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Everything posted by Kendo 2
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You're welcome. If you don't like anything you find PM me and I'll send you my personal textures. I can't them upload publicly because I don't have the necessary permissions.
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- body replacers
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There are too many UNP texture mods to name but any of them will work; SG Textures Renewal for example.
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The fallout from Fallout 4 (Discussion Thread)
Kendo 2 replied to Doublezero's topic in Fallout 4 General Discussions
The arrogance of the people in that thread. Mind-blowing. -
The fallout from Fallout 4 (Discussion Thread)
Kendo 2 replied to Doublezero's topic in Fallout 4 General Discussions
No, you don't. But someone else likely will and there is little you can do about it outside of a DMCA complaint. Bethesda.net is acting like Youtube in that regard. -
The fallout from Fallout 4 (Discussion Thread)
Kendo 2 replied to Doublezero's topic in Fallout 4 General Discussions
Gotta do that to submit a PC mod as a mod for console. They control the process. -
The fallout from Fallout 4 (Discussion Thread)
Kendo 2 replied to Doublezero's topic in Fallout 4 General Discussions
If we can only figure out how to do add that 'feature' to mods intentionally it will be solid gold. LET the console worms at Bethesda.net steal mods. They'll be the ones who get all the grief for uploading malware. -
I haven't owned a console since 2003, PlayStation and Call of Duty. I have played Skyrim on PS4 at a friend's house; the game looks like shit. I think that everything to do with Bethesda though. But COD: Black OPs 3, The Order: 1886 and Witcher3 look great on console. I think it is the crap 12 yr old engine Bethesda insists on using.
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Yeah. No complaints.
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Vault 21 Cigar Lounge WIP: It's martini time!...well, sorta
Kendo 2 posted a gallery image in Fallout 3: New Vegas
Yep, still working on this. 'Lance' sporting the 'Fear and Loathing' Acapulco shirts from his leveled outfit list while tending bar. Note the clean bar rag he's wiping down with and the mixing glass in his hand. Those are both new and he uses them just like vanilla NPCs use that filthy dish rag and crappy nuka cola glass you always see vanilla bartenders with. Other stuff is happening too. I have all of the voiced dialogue, scripting and AI packages done for two of the stage dancers; Trisha and Honiko. They walk, talk, strip and dance without issue. Not only that, but they also talk to one another like NPCs do in other games. I don't know why New Vegas didn't include that but I missed it. Plus it gives the cigar lounge NPCs more life. Anyway, here they are using new sit on the floor furniture I made. I did that so I can control what animations are played and for NPCs to use the new cocktail animated objects I added. This is how they look. I won't be changing anything on them. -
I know I keep beating the drums about Witcher3 BUT I just recently finished the Heart of Stone dlc and only started Blood and Wine last week. A CDProjektRed dlc expansion has more depth and scope than the base game of Skyrim. And they are expansions of an already massive TW3 game map. After playing TW3, there's nothing that Bethesda can do that will impress me. 'More of the same' for Skyrim but now in 64bit and consolers stealing mods like they are for FO4? Yeah, I'm not enticed at all. All Bethesda is doing with Skyrim Special Edition is tapping into a modding pool they don't have access to or control of. They want to change that so they can sell more console games.
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'Separate Creation Kit' is Bethesda/Zenimax corporate-speak for 'We'll chain them down with a restrictive and borderline illegal new Skyrim EULA just like we did for FO4 so we can claim to own everything.' I think they're doing the Skyrim Special Edition thing because FO4 wasn't the smash hit they thought it would be and they want all of the existing Skyrim mods to fortify Bethesda.net. There is almost 50 thousand Skyrim mods on Nexus alone; which means there are that many Skyrim mods ready to be stolen and uploaded for console use...and Bethesda will own them. Dark0ne and his staff have already demonstrated they are NOT going to stand up for the modders who upload there or address the mod thievery going on right now. My suggestion: Any modder who has original meshes and textures in a current Skyrim mod needs to republish their work with an attached license of some kind. Otherwise some console kid is going to take your work and GIVE IT to Bethesda. Since Bethesda.net is only recognizing DMCA takedown orders a preexisting license is your only hope.
