-
Posts
3,019 -
Joined
-
Last visited
-
Days Won
762
Content Type
Profiles
Articles
Events
Forums
Gallery
Downloads
Blogs
Everything posted by Kendo 2
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
- 38 replies
-
- 1
-
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
About playable Dremora; I want them to be game balanced to where playing them doesn't give the player an advantage, unlike a lot of the Dremora race mods I've looked at. For what I'm doing the Dremora need to be on par with Nords, Orcs, Bretons, etc. Looking at the Dremora from TES4 Oblivion and doing a little math, Skyrim Dremora would get a hefty bonus to Stamina like how High Elves get +50 Magicka. Oblivion Dremora also have a 20% Weakness to Shock (for every 10 points of shock damage they take they suffer an additional 2 points.) They also have 33% Fire Resistance and Resist Magic up to 50%. I'm trying to work out what the Skyrim bonuses will be for the new Dremora. Going by the 'Oblivion Standard' this is what I'm thinking about doing: Fortify Stamina +50 Resist Fire 25% Resist Magic 25% Heavy Armor +10, 1 Handed +5, 2 Handed +5, Destruction, +5, Alteration +5, Conjuration +5 No Powers or Lesser Powers. I think is balanced for vanilla game play. They have 35 skill bonus points like the playable races, the Fortify Stamina offsets the lack of a once-per-day Power, and the resistances on on par with game standards. For play style they would make good power attack tanks or good battlemages. Opinions and thoughts are welcome.- 38 replies
-
As far as I know Dremora only serve Mehrunes Dagon and Molag Bal. Both have their own realms of Oblivion and the lesser daedra who serve them have their 'souls' held there. A vanilla game Dremora couldn't freely serve another Prince unless Dagon or Molag wanted them to. I have an idea for a story on why the dremora I'm making are in the game world and how they are able to stay there freely. They will be mortal just like the vanilla playable races as a result.
- 3 comments
-
- kendo 2
- custom race
-
(and 1 more)
Tagged with:
-
- 3 comments
-
- 2
-
-
- kendo 2
- custom race
-
(and 1 more)
Tagged with:
-
- 3 comments
-
- 2
-
-
- kendo 2
- custom race
-
(and 1 more)
Tagged with:
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
The new dremora will have options. Horns or no horns, dremora face paint or no face paint, etc. What you see in that screen shot is just what I already had made form my own game dremora. Those dremora are like the vanilla ones; something to be killed in a dungeon. I am making all new stuff for the playable race. I won't be adding tails, fangs or wings to the new dremora. If I did that they wouldn't be dremora anymore.- 38 replies
-
- 1
-
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
- 38 replies
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
I've considered doing that but making them fully functional would require male files. Making the races vanilla game compatible isn't a problem. The issue is making the males work with SOS or SAM. That's a lot of extra work for little return. I really want to make vanilla Dremora game-standard playable without all of the added crap other playable Dremora mods use. The big hiccups are the male Dremora voice type and the Daedra keyword assigned by the race. They aren't conducive to playable characters and changing or removing them breaks the game. I've had modding visions of Dark Seducers, Golden Saints, Snow Elves, Chimer, and extra-planar humans from Lyg and Coldharbor. And I have an idea for Drow elves that makes sense in the Elder Scrolls universe and lore. The only thing really standing in the way is a fucking penis added by a mod and its core files not supporting custom races. I have most of the base files to make Dremora a real race; new eye textures, new hairs with horns, new Dremora face paint details, etc. Making a Dark Elf copy race might be an option. Snow elves as they are in Dawnguard would be really easy since they are just a High Elf copy race with their own skin tints, one eye color and a few head parts. There's not even female support in the esm for it.- 38 replies
-
Version 1
742 downloads
WHAT DOES THIS DO? This mod adds new playable races and allows you to customize them to your own liking. Currently there are four ‘new’ races you can play; Cyrodilic Dunmer (Dark Elves), Dremora Mortals (a new race), Cyrodilic Altmer (High Elves), and Cyrodilic Bosmer (Wood Elves). The mod is designed and set up to allow you to customize the textures and other features of the copy races. The idea is to make the added races unique while still being a part of the game’s lore and world. If you want to add muscular normal maps and wet or oily skin now you can do so without altering the game’s base records for the vanilla races. WHY BOTHER? I have something like this in my own game and I use it a lot, but the files are all over the place. Making this mod puts everything in order and offers a cohesive foundation that doesn’t affect the vanilla game. And I like being able to swap out body textures without affecting an entire vanilla race. Feel free to move on if this doesn’t interest you. MOD PREMISE For the elves, you are still an elf, (Dark Elf, High Elf, or Wood Elf) but you were born outside of your homeland. You’ve never seen Morrowind, Summerset Isle or Valenwood and you know nothing more than what you’ve read in guide books or been