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bjornk

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Everything posted by bjornk

  1. UPDATE WITH A FIX: Just as I described here, I have isolated pretty much all the eye assets that Children+SoulGemsRSChildren use and doing that have seemingly fixed the problem. Here's what I did: Copied the eye related nif and tri files shown below (from various other mods) into meshes\actors\character\ranaline\character assets which I created inside the mod folder. Opened Children+SoulGemsRSChildren.esp in TESVEdit and made sure all eye related records in head parts section point to the files in the new folder. Editing the first few that was shown in the screenshot below was enough to get rid of my problem, but just in case the player char is an Elf, an Argonian or a Khajiit, I edited their associated records as well. And these are the sections in each record that need to be changed: Mind you, equipping/unequipping armor still makes my char's eyes twitch momentarily, which is most likely caused by QueueNiNode call, but she no longer gets bug eyes or anything permanent. This is most likely a design issue with this particular mod. QueueNiNode probably does some kind of rescaling on the eye assets when it's called, which in turn causes this problem. There may be a few other ways to fix this, such as deleting the form lists that reference these records but I haven't tried it. Anyways, hopefully this is the last time I've dealt with this issue.
  2. Thing is, it didn't actually happen when I tried it on my other Skyrim setup (about 70% same mods running in a different MO as well as same DD settings), most likely because I installed DD way later in that playthrough. But when I started a new game with the same setup, (DD is now in the game right from the start) I get the same problem, which possibly means that the problem wasn't caused by something I've added later on, it's always been there waiting to show up since I installed DD.
  3. To summarize the issue: Problem: Bug eyes or distorted eyeballs on the player character when an armor/clothes is equipped or unequipped. Conditions: 1. Use QueueNiNode is enabled on Devious Devices Integration MCM and no item hider slot is selected. 2. A child from Children+SoulGemsRSChildren.esp is around in the same cell. Notes: The issue is consistently reproducible in a small cell with no other NPCs by simply spawning one of the children from the mod by using the console command 'player.placeatme'. Trigger: Equipping or unequipping a body armor or clothes (slot 52?) results in bug eyes on the player character. Workarounds: Each of these options are known to work (i.e. lets you avoid the issue) but they don't really fix anything. 1. Disable Use QueueNiNode and use a slot for item hider on DDi MCM. (Con: Causes multiple equipping sounds) 2. Disable the Children+SoulGemsRSChildren.esp plugin. (Con: Player's children will turn into vanilla potato heads) 3. Do not change armor when a child from the plugin is around. (Duh!) 4. Disable the child and then change the armor, then enable it again, or just kill the brat and be done with it, yes, killing it works just as well. 5. Uninstall Devious Devices, you basically remove what triggers the issue. Known not to work: 1. Modifying or disabling scripts from Children+SoulGemsRSChildren.esp. The issue is most likely caused by the plugins themselves. Ideas: Both Children+SoulGemsRSChildren as well as RSChildren itself uses adult assets (eyes, hair, mouth etc) on the children NPCs and they also turn them into "playable" characters, which may be the cause of this problem. Perhaps the plugin can be modified so that they use their own isolated assets completely. A copy of adult assets, e.g. NIF and TRI files can be added into the mod folder. This may also be a Devious Devices issue as well. What exactly does it do when "Use QueueNiNode" is enabled to trigger this?
  4. Unfortunately, that's not something I can possibly try, since I use a mod manager (MO) and that folder is put together in runtime as a virtual folder and there are a lot of different mods contribute to it.
  5. @Kendo 2 Unfortunately I haven't actually been able to fix this one. It's a really complicated thing to figure out, due to mod interactions/conflicts. I still don't know what actually is going on with the eyes. Does the glitch cause the eyes to get bigger (setscale?) or is something pushing them apart? Maybe it's the head mesh, or the hair, or the skeleton? Really hard to tell. So far I have found out which mod seemingly causes it and what triggers it, but not actually *why* it is happening. The existence of a child NPC from C&SG mod in the same cell as my character creates this glitch. Most likely caused by a script running on this child which tries to update the child's appearance but also messes with my char. In theory, a female Breton character should not have any shared head/body part or a common skeleton with a Nord child, and her existence should not affect my character at all, but it somehow does. Do I have another mod that changes this, such as ECE? I don't know. I did check the head parts for the child in the plugin she's defined (both as an NPC and as a race) and they all seemed normal and specific to children. TBH, I have run out of ideas at this point. By the way, disabling "Use QueueNiNode" option in DD prevents this glitch from triggering when you equip/unequip armor in the inventory screen, but that's ALL it does. It doesn't actually fix anything, and another call to QueueNiNodeUpdate would most likely reintroduce the glitch. I've already tried commenting out all the calls to QueueNiNodeUpdate in this mod's scripts to see if it'd change anything and it did not. So the update scripts must be doing something else that causes this. I've spent half the day trying to fix this shit, what a waste of time.
