Liminalspacer Posted Monday at 04:22 PM Posted Monday at 04:22 PM When I enter certain areas in Fallout New Vegas, the interior is filled with a graphical glitch where walls, floors and other props don't appear but still have collision. Sometimes parts of these interiors appear when looked at from different directions, but not always and there will always be other parts that still remain completely transparent. Here is what I have done already (without any change): Uninstalling and reinstalling Test vanilla, this issue does NOT occur in vanilla (the only modification when I tested was the 4G patch), I feel as though that means it is a mod rather than a graphics card/driver problem Test mods: from my testing this is NOT caused by quest/location mods, lighting mods (I don't have any), interior redesign mods (I don't have any, though I did try one to 'duct-tape' over these issues - didn't work). Occurs with these mods active/installed: xNVSE, JIP, JohnnyGuitar, ShowOff (NVSE plugin), SUP & Plugin, Stewie's Tweaks*, BnB and Breeze body replacers. *I have adjusted the tweak that changes how far grey mist loads without change I have cleaned plugins I have double checked Archive Invalidation, and I only have the MO2 version on Had a look in GECK and found what I might be the clear reason (though I could well be wrong): I had a look at the affected locations via GECK and found that the glitch happened in GECK as well. After some looking up I have discovered that the problem in GECK can be fixed by turning off the bUseMultibounds option in the GECKcustom.ini file. For some reason, this problem is in my game too. I have tried putting 'bUseMultibounds=0' in the Fallout.ini file but that has not worked. As I said before, I did testing with mods and load order, but here is the load order I normally play with: Spoiler # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Ambient Temperature.esm FCOMaster.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm SexoutTryout.esm SexoutWorkingGirl.esp SexoutStore.esm RaceToTheBottom.esm havasublues.esm Kidnapped by Fiends.esm HumanTrafficking.esm AllnartaSexoutAnimations.esp SexoutPregnancyV3.esm Maternity Pack Overkill.esp MikotoBeauty.esm SexoutOffSpring.esm SexoutStruggle.esm SomeguySeries.esm UnethicalDeeds.esm wsex.esm PrnOut.esp Super Mutants of the Mojave.esp FCO - NPC Changes.esp delilah.esp Imp's More Complex Needs.esp Ambient Temperature - IMCNNV.esp MikotoBeauty.esp populatedcasino.esp Prelude of the Demon.esp FCO - Hair overhaul.esp Bouncing Natural Breasts.esp The Mod Configuration Menu.esp SexoutSound.esp MPO scriptaddon AllDLC.esp SexoutFadeToBlack.esp TheInheritance.esp DisableDLCLoadedMessages.esp IMCNNV - Sorted.esp IMCN MCM.esp IMCNNV - HUD and Hotkeys.esp 2HandedSmgs.esp 7DanceFnV.esp A Better Cass.esp A Better Veronica.esp AbbaIndependent.esp M1897.esp AK74.esp The Happy Place.esp AlienExterminator.esp The Hollander Hotel.esp SD_RadiantInfinium.esp TheBetterAngels.esp AutumnLeaves.esp B42Bows.esp B42Descriptions.esp B42Retrievables.esp GS Spas-12.esp Mutant horde.esp Prove Your Worth (Repeatable).esp Prove Your Worth.esp BAJacket.esp CAGE 1.9.3.2.esp Brahmin basher Skull Crackerand spiky skull bat .esp C1849.esp LatinMachete.esp MPO scriptaddon Tryout.esp SexoutSexAssault.esp Carcano.esp ilbuonorevolver.esp manwithnoname.esp clintsfistfulrevolver.esp CPRadiostation.esp customHHweapons.esp DeadMoneyChristineSkills.esp DeadMoneyGasFix.esp FAFFNV.esp FBSykes.esp FCO - Delilah.esp FCO - OHSB NPC Edits.esp KillableKids.esp FCO - PathFixing Vanilla.esp FalloutMaleHair.esp