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Everything posted by bjornk
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There is some sort of incompatibility between this mod and the latest Sexout. I don't know if it's been discussed before, but when I don't use the Breeze BSA that comes with Sexout, K2 Breeze's body suit appears normally but occasionally when a 3rd NPC is involved, they appear without a torso, which suggests that the body mesh they use was inside the BSA which is now inaccessible. I've looked at the undressing/body swapping script and it seems there are two different male body suits, one for a specific plugin (Amra something) and another for all the other cases, but it seems to me that Sexout still uses the other body suit even though that particular plugin isn't there. If I enable the Sexout's Breeze BSA which contains the meshes and the textures for that body suit, its textures appear incorrectly because K2 Breeze overwrites them and they are incompatible. The only possible solution that comes to mind is to change the texture paths of K2 Breeze and leave the Breeze BSA of Sexout enabled. That way K2 Breeze would do what it's supposed to do and for all other cases it doesn't cover, the BSA would take over. Simply adding an additional 'K2' folder to the texture paths of the meshes and move the textures accordingly would probably resolve the issue.
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I've figured that if you modify an NPC -any NPC- and check the "Is CharGen Face Preset" flag in FNVEdit and save the modification as a new plugin you can then select them as a character preset at CC. Don't know whether or not it's possible to modify them using sliders etc, haven't tried that, but I'm sure you can at least change their hair style and color later on using showbarbermenu.
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There are a bunch of mods that seem to add presets of certain vanilla NPCs, mainly Cass, Sunny, Red Lucy etc., but don't seem to cover everyone. It would be awkward to play as them (or in fact as any other NPC) though. Better player presets are what we need. Player character presets are almost always shit in every role playing game, the female ones are especially neglected. I guess that's because of the mindset that assumes these games will be played by guys only, so they spend extra time to create attractive female NPCs, but no time for female player characters.
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Since this mod and the HH Tribals modifies a few FNV DLC races, both the female and the male variants of those races are inevitably modified, which makes any other plugin that modifies the same races incompatible with this mod. I've been using the Type 4 body mod and it also modifies these races for the female variants and I only want this mod to change the males (since Breeze Redux for Honest Hearts are for Type 3 female bodies), so I've created a patch for this mod to do that. Install instructions are below if anyone is interested. Install Instructions: Note that I assume that you have already installed THIS mod (i.e. everything except misc. fixes and the FO3 stuff) as well as Honest Hearts Tribals and the Type 4 body mod. 1. The new plugin combines the two ESPs so they are no longer needed. 2. The new plugin combines the race modifications for males from K2 Breeze and the modifications for females from Type 4 plugin. 3. The new plugin must be loaded AFTER the Type 4 plugin, because it carries over the changes made in the Type 4 plugin. 4. The mod assets of Breeze Redux (e.g. meshes and textures) must be overwritten/overridden by Type 4. 5. Hide or rename Sexout's BSA for Breeze body if you're using it or place it somewhere ABOVE these mods in your load order. For Mod Organizer users: a. Mod order on the left pane: -K2 Breeze Redux Mod -Type 4 Mod b. Plugin load order on the right pane: - T4-plugin.esp - K2_Breeze_Redux_for_Type4.esp Don't forget to hide (or make them optional) the two K2 Breeze Redux ESPs (K2_HonestHeartsTribals.esp & OldWorldBlues_K2LobotomiteMaleFix.esp) which are no longer needed in this setup. Note: For manual installation, install K2 Breeze first and then Type 4, and then this plugin. K2_Breeze_Redux_for_Type4.7z
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My problem was not only finding a decent nude body but also a full armor replacer for that body. Unfortunately, even if I could easily find that, when the body deviates too much from the vanilla, it becomes incompatible with other mods that were made for the vanilla body. I had this mod called High Desert tactical gear or something, which I really liked back when I was playing this game for the first time, I still have it but it was made for the vanilla body. There's no patch for it for this particular body. There's no patch for this body for many other mods either. People's obsession with these "curvy" bodies create a lot of problems in terms of mod incompatibility. Even if you had a tool like BodySlide, not every mod would support it. Why not just stick with a higher quality vanilla body without deviating too much from its original proportions? "Nah, I want big huge melons and skimpy armors". Imagine wearing a combat armor and more than half or it is missing. LOL Skimpy may be fine, when they're NOT armors. I mean look at this outfit, takes all the immersion out of me. Who would wear something like that? It's just cringe. Anyway, if anybody has a better alternative armor replacer in mind for Type 3 Berry/Alice please let me know. I'd be more than delighted to get rid of this ridiculous skimpiness. In case it wasn't clear in the first post: I definitely want to continue to use this race but it only works with its original body (Type 6z or something) or Type 4, if you use a second mod to patch it to do so. And there's a third mod, which comes with Type 4 compatible meshes, but their body shape is Type 3 Alice or Berry. Type 3 however doesn't have a high quality armor replacer. Replacers for Type 3M/6M are also fairly skimpy, though perhaps not as ridiculous as this one.
