Anatriax Posted April 14, 2016 Author Posted April 14, 2016 Something didn't install properly, then. You shouldn't be getting those blueish purple textures. Quote
Anatriax Posted April 14, 2016 Author Posted April 14, 2016 ROFL I just installed like 200 mods with Wrye Bash and OBMM... zero problems. Everything works as intended. Quote
ritualclarity Posted April 14, 2016 Posted April 14, 2016 No MO corrrect? All OBMM and Wyre Bash(OBMM only for those mods created for it) Quote
Anatriax Posted April 14, 2016 Author Posted April 14, 2016 2 minutes ago, ritualclarity said: No MO corrrect? All OBMM and Wyre Bash(OBMM only for those mods created for it) correct Quote
Quorwyf Posted April 14, 2016 Posted April 14, 2016 Do you think things would work if you did all Wyre Bash/OBMM via MO, or would you rather cut MO out now? Quote
ritualclarity Posted April 14, 2016 Posted April 14, 2016 Just now, Anatriax said: correct Woot, Woot.. Most people are getting spoiled with MO. In reality OBMM and especially WyreBash are some pretty dam stable and functional mod managers. They are tanks in the mod managing world. Essentially the difference is they actually load the mods (and unload them) directly from the data folder. If you find something needed to be loaded afterwards. No problems just reinstall it. (as opposed to MO move up or down on the left side. ) That is essentially that. Mo has some useful tools to see conflicts in real time etc but WyreBash does to (I believe it does at least :P) Quote Do you think things would work if you did all Wyre Bash/OBMM via MO, or would you rather cut MO out now? From my understanding of the process MO isn't liking the Steam version of Oblivion. When this happens there isn't the same level of responsiveness or stability. Scripting mods for example likely will never fire. It is also likely that complex install instructions (installers etc for Bash, Obmm etc) won't fire properly as MO won't know what to do with the mods and instructions as it don't see or recognize the exe. Finally one manager with occasional use of another one then packaging the results up is fine when needed but the entire list of mod not only from one manager but from two different managers... fail to package up everything properly. and you will have hell to pay to find wont what went wrong and OBMM and I suspect WyrebAsh will start to freak if it don't see the files anymore (after they have been packed) like FOMM does or did. Now the best thing to do is encourage MO development to address the Steam and OBSE connectivity/recognition issues so that we can install them properly along with proper OBMM support to install Oblivion mods as well. (provided that isn't currently functional) Quote
Anatriax Posted April 14, 2016 Author Posted April 14, 2016 12 minutes ago, Quorwyf said: Do you think things would work if you did all Wyre Bash/OBMM via MO, or would you rather cut MO out now? Correct. I will be cutting MO out entirely. 1) MO requires too many "tricks" to get mods working properly. WB/OBMM you just install as directed, no problems. 2) WB/OBMM combination works whether you have disks or Steam versions. 3) nuff said <3 1 Quote
Quorwyf Posted April 14, 2016 Posted April 14, 2016 (edited) Ok. How many creation mods did you manage to get working in that last install? Did the Morrowind textures improve things? Edited April 14, 2016 by Quorwyf Quote
Anatriax Posted April 14, 2016 Author Posted April 14, 2016 I'm currently sitting at 120 plugins, and about that many mods total. And yes. The Morrowind Texture pack I found did help a little. I'd like to find more, and more for flora to fill out that side of the game more. Quote
Anatriax Posted April 14, 2016 Author Posted April 14, 2016 Looking around TESRenewal, there are A LOT more mods that are going to be added... oh sheesh. Quote
Anatriax Posted April 15, 2016 Author Posted April 15, 2016 I did an Oblivion start, just to look around a little and get a few screen shots as examples  Spoiler  Quote
Quorwyf Posted April 15, 2016 Posted April 15, 2016 I was able to clear the texture problem by moving the TESrenewal tree root replacer and building change I added above the texture mods. I have a new problem now. Wyre Bash is looking for meshes in the Oblivion folder instead of looking in MO's folders when I try to load the installers tab. Can't figure out why. Quote