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We aren't trying to be dicks about it. We simply don't want NSFW to become another social media outlet like Nexus or Lover's Lab. It promotes the type of web traffic we don't want and the types of posters we don't want either. Just take a look at some of the Off Topic threads at Lover's and you'll see why we want to discourage it. Political correctness, social justice intolerance and agendas, and all of the other internet stupidity that infects Nexus and LL isn't welcome here. There are sites that already pander to that foolishness. Let it stay there. We want no part of it. Game discussions, mods, modding, tech support, guides and tutorials; that's what we're about.
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Vault 21 Cigar Lounge WIP: So what's taking so damn long?
Kendo 2 commented on Kendo 2's gallery image in Fallout 3: New Vegas
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Vault 21 Cigar Lounge WIP...still going at it.
Kendo 2 commented on Kendo 2's gallery image in Fallout 3: New Vegas
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Vault 21 Cigar Lounge WIP: So what's taking so damn long?
Kendo 2 posted a gallery image in Fallout 3: New Vegas
Well, there's all sorts of stuff to do. Here's a sample of what's going on. So for every type of drink I want to add as an animated object requires that furniture support the animations. To do that I made new furniture objects and reproduced ALL of the animation groups. That takes a lot of time. The happy result? No vanilla animations or furniture has been changed. Everything is new. That means no conflicts anywhere. When the animations are called the game will look for the stuff I added, not vanilla stuff. Making NPC faces from scratch takes time. This isn't only about faces and mod gimmicks. There are Factions to make, AI packages to create and schedule and lots of other considerations I don't wanna think about. And I can't get enough of this girl. -
Vault 21 Cigar Lounge WIP: animated magazines for NPCs
Kendo 2 commented on Kendo 2's gallery image in Fallout 3: New Vegas
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Vault 21 Cigar Lounge WIP: animated magazines for NPCs
Kendo 2 posted a gallery image in Fallout 3: New Vegas
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Yep, still working on this project. I've done a lot but there is a lot more to go before it's finished. Anyway, here's some almost naked girls. The one in the main image is my favorite. I love the way she looks. There are five stage girls you can buy dances from and I've covered all the bases for as far as what I think is attractive.
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Celebration Time - We just reached 3000 members
Kendo 2 replied to ritualclarity's topic in News & Announcements
1000 new members in less than 1 month. That's awesome. And since we're uploading gifs... Looks like the site is 'whipping' into shape... -
Because I've been making FO3/NV faces for a long time. There are 'tricks' to working the sliders in the GECK. It just takes practice. What I do is I make faces in the GECK and then apply them to NPCs so I can see what they look like in the game. The I fix things and try again. Once I get a face I like I use it for a follower (I don't play female characters), but they can be used as racial presets too.
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I now have the purple and green cage dancers in a leveled spawn list. All four races (African American, Asian, Caucasian and Hispanic) are represented in all their naked gyrating glory. With two cages and 4 races that means there is a rotation of 8 possible girls spawning when you enter the cell. Anyway, it gives the illusion there several dancers and not the same two every time you go there. I guess I need to start a blog about this project.
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For normal maps there's this: http://cpetry.github.io/NormalMap-Online/ It ain't perfect though but the results are fine for Bethesda's Gambryo tinker toy bullshit. For more modern games you'll need to understand how to copy alphas from one dds to another and how to swap RGB values between layers. As far as Havok goes I remember reading somewhere that the software licensing expired and Zenimax snatched everything up. All of the tool sets modders once had have been removed from the various sites. Basically Zenimax/Bethesda intentionally scuttled Havok development.
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The fallout from Fallout 4 (Discussion Thread)
Kendo 2 replied to Doublezero's topic in Fallout 4 General Discussions
There are several problems with this situation; the primary one being that FO4 CBBE is a derivative of the vanilla female Skyrim body mesh. In other words, Bethesda owns CBBE by default. There is nothing Mr. Finland can do other than reporting the content at Bethesda.net and hope they 'do the right thing' and remove the mods. Looking to the Nexus staff for solutions will end with one result; 'sorry about your luck but keep uploading'. Nexus is ran as a business, not a modding community. When you deal with the staff think of them as mall cops, snarky bank tellers or that rude little shit who works at Starbucks. They're inefficient, on a power trip and useless. If Mr. Finland questions them or stirs up more trouble than they can deal with they'll just ban him with a bogus excuse. I've said from day-one that FO4 modding will not be what people are used to and no one believed me.