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Kendo 2

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Everything posted by Kendo 2

  1. Thank for posting these. I was curious about how the presets looked in other people's games.
  2. Finally figured out a way to 'cheat the system' to add schlongs. It was as simple as adding an empty set of armor and making the usable race 'Default'. I'm really glad it wasn't as involved as I was lead to believe; new addons, scripts, making SOS a requirement, etc. The way things work now both SOS and the game treat the new races just like the vanilla ones. If you want to check out the mod, click the link. Kendo 2's Custom Races for EEO
  3. Kendo 2

    New Breton Girl

    I'm thinking about adding the human races to the Custom Race Elf mod. That or just presets that people can add to them game themselves.
  4. Kendo 2

    New Breton Girl

    I am bored so I made a new character preset.
  5. I started with the original Call of Duty. Then in 2006 I was working a lot and living in hotels. I needed something to do so I bought Oblivion to play on my laptop. After that I played all of the Bethesda ElderScrolls plus FO3 and NewVegas. After that I got bored with Bethesda so I played the Witcher games, Assassin's Creed 1-3, a few Batman games and Shadow of Mordor. Played MassEffect 1-3 too. Out of all of the games I've played I like Witcher3 and Shadow of Mordor the most, then Skyrim and FO3.
  6. Kendo 2

    Lola #1

    The lighting was good in Skyhaven Temple so I took a screenshot.
  7. Kendo 2

    Phyraleth

    Very sexy. That is a nice hair style for her.
  8. That's my kind of Easter.
  9. Kendo 2

    Ravaryn and Jenassa

    The way I do it now; once I get a face I like I give the character vanilla hair and eyes and then console spf to export it. Then in the CK I make a new preset NPC and import the face. When exporting from the game I always name it 'spf NordFemaleFace01', or something like that. Those spf's can be saved in any folder outside of the Skyrim directory and used later. That's how I did all of the presets for the Custom Race mod...old school style.
  10. Kendo 2

    Custom Male Dremora

    Long Explanation incoming! According to lore, the more powerful a dremora is, the larger its horns are. In Skyrim the spell-summoned Dremora Lord has a single pair of horns, while Sanguine has two pairs. In the Meshes BSA there are unused female dremora horns that have single and double pairs too. The game only uses male dremora and they all have single sets of horns, no matter their 'clan ranking'. From the weakest Churls to the strongest Valkynaz, they all use the same long-haired and horn model...even though there are two types available. The horn models I'm using for the mod are from a Dremora overhaul mod I made for personal use. For that mod I redid all of the dremora and they have horn sizes according to rank. The horns in the screenshot are the biggest, used by Valkynaz and Dremora Lords.
  11. The mod is now a 'real mod'; full male support (minus SOS), the playable dremora, etc. Click here to check it out.
  12. Kendo 2

    Ravaryn and Jenassa

    I don't remember how I made him, what mods I was using at the time, etc. And like a dumb-ass I didn't export and save his face for use later. I've tried recreating him a couple of times and I can't do it.
  13. Kendo 2

    Ravaryn and Jenassa

    I was going through my old screenshots and came across this. It's my old character Ravaryn from when I was doing my first play through of the Mages' College quest line. That was back in July 2014 according to the date on the image. That play through was also the first time I used Jenassa as a follower. She was so awesome my toon ended up marrying her. I had a lot of game firsts playing Ravaryn and it was a lot of fun. I guess that's why I've kept the screenshot for so long.
  14. Finished all of the male presets for the new races. Dark Elves Dremora High Elves Wood Elves
  15. Kendo 2

    Custom Male Dremora

    I think he looks pretty good, considering what he is.
  16. Kendo 2

    Sufficiently Dremora

    Like Lambert said, "I have thing for girls with horns."
  17. True. The lack of classes in Skyrim means anyone can be good at anything. A 7' tall Nord thief-archer does just as well as a 5'6" Wood Elf. That wasn't the case in Oblivion where class combined with race mattered. I did some play testing with the new Dremora. They are power attacking machines like how High Elves are with magic at the beginning of the game. After about 6th level High Elves kinda lose the magic-using edge so I figure the same will be true for these Dremora and their extra Stamina. What perplexes me about a lot of the playable Dremora mods out there now is they're just fucking ridiculous. Every mod I looked at has them way overpowered, immune to everything, spell casting gurus, etc. I guess those mod authors pulled that out of their collectives asses since nowhere in any ES game or any snip-it of lore are Dremoras portrayed that way. Heavy armor warriors, battle mages or straight mages using Destruction, Alteration and Conjuration; that's what Dremora are. And I didn't change the vanilla race, leveled lists, factions, keywords or anything else. As long as the race compatibility and generic race controller scripts do their job my mod won't break the game. ______________________________________________________________________________________________________________________ In other news; I started working on the males of all the new races to make them vanilla game compatible like how the females are. SOS/SAM/Schlongs will come later.
  18. Finished the female presets for the new playable Dremora race.
  19. About playable Dremora; I want them to be game balanced to where playing them doesn't give the player an advantage, unlike a lot of the Dremora race mods I've looked at. For what I'm doing the Dremora need to be on par with Nords, Orcs, Bretons, etc. Looking at the Dremora from TES4 Oblivion and doing a little math, Skyrim Dremora would get a hefty bonus to Stamina like how High Elves get +50 Magicka. Oblivion Dremora also have a 20% Weakness to Shock (for every 10 points of shock damage they take they suffer an additional 2 points.) They also have 33% Fire Resistance and Resist Magic up to 50%. I'm trying to work out what the Skyrim bonuses will be for the new Dremora. Going by the 'Oblivion Standard' this is what I'm thinking about doing: Fortify Stamina +50 Resist Fire 25% Resist Magic 25% Heavy Armor +10, 1 Handed +5, 2 Handed +5, Destruction, +5, Alteration +5, Conjuration +5 No Powers or Lesser Powers. I think is balanced for vanilla game play. They have 35 skill bonus points like the playable races, the Fortify Stamina offsets the lack of a once-per-day Power, and the resistances on on par with game standards. For play style they would make good power attack tanks or good battlemages. Opinions and thoughts are welcome.
  20. As far as I know Dremora only serve Mehrunes Dagon and Molag Bal. Both have their own realms of Oblivion and the lesser daedra who serve them have their 'souls' held there. A vanilla game Dremora couldn't freely serve another Prince unless Dagon or Molag wanted them to. I have an idea for a story on why the dremora I'm making are in the game world and how they are able to stay there freely. They will be mortal just like the vanilla playable races as a result.
  21. Another variation of the same Dremora character.
  22. Working a custom race mod and this will be the next addition; playable Dremora. Yeah, it's already been done but what I'm doing won't break your game.
  23. The new dremora will have options. Horns or no horns, dremora face paint or no face paint, etc. What you see in that screen shot is just what I already had made form my own game dremora. Those dremora are like the vanilla ones; something to be killed in a dungeon. I am making all new stuff for the playable race. I won't be adding tails, fangs or wings to the new dremora. If I did that they wouldn't be dremora anymore.
  24. Female Dremora WIP. A Shemora...
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