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Everything posted by bjornk
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You now know who to blame about FO4 dialogue system "improvements"...
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You role-play for a while, up until you realize what ending(s) you'll get with your approach and then you stop role-playing and start playing the game either to achieve one particular ending or to see all endings, that's what I'm talking about. I've only finished TW1, but I'm familiar with this stuff from Fallout series. If I were to finish TW3, I'd always try to do whatever necessary to achieve the happiest ending with minimal NPC casualties, even though that would mean that I had to let annoying NPCs live etc. It would definitely affect how I played the game and I honestly wouldn't call it as "role-playing". ME also has all that if you import your save from the previous game. Despite having watched multiple LP's of each, I've only played TW2 and TW3 for about a day or less, but I've completed TW1 and honestly, TW1 could easily go into my top-ten most annoying games ever. Both TW2 and TW3 are quality games, despite their flaws, but overall I don't like TW series for multiple (personal) reasons, so unlike TW3 fans they already have in their pocket, CDPR needs to work a bit harder to win me over. Edıt: Just had a sudden premonition about CP2077 release date... 2077... 7720... 7/7/20... It's gonna be 7/7/2020... Precisely two years away... Anyone wanna bet?
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But you know that's not what I meant. Ugh, no! Having "choices" that leads to different "endings" is a really BAD idea in RP games. Because as soon as you've become aware of that, it WILL have an affect on how you play the game, you'll probably start playing the game to achieve a particular ending or at least you'll always have a nagging thought that something you've done might get you to an ending you don't like etc. I hate predefined endings as that really goes against sandbox gaming.
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Something I also would like to add is that, while having separate dialogue options for male and female characters is always welcome, it's NOT enough. A RP game should also provide a different game play style for each. In other words, genders should almost be treated as different character classes. Only then having two genders represented in the game would make sense... even though it would probably trigger a bunch of feminists... Some guy had posted this image on a thread in RPGCodex (obnoxious place BTW) claiming that he never plays as female characters... Well, that's his loss really. We've all played as Conans or other badass male characters in games but imagine the RP opportunities that playing as the woman on the ground would give you, when done properly... You'd literally have two games in one...
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As I've said before, it'll probably be like Mass Effect series. You'll be able to choose gender and customize the character but it'll still be "Shepard". You can only be a paragon or renegade Shepard, and the latter doesn't really make sense. Dialogue options adapting the way you play is a feature every RPG should have, but a RP game should also provide meaningful changes in the dialogues and different approaches to game play according to the gender of the PC, otherwise choosing a gender would only be a cosmetic change that we can live without. B...but can you play as a slutty Geralt? Seriously though, those aren't all that different than say, Mass Effect. While it's certainly better to have a game reacting to your choices, the choices you're given are still limited and if/when one of those choices makes the most sense, doing another playthrough just to see how the game will react is kind of pointless, because in the end you'd probably pick the one which makes the most sense to you. And it's all because you're playing as an already established character who is in a situation he/she cannot escape (Shepard, Geralt etc.). Take ME for instance, doing a renegade playthrough makes you feel out of character because Shepard is supposed unite the galaxy against a common thread and being an asshole to people never helps his/her cause. In Skyrim, you either do something or you don't, the game never cares about your choices or how your character feels about things and it doesn't even have any facilities to track your in game choices either, you've either done a particular quest or you haven't, and you can always go back and do it if you haven't. It is a very stupid game and most things in it makes no sense at all.
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Like many other people, I was on the hype train until people started talking about the game is played in "1st person view only", except cutscenes. Now, I might be able to get over the fact that "V" has already an established personality, but a "1st person only" game-play in an RPG is unacceptable for me. I know some people think it's more "immersive" that way, but it's the opposite for me. Seeing the character I play interacting with the game world is what makes a role-playing game immersive for me. That's the reason I really appreciate features like headtracking for player character in games like Skyrim. I only use 1st person view for convenience when "sniping" things etc. In other games, such as shooters, FPV doesn't matter all that much, as I can pretend that I play it as "myself", but in RPGs, I don't need or want to see the game world "through my own eyes", as I don't play them as "me". I know people who've seen the demo keep saying that FPV makes sense and indeed, CP2077 may turn out to be a great game, but there are many other "great games" that I don't care about and this is probably going to be one of those...
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And that happened within the first few minutes after creating the character and started playing and then things got worse... There are a lot of creeps playing that game. :) Some games attract the most obnoxious people for some reason...
