05/13/2017 Category Shoes  
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