  6. UPDATE Yep, just as I expected it's a conflict with Devious Devices, which has a setting as "Use QueueNiNode" which was enabled in my game to prevent multiple equipping sounds and when it's enabled, it seems to interfere with the QueueNiNodeUpdates or rather forces an update when you equip an armor/clothing in the inventory screen. So the reason why this eye glitch -caused by Children+Soulgems- is triggered whenever I equip/unequip an armor is basically a conflict with DD. Disabling "Use QueueNiNode" stops the glitch from happening, but then you start to multiple equipping sounds which is very annoying. I can turn off the RS Children compatibility of Children+Soulgems to get rid of this issue, but then I would have to re-edit the appearances of children in this mod. I can also edit its scripts to get rid of the QueueNiNodeUpdates but then it would break the mod. I've never really used DD in any serious playthrough, as find it super unimmersive and stupid, but there are a few mods that I'd like to try which require DD, so I have to keep it for the time being. Don't know, guess I'll have to live with bug eyes. By the way, the actual problem which causes the eye glitch to occur in the Children+Soulgems mod with its RS Children is still there, everything I've talked about are just workarounds to avoid it. Don't know, that mod probably messes with something it shouldn't but I don't wanna waste my time trying to figure it out. It's a shit mod, I keep it as it doesn't have any better alternative.
  7. There's still the question why or how equipping/unequipping a body armor (slot 52) triggers this glitch. Perhaps I have some other mod that interferes with equipping action, such as DD. This children + soul gems mod uses QueueNiNodeUpdate on children to update the appearance of children (eyes, hair, clothes) and I wonder what could possibly interfere with it. The issue is definitely caused by the Children+Soulgem mod, or rather its "RS Children" compatibility module/feature, but it may be the result of a conflict with another mod, which is why I've never encountered this glitch before. The problem goes away when I disabled the children from this mod using the console OR when I turned off the RS Children compatibility feature (but then the children look weird with double hair and stuff).
  8. UPDATE: LOL, while looking at the scripts I came across my old comments and I've realized that it was me who fixed the previous problems with this fucking mod and then recompiled its scripts, looks like it's got another problem to fix now... I've fixed the scripts for pretty much all LL mods that I currently use and I'm really sick and tired of this bullshit. Skyrim is already a shitty game and it becomes even more buggier and shittier with the garbage mods of LL, most of them are just retarded juvenile shit anyways...
  9. UPDATE: Found the culprit. I was right, it's caused by a children mod, though it's not RS Children, Children + Soul Gems causes it. My character has a child in WR who starts running around at 08:00 AM. If I equip or unequip the armor/clothes on my character when this child is around, my char gets the eye glitch. If I disable this child and do the same... yep, NO eye glitch. The existence of other (vanilla) children in WR doesn't seem to affect it, so RS Children is most likely harmless. I still don't know what the fuck this mod does and how this child who's controlled by this mod manages to affect my character's eyes. As I've told you, I have had similar eye issues with this mod before, and this is a new one. Most likely one of its scripts trying to update the eyes of the children fucks things up. I'll have a look at its scripts now. By the way, I'm pretty sure your character's facial expression would change or gets interrupted if you equip or unequip a body armor while having an expression on her/his face. This is most likely NOT related to the eye problem I'm currently having and it fixes itself anyway, so two different things.
  10. UPDATE: First off, this problem has nothing to do with the mod(s) I mentioned earlier and it looks like I only get these bug eyes when other NPCs are around (in Whiterun for instance), it doesn't happen when alone in a cell. Could this be an issue caused by children mods, such as RS Children? Cause when I tested it early in the morning (around 6-7AM) it didn't happen. It only happened after the child NPCs started wandering around in WR. Here's a screenshot comparison to show you the issue I'm talking about... My conclusion is that if I equip another armor or clothing when children are around my character gets these bug eyes. Any ideas how to fix it? I vaguely recall that I have encountered a similar bug before with children mods (RS children) that caused an eye glitch but only when you load a game in a cell with children, this one is a bit different.
  11. It seems the problem often shows up when my char equips an armor while she has an expression on her face, other times it only momentarily interrupts blinking which isn't a problem. This must be either a script or a SKSE DLL file (or both) that interferes with the equipping action and it wouldn't matter moving them up or down in the load order, they'd still work the same way until they are completely disabled. Currently the #1 suspect is Papyrus Extender which is required by another mod I use. It's a SKSE plugin (DLL) as well as a script file and it does have a fair amount of functions that deal with face and head, although I'm not sure if they'd run without being called, but they might. For the moment I cannot think of anything else that may interfere with the head or the eyes or the facial expression. Anyways, I'll let you know if I can find the culprit.
  12. Don't know if anyone else has experienced this before but I have a really strange problem right now. Whenever my character equips a body armor or clothes (vanilla armor/clothes) she kind of gets bug eyes, kind of like her eyeballs get bigger or something. Her facial expression also changes momentarily. You can even see the change in her eyes right at the moment when you equip the armor (in the inventory screen). I have two different Skyrim setups with different set of mods but both seem to have this issue, but in one of them it's a bit more apparent. I'm not sure if this is a mod issue or not, it probably is. I wonder if someone can verify that in their own game, see if it also happens in their game or not.
  13. bjornk

