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bjornk

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Everything posted by bjornk

  1. Except, you'll have to pick only one, since you won't have the storage space. Seriously though, I may be wrong, but I don't think they'll give you any clothes that don't have any specific function. It's probably going to be one of those games in which playing a female character is pretty much just a cosmetic change. This demo kinda proves that.
  2. Seems like V's wardrobe hasn't got enough room for anything but a stupid jacket. Not good!
  3. I didn't care much about the 1st person view while the character was in combat (which by the way wasn't that good) but while walking around the city, exploring, it felt like Skyrim's TFC basically. Oh well, at least the game seems to have boob physics... For me the real problem with the 1st person view is that if I don't see my character in the game, after a while it starts to feel like I'm playing myself and not the character I made, and that's one of the reasons I think a "1st person only RPG" isn't really a good idea.
  4. Currently watching an "early look" stream. Not sure if it's fun watching people shitting... literally... one of them even had diarrhoea... https://www.twitch.tv/bikeman Update: Continues with pissing and puking... pee physics... yeah, that's a thing now... Server keeps crashing though...
  5. Not sure if this is Cyberpunk related but I just saw this on YT... https://www.youtube.com/watch?v=4WrjTo3THx4 Man, these guys are getting better and better at trolling... Update: Is there a gameplay steam? That's what people are saying right now... Update: Cyberpunk 2077 | Gameplay Reveal — 48-minutes walkthrough | Restreaming allowed Update: Yeah, I've watched the steam a bit... Overall, the game looks nice, I like the design of the city and all, it could be an interesting game to play... if the 1st person view didn't make you feel like you're a goddamn floating camera... And some people think this is *immersive*... So, no, still not buying it unless they add 3rd person. Update: Here's the 48 min. video in case you've missed it.
  6. If you create a text file with a name like profile3.json in your DATA folder (or MO's Overwrite) <DATA>\skse\plugins\Customizable Camera\profile3.json and copy & paste the text in the spoiler, then you may be able to load my settings below as a profile, I've posted them as screenshots as well.
  7. Yeah, I ran into the same problem today. Centering the camera is a bad idea for archery and ranged magic in 3rd person, because you can't see what you're aiming at. You have to place the camera either slightly to your left or to your right. Unfortunately these kind of mods take time to properly test and fine tune to your liking and sometimes it takes a while until you find something that you don't like and then back to square one. Nevertheless, I'll stick to the Customizable Camera mod above for the time being. If you're planning to use that mod let me know if you want to have a look at my settings which you can easily load in your game as a profile. Which camera mod did you use? By the way, there's an annoying problem with the camera that *isn't* centered. When you use telekinesis in 3rd person, you can't grab the item that you've pulled if your camera is too far away from the center of the screen. In other words, there isn't really much room to move the camera around without running into problems. Perhaps it'd be best to just use the vanilla settings and no camera mods.
  8. I've installed that mod and it's does what it says, but setting the min camera distance to any value lower than 150 is a bad idea, because the camera clips through your face when you're sneaking. That's probably the reason why its default value was chosen as 155. As a workaround, you may choose "adaptive sneaking" and adjust the height of the camera specifically for sneaking, but I didn't like that. I think I'll keep the mod anyway, as it does allow you to place your character in the center of the screen and zooming in & out does work with that setting, so it's pretty good. I could probably achieve the same thing just by using the INI settings, but using the mod is easier.
  9. I just want the 3rd person camera to be a bit closer to the character before switching to 1st person, it really bugs me especially while sneaking. I've experimented a bit with the INI settings and wasn't really satisfied. Since the PC is not centered on the screen, simply decreasing the fVanityModeMinDist value creates a camera angle which is really weird and doesn't actually do what I want either. I think I'll give that mod a try... Are you currently using that mod?
  10. Not sure how to describe this, but I want to add one, or preferably a few more steps to the available 3rd person camera positions (i.e. the numerous pre-defined distances the 3rd person camera zooms in and out on your character when you move your mouse wheel). I want to add a few more positions which are closer to the player, I mean, closer than the last default position before going into 1st person view. I haven't really googled it yet, but I have feeling that it can be done with some INI file tweaking. Does anyone have an idea? Edit: There's apparently a popular camera mod which may be what I really want, but I'll just try changing the fVanityModeMinDist value in [Camera] section of my Skyrim.ini first, I don't want another mod unless it's absolutely necessary...
  11. I'm personally not aware of such an engine bug that involves autosaves, however, the save bug in that quest could only be fixed by patching the executable, so that's definitely a possibility. As I never turn on autosaves, I don't really know if the game actually autosaves on miasma release, I just thought that as a possibility. Looks like there are two different bugs that cause crashes in that quest, yours must be the latter. Taken from UESP bugs section: http://en.uesp.net/wiki/Skyrim:Waking_Nightmare I should also mention that aside from autosaves done by the engine, there are also scripted autosaves which ignore the game's autosave setting, such as the one at Fellglow Keep right before meeting The Caller, or Black Book autosaves in Dragonborn DLC.
  12. Did you have autosave on? If you did, it's possible that the game attempts to autosave at that point and then crashes. Funny thing is, the stupid game still autosaves at certain places even when you turn it off.
  13. I watched the same video just a few hours ago. Yeah, if you want a new graphics card just for RT, then I think it'd be really stupid to buy a first generation card. I'd honestly leave that to rich kids who probably already have pre-ordered their cards. If I had the money and needed a new card, I'd just get myself a GTX 1080, not even a TI.
  14. I have a feeling that this game will be the "Skyrim of cyberpunk games"... in a negative way I mean, and maybe not even that... Fuck, every game gets dumbed down for the millenials...
  15. Is there any news about the game aside from devs regurgitating the E3 stuff adding a bunch of screenshots?
  16. I wonder if they've fixed the things they broke in the last official patch, such as lip synch issues, PC's eyes not blinking etc. because none of those can be fixed without SKSE. And that last patch was such a mess, the only important thing it fixed was the CTD that occurs when you attempt to save during that Dawnstar quest with Erandur, and imagine, such a game breaking bug could only be fixed when the game was getting close to version 2.0... but who am I to complain, millions of console users are perfectly happy with their games...
  17. "Special", my ass!... I've just realized that the incompetent fags at Bethesda released their "Special" piece of shit without even fixing the Bound Sword crashes... Not that it's unexpected, but that's a major bug in the vanilla game and if you're not on a PC there's no fix for it, once you've got it your game is screwed... so, if you're on a console, well, enjoy your "Special Edition", I guess...
  18. Angry SJW, I mean, Joe, is white knighting EA... who would've thought... Notice the dislikes...
  19. Wrong threa... I mean, I'm definitely not going to like it.
  20. Hmm, let's see...Wrong thread?
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