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Posts posted by bjornk
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Well, someone posted Fallout 2 Restoration Project on Nexus without Killap's permission a few years ago. Don't know who deleted it, but my message pointing it out the issue disappeared shortly after. The pirated mod is still there and nobody seems to give a fuck about it. I suppose that's one good reason not to invest excessive amount of your time for making mods, unless you're making them for yourself...
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"Creations can make additions and changes to hardcoded content..."
So they might even release an "official" script extender and claim theirs is superior.
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10 hours ago, endgameaddiction said:
I haven't been keeping dibs on Obsidian's development, but yongyea just uploaded a video on Microsoft canceling Stormlands; an exclusive Xbox One rpg. Not sure if that was the RPG being worked on, but if not hopefully that doesn't put a halt to what ever RPG they are working on.
I really doubt that Cain would work on an XBox exclusive title. Haven't watched the video yet but if I'm not mistaken Stormlands was a MS IP and Cain has once said that his was a new IP for Obsidian.
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I wonder what Cain and Boyarski have been working on at Obsidian. It's obviously a new RPG. Whatever it is, let's hope they won't cancel it.
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Here's a nice Eurogamer interview with Tim Cain, Leonard Boyarski and Feargus Urquhart (of Obsidian). Just saw it on NMA.
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Probably the animated gifs... as well as IPS 4.x.
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Okay, let me see the character creation screen first, then I'll think about jumping on the hype train.
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It's funny how Bethesda keeps saying that it's not "paid mods", but they are selling "mini DLCs", which are made by 3rd parties and not by the original developer... And what the heck is a mod anyway? It's literally a DLC made by a 3rd party... So they are basically selling mods to stupid people who can't put two and two together.
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Is it just me or the site is painfully slow? Okay, I may be exaggerating a bit but it's definitely not as responsive as most other sites I visit, rather sluggish.
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Well, the problem is almost everyone expects a game just like TW3, but it may very well be a top down isometric RPG. It might be a *huge* game world, and that may be because your character is tiny. As we know nothing about it, it may even turn out to be a turn-based game. You see, I'm trying to lower my expectations, as well as yours.
Also keep in mind that it's a *government funded* game. I don't know what the Polish government would think of a game full of prostitutes and sex.
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To be honest, I really don't care about the size of the game world. All I care about is whether or not it'll be a game for adults... What would make it an adult game? Sex. To me what it means is, no sex, no buy. Especially, if it turns out to be another "hero righting wrongs, saving worlds" bullshit... but if it has everything that an adult game needs to have, then yes, a huge game world would be good, although only if all of it is accessible and it's not full of buildings and structures you can't even explore or interact with, like the ones in FNV.
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On 9/4/2017 at 3:52 AM, bjornk said:
Gopher is just too naive, doesn't have any foresight and probably a bit of a slow learner.
and here's the video that proves my point...
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1 hour ago, endgameaddiction said:
If someone were to create a Fallout 4 or SSE mod and upload it to Nexus, and then they decide to release the very same mod for console players and uploads it to Bethnet, they have forfeited their rights to the mod and that belongs to Bethesda now. At any given moment Bethesda could contact Dark0ne, or any site owner that mod is on, and demand their IP be removed, if Bethesda really wanted to. It's a possibility.
Or some asshole may simply take your mod from Nexus and upload it to Bethnet, without even your permission. It has happened before, will happen again. I agree with Kendo however, that even though there's always a slight possibility, I still doubt that they'd attack free versions of SSE or FO4 mods. That would do more harm than good for them.
30 minutes ago, Kendo 2 said:One way to fix this condescending Bethesda bullshit is to rip the next game they release apart. Do a repeat of Mass Effect Andromeda on them. Don't give them a free pass on their broken, poorly written 'mods will fix it' game. And when people like Gopher, TotalBiscut and AngryJoe praise it (like we all know they will) you tear them apart on social media. It isn't a matter of if Bethesda releases a broken game, but when. And when that happens, decimate them. Bethesda is fresh out of goodwill at this point anyway.
I doubt that the reaction to the next Bethesda game with a closed modding environment would be that strong. Bioware fans didn't know that the next ME game would be this bad. Fans of the previous Bethesda games however, at least the ones who are intelligent enough to see them for what they are, have already realized that the quality of their games was going downhill, and have either lost their interest or lowered their expectations. The remaining bunch are okay with shit games like FO4 anyway and can probably live without mods. And I wouldn't even be surprised if, perhaps due to a possible engine change, Bethesda stopped supporting mods entirely. They've been selling more copies of their games on consoles anyway, so I doubt that they'd consider supporting PC modding a necessity.
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2 hours ago, endgameaddiction said:
Some people blabbering about CP2077 think that it's going to be exactly like W3. No clue that it'll be a open world sandbox RPG.
To be honest I'm not all that excited about that game, it probably *won't* be an open-world sandbox RPG and I have a feeling that it will disappoint many people who expect something like TW3. Keep in mind that they are aiming for a bigger game than TW3 but at the same time it's going to be released on XBOX One and PS4 as well. Considering the limitations of these consoles, I doubt it'll be something groundbreaking either. It'll quite possibly be a "meh, more of the same"...
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The best solution to prevent them from changing anything in your Skyrim or FNV installation is to remove the Steam DRM dependency from your game. Find the pirated (i.e. cracked executable) version game on torrents and open (do not run) the cracked executable and the original side by side, then delete the part(s) calling theSteam DLL in the original executable... And you'll never have to run the Steam client again in order to play these games... No more unwanted updates and other shit.
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Yeah, you have to buy the CC first, if you want to buy mods.
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4 hours ago, ritualclarity said:
I do really hope that that is fake...
What do you think it would cost if those leeks were grilled?
Yes, none of those is currently on the CC... they are still in development.
I saw it on NMA, another funny thing was apparently someone added user tags to it:
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I don't know if that's indeed the case with the CC mods, but nobody, not even the fanboy modders who expected "big, DLC quality" mods on the CC could pointed out that there would possibly be some issues due to the technical limitations of consoles which would naturally be the common denominator on the CC.
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1 hour ago, endgameaddiction said:
But now when I see the nonstop bitching about how bad Fallout 4 was, and now with this Creation Club. I just listen to it and laugh because it's all over, but the crying.
Well, I've always interpreted it as a lament for the death of Fallout at the hands of Bethesda.
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The Witcher IV confirmed.
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The modding scene for Bethesda games has been poisoned by Bethesda's greed and doomed to diminish and fade away, not to mention their RPGs have been getting shallower and shallower, more streamlined, more dumbed down with every new title. I highly doubt that they will ever recover. It may be kind of amusing for some to watch their downfall, but we have yet to see a new developer to replace them with similar type of games of better quality and I don't think that's very likely either. Sounds quite depressing, but the industry today seems to have very little passion left for creating the type of games I've always dreamed of for decades.
History of Fallout Franchise
in Gaming Discussions
Posted · Edited by bjornk
Fallout turns 20 today.
How did Fallout 1 ever get made?
Edit: Funny, we had a thread back on LL when it turned 18.