told by others. I simply used ‘Cyrodilic’ for conveinience. You could be from Blackmarsh, Hammerfell, R'lyeh, or Mars. It doesn’t matter so roleplay it in your head if you have to. For the Dremora Mortals they are a new race of my own creation with their own abilities and somewhat lore-friendly backstory. REQUIRED MODS Race Compatibility Ethereal Elven Overhaul MOD FEATURES *Customizable copy races for Dark Elves, High Elves and Wood Elves, and the new Dremora race. *10 new racial presets for each race. *39 custom eye textures. *More color variations for skin tones. *New game-friendly female makeup tintmasks for more face detail. *Twice the amount of female color options for eyeliner, lipstick, makeup, etc. than the base game. *Unique file structures so you can customize the races to your liking. *Scripting for the new races if you decide to be a vampire or werewolf. Click HERE for screenshots of the female Dark Elf presets. Click HERE for screenshots of the female Dremora presets. Click HERE for screenshots of the female High Elf presets. Click HERE for screenshots of the female Wood Elf presets. Click HERE for screenshots of the ALL the male presets. SETTING UP THE MOD FOR YOUR GAME By default the mod uses UNP compatible female textures, but that is not carved into stone. The mod uses whatever body meshes you have installed so you can easily use the mod with other body mods or use different UNP textures to suit your own taste. UNP is not required, but changing things around is your job. But I will tell you how to do it... This will make the mod use whatever female body textures you are already using: To customize the mod’s head normal maps: SCHLONG/MALE SUPPORT HAS BEEN ADDED!!! The mod now supports SOS. The image in the spoiler is a Dremora Mortal, but the schlongs work for all of the new races. NO EXTENDED CHARACTER EDIT SUPPORT!!! I do not like that mod and I do not use it. I use RaceMenu. ADD CUSTOM HAIR!!! The mod only has vanilla Skyrim hairs available for the new races. If you want to add your favorite customs hairs to the mod HERE is a tutorial from the Nexus Wiki on how to do it. Just skip down to “Add the required head parts” and follow the instructions. In the Valid Races window select K2CRHeadPartsElfRaces. CREDITS Nuska for Ethereal Elven Overhaul TMPhoenix for Race Compatiblity Dimon99 for UNP Kendo 2 for everything else PERMISSIONS/TERMS *This mod is not a resource and you must have my permission to use my content in your own mods. *You may not upload my work to NexusMods.com, SteamWorkshop, Bethesda.net or any of their designees, Lover’s Lab, etc. The mod is for NSFWmods.com only. *As a downloader you have no vested interest in the contents of this upload. -
View File WHAT DOES THIS DO? This mod adds new playable races and allows you to customize them to your own liking. Currently there are four ‘new’ races you can play; Cyrodilic Dunmer (Dark Elves), Dremora Mortals (a new race), Cyrodilic Altmer (High Elves), and Cyrodilic Bosmer (Wood Elves). The mod is designed and set up to allow you to customize the textures and other features of the copy races. The idea is to make the added races unique while still being a part of the game’s lore and world. If you want to add muscular normal maps and wet or oily skin now you can do so without altering the game’s base records for the vanilla races. WHY BOTHER? I have something like this in my own game and I use it a lot, but the files are all over the place. Making this mod puts everything in order and offers a cohesive foundation that doesn’t affect the vanilla game. And I like being able to swap out body textures without affecting an entire vanilla race. Feel free to move on if this doesn’t interest you. MOD PREMISE For the elves, you are still an elf, (Dark Elf, High Elf, or Wood Elf) but you were born outside of your homeland. You’ve never seen Morrowind, Summerset Isle or Valenwood and you know nothing more than what you’ve read in guide books or been told by others. I simply used ‘Cyrodilic’ for conveinience. You could be from Blackmarsh, Hammerfell, R'lyeh, or Mars. It doesn’t matter so roleplay it in your head if you have to. For the Dremora Mortals they are a new race of my own creation with their own abilities and somewhat lore-friendly backstory. REQUIRED MODS Race Compatibility Ethereal Elven Overhaul MOD FEATURES *Customizable copy races for Dark Elves, High Elves and Wood Elves, and the new Dremora race. *10 new racial presets for each race. *39 custom eye textures. *More color variations for skin tones. *New game-friendly female makeup tintmasks for more face detail. *Twice the amount of female color options for eyeliner, lipstick, makeup, etc. than the base game. *Unique file structures so you can customize the races to your liking. *Scripting for the new races if you decide to be a vampire or werewolf. Click HERE for screenshots of the female Dark Elf presets. Click HERE for screenshots of the female Dremora presets. Click HERE for screenshots of the female High Elf presets. Click HERE for screenshots of the female Wood Elf presets. Click HERE for screenshots of the ALL the male presets. SETTING UP THE MOD FOR YOUR GAME By default the mod uses UNP compatible female textures, but that is not carved into stone. The mod uses whatever body meshes you have installed so you can easily use the mod with other body mods or use different UNP textures to suit