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This is also the first time I'm using a weather mod as well as an interior lighting mod. Won't affect the game play of course, but make things looks interesting, which is also why I reduced the resolution, to compensate for the possible frame rate issues on my potato laptop. Anyway, back to gaming...
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For smaller boobs, you can override the body mesh with a Type 3 Berry (or Alice) variant made for Type 4 without getting a neck seam, but the actual problem is to find a complete armor/clothing replacer for that body, which I failed. Didn't want to use Exeter's garbage, or the other ones made for Type 3M and 6M. In terms of proportions (arms & torso), this body is also shit, but still way better than anything available (i.e. other Type 3/6 variants).
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The actual character looks way different than how she appeared in "Reflectron", super annoying. Also, a decade later I've discovered a tool that allows me to import/export my characters and made things way less frustrating. I've also realized a lot of mods now support INI files to store settings, so I don't have to re-set everything in every pt.
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After a frustrating week I've finally given up. This is what I'm going with despite the fact that I hate those huge melons and the skimpy outfits. Although I like this race way more than MD, which I think @endgameaddiction was also using. The body is probably the best available, except the melons and there's no bloody neck seam. One more thing, I can also wear hats with this hair without appearing bald. In case you're curious, no the melons don't bounce, despite being promoted as BNB.
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The female gender produces an egg and the male gender produces sperm... makes you wonder what those 3rd and 4th "genders" do precisely...
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Both the new hardware and software are actually MORE susceptible to attacks, cause they have potentially more undiscovered vulnerabilities. Remember the Meltdown, Spectre etc. a few years back? Suddenly all NEW CPU's became vulnerable to attacks. Also hackers, attackers would prefer to concentrate on what's newer, more common, more contemporary. They wouldn't waste their time on some ancient machines that only 5% of people currently use. The only advantage of newer stuff is the "potential" of a quick fix for a potential problem, but just a potential, not a guarantee. Don't know if they've been fixed but the vulnerabilities I mentioned affected at least a few generations of CPUs. Keep in mind that in order to use new software you also need new hardware with potential vulnerabilities. So what Valve claims there is total horseshit. Not to mention that the main reason for dropping support is goddamn Chrome, a fucking browser in a DRM client which turned into a massive bloatware that I've never wanted or needed. I have(?) some games on Origin that I've never played cause I fucking hated the client. Buying games has always been a waste of money, more so if you're actually paying for the right to use, rather than the right to own. And the funny thing is the operating systems Steam claims to be "safer" are a literal spyware themselves.
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https://help.steampowered.com/en/faqs/view/4784-4F2B-1321-800A Do you think these sons of bitches will provide me with DRM free copies of my games, or perhaps a refund at least?
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What is Fallout? What should it be?
