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Everything posted by bjornk
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Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. END OF ACT IV, SCENE III
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I mean, normally you'd expect the player to open the door of a cell first -by whatever means- and then check the containers inside the cell, that is the procedure most "normal" people would follow, as it is realistic. Otherwise you'd be either curious enough or randomly decide to check what is inside the accessible containers in the cell before you unlock the door. Even if Bethesda wanted to place the key to the door somewhere for the dumb and/or uninterested players, placing it into a container inside the cell kind of defeats that purpose. Not to mention would annoy everyone else who found the key in a container after struggling to open the lock. The cell has a hidden stone door which opens by a lever I believe, then you go down following some stairs, the top part of the cell isn't a trap door, doesn't open. It is just there so that you can see the lizard below. The annoying thing is that the lizard sometimes stands too far away so you can't even initiate dialogue without going inside the cell.
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I disagree. Both can't be true. I don't think the writers/designers at Bethesda are smart enough to give you subtle clues to imply that the NPC you're rescuing is an idiot and I also don't see why they would do that for this particular NPC. I simply didn't think of the possibility that they placed the key intentionally for players who couldn't or wouldn't bother to pick the lock, which is a clear proof that they are treating players like morons, I completely agree. They could've placed the key somewhere outside the cell however, which is no doubt Bethesda's stupidity, although wouldn't expect anything less from them.
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