    DD MiniDresses

    Is this what you call "not doing mesh work for Skyrim"? What version of DD are you using? Are these BS compatible (have sliders), in other words, can I readjust them for UNP Perky for instance, using BS?
  14. Is there a way to post blog entries or gallery images WITHOUT appearing on the latest "Blog Entries" and "Images" lists (i.e. the columns on the RHS of the main page)? Just wanna mind my own business without stealing the limelight from other posters.
  15. bjornk

    new monitor test

    I somehow didn't think he needed to use FNV to make the comic. Doesn't the game support 1440p though?
  16. bjornk

    new monitor test

    This one? The page says its native resolution is 2560x1440, are you not using it on the native resolution or is yours a different model?
  17. bjornk

    new monitor test

    What model is the new monitor?
  18. Reminds me of my departing signature that they deleted... "Welcome to Lover's Lab, a porn site as well as a kindergarten."
  19. Looks like those threads have been deleted. What were they about?
  20. What's this new "rank" that we're all are a newbie of? Wasn't there already a rank of some sort shown with some green number on top of the post count, what happened to it?
  21. Relying on 3rd party applications for security is never a good idea. You should instead try to minimize the number of potential security holes and flaws in your system by minimizing the usage of 3rd party applications such as browser add-ons or anti-virus/malware software, each of which is a potential cause of a security/privacy issue. As for browser security in general, I'd first recommend using portable versions of whatever the browser you are using, which don't install anything on the system and simply runs from the directory you placed them into. If something goes wrong with the one you are currently using, you can easily extract a fresh copy of it and do a folder comparison (using WinMerge etc.) with the clean one to find out what files have changed. It would be a lot more difficult to do it with a browser you "installed" on your system as you won't be able to figure out what had changed in your system during the installation (such as registry entries). Before you install any add-ons, first, make sure your browser is configured as securely as possible. You should decide on Network/DNS (e.g. make sure you use DNSSEC, secure DNS, encrypted SNI, TLS 1.3 etc), cookie, session, anti tracking/fingerprinting, update settings etc. behaviors that suit your needs. Some of these may require advanced configuration (e.g. about:config page on FF). I'd generally recommend turning off auto-updates for EVERYTHING except perhaps one adblocker. Adblocker updates, even filter list updates, are known to break things occasionally. It's often a trade-off between convenience and security and/or privacy, so it's basically up to the individual to decide how to configure things. If you don't want to deal with these kinds of potential headaches, always remember, less is more, so try to turn off features that you'll never use. Also keep a log of all the changes you've made in your system (e.g. OS, browser) with the date of the changes as well as a short explanation of why you made them.
  22. Windows Defender is a super useless service which slows down the system, consumes resources, wears out your drives for no good reason and it does a really poor job protecting your system. Turn it off if you can and while you're at it, turn off Windows Update as well.
  23. I was thinking of a simple "interactive comic" type of thing in which a few branching paths lead the character to different scenes based on the choices made as well as the stats/skills. It would naturally require slightly more effort than putting together a comic, but at least that effort wouldn't go to waste as the scenes can be reused and/or extended with new stuff to add more paths, which you can use to do different sort of "playthroughs", but anyways, it's just an idea.
  24. Forgot to mention, there's also Twine/Sugarcube for creating HTML based VNs and games. Well, VNs mostly. https://en.wikipedia.org/wiki/Twine_(software) https://opensource.com/article/18/2/twine-gaming Pretty sure there are more open source game dev kits that doesn't require licensing if you want something to create an actual 2d/3d game with animations and stuff.
  25. Did we have different kinds of games in mind? I was mainly thinking of a game with static images and/or videos rather than one with real-time animations. If you wanna know what kinds of games can be made with Ren'Py, you can check out the most popular ones on F95, most of them are just visual novels, but a few of them have actual game play. For instance, this one below, has a fantasy setting with orcs and elves, has items (different weapons and armor), skills, stats, combat, a branching story line, based on character's choices, a world map with different locations. https://f95zone.to/threads/kingdom-of-deception-v0-11-5-hreinn-games.2733/ There's also a list of RenPy games on the official page: Simulations: https://games.renpy.org/category/sim RPGs: https://games.renpy.org/category/rpg
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