Anatriax Posted April 15, 2016 Author Posted April 15, 2016 1 hour ago, Quorwyf said: I was able to clear the texture problem by moving the TESrenewal tree root replacer and building change I added above the texture mods. I have a new problem now. Wyre Bash is looking for meshes in the Oblivion folder instead of looking in MO's folders when I try to load the installers tab. Can't figure out why. Yup. Things randomly not working right are a big part of why I'm going to remove MO entirely. It's more of a hassle to get set up, anyway... and most people are going to be modding it to play both games, not to experiment with mods and such. So MO isn't really needed, as the setup will hardly be changed. Quote
Quorwyf Posted April 15, 2016 Posted April 15, 2016 I was hopeful since none of the problems I ran into were major. I guess i'll clear things and and start over eventually. Quote
Anatriax Posted April 16, 2016 Author Posted April 16, 2016 If you're not experiencing problems, by all means use MO. I highly suggest it as a primary manager simply because it keeps the data folder clean. But for average user simplicity, I'll be going with Wrye/OBMM Quote
Quorwyf Posted April 16, 2016 Posted April 16, 2016 (edited) I decided to try finishing my OCO2 + Seamless OCO install with MO and everything worked out, so I think i'll keep going with MO for now. It might help to work out flaws in my install plans this way. Â BTW - did you get any other creation mods loaded with OCO2? Wondering what would still be compatible. Edited April 16, 2016 by Quorwyf Quote
Anatriax Posted April 16, 2016 Author Posted April 16, 2016 No. I haven't. However, I've been using MBP. I'll upload some screenshots later Quote
Quorwyf Posted April 16, 2016 Posted April 16, 2016 I wanted to use MBP++ but i've read some bad things about its packaging and overall compatibility. Found a mod on Nexus that makes Comprehensive Cosmetic Compilation 1.8 and OCOv2 compatible last night. Orsimar Overhaul for OCOv2 works with it, but it causes a mismatch between the face and ears. I'm debating if i'm keeping OCOv2 now though since I kind of want Ave's Vanilla Races and Racereplacer and Ahtata argonian replacer. Downside to that is losing the OCOv2 Orc and having to find a good replacement with cosmetic options. You should check out the links on that blog. The 'Environment' one had some interesting stuff. Quote
Quorwyf Posted April 16, 2016 Posted April 16, 2016 (edited) Landscape LOD generator tes4ll-v5 - possibly worth adding to LOD generation Edited April 16, 2016 by Quorwyf Quote
Anatriax Posted April 17, 2016 Author Posted April 17, 2016 4 hours ago, Quorwyf said: Landscape LOD generator tes4ll-v5 - possibly worth adding to LOD generation Yep. Already done What I'm doing right now is going through HiShutUp's Mythic Dawn guide, finding what works, what doesn't, and possible Morroblivion patches  Quote
Quorwyf Posted April 19, 2016 Posted April 19, 2016 I checked out HiShutUp's guide. What do you think of MOBS? I like the idea of weapons actually hitting their targets, but i'm not entirely sold on the rest of it. I ended up finding Weapons Of Morrowind thanks to that one. Worth adding or should the Morrowind files do about the same? Quote
Anatriax Posted April 20, 2016 Author Posted April 20, 2016 Not quite sure. I haven't really had time the last few days to do much work on modding  I'll make sure to dig into those ASAP, though Quote
Quorwyf Posted April 21, 2016 Posted April 21, 2016 Looks like MOBS is worth adding if FCom is still a part of the guide as Francesco's includes an older version of it. Quote
Quorwyf Posted April 23, 2016 Posted April 23, 2016 It looks like I will have to give up on the idea of doing DMRA conversions for Morrowind things. I cannot get python to launch any of those tools I linked without python crashing because it can't locate a library it needs. Followed every fix known to google and got nowhere. 1 Quote
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