FCO - Race Addon.esp Feel.esp GhostPeopleDetectionFix.esp GhostPeoplePerceptionFix.esp Heartache By the Number Fix.esp HJLLessDismembermentAndExplosionsv100.esp Imp's More Complex Needs - JA - SORTED.esp Imp's More Complex Needs- All DLC and Alcohol Overhaul + Nuka Fix.esp Jezail.esp Jswords4free.esp Jswords4freeDMGPlus5.esp Jswords4sale.esp Jswords4saleDMGPlus5.esp Karabiner98k.esp LeeEnfieldMkIII.esp Level100PerkPerLevel.esp LugerP08.esp MauserC96.esp NVDLC04 Allegiance w Duster.esp RaceToTheBottom - Vanilla NPC Changes (Required).esp RadioVenice_TRAZOM.esp RAKatanasMod.esp RemoveWorkstationNeeds.esp SaveCass.esp Sexout-kidnapped-by-fiends.esp SexoutAnimManagement.esp SexoutPosNew.esp SexoutSex.esp SexoutSpunk.esp SimpleHairs - Color.esp SimpleHairs.esp Slave In Pose NV Plus.esp SmallerTalk.esp T4FieldGloveFix.esp The Weapon Mod Menu.esp Toxic Cloud Fix.esp TOZ66.esp Trench Coat Pack.esp UnlimitedCompanions.esp Uzi.esp VegasChokers.esp WeaponJamming.esp zzjayHairsFNV.esp Delilah - Sexout Patch.esp Havasu Blues - Sexout Patch.esp The Inheritance - Sexout Patch.esp K2_HonestHeartsTribals.esp Vanilla UI Plus.esp VK_VGExtraIconsNV_DLC.esp And my mod list: Spoiler # This file was automatically generated by Mod Organizer. -Vanilla_UI_Plus_Remastered_Patch_ +Forno and Vaan Knight's Sexy Vault Girl Interface +Vanilla UI Plus (New Vegas) +Inspiring Interiors +FONV magazine book replacer +Slave In Pose NV Plus +Frozen 3rd Person Feminine Movement +Frozen BNB Addon +SexoutFadeToBlack +IMCNNV Hud and Hotkeys +IMCN MCM +Imps More Complex Needs- All DLC- Alcohol Overhaul- Nuka Fix +Ambient Temperature 1_2_1 +IMCNNV Hotfix A +Imps More Complex Needs +NV Compatibility Skeleton +SexoutNG +SUP NVSE Plugin +SexoutStruggle +SexoutSexAssault +A Lewd Anims Public +MLF +Alien Exterminator - 1.5 +Super Mutants of the Mojave +FNVDance +FEEL +Level 100 and Perk Per Level -Hi-Res Eyes 1-2 +NVCS +Radiant Infinium -Wasteland Seeker Armor -WW2Uniforms +Ghost People Sneak Detection Fix - Dead Money +WeaponJamming -Wasteland_Kilt_1_0_1 +Wasteland Sex Module version H +VegasChokers +Unlimited Companions +TryoutMain +TryoutAudio 09 +True 2 Handed Smgs +Trench Coat Pack v 0_91 +Toxic Cloud Fix 1.1 +TOZ-66_v_1-0 +The Weapon Mod Menu -Rockwell Pursuit 2014 Update - REQUIRED -The Rockwell Pursuit +The Man With No Name 357 retexture - Colt Peacemaker +The Man with No Name outfit and guns +The Inheritance Version 1 dot 29 +The Hollander Hotel and Casino +The Better Angels 1.01 +Textures +Someguy Series 2 dot 0 +SmallerTalk +Simple Hairs +SexoutStore +SexoutSpunk +SexoutSex +SexoutPregnancyV +Sexout-Kidnapped-By-Fiends-1-01 -Scottish Red Coat +Save Cass +Reminder Icon Texture Patch fix mistakes +Radio Venice +Race Addon +PrnOut +Populated Casinos +OutcastJacket +NVTF -NVBIII Version .954 FULL -NVBII Version 1 dot 47 -NVBI Version 1 dot 55 +NVAC - New Vegas Anti Crash +New Non Ling Version -MoraelinsMaces_ +Mikotos Beauty Pack v +Meshes +Megaton Hairs +MauserC96_1dot1 +Maternity Clothes July +Man_With_No_Name_No_Poncho_Vest +mainV56 +Luger +M1897_TrenchGun_v_1-1 +Lonesome Road True Faction Allegiance +LessDismembermentAndLimbExplosionsv +Lee Enfield +Latin Machete +Killable Children +KatanasMod +Kar 98k - Type 99 +Jezail Update +Jezail +JaySuS Swords V +IMI_UZI_v_1_0 +GS Franchi SPAS +GhostPeoplePerceptionFix +FalloutMaleHair +Fairbairn_Sykes +FAFFNV +Disable DLC Loaded Messages +Demon Uprising +Delilah Alternative Voice Pack 1 +DelilahMMD1v7FULL +Dead Money Gas Fix Update +Dead Money Christine has more Skills +Custom Honest Hearts Weapons +CPRadio 0_5 +Colt1849Pocket +Cazy hair plus +Carcano +CAGE 1.3.9.2 +Brahmin Basher Skull Cracker and Spiky Skullbat +Autumn Leaves -Arquebus -AmericanRevl +AK74_v_1_dot_0 +The Happy Place - New Vegas Horror +Independent Extended - A Thematically Fitting End +Havasu Blues +Fallout Character Overhaul Pink Faces fix +A Better Veronica +Race To The Bottom +Heartache by the Number Fix - Friendly Van Graffs -01 T6M Curvy (Nude-PB1-BB-BNB) +BnB BodyExtender Compatability Skeleton 1_2 +SexoutCommonResources +Bare Hands and Pipboy Hands Glossiness Fix +SexoutPregnancyData +SexoutCommonResources-Textures +SexoutCommonResources-Meshes +Super mutant horde +Prove your worth Replayable +Prove your Worth - A Last Stand Survival Mod +B42 Bows scavenger crafting +Retrievable Throwables Reforged +kNVSE Animation Plugin +B42 Descriptions aka Pip-Info +SUP NVSE +ShowOff xNVSE Plugin +B42 Bows +Kidnapped by Fiends +Field Hand Outfit TYPE4 Fix +SexoutSpunk4FCO +Fallout Character Overhaul Facegen +Race Addon FCO +Fallout Character Overhaul 3.01 +Fallout Character Overhaul 3.0 +Maternity Clothes July 18 2021 +Sexout Mod - Unethical Deeds v1.0b2-2015-09-15-001 +SexoutPregnancyV3 +Maternity Pack Overkill +MCM BugFix 2 +The Mod Configuration Menu +YUP - Base Game and All DLC +Stewie Tweaks +JohnnyGuitar NVSE +JIP LN NVSE Plugin +UIO - User Interface Organizer *DLC: CaravanPack *DLC: ClassicPack *DLC: DeadMoney *DLC: GunRunnersArsenal *DLC: HonestHearts *DLC: LonesomeRoad *DLC: MercenaryPack *DLC: OldWorldBlues *DLC: TribalPack *Unmanaged: Bouncing Natural Breasts *Unmanaged: SexoutSound *Unmanaged: Ambient Temperature - IMCNNV *Unmanaged: Imp's More Complex Needs *Unmanaged: The Mod Configuration Menu *Unmanaged: IMCNNV - HUD and Hotkeys *Unmanaged: IMCN MCM *Unmanaged: IMCNNV - Sorted *Unmanaged: Delilah - Sexout Patch *Unmanaged: FCO - Hair overhaul *Unmanaged: Havasu Blues - Sexout Patch *Unmanaged: New Vegas Bounties II - Sexout Patch *Unmanaged: New Vegas Bounties III - Sexout Patch *Unmanaged: The Inheritance - Sexout Patch *Unmanaged: The Someguy Series - Sexout Patch *Unmanaged: K2_HonestHeartsTribals +Config +nvse Here are some screenshots of all the locations affected (potentially not exhausative). Firstly: School of Impersonation (aka Kings HQ): Camp Golf Resort: The Hidden Valley Bunker (aka the Brotherhood of Steel base): This was taken from the top of the stairs as soon as I enter the actual bunker, the rest seems to be not as bad, but I can't be certain - I only did a little bit of testing in the BoS base. I would be grateful for any help, but thank you for reading regardless. Quote
Kendo 2 Posted Monday at 05:02 PM Posted Monday at 05:02 PM Have you read the second post in this thread? https://forums.nexusmods.com/topic/9057048-interiors-not-fully-loadingrendering/ 1 Quote
Liminalspacer Posted Monday at 07:34 PM Author Posted Monday at 07:34 PM 2 hours ago, Kendo 2 said: Have you read the second post in this thread? https://forums.nexusmods.com/topic/9057048-interiors-not-fully-loadingrendering/ No, thank you for forwarding me this. I am currently working on the listed solutions in that thread as best I can. 1 Quote
Liminalspacer Posted Monday at 07:34 PM Author Posted Monday at 07:34 PM (edited) 34 minutes ago, endgameaddiction said: Are you using ENB? No, I am not using any shader packs. The closest thing that I do use is FCO. But when I did my mod testing, the error persisted without this mod installed. Edited Monday at 07:40 PM by Liminalspacer Quote
endgameaddiction Posted Tuesday at 02:58 AM Posted Tuesday at 02:58 AM 7 hours ago, