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[Sims 4] Kendo 2's Slut Stuff Fishnets 1.0.0

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About This File

What this does:
Adds 8 stand-alone color variations (black, fuchsia, green, navy, red, teal, white and yellow) for fishnet tank tops, panties, stockings and leggings.  The tops have new binaries for nipples and all of the textures have new RLE2 shadow maps.  I might have made new DST normals too, but I don't remember if I did or not. 


All of the items use the slots expected (tank top, accessory leggings, accessory leggings, etc.) and are available for female Teens, Young Adults, Adults and Elders in ALL of the outfit categories; Athletic, Everyday, Formal, Party, Sleep and so on. Occult category Aliens, Humans and Witches are supported. I did not make new catalog thumbnails.

 

Requirements:

None.

 

Conflicts:
None. All of the items are stand-alone.

 

Possible Issues:

This may not work with Mac versions of the game.

 

Installation:
Extract the zipped files and drop the package file into C:\Users'your name'\Documents\Electronic Arts\The Sims 4\Mods. When the game loads it should display as a non-scripted mod if you bother to look for it.

 

Terms:
Do not direct link the files.  Do not upload my content to other sites.
You may not use my content as part of compilations, place it behind pay walls, or do anything else crooked.
EA ‘Et al’ and you the downloader have no vetted interest in this content.

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I could really use the white version for a screenshot photo shoot but the outfit is made for The Sims and I need it for Fallout New Vegas. How difficult is it to convert from one to the other?

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Quite difficult if you don't know what you are doing. I know someone that used sims shoes and nearly lost their mind.. learned alot but still didn't want to go back to convert the rest of them he wanted. ;)

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On 7/11/2019 at 12:46 AM, sykoholic001 said:

Since I can't even seem to open a .package file, I'd say it's pretty clear that I don't know what I'm doing so... 😕

Well start reading some of this

http://simswiki.info/wiki.php?title=Game_Help:TS4_CC_Basics

Of course keep in mind all the work you are doing is for your own personal use. Cant be distributed Unless permitted by Kendo ;)

edit

After basic understanding of how to install mods and such (posted previously) then you need to learn how to do the mods.. after understanding that. Then you might be able to understand how to tweak a premade mod. (some might not be able to be done that way or problems occur. if that happens ask the author :) Might be ignored but... worth the effort )

https://www.google.com/search?client=ubuntu&channel=fs&q=create+mods+for+sims+4&ie=utf-8&oe=utf-8

I haven't made or tweaked any mods but I am told by many sims 4 authors it is not that hard to make mods for Sims compared to some other games.

 

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On 7/9/2019 at 10:20 PM, ritualclarity said:

Quite difficult if you don't know what you are doing. I know someone that used sims shoes and nearly lost their mind.. learned alot but still didn't want to go back to convert the rest of them he wanted. ;)

If you're looking for an app ON YOUR PC to open a *.package file, you CLEARLY HAVE NO FUCKING CLUE what you're doing as...

1). You DO NOT use a PC app to open *.package files (There's NOTHING out there that will do that)

2). ALL you do is put the *.package file in C:\Users'your name'\Documents\Electronic Arts\The Sims 4\Mods (OUTSIDE the folder which your unzip utility creates during the extraction process. In otgher words, the *.package file ABSOLUTELY MUST be in C:\Users'your name'\Documents\Electronic Arts\The Sims 4\Mods & NOT in a subdirectory within C:\Users'your name'\Documents\Electronic Arts\The Sims 4\Mods)

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14 hours ago, PC Naughty BOY said:

If you're looking for an app ON YOUR PC to open a *.package file, you CLEARLY HAVE NO FUCKING CLUE what you're doing as...

1). You DO NOT use a PC app to open *.package files (There's NOTHING out there that will do that)

2). ALL you do is put the *.package file in C:\Users'your name'\Documents\Electronic Arts\The Sims 4\Mods (OUTSIDE the folder which your unzip utility creates during the extraction process. In otgher words, the *.package file ABSOLUTELY MUST be in C:\Users'your name'\Documents\Electronic Arts\The Sims 4\Mods & NOT in a subdirectory within C:\Users'your name'\Documents\Electronic Arts\The Sims 4\Mods)

https://the-sims-4-package-editor.en.softonic.com/

Disclaimer: I haven't used these tools personally also not sure if these are the best tools for the task.

 

REMEMBER, ALWAYS FOLLOW THE AUTHOR'S INSTRUCTIONS ON RE-UPLOADING OF ANY EDITED CONTENT YOU MIGHT CREATE. Some are quite open on the permissions and others (most in Sims 4) aren't.

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OK so there IS one

That said, that app is NOT for someone who's properly skilled to edit Binary code.  I wouldn't use it to SAVE MY LIFE as I don't have the skills to edit Binary code

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There are likely more options, I don't do Sims and haven't edited them myself. Perhaps post a thread asking for info on modeling and such for Sims (your choice of version) there are some here that have done mods. They might be able to h elp guide you more. That or some Google searches. I know there has to be some easier ways to do some if this.

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