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In one of the E3 interviews Todd Howard says that you'll always see other players no matter what. If there's no PVP or the game has a level restricted PVP, then it means there will be unkillable players trolling other people. In other words, you'll be stalked by 12-year olds or worse, while you try to build your base or whatever you're supposed to doing... Can you imagine? And then they will introduce a player blocking feature which will make the blocked users invisible and so on... Typical incompetent developer that we all HATE... I also won't ever buy a Bethesda game again, not because they are incompetent, but because they are people with a really fucked up morals... BTW, I've played FOnline Reloaded for quite a while, so I know how playing an online Fallout game feels like... And good luck playing it with a female character... "Hey, are you a real girl?"... "Of course, I'm a real G.I.R.L."... "Why don't you come to my tent? I want to show you something!"... "Err.. right, maybe later..."
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Go through all those awkward dialogues and all you get is this... Mass Effect romances in a nutshell... Fuck romances! Who the fuck needs them?! Just give us steamy casual sex!
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Sounds boring as fuck.
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Wait, I've just realized that endgameaddiction is now a "Guest", which probably means s/he left the forum for good. Why?! I hope it's not because of something I've said, s/he was one of the people who invited me here after all.
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Remember these "leaked" screens from last year that we all dismissed as fake fan-art?... But look at the hairstyle (which is identical to the one the female "V" has in the E3 trailer) and the eye implant splitting the eyebrow. How could just a random fan predict all that a year ago? Nah, these were probably mockups for the real thing and they were either official or made by someone who was somehow involved in the development. BTW, judging by descriptions of the people who saw the E3 demo, character customization will be pretty limited. You'll probably be disappointed if you're expecting an MMO level of customization (e.g. Black Desert) or something like a Beth game. Again, you should probably take Mass Effect as a reference.
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Here is a rather controversial topic on what a role-playing game is and what isn't... What I think of it anyway... Some people define role-playing (in games) as "acting out a given role", but I think that's not only an insufficient definition, but it would also apply to *all* games that have a single player-controlled character, from Pac-man, to Super Mario, the latest EA sports games. In all those games you are "acting out a given role", but they're not all RPGs. I can't give you an encyclopedic definition of what a computer role-playing game is, but I think I can tell you a way, well, my way of identifying them. I simply ask this question, "How much of the character I control is of my own making?". In order to make the character "your own", the game must actively present you with "choices" regarding your character. If these choices aren't present in the game, then it's safe to assume that it's NOT an RPG. What are those possible choices you need to be presented with to make the character your own? Here are some of the ones I can think of... Cosmetic choices (e.g. choosing gender, hair style/color, armor/clothing) Character development choices (e.g. getting a particular trait/perk, investing on a particular skill) Game-play choices (e.g. handling a problem/quest in multiple different ways (e.g. by peacefully, by stealing, by violence etc.), siding with the faction A or B) However, just having one or more of these may not be enough to call a game an RPG. It's the amount of variation or difference between all possible player characters is what determines the amount of role-playing possibilities a game provides you with. If the difference is very little, then it's either barely an RPG or not at all.
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There is NO Mass Effect game that is superior to others in every way. If you liked ME2 more, it's simply because what they focused on in that particular game appealed to you more. Quest design definitely got better in the 2nd game and yet they completely removed many other things (inventory, armors, attachments, exiting through the airlock etc.) that made the first game good, well, relatively speaking. They "streamlined" the game and turned it into something that appealed to casual couch gamers who don't want to get involved with the game all that much. Then they brought back some of it in 3 probably due to protests. In other words, execution matters, but not always in a positive way. Some like it, some don't. As if this is a goddamn movie. It's not "shit storm" when people simply express their disappointment and thanks for the advice, we're so stupid we wouldn't be able to figure it out without you.
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They clearly have a particular story line that they want you to follow in the game. Can't think of any other reason for not having a random guy with no name as the PC. Edit: Uhh, yeah, there is one reason, they needed a voiced protagonist that other NPCs also refer to by name, a la Shepard or Geralt. This time it's V. "I'm commander V and this is my favorite store in NC!"... https://www.rockpapershotgun.com/2018/06/13/cyberpunk-2077-e3-gameplay-demo/ Right, you now have a "customizable Geralt", still witchering but now in another world. I suppose it'd be foolish to expect anything else from CDPR. I have a feeling that the key people at CDPR are massive Bioware fanboys. I see some people defending FPV as being "immersive". It's not. FPV in games aims to emulate human vision in video games, and that's probably what makes people think it's "immersive", but that's only in theory, it's actually not the same thing as your real-life vision at all. It's a lot more restrictive and you feel it. IRL, you can immediately scan a much larger area with your eyes just by turning your head slightly and it doesn't even take a second for you brain to adapt it. In FPV your vision is not only limited by the size of your monitor and its closeness to your eyes but also by your character's "FOV" or viewport. This is the reason why people use multiple monitor setups, TrackIR etc. to play games and that VR is a thing. At least, TPV gives you a larger view range of the environment that surrounds your character, when you can turn the camera around your character, you basically eliminate one step between your brain and what you want to see in game.
