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Posts posted by bjornk
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6 hours ago, Doublezero said:
There are however, may people out there who would argue that Skyrim's not an RPG either.
Well, they would be wrong. Skyrim may be worse than some of its predecessors, or worse than FNV for instance, and it surely is a crippled, streamlined RPG, but it still is an RPG, even more of an RPG than The Witcher, if you ask me. However, having dragons and other fantasy elements doesn't really make a game a rival to Skyrim and that's the problem of the video. It would be better if they left the Skyrim part out of it. There's always been engines technically superior to Gamebryo (e.g. Unreal, CryEngine) but we don't really compare the games made with them to Skyrim. (Edit: It's quite possible that they added the Skyrim part to attract more viewers, like their click bait Black Desert thumbnail. :D)
6 hours ago, Doublezero said:I disagree about mods though. It added longevity to the PC version but not to consoles where 86% of the sales were made.
That's correct, but unlike us the PC players, the console crowds who bought Skyrim would never call it a "mediocre" game that needs modding. They don't see the glaring issues with the game like we do. They see games as a complete entertainment package, not a bug ridden garbage needs fixing. They entertain themselves with them for a while and they throw them away after a few months at best, as they are more of a "consumer" than we are, and obviously less of a critic.
Up until Skyrim SE and mods for consoles, the "longevity" of Skyrim was mostly due to PC sales. Now, though, as long as they continue to offer mods for console versions, console sales will also benefit from mods.
6 hours ago, Doublezero said:Project Offset was doomed the moment Intel bought the studio.
Or perhaps the game was already doomed and the studio searched for ways to survive? I mean, if the studio wanted or needed to be sold, is it really fair to blame Intel?
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10 hours ago, Doublezero said:
The narrator went into a fair bit of detail about the game.
It was mostly technical though. The only thing about the game itself was that it was a FPS with different classes. If it's not even an RPG, does it really matter if it was going to be superior to Skyrim in terms of graphics technology? I mean, who cares?
Skyrim is indeed a mediocre game, even when played with hundreds of mods, but as we all usually say, there were no alternatives that offered the same features. That's why people have played it for this long.
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I know, it's full of obnoxious people, yet, if anyone is interested in casually playing with friends, just let me know. Currently I'm minding my own business, killing rats, crafting things, doing quests and stuff on the European server. We can start with new characters together if you wish.
https://www.fonline-reloaded.net/#play
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There isn't much about the game in that video, is it? Don't know, can't say that I'm impressed with the tech demos the video shows.
That click bait thumbnail though... Isn't that the ranger from Black Desert (see my avatar)?
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If you're still interested in playing the original games here are a few mods to try, they are both good mods with substantial content...
Fallout 1.5: Resurrection (website)
Fallout of Nevada (see NMA General Modding section)
SpoilerNevada, which I've currently been playing, is actually a Russian mod with somewhat complete English translation. Takes place in the same region with additional cities such as Las Vegas and Salt Lake City. See the LP video below. It's a bit tricky to install as you have to install English translation files on top of the actual game. There are multiple ways to download it. I got it from this link. You should also download this patch and this script fix (which goes into \master.dat\text\english\dialog\ folder). Read the readme inside the Translation Patch.zip first! I recommend installing it into a VM like I always do. I'm using my own scripts (perk for each level, gain more XP etc.) they all seem to work with Nevada. Let me know if you want them too.
If only Fallout 2 was easier to mod and had proper tools for modding...
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Somewhat related rant about FOnline...
SpoilerI've spent the day browsing through various online communities related to FOnline and its derivatives. They are really full of obnoxious people and I felt like I loved the game for completely different reasons than theirs. No wonder I had a really shitty experience in FOnline Reloaded. Nobody's interested in role-playing at all. Sound just like a group of teenage nerds and their egos guided by high testosterone. This is probably true for all other Fallout titles as well, which would explain why the modding scene for Fallout games has always been shitty. If I ever make a large scale mod for a Fallout game I'm definitely keeping it for myself...
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Fallout turns 20 today.
How did Fallout 1 ever get made?
Edit: Funny, we had a thread back on LL when it turned 18.
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Well, someone posted Fallout 2 Restoration Project on Nexus without Killap's permission a few years ago. Don't know who deleted it, but my message pointing it out the issue disappeared shortly after. The pirated mod is still there and nobody seems to give a fuck about it. I suppose that's one good reason not to invest excessive amount of your time for making mods, unless you're making them for yourself...
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"Creations can make additions and changes to hardcoded content..."
So they might even release an "official" script extender and claim theirs is superior.
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10 hours ago, endgameaddiction said:
I haven't been keeping dibs on Obsidian's development, but yongyea just uploaded a video on Microsoft canceling Stormlands; an exclusive Xbox One rpg. Not sure if that was the RPG being worked on, but if not hopefully that doesn't put a halt to what ever RPG they are working on.
I really doubt that Cain would work on an XBox exclusive title. Haven't watched the video yet but if I'm not mistaken Stormlands was a MS IP and Cain has once said that his was a new IP for Obsidian.
