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endgameaddiction

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Everything posted by endgameaddiction

  1. A place to share any fun and interesting videos of all sorts related to Fallout 3.
  2. Something funny to shake off that bitter doofus above.
  3. Thanks. I'll try and find his mods.
  4. Liberals must be proud AF. The rest of us are embarrassed AF.
  5. Any of you who used Sexout mods before can point me to some that have female solo maturbation in them?
  6. She does look kinda cute when she's on her knees and looking up to her "master" with those pup eyes. The presence of social media made people show off their fetishes and take it to a more extreme level. BDSM is a thing that is meant to be behind close doors. So should this.
  7. I was going to write up a quick guide on how to port a mod from FO3 to FNV and vice versa with FOMM and TESsnip once I remembered how to do it, but I found this video and figured it's quick and easy. Just note as the author of this video tutorial mentions, there are some things that porting over will cause complications like FOSE and NVSE scripts, worldspace, etc. From personal experience, I've ported over weapons, armor and even my old race mods from one to the other with no issue in the past. Just note that you don't exactly need the other installed to do this, whether that is FO3 or FNV. You only need which ever game you play installed. I only have FO3 installed and ported a FNV mod over to FO3. So the same can be done if you only have FNV installed and want to port a FO3 mod over to FNV. However, for personal use only, if you want to use original assets from one game to the other, it will require you to have the other game installed in order to copy over the assets in TESsnip. Just remember that original assets from one game cannot be shared directly with a mod that is for the other due to copyright infringement. It will get you banned from if you upload it in most mod sites. I also want to point out that I use MO for my official mod manager. I use FOMM just for porting and extracting BSAs, so just because it's installed it doesn't need to be used as a mod manager. If you do use FOMM as your official mod manager, then this is all you need. Creating a blank plugin (.esp) FO3 Tutorial Open FO3 GECK. Enable Fallout3.esm, click OK and let GECK load all the assets. Save the plugin by giving it a name and clicking OK. Close GECK. FNV Tutorial Open FNV GECK. Enable FalloutNV.esm, click OK and let GECK load all the assets. Save the plugin by giving it a name and clicking OK. Close GECK. This will create a plugin that hasn't been edited aka blank plugin. Note: Mod Organizer users will have to go to their overwrite folder to find the new plugin if you've opened GECK in MO to create a blank plugin. Everyone else, you're plugin should be in your data folder where the game is installed. If you are using Vortex, I don't know if it functions similar to MO or traditional mod managers, but just locate where the plugin gets saved if it saves it somewhere else other than the same folder where Fallout3.esm or FalloutNV.esm is and paste it in that same folder. Modding Experience: Intermediate. Because you do have to know what can and cannot be ported over from one to the other. All credit goes to the youtuber ThePizzaByte for making this video tutorial.
  8. Okay, I never managed to fix it, but for now I can tolerate it. If I find a solution, I'll be sure to post it.
  9. There are some gorgeous women from Azerbaijan.
  10. I can't even listen to him for one second.
  11. RadKing another Fallout channel. really small channel. I like some of his talking points. Especially from this video here in regards to the 50's pop culture being a thing to restore America back to an era of patriotism. I feel like that would be a cool hidden twist even though it wouldn't be cannon.
  12. It definitely does look like it's a skeleton issue. I'll do some checking again. But I do have Compatability Skeleton - BNB BodyExtender FAFF NVG installed.
  13. It's not as noticeable with Type3 or the variant bodies and the armors. It's much more noticeable with the vanilla body and vanilla outfits. Amata and my character (vanilla body and outfit) My character (with a type3 variant)
  14. Left arm is fatter, longer and the left hand is bigger than the right hand. With or without mods installed, this problem persist. Any ideas? I thought it may have been a skeleton issue. Nope. Only one thread that I found on the net speaks of this happening to males and there hasn't been a solution since 2010...
  15. The game has been a wonderful meme. But can't have none of that on LL. @2:51 Catapult 2077
  16. Nailed it. I've noticed back after I had shortly first registered over there that even contributors are as dry and humorless as them. I never bothered with Sexout mods because they all seemed to be grumpy old men. Say one thing wrong and you set their hair on fire and they come down on you on how stupid you are.
  17. For all the money Dark 0ne has from Nexus, it's poorly maintained. I get a lot of,,, or extremely long loadings.
  18. I'm going to give Brave a fair shake. If I end up not liking it, I'll try the one you linked.
  19. Okay, I just got back into Fallout 3 not long ago after too long (7+ years) so my memory is fuzzy. But I thought I'd share this with anyone who wants to do this to an outfit/armor that adds gloves, whether it's a vanilla or mod outfit/armor. I don't remember if I knew this before, but it was quick and easy after comparing two modded outfits together. One had gloves and the other didn't, and the only difference I saw was the one with gloves used BIPL - Biped Model List. And after disabling it, it removed the gloves. This was done with FO3Edit. The same method can be done for FNV with FNVEdit.
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  20. Back on FF when I click on the thumbnail to the video, it wouldn't automatically play. And I don't mean the autoplay from Youtube you can enable/disable, which will play the next video on the list to the right of the page.
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