bjornk replied to endgameaddiction's topic in Gaming Discussions
One of the reasons they dumb things down is to cater to a larger audience, as you said. The other one is, dumbing things down means less work, less work means they will be able to work on another game in a much shorter time which will keep investors happy, and they will have to deal with a relatively smaller set of bugs and glitches. Imagine Skyrim, quests, NPCs, spells, pretty much everything in the game has at least one associated bug. If it had a more complicated design, imagine how things would be. It'd be much more difficult for them to make things work in the game. There was no weapon/armor degradation in the original games, that was probably introduced by Bethesda. Good idea in terms of realism, but poorly implemented. Having to rely on picking up junk to repair things while having a limited inventory space can become really frustrating in a short time. I give credit to Bethesda for one thing though and it's VATS. It was a relatively good alternative to the body part based attacks in the original games, which, by the way, they could've improved and could've made it work on TES series as well, but they chose not to. Bethesda created a Fallout themed/flavored Oblivion (i.e. Oblivion with guns) and their adoption of ideas in Fallout was very superficial. While Obsidian did a better job in FNV in that regard, they weren't fully in sync with it either, as most of the Obsidian people (e.g. Avellon, Sawyer, Urquhart) who worked on the original games, weren't really involved in the design of the 1st game. Because of that, FNV has some annoyingly superficial approaches to Fallout, perhaps to a lesser extend when compared to Bethesda, but they're there. I've personally never cared for Fallout 4 once I realized what it was and I'm not more interested in Fallout 5 than I'm interested in Fallout 77. Just like you, Fallout is a dead franchise to me. -
All the games I have on Steam have their own "launchers". I've never wanted or needed a goddamn bloated DRM client that tries to be a game launcher, a browser, a messaging app, a music player, an interface for smart TVs, as well as an in-game streamer/recorder etc. all at the same time. The only thing I have ever needed from Steam is a small and simple utility to download MY games. Well, with Steam, they're not actually MY games, cause they can prevent me from accessing the stuff I paid for in many different ways. WTF is this? The pet parrot of a sea thief? Reminded me of... Nothing wrong with the industry, it's the sheeple: "Steam is great, all muh games are in one place!", Circa 2004. I've had so many arguments with these kind of idiots in the past, because of their sheer number I had to give in.
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What is Fallout? What should it be?
bjornk replied to endgameaddiction's topic in Gaming Discussions
Fallout New Vegas... what a piece of trash this game is. Not only it's a bug infested crash-fest that runs much worse than Skyrim despite literally being a FO3 mod, but its design is also mindbogglingly stupid; bullet sponge enemies, weapon damage tied to gun skill, irradiated food/water that only affects the player, must use the pipboy to wear/equip something etc. But the most annoying thing for me is its retarded karma system. Take some junk or trash that's lying around, eat some rotten food, and the game will give you "bad karma", cause apparently even a bent tin can seemingly thrown away as garbage has an "owner". Stealing from the Powder Gangers gives you bad karma, killing them "good karma". Why? Is thievery worse than murder? Kill the owner of a container and the container still keeps its owner, you get bad karma if you steal from it, but hey, you can loot the owner with no consequences... It's quite amazing to see how some people have been praising this shit and its "karma system". Fallout has six major games as series and except for "tactics" which I have never played, all of them are total crap. The first Fallout at least was unique and original for its time, the rest are nothing but copycats and are just as bad or worse in every aspect. -
I accidentally went "online" with Steam this morning, and it caused me all sorts of troubles (couldn't go "offline" again for some reason) and I unfortunately had to "update" the client after many years. And wow, what a pile of turd it has become. The new client easily eats away 500 MB of memory for literally doing nothing, whereas the old one (2014) needed just 1/10 of it... I had the previous client from 2018 and with the update I can't use it, not only requires too much memory and it's very sluggish on my laptop. Luckily I still had my 2014 client on the other PC (which was older) and I was fortunately able to revert it back to that. It also refused to launch FNV because of a "new" update I apparently lack (some additional app Steam works or some shit) and I refused to download it, fiddled with the config files after I went offline and managed to remove the "pending update" notification. Did the same for Mass Effect 2 which for some reason also required a small update after 4 years, whatever that is. Fuck Steam. I really should find some cracked executables for my games and ditch this shit. By the way, I've realized that I can no longer go "online" with the 2014 version of the client. Not that I care. They've most likely updated servers, CDNs or authentication protocols. If I need something to download I'll create a copy of the Steam folder (without the games), update to the awful new client, download whatever I need and then delete the shit. My advice, NEVER buy anything on Steam again, or on any other shitty DRM platform with an additional client, ever. You may find yourself unable to use, even access the games you've paid for.
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Considering the addictive nature of video games, even without the gambling, really easy to think of today's game publishers as drug dealers who are literally asking for tighter regulations by governments. Something that should be harmless and enjoyable is turned into harmful and dangerous, again, purely because of greed.
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What is Fallout? What should it be?
bjornk replied to endgameaddiction's topic in Gaming Discussions
I had only played Fallout 1 once back in 97 or 98 and finished it, although barely, cause it was literally a crash-fest back then. For the past week I've been replaying Fallout 1 again years later, although this time from within the Fallout 2 engine, which made me realize how ridiculously idiotic this game was. It's an overrated piece of garbage, especially when you look at it 25 years later. No, it's not the turn-based combat, not the interface, not the setting, it is the story and how the game was designed. There's some shit in this game which is at least on par with Bethesda, possibly even worse. While I agree with the tone change and some of the other aspects of later games mentioned in the video, I also think that this guy is romanticizing the first game to the extreme. There are so many things in this game that annoyed the hell outta me, but one thing I really can't stand is this, the game has many smart-mouthed NPCs who either treat you like garbage or try to make fun of you, if you dare to talk back, then they immediately attack you. Literally. They draw their weapon and start shooting at you, just because you said something which annoyed them. In fact, not just them, the entire town turns against you and starts attacking you, literally everyone, even the fucking children. And if you somehow manage to survive and kill them in self-defense, YOU lose karma, not them, as if you've done an evil thing by trying to stay alive. Not to mention that in random encounters, two different groups who would/should normally attack each other (e.g. ghouls vs. raiders) gang up on you together. To the idiots who designed this garbage, here's your belated FUCK YOU! This so-called role-playing game assumes that you're gonna be the idiotic goody two-shoes, who is nice to everyone, says "yes" to everything, tolerates every scumbag and runs around like a headless chicken in order to right all the wrongs in the wasteland. What a fucking nightmare! Also, while this garbage of a game let's you pick a female player character, it keeps reminding you that the PC is supposed to be a guy, cause aside from a couple of dialogues of no importance, everything else clearly feels like they were designed with a male PC in mind. And the goddamn game has multiple time limits, some hidden. The 150 days to find a water chip may be tolerable, but there's another hidden one. After 500 in-game days it's "vault invasion time" which is "game over" quite literally, once you've reached that limit the game ends -even when you're in the middle of a fight- and goes back to the main menu. You are never ever informed that there's an additional 500 days time limit. If you've somehow revealed the location of your vault, this limit is even less. Here's just an example of the retarded stuff early in the game: An inconsequential NPC: "My girl... uh, Tandi, has been kidnapped." Female PC: "I'm sorry, I wish I could help. I've got my own problems to worry about" An inconsequential NPC: "I thought you were a good person. So be it." <PC reinitiates dialogue to barter> An inconsequential NPC: "Where's Tandi? Why haven't you rescued her?" Female PC: (WTF!? I've never said I would rescue her) Female PC: "I decided the little tramp wasn't worth the risk." (Facts) An inconsequential NPC: "You bastard!" <ATTACKS>...entire town turns hostile... By the way, "The little tramp" is described as "About 6 feet tall. Blonde. She's from Shady Sands." Some more crap from the early game: Bunch of guards in Junktown keep complaining about a gang called Skulz, which automatically goes into your Pipboy as a "quest" to do, as if you've accepted it... Fine, you go and talk to one of these gang members, a bitch called Sherry or something, she talks about how she enjoys being in this gang and then threatens you, if you talk back and say "Bring it on!" then she and the whole gang in the back starts attacking you, which may seem okay to you, but wait, you run away from them without attacking back to safety, but to your surprise, you realize that even those guards who were complaining about this gang are now attacking you... WTF!? Some guy called Doc Morbid, sells human body parts as "snacks" to a guy called Iguana Bob, if you go to his basement (he's okay with it) and talk to his midget helper you can learn about their deal, but if you attempt to check the box full of body parts the midget attacks you. If you defend yourself and kill him, YOU lose karma, yeah, not the people who sell body parts as snacks. There's not a single authority to report this "activity" in the whole town, neither the guards nor the so called lawful mayor Kilian is interested. All you can do with this information is to blackmail Iguana Bob later in the game, and you can't report him to the authorities either and if you decide to blackmail Bob, YOU will lose reputation each time you do. If you refuse to pay this so called doctor who tries to rip you off, his goons attack you and if you kill the doctor who sells human body parts, again, YOU lose karma... etc. etc. In an interview with Tim Cain, he claimed that the game didn't force you to kill people, which is certainly