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I wonder what Cain and Boyarski have been working on at Obsidian. It's obviously a new RPG. Whatever it is, let's hope they won't cancel it.
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Here's a nice Eurogamer interview with Tim Cain, Leonard Boyarski and Feargus Urquhart (of Obsidian). Just saw it on NMA.
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Probably the animated gifs... as well as IPS 4.x.
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Okay, let me see the character creation screen first, then I'll think about jumping on the hype train.
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It's funny how Bethesda keeps saying that it's not "paid mods", but they are selling "mini DLCs", which are made by 3rd parties and not by the original developer... And what the heck is a mod anyway? It's literally a DLC made by a 3rd party... So they are basically selling mods to stupid people who can't put two and two together.
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Is it just me or the site is painfully slow? Okay, I may be exaggerating a bit but it's definitely not as responsive as most other sites I visit, rather sluggish.
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Well, the problem is almost everyone expects a game just like TW3, but it may very well be a top down isometric RPG.
It might be a *huge* game world, and that may be because your character is tiny.
As we know nothing about it, it may even turn out to be a turn-based game.
You see, I'm trying to lower my expectations, as well as yours.
Also keep in mind that it's a *government funded* game. I don't know what the Polish government would think of a game full of prostitutes and sex.
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To be honest, I really don't care about the size of the game world. All I care about is whether or not it'll be a game for adults... What would make it an adult game? Sex. To me what it means is, no sex, no buy. Especially, if it turns out to be another "hero righting wrongs, saving worlds" bullshit... but if it has everything that an adult game needs to have, then yes, a huge game world would be good, although only if all of it is accessible and it's not full of buildings and structures you can't even explore or interact with, like the ones in FNV.
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On 9/4/2017 at 3:52 AM, bjornk said:
Gopher is just too naive, doesn't have any foresight and probably a bit of a slow learner.
and here's the video that proves my point...
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1 hour ago, endgameaddiction said:
If someone were to create a Fallout 4 or SSE mod and upload it to Nexus, and then they decide to release the very same mod for console players and uploads it to Bethnet, they have forfeited their rights to the mod and that belongs to Bethesda now. At any given moment Bethesda could contact Dark0ne, or any site owner that mod is on, and demand their IP be removed, if Bethesda really wanted to. It's a possibility.
Or some asshole may simply take your mod from Nexus and upload it to Bethnet, without even your permission. It has happened before, will happen again. I agree with Kendo however, that even though there's always a slight possibility, I still doubt that they'd attack free versions of SSE or FO4 mods. That would do more harm than good for them.
30 minutes ago, Kendo 2 said:One way to fix this condescending Bethesda bullshit is to rip the next game they release apart. Do a repeat of Mass Effect Andromeda on them. Don't give them a free pass on their broken, poorly written 'mods will fix it' game. And when people like Gopher, TotalBiscut and AngryJoe praise it (like we all know they will) you tear them apart on social media. It isn't a matter of if Bethesda releases a broken game, but when. And when that happens, decimate them. Bethesda is fresh out of goodwill at this point anyway.
I doubt that the reaction to the next Bethesda game with a closed modding environment would be that strong. Bioware fans didn't know that the next ME game would be this bad. Fans of the previous Bethesda games however, at least the ones who are intelligent enough to see them for what they are, have already realized that the quality of their games was going downhill, and have either lost their interest or lowered their expectations. The remaining bunch are okay with shit games like FO4 anyway and can probably live without mods. And I wouldn't even be surprised if, perhaps due to a possible engine change, Bethesda stopped supporting mods entirely. They've been selling more copies of their games on consoles anyway, so I doubt that they'd consider supporting PC modding a necessity.
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2 hours ago, endgameaddiction said:
Some people blabbering about CP2077 think that it's going to be exactly like W3. No clue that it'll be a open world sandbox RPG.
To be honest I'm not all that excited about that game, it probably *won't* be an open-world sandbox RPG and I have a feeling that it will disappoint many people who expect something like TW3. Keep in mind that they are aiming for a bigger game than TW3 but at the same time it's going to be released on XBOX One and PS4 as well. Considering the limitations of these consoles, I doubt it'll be something groundbreaking either. It'll quite possibly be a "meh, more of the same"...
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The best solution to prevent them from changing anything in your Skyrim or FNV installation is to remove the Steam DRM dependency from your game. Find the pirated (i.e. cracked executable) version game on torrents and open (do not run) the cracked executable and the original side by side, then delete the part(s) calling theSteam DLL in the original executable... And you'll never have to run the Steam client again in order to play these games... No more unwanted updates and other shit.
Bethesda announces "Creation Club" (Paid Mods)
in Gaming Discussions
Posted
For now... Search results won't stay the same forever. When people stop searching for Skyrim LE and click on the link in the search result, Google will remove that link too. Steam keeps the app for the people who already own it, but Bethesda doesn't want you to buy it, that's why it's no longer listed on Steam.