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Kendo 2

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Everything posted by Kendo 2

  1. The Honest Trailers for other games are just as funny...and truthful. But yeah, FO4 sucks cock.
  2. Bethesda is sloppy with their games and even sloppier with their DLCs and patches to fix patches, etc. Also there isn't a vetting process for mods submitted to Bethesda.net. They don't even check to see if the shit works or not. Doing that for PC mods is one thing but sabotaging a console game is something else entirely. Sony won't risk it. And a few things that Bethesda 'failed' to mention when they were blasting Sony; one of Sony's major beefs with Bethesda was the size limit on mods for PS4. And there's already an existing issue with jacked Bethesda textures on PS4 and Bethesda refusing to patch for that system. There's also an issue with some of their sound file formats. Bethesda isn't willing to address any of that BUT they want mods for PS4. I'd tell Bethesda to get fucked too.
  3. 'cis' is used as a derogatory term by internet-inspired Leftist; based on an obscure German study about sexually done in the late 1990's. Basically it means people identifying with the gender they were born with (a woman who thinks she's a woman, a man who thinks he's a man). According to left-leaning activists this is a bad thing. 'SJW' is Social Justice Warrior. You can Google that one though once you see how they really are you'll wish you hadn't. 'brunette' Yes, dark hair. WooHoo! \o/ EDIT: Should we take this to PMs? *joking*
  4. endgameaddiction, You don't need the 'required' specs to play Witcher 3. If you can run Skryim you can run Witcher3 as long as you have the 64bit OS and at least 6gb ram. Horses... I've been around plug horses my entire life. I hate them. Mean, deceptive, cruel to one another. There one thing to know about horses; if you get on one you had better be prepared to kill it, because they are prepared to push the limit on you if they see one instance of you being unsure or God Forbid afraid. Horses aren't pets, in the same way a police dog isn't a pet. No idea why Geralt calls his horse Roach. But it's an apt term though.
  5. I've played through Wicher3 twice taking different paths and romancing both Yennifer and Triss. I've played Geralt as a dick and him as a nice guy. I used both of those play-throughs to do Heart of Stone and Blood and Wine. It's pretty safe to say I've seen a lot and done a lot in the game. Now I'm starting a new game so I can use a new Geralt to complete the whole thing, start to finish. No Bethesda game can hold my interest like that without mods.
  6. 'Bethesda games are better because you can mod them' is a straw man. Witcher 3 doesn't need mods. Bethesda shit on the other hand has little replay value without a community of modders supporting it. And Witcher 3 beats the shit out of anything Bethesda can make as far as story writing and voice acting goes. I have 1000+ hours in on Witcher 3 and I still haven't seen everything and done everything. Imagine 1000+ hours on an unmodded Bethesda release. With that amount of time you've memorized every inch of the postage stamp sized map and played every quest available multiple times.
  7. Witcher 3 GOTY edition is on sale on Origin for $50. It has all of the DLCs, official patches (that actually fix things, not break other things) armor and weapon packs, character overhauls, etc.
  8. What?! I guess we need to get butt-naked with the truth then... Okay, I'm a cis white male who doesn't shy away from mods that might be considered 'gay ' (slim brunette girls are my 'thing'), Ritual Clarity is an up-the-butt probing tech support alien (seriously, he really is a fucking alien), Anatriax is a declawed SJW mod guide Dominatrix (fyi, she's still lethal when crossed), Karma is the resident cute Pixie (seriously crushing on her), and DoubleZero is a fucking MasterChief who's liable to gun us all down at any given moment. Note: I've play Halo3 so I know what he's capable of. (looks for hard cover)
  9. They did some thing similar with New Vegas but to me it was worse. When I did the final battle at Hoover Dam and the game ended I was like 'WTF?! Where's the rest of the game?' Come to find out the rest of the game was only available in the Lonesome Road DLC. What's sad is that DLC wasn't an afterthought because there are unresolved plot elements and actually game world blocks that won't be resolved or removed unless you fork over more dough so you can finish the damn game. FO4 was my last Bethesda purchase. I haven't bought any of the DLCs for it nor do I care what they add or fix.
  10. You might have to make a copy of the one you want to use and tweak it some. Some of the stock vanilla shaders meant for creatures do not work well on playable races or other creature types. But it is easy to change the shader values and types once you have a template to work with. It is all auto fill box drop downs or different keywords. I made Ice Mage draugrs that emit the frosty 'smoke' Frost Atronachs use, but the vanilla shader had a skin covering that looked like a blue kaleidoscope effect crawling all over them. Making a copy of the the Frost Atronach shader and removing that effect worked.
  11. Well, in TES lore there already is a succubus of sorts; the Mabrigash from Morrowind. Warrior witches with the power to paralyze and drain foes. They got this power from charming a man and then 'draining him of his vital essence'. This is incredibly easy to implement. I've done it for female Dunmer. Just make a copy of the upper level Vampire Drain spell and make it a starting spell with conditions to make it only available to female Dunmer.
  12. That would fit with a Mythic Dawn or Daedric retext.
  13. Log out, close your browser and log back in. I had that issue after a forum 'update' (a few things were changed). Logging out fixed it. EDIT: But I didn't have your circumstances concerning a new PC and OS.
  14. Are you using the UNP Jiggle Body and the right skeleton? If not, that's the problem.
  15. Kendo 2

