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bjornk

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Everything posted by bjornk

  1. Here's a nice Eurogamer interview with Tim Cain, Leonard Boyarski and Feargus Urquhart (of Obsidian). Just saw it on NMA.
  2. Probably the animated gifs... as well as IPS 4.x.
  3. Okay, let me see the character creation screen first, then I'll think about jumping on the hype train.
  4. It's funny how Bethesda keeps saying that it's not "paid mods", but they are selling "mini DLCs", which are made by 3rd parties and not by the original developer... And what the heck is a mod anyway? It's literally a DLC made by a 3rd party... So they are basically selling mods to stupid people who can't put two and two together.
  5. Is it just me or the site is painfully slow? Okay, I may be exaggerating a bit but it's definitely not as responsive as most other sites I visit, rather sluggish.
  6. Well, the problem is almost everyone expects a game just like TW3, but it may very well be a top down isometric RPG. It might be a *huge* game world, and that may be because your character is tiny. As we know nothing about it, it may even turn out to be a turn-based game. You see, I'm trying to lower my expectations, as well as yours. Also keep in mind that it's a *government funded* game. I don't know what the Polish government would think of a game full of prostitutes and sex.
  7. To be honest, I really don't care about the size of the game world. All I care about is whether or not it'll be a game for adults... What would make it an adult game? Sex. To me what it means is, no sex, no buy. Especially, if it turns out to be another "hero righting wrongs, saving worlds" bullshit... but if it has everything that an adult game needs to have, then yes, a huge game world would be good, although only if all of it is accessible and it's not full of buildings and structures you can't even explore or interact with, like the ones in FNV.
  8. and here's the video that proves my point...
  9. Or some asshole may simply take your mod from Nexus and upload it to Bethnet, without even your permission. It has happened before, will happen again. I agree with Kendo however, that even though there's always a slight possibility, I still doubt that they'd attack free versions of SSE or FO4 mods. That would do more harm than good for them. I doubt that the reaction to the next Bethesda game with a closed modding environment would be that strong. Bioware fans didn't know that the next ME game would be this bad. Fans of the previous Bethesda games however, at least the ones who are intelligent enough to see them for what they are, have already realized that the quality of their games was going downhill, and have either lost their interest or lowered their expectations. The remaining bunch are okay with shit games like FO4 anyway and can probably live without mods. And I wouldn't even be surprised if, perhaps due to a possible engine change, Bethesda stopped supporting mods entirely. They've been selling more copies of their games on consoles anyway, so I doubt that they'd consider supporting PC modding a necessity.
  10. To be honest I'm not all that excited about that game, it probably *won't* be an open-world sandbox RPG and I have a feeling that it will disappoint many people who expect something like TW3. Keep in mind that they are aiming for a bigger game than TW3 but at the same time it's going to be released on XBOX One and PS4 as well. Considering the limitations of these consoles, I doubt it'll be something groundbreaking either. It'll quite possibly be a "meh, more of the same"...
  11. The best solution to prevent them from changing anything in your Skyrim or FNV installation is to remove the Steam DRM dependency from your game. Find the pirated (i.e. cracked executable) version game on torrents and open (do not run) the cracked executable and the original side by side, then delete the part(s) calling theSteam DLL in the original executable... And you'll never have to run the Steam client again in order to play these games... No more unwanted updates and other shit.
  12. Yeah, you have to buy the CC first, if you want to buy mods.
  13. What do you think it would cost if those leeks were grilled? Yes, none of those is currently on the CC... they are still in development. I saw it on NMA, another funny thing was apparently someone added user tags to it:
  14. I don't know if that's indeed the case with the CC mods, but nobody, not even the fanboy modders who expected "big, DLC quality" mods on the CC could pointed out that there would possibly be some issues due to the technical limitations of consoles which would naturally be the common denominator on the CC.
  15. Well, I've always interpreted it as a lament for the death of Fallout at the hands of Bethesda.
  16. The Witcher IV confirmed.
  17. The modding scene for Bethesda games has been poisoned by Bethesda's greed and doomed to diminish and fade away, not to mention their RPGs have been getting shallower and shallower, more streamlined, more dumbed down with every new title. I highly doubt that they will ever recover. It may be kind of amusing for some to watch their downfall, but we have yet to see a new developer to replace them with similar type of games of better quality and I don't think that's very likely either. Sounds quite depressing, but the industry today seems to have very little passion left for creating the type of games I've always dreamed of for decades.
  18. Gopher is just too naive, doesn't have any foresight and probably a bit of a slow learner.
  19. Does Steam use a temporary folder to download things into first? I think it does. Don't know what it was though. Could be C:\Steam\SteamApps\downloading. Perhaps not allowing write access to that folder prevents the client from downloading updates. Making the folders read-only as I described above isn't such a good idea as your in-game settings also won't be saved.
  20. It's my type of forum then.
  21. I doubt it would work in my case as my user is already the owner of that folder. Perhaps denying write permissions for all users for each game would do the trick? For instance, you could deny "write" for all users (Administrators, Users, Authenticated Users and System) for let's say C:\Steam\SteamApps\common\Fallout New Vegas, and that would basically make the folder and everything in it "read-only". I don't know what would happen if Steam tried to change something in it though, would probably throw an error. By the way, I've been using the steam.cfg trick to prevent constant client updates. Don't know if it still works as I haven't really launched Steam for quite a while now. You can google it if you wish, but you simply place a steam.cfg text file into Steam folder with a single line, which is BootStrapperInhibitAll=Enable.
  22. Had decided to stay clear of LL and to be honest, I wasn't really interested in joining this place until recently, but today I realized that I needed a place to continue bashing Bethesda... without getting annoyed by fanboys disguised as moderators.
  23. Perhaps they thought moderation would be a bit more decent compared to what we had back at LL, but we'll see about that...:)
  24. One major problem for Bethesda about the Paid Mods v1.0 was Steam's cut, which was 25% IIRC. Now with the Club, they have eliminated that problem. More money for Bethesda... Bet they think they are quite clever... How did you do that? By tweaking the folder permissions? I've placed something into the Steam folder to prevent client updates, but I guess it wouldn't help in this case.
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