your own taste. UNP is not required, but changing things around is your job. But I will tell you how to do it... This will make the mod use whatever female body textures you are already using: To customize the mod’s head normal maps: SCHLONG/MALE SUPPORT HAS BEEN ADDED!!! The mod now supports SOS. The image in the spoiler is a Dremora Mortal, but the schlongs work for all of the new races. NO EXTENDED CHARACTER EDIT SUPPORT!!! I do not like that mod and I do not use it. I use RaceMenu. ADD CUSTOM HAIR!!! The mod only has vanilla Skyrim hairs available for the new races. If you want to add your favorite customs hairs to the mod HERE is a tutorial from the Nexus Wiki on how to do it. Just skip down to “Add the required head parts” and follow the instructions. In the Valid Races window select K2CRHeadPartsElfRaces. CREDITS Nuska for Ethereal Elven Overhaul TMPhoenix for Race Compatiblity Dimon99 for UNP Kendo 2 for everything else PERMISSIONS/TERMS *This mod is not a resource and you must have my permission to use my content in your own mods. *You may not upload my work to NexusMods.com, SteamWorkshop, Bethesda.net or any of their designees, Lover’s Lab, etc. The mod is for NSFWmods.com only. *As a downloader you have no vested interest in the contents of this upload. Submitter Kendo 2 Submitted 04/09/2017 Category Races
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
And the final presets for the Wood Elf females. There's still some minor fine tuning to do for the mod; color forms for tint masks, etc. but it is basically done and ready for testing.- 38 replies
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
- 38 replies
-
- 1
-
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
Since everything is working so far I've re-titled the topic and remove the test files links. This is now a WIP/Dev thread.- 38 replies
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
The new version will not be ready for several days.- 38 replies
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
That is a vanilla game morphing bug. As long as you only create a new Dark Elf from the mod all of the face and head parts from vanilla Dark Elves will transfer over. If you attempt to edit the new elves later or if you select other races and then go back to the mod's dark elves all of the vanilla dark elf face and head parts will go away. I have fixed this in the new version of the mod. All hairs and scars used by vanilla dark elves now work for the new ones. I have also added new eye textures. Basically the new race works like a vanilla one now. Unfortunately hairs and eyes added to vanilla dark elves by other mod no longer work for the new elves. Once I am done with the mod I will write a short tutorial on how to add head parts from any mod to the CK. It is very easy to do for eyes and hair.- 38 replies
-
- 1
-
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
- 38 replies
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
Here's some examples of the human-like skin tones for Dark Elves. This one is blue. And this one is purple. You can also get a good look at the new eyeliner, eye shadow and lip tints masks. No more blotchy makeup or smudged lipstick. And the eye texture is new for the mod; Dark Elf Indigo. The skin tones need a little fine tuning but I won't be making a lot of them; I'll maybe do one more based on grey tones and that will be it.- 38 replies
-
- 1
-
-
Mark Dice... XD. I've been subscribed to him for a while. I watched that Pepsi commercial without his commentary and it's just as bad as he says it is. It looks like the employee break room at EA's studios. Mass Effect: Androgynous.
-
-
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
Here's some Dark elf presets I've been working on. No, they are not Barbie dolls...they are Dark Elves and that's what I wanted them to look like. Think of them as being vanilla presets that don't need as much work during character creation.- 38 replies
-
- 1
-
-
-
nsfwmods.com Web Support Thread
Kendo 2 replied to ritualclarity's topic in Feedback & Support Forum
Worked for me. \o/ -
Kendo 2's Custom Race Mod WIP Thread
Kendo 2 replied to Kendo 2's topic in Skyrim General Discussion
The idea is to create a custom race but where the player isn't the only member of that race in the game. The easiest way to do that is to just use vanilla races as morphs and bases. That way the player can have a unique character who's part of the game world and not some 'alien' just plopped in out of nowhere. I really dislike custom races/faces made with RaceMenu or ECE. That's why I doing everything the old fashioned way in the CK. It takes longer but it will give the results I want; cute custom elf girls who look like they belong in the game. Anime style characters and china doll faces do nothing for me. The elves I'm making will look like Skyrim elves...but kinda not. At least you'll be able to tell what you're looking at. Since I know the mod works in three different games now I'll move on and start adding more content; new makeup tint masks, preset NPCs and a few 'human like' skin tones. The new skin colors will match the races though. They will be closer to the human spectrum, but less Dunmer blue, Altmer yellow and Bosmer tan. Thank you guys for testing the mod. It is a weight off of my shoulders knowing that the mod will work as intended with game installs other than my own.- 38 replies