    Brigette Monteclaire

    It's Pet Collar Comments over on Lover Lab.
  16. I am recanting my previous stance. Being a 'succubus' should be adaptable to any playable race, just like being the Agent of Dibella or Mara. I've sent DZ an EXHAUSTIVE pm which I'm sure he hates me for, BUT it contains an idea that NO ONE has ever used for a 'succubus'. It also fits in 100% with stock TES lore. Too bad you average schmucks can't read it.
  17. I don't think you should listen to me or give too much credence to my gamer ravings. Sometimes I look at popular mods and think to myself 'The mod's premise is fucking stupid.' yet it will have thousands of downloads. Evidently, I'm the one one who doesn't 'get it' most of the time. I'm sending you a PM, btw.
  18. Continues to rain on your parade.
  19. Sounds ambitious, and fun. Race Powers Suggestions: (Succubus/Incubus) Leveled Vampire-type Drain/Absorb Spells. At 1st level give them the Novice version, like how Bretons get Summon Familiar and Dunmer get the Sparks spell. After that when (or if) they take the entry Destruction perks for Apprentice, Adept, Expert and Master you can do an event quest to automatically add the next the spell they qualify for. The Drain/Absorb would never be a replacement for a real Destruction spell attack; but if the player was low on health zapping a live enemies would be within the Succubus mindset. Automatically give them the Charm spell, or make it a Minor Power usable once per day. For your Enthrall ability, here's the link to Disposition ranks, how they are used, etc. For skill bonuses they would definitely get bumps in Destruction, Conjuration and Illusion. They would be resistant to diseases, poison and fire, but they would also need offsetting weaknesses, like vulnerability to electrical attacks, silver weapons, etc. Not being able to use religious alters and being blocked from the Divine quests for Dibella and Mara could also be done. The Vigilants of Stendar wouldn't be too impressed with Succubi-type creatures (automatic negative disposition or attack on sight). On the other hand Necromancers and Conjurers would be very interested in Succubi. And being a Succubus/Incubus would be a free pass into the Mage's College, like being Dragonborn but without the main quest running. (Sirens) I think they would be difficult and time consuming to implement. There aren’t mechanics that allow the player to play an instrument or sing. There might be a mod somewhere that allows it though. Sirens were man-eaters, literally. They used their songs to lure ships on to rocks so they could eat sailors. Not very sexy. Water breathing, resistant to frost and poison, vulnerable to fire, etc. From a role play stand point I think Sirens would be very one-dimensional. Basically a lute-playing Argonian that looks like a hot girl. For Succubus/Incubus characters I have head meshes, assorted horns, and a few vanilla hairs converted. I use them in my own game for Dremoras. Of course, my files are set for vanilla style Dark Elf type dremora characters, not humans. I can send the files to you if you like.
  20. A little Breton character I made to test a Sexlab mod I'm working on.
  21. The Skyrim lock picking perk is useless. Spending a point gives like a 0.39% boost in the chances to open a lock. I played a straight thief character and the points I spent were wasted. If you do the lock picking mini game and just 'pick the lock' a 1st level character can open a master lock if you have the patience and enough lock picks. Perks that I know for sure work on NPCs because I've used them building followers and enemies. All of the weapon perks. All of the armor perks. All of the magic perks. Light Foot from the stealth tree also works if you don't want followers triggering floor traps. Stealth perks otherwise have no effect on if enemy NPCs can detect sneaking followers from what I can tell. One thing about giving NPCs perks; they will use the highest tier you give them regardless of their skill level. If you give a 1st level Bandit with a 2handed skill of 20 a perk that requires prerequisites and an entry point of 80 he'll use it anyway. That's why when you looked at leveled NPCs in the CK you see a lot of duplicates with different levels and perk stacks. The game can't use NPC Templates in that regard.
  22. What game?
  23. If anything, there should be some game mechanics to make Imperial soldiers attack anyone wearing Thieve's Guild or DB armor on sight.
  24. I'm not taking into consideration any frameworks or other mods. Everything I'm making is self-contained; furniture, animations, dialogue, meshes, textures, etc. I am making the mod this way for two reasons; and they are both very popular and very game-breaking mods. For how I am triggering the animations; I am using the same scheme I did when I made the FO3 Chryslus Bar and Grill mod. The player enters a trigger zone and if the question conditions are met then the animations run at a specific marker. This save the hassle of dealing with script variable and the broken NV GECK not liking them. FNVSE addresses a lot of that but nothing in te mod calls for extended scripts. IF you want an idea of how it works go pat Joana at Gomorrah a visit or Red Lucy. That dev A-hole 'Jorge' over at Obsidian/Bethesda took my scheme and used it for those triggered fade to black scenes. For right now RL calls. All of the flooding in Texas has chopped a 5 month drilling season in half. In other words, I'm too busy and too tired to do anything but work. I'll come back to this for sure because I have too much time invested in what I've done AND everything works without a hitch.
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