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  • 2 weeks later...

The mod works great, I love it and it's must have for my game. Any chance of bringing back the option you had to tell a slave they did a good job? 

If you're still working on this mod, I would love to have to fight and win to enslave them, have the friendship and romance levels go from whatever they were before the enslavement to about 3/4 red as in hate. Then over time the friendship and romance levels return to positive. Having them run away a couple of times in early levels would be nice. What about taking longer to get the obediance levels to 10? Last thing, sometimes when I tell a slave to do something, it takes a while. Is it possible to set it so orders are carried out almost immediately?

Those are just my thoughts, if I were able to mod, that's what I would try to do. But I cannot mod so I very much appreciate this mod as is. it works great as it. I have found no problems with it. Thank you.

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  • 3 weeks later...
  • "Slaves will be forced to stay at the lot of their Master. They will not be allowed to leave (Unless they are about to give birth)"
  • So the Slaves that have Jobs or School ...- I'm assuming are also stuck on the lot and cannot attend previous career?
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  • 3 months later...
  • 3 weeks later...

New Release of Sim Snatcher (v3.3):
- New Slave Broker added that can be used to trade slaves with the larger Sims community. (See wiki or discord for more details)
- Some much needed performance enhancements have been made to Sim Snatcher. (Which was likely the cause of a ton of lag ya'll were probably seeing!)
- Slaves are more more reliable in fulfilling their needs.
- The hunger motive is no longer autonomously controlled by Sim Snatcher.
- The motives that Slaves need to fulfill and tasks done by Slaves are now done via autonomy buffs, this causes way less lag when telling them to fulfill their motives.
- The slavery instance now runs on game time rather than real time, it causes less lag now than it was.
- Updated Gardening, Repair, and Cleaning to be much more reliable.
- Slaves will now spray plants that are infested, as well as other gardening tasks.
- Slaves will also utilize many new cleaning appliances while cleaning (such as wash tubs, clotheslines, hampers, washing machines, and dryers)
- Added a cooldown for autonomous obedience training between Slave Sims.
- Updated the Slave situation to be much more reliably kept running on Slave Sims.
- Slaves at or above level 5 will no longer be autonomously trained in obedience by other slaves.
- Fixed an issue with other Slaves randomly spawning when travelling back to the home lot.
- Updated the enslave interaction to be a fight animation instead.
- Slaves that don't belong on the current lot are now properly despawned as they are supposed to be after about 15 Sim minutes (From Load), or immediately when they attempt to spawn while playing.
- Added a Slave Broker that can be called.
  - The Slave Broker will appraise Slaves which can then be sold on the Slave Market for Simoleons. (and traded with other players)
  - Slaves can also be bought from the Slave Market. (When downloaded/installed from another players game or even from your own game)
- The Order To Perform Interaction dialog now properly shows even more of the available interactions of Sims, especially ones that come from Traits or Buffs. (The selections are now also alphabetized)
- Added a few more Leave and Go Home interactions to the list of interactions that Slaves are not allowed to do.
- Reworked the entire bindings system to be a Restraints system instead and utilized the Restraints CAS Parts from Deviant Core.
- Bindings has been renamed to Restraints.
- Redid how restraints are applied to Sims to be under a single buff instead of multiple buffs, this improves performance quite a bit.
- Removed the body side selection in favor of just showing all for the body location.
  - The sides of the body a restraint will take is now shown below each object.
- Added an interaction to the phone of a Sim that allows spending satisfaction reward points for Slaves to buy reward store traits, and potions.
- Slaves will now earn Satisfaction Reward points when being obedient and performing orders.
- Sim Snatcher now requires Deviant Core at least version 1.2, be sure to grab that!
- Ensure you update Sims 4 Community Library to at least version 2.2!

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On 9/21/2022 at 2:56 PM, ColonolNutty said:

New Release of Sim Snatcher (v3.3):
- New Slave Broker added that can be used to trade slaves with the larger Sims community. (See wiki or discord for more details)
- Some much needed performance enhancements have been made to Sim Snatcher. (Which was likely the cause of a ton of lag ya'll were probably seeing!)
- Slaves are more more reliable in fulfilling their needs.
- The hunger motive is no longer autonomously controlled by Sim Snatcher.
- The motives that Slaves need to fulfill and tasks done by Slaves are now done via autonomy buffs, this causes way less lag when telling them to fulfill their motives.
- The slavery instance now runs on game time rather than real time, it causes less lag now than it was.
- Updated Gardening, Repair, and Cleaning to be much more reliable.
- Slaves will now spray plants that are infested, as well as other gardening tasks.
- Slaves will also utilize many new cleaning appliances while cleaning (such as wash tubs, clotheslines, hampers, washing machines, and dryers)
- Added a cooldown for autonomous obedience training between Slave Sims.
- Updated the Slave situation to be much more reliably kept running on Slave Sims.
- Slaves at or above level 5 will no longer be autonomously trained in obedience by other slaves.
- Fixed an issue with other Slaves randomly spawning when travelling back to the home lot.
- Updated the enslave interaction to be a fight animation instead.
- Slaves that don't belong on the current lot are now properly despawned as they are supposed to be after about 15 Sim minutes (From Load), or immediately when they attempt to spawn while playing.
- Added a Slave Broker that can be called.
  - The Slave Broker will appraise Slaves which can then be sold on the Slave Market for Simoleons. (and traded with other players)
  - Slaves can also be bought from the Slave Market. (When downloaded/installed from another players game or even from your own game)
- The Order To Perform Interaction dialog now properly shows even more of the available interactions of Sims, especially ones that come from Traits or Buffs. (The selections are now also alphabetized)
- Added a few more Leave and Go Home interactions to the list of interactions that Slaves are not allowed to do.
- Reworked the entire bindings system to be a Restraints system instead and utilized the Restraints CAS Parts from Deviant Core.
- Bindings has been renamed to Restraints.
- Redid how restraints are applied to Sims to be under a single buff instead of multiple buffs, this improves performance quite a bit.
- Removed the body side selection in favor of just showing all for the body location.
  - The sides of the body a restraint will take is now shown below each object.
- Added an interaction to the phone of a Sim that allows spending satisfaction reward points for Slaves to buy reward store traits, and potions.
- Slaves will now earn Satisfaction Reward points when being obedient and performing orders.
- Sim Snatcher now requires Deviant Core at least version 1.2, be sure to grab that!
- Ensure you update Sims 4 Community Library to at least version 2.2!

Excuse me, could you answer me a question about your other Devious Desires mod? I am having problems loading or starting a game, after selecting the lot or a house in question I am redirected back to the game selection screen. I am not the only one who is having problems of this type and if you help me I would really appreciate it

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