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That was the same excuse for the people who defended FO4 and its horrible dialogue system along with other things BEFORE launch, as they didn't want to see it even if it was right in front of their nose. We're obviously not talking about hard facts here, these are all personal preferences. I may call something shit and other people may be perfectly fine with it, but liking something and attacking and insulting at people who don't, are two different things. What fanboys do is the latter. I never ask those people "how can you like it?" but they keep asking "how can you not like it?!". 3rd person view and the female player character option were two of the questions people asked the WH devs during the Kickstarter process. They refused both and not because of the cost reasons but because "muh vision!". I recall it perfectly well because I was interested in both and their answer was the reason I lost all my interest in that game. And you say there's "a mod" that enables 3rd person, then there's your answer, the cost clearly wasn't the reason. Hell, M&B, a fucking indie game made by two people with no budget whatsoever had dual view option since day 1.
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I've played most of the good RPGs on the PC since the late 90's and can't recall a single one that was "1st person only". Don't know about you, but I think a smart developer should have realized that, before agitating fans of their with this sort of shit. You are probably giving CDPR more credit than they actually deserve. Unlike you, I doubt they'll ever add a 3rd person option in the game cause I bet they also have some smartass leads who think they know best, much like the asses at Warhorse. TBH, they are all fuckin amateurs surrounded by idiotic fanboys who keep trying to find laughable execuses for their beloved developers. And if you think you'll get better games in the future, heh, who's going to make them?! These guys? Dream on...
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To clarify, this is going to be a game played in "first person view only" other than driving and probably cutscenes. In other words, you won't be switching between 1st and 3rd person like you can in Beth games etc. It'll be like "Kingdom Come:Deliverance". When WH Studios pulled the same trick early in development, they refused to listen the people complaining about it. I'm afraid this going to be a similar case. I stopped following that game the moment that happened and never looked back, never cared for it. Cyberpunk may be the greatest game ever, but I won't be playing it, as a 1st person only RPG is simply not for me. I could possibly ignore some other potential issues with the game, but this is definitely a deal breaker. There are several discussions about the issue on their forum here. Have to admit, CDPR has managed to gather quite an obnoxious fanboy crowd around them. Quite literally dogs, who lick their master's asshole every now and then and bark at everyone who dares to criticize their master. Much like the ones owned by Bioware and Bethesda.
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Ugh, rumor is it's a "First Person" RPG with pretty shitty looking characters... https://twitter.com/CyberpunkGame/status/1006625930884739072 Think I'll pass this one too... By the way, you play a particular character called 'V'. It's not like you can be *anyone* you want, which suggests that this isn't going to be a sandbox game, instead you'll probably get some "cinematic" shit with lots of cutscenes... another reason for me to avoid this game. I'll probably just watch a LP of it and that would be more than enough.
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Obviously there are others who thought the same and picked her as one of the screenshots at cyberpunk.net. Kinda reminds me of TW3 girls, you know, Triss, Yennefer, Ciri and Shani. Let's hope they'll all make it into the CC presets for the female PC... Nah, I prefer full adult content out of the box... and then I'd get my girl an STD proof vag implant and we'd fuck our way through the NC! BTW, there may be a gameplay demo kind of thing today at E3. Should keep an eye out for that. Edit: They've posted (previously inaccessible) e3schedule.inf on twitter. Not sure if they'll show anything new, but you might want to watch those anyway.
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It's just my opinion, but the E3 trailer is actually much better with Perturbator's Future Club. Play both videos together and turn off the sound for the E3 trailer... Hope someone had taken notice...
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I like the music played during the hacking, which was also used in the 2013 trailer. I also like the number they did in the MS event. I hope "ethical hacking" or hacking for the benefit of public type of thing is a theme in the game. As for the music they used for the trailer...well, it was pretty generic and boring. In fact, it sounds suspiciously similar to the fan made music below for the old tailer. The fan made music for the 2013 trailer: The music in the E3 2018 trailer: Female characters looked good in the trailer, CDPR's females are always superior to, ahem, a certain other dev, and the fact that there's pregnant NPC is always welcome! Is this and this the female PC? Judging by the brows it's the same person... "Beautiful and deadly"... Hmm... It says "game engine footage" but I doubt that this is what the game will look like. A bit too colorful for me. It's probably something like one of those TW3 trailers with Geralt and Yennefer. Anyway, still not very hopeful about the game as it'll be a class-based tabletop conversion, but at least the dev is decent enough. PS. I'm also worried that the depiction of the future USA by a Polish developer might not sit well with the American audience. The world of TW was alien to everyone but this one isn't. Another worry is that how they will handle combat featuring firearms. Ironsights? Cover shooter?
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