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Everything posted by bjornk
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Nothing specific to M$, that is capitalism, in this so-called "free market" every actor inherently desires to become a monopoly to maximize their profits. And what do they do when they have? Simple, they start looking for ways to milk customers, when that's not enough they start sucking their blood. Apple, Google, Steam, Epic, Adobe, you name it, they are all the same shit. At this point, if anyone has been trying to cripple Windows in order to continue using it, they should already realize that it's a losing battle. Linux is also cancer, but the alternative is death. Microsoft confirms August updates break Linux boot in dual-boot systems Windows update breaks Linux dual boot - but there is a fix for some users
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I have encountered this strange bug many times before and have always treated it as a random temporary glitch, but today I realized that it is absolutely reproducible and not at all random. As far I can see only a couple of other people have talked about it before, apparently the "Anniversary Edition" also has it. Here's the problem: When you drop one item from your inventory, "any" item... Normal (expected) Behavior: The item should normally go straight ahead and then drop to the ground once out of your inventory. Glitching Behavior: The item comes right out of the middle point of the 3D player model (while in 3rd person view) and goes directly down below and hurts the player. The really "weird" part is that this glitch only seems to occur in certain locations. Here's one, and the steps to reproduce the problem: 1. Go to Pinewatch (coc Pinewatch01 should work). 2. Go inside the house. 3. Take the big kettle (cauldron), should be on the first floor. 4. Drop the big kettle and observe how it behaves when dropped. (i.e. the glitch) 5. Take the big kettle again and go outside. 6. Drop the kettle again now while you're outside and observe how it drops (i.e. normal behavior) 7. Go inside and drop the kettle again, and observe how the glitch is reproduced when inside. Note 1: Save/load, restarting the game etc. won't fix the issue. Has anyone else here encountered this bug before? Any ideas what could be the cause? Any solutions? EDIT: The problem is in the vanilla Skyrim, nothing to do with mods. Had to fire it up to test after more than a decade. Tested the issue in vanilla Skyrim, no mods, not even the unofficial patches, just Skyrim LE (Skyrim and all 3 DLCs) + SKSE, and I got the same result. While inside the Pinewatch shack (and I've read that there are other cells in the game behaving this way) anything dropped from the inventory appears right on the player model instead of in front of it and it is propelled towards the ground, instead of forward. No issues doing the same thing outside the shack. EDIT 2: Just a wild guess but maybe the X-Y-Z orientation is messed up for this particular cell, in other words, the cell was designed in the incorrect orientation, therefore dropped items probably still follow the horizontal axis (X or Y) but the horizontal axis is somehow vertical in this cell, acts like the Z axis everywhere else. Could be some other cell parameter affecting the physics behavior, don't know. Checked the Pinewatch01 cell and its location records in TES5Edit and didn't see anything particularly odd looking. Still finding new bugs in a 13 year old game...
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I don't know of any mod that changes head parts either on the fly or via a menu (e.g. RaceMenu, ECE) and DOESN'T rely on SKSE. Whatever the vanilla game uses to do it, on the character creation screen for instance, must be a built-in function that can't be accessed via a script, which is most likely why SKSE needed to implement the ChangeHeadPart function.
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Looks like Recall will be recalled in October. "Microsoft will try the data-scraping Windows Recall feature again in October" https://arstechnica.com/gadgets/2024/08/microsoft-will-try-the-data-scraping-windows-recall-feature-again-in-october/
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What is Fallout? What should it be?
bjornk replied to endgameaddiction's topic in Gaming Discussions
Josh "Go watch porn!" Sawyer should never open his bloody mouth, ever, about anything. As for Chris Avellon... I had completely forgotten this guy, except the fact that I never really liked him. I remember that he also was a spineless guy just like Cain. I'm sure there's a reason why he's critical now about the lore and shit, he's never opened his mouth for anything about the "lore" that Bethesda shat upon in Fallout 76. The tweets linked above in case you can't see them: -
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Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. END OF ACT IV, SCENE III
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I mean, normally you'd expect the player to open the door of a cell first -by whatever means- and then check the containers inside the cell, that is the procedure most "normal" people would follow, as it is realistic. Otherwise you'd be either curious enough or randomly decide to check what is inside the accessible containers in the cell before you unlock the door. Even if Bethesda wanted to place the key to the door somewhere for the dumb and/or uninterested players, placing it into a container inside the cell kind of defeats that purpose. Not to mention would annoy everyone else who found the key in a container after struggling to open the lock. The cell has a hidden stone door which opens by a lever I believe, then you go down following some stairs, the top part of the cell isn't a trap door, doesn't open. It is just there so that you can see the lizard below. The annoying thing is that the lizard sometimes stands too far away so you can't even initiate dialogue without going inside the cell.
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I disagree. Both can't be true. I don't think the writers/designers at Bethesda are smart enough to give you subtle clues to imply that the NPC you're rescuing is an idiot and I also don't see why they would do that for this particular NPC. I simply didn't think of the possibility that they placed the key intentionally for players who couldn't or wouldn't bother to pick the lock, which is a clear proof that they are treating players like morons, I completely agree. They could've placed the key somewhere outside the cell however, which is no doubt Bethesda's stupidity, although wouldn't expect anything less from them.
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