true, cause it literally forces you to DIE instead, which makes a pacifist play-through impossible. His motto must be: Play the game my way, or DIE. This is one of the reasons why there's been "min-maxing" guides for "feasible" player characters. It's amazing how some people can call this crap as "role playing"... Even if you want to be that goody two-shoes of a guy, you can't, cause at some point you'll definitely get punished for it. There's no consistent morality in the game, sometimes morality is turned upside down, sometimes it's completely removed, it works differently from situation to situation and the player is encouraged to manipulate everything to get the most out of things. It's all horseshit riddled with hypocrisy. And the same goes to Fallout 2... Player: "I'm gonna be a peaceful pacifist this time, gonna talk my way through things using my charisma and speech skills..." Game: Welcome to the Temple of Trials... it's full of ants, poisonous scorpions, traps... and a tribal who will kill you in a so called not-to-the-death fistfight... Neither of these can be "convinced" to let you through... TL;DR Fallout Series = -
Two weeks is highly optimistic, two years or more is more likely and you'll have to rely on other people's efforts for script enhancers, bug/crash fixes etc. Not to mention some of the bugs will never be fixed even after many Legendary/Special/Anniversary editions and many iterations of script enhancers and plugins (e.g. the Bound Sword crash), which clearly proves that the retarded meme of an argument "mods will fix it" isn't always the case.
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It's a Bethesda game, as long as they don't do something stupid to either hinder the game's moddability or to discourage people from modding it, I'm sure the game will have a decently active modding scene. Bethesda's downhill trend in making dumbed-down and stupid games and their increasing greed over monetizing the official as well as 3rd party content (e.g. Creation Club, Atomic Shop) is what you should be worrying about instead. My guess is, realistically speaking, the people who liked Fallout 4 at least as much as, if not even more than Skyrim, will more than likely like this game too, as long as every other factor remains the same, because these are people who will ignore every annoyance, every flaw about the game, no matter what everyone else says. If you're not one of them, then I highly doubt that the game will offer anything new that might win you back. For me, not even a "Skyrim in space" will make me interested in playing another Bethesda game, let alone buying it on a sale for a couple of bucks. I have no interest in playing another iteration of the very same game they've been making and re-releasing over and over for years, as Todd himself admits, only with a few technical improvements. I want to see some real innovations and design changes in the directions I'm interested in, which is the incorporation of more AI in the game, but I guess that'd be too much to expect from a company who's been making dumber and dumber games.
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Have to admit groundbreaking and Bethesda are the two words that I'm not used to seeing used in the same sentence, but if they were actually working on some groundbreaking stuff, we would surely have heard about them by now, but we have not. However unlikely it is for a developer such as Bethesda to be innovative, the actual people who spend years working on developing those new technologies and innovations would want to present them in various conferences for game developers and/or academia, before they are used in an actual product. We haven't heard anything of the sort. So, in my opinion, there will be nothing groundbreaking or even remotely innovative in this game. If you're lucky, you might get a "Skyrim in space" with tons of bugs and glitches as expected from a Bethesda game.
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Kodlak the hypocrite gets killed by the Silverhands. Aside from one NPC, who's trying to appear somehow affected by busying himself with fondling Kodlak's dead body, everyone else are eating and drinking at the table as usual, looking at the scene with eyes devoid of interest or emotion, while repeating the same egocentric bullshit as if anybody cares, with several dead bodies of Silverhand attackers lying around... in this top quality Bethesda game which they have re-released multiple times with sales figures in millions. It gets even more ridiculous when you deconstruct, or rather reconstruct this quest, by manually advancing its stages by using console commands. The game literally takes Kodlak away who was right in front of your nose, alive and well, a few milliseconds ago, and then kills him, and creates this scene to give the player an impression as if a fight took place, which is, of course, nothing but an illusion. I watched an interview with one Bethesda developer some time ago, the guy was bragging about how they created a "living world" in Skyrim with AI packages and shit, and I thought to myself that someone should remind this idiot that a living world and the illusion of it is not the same thing. Needless to say that they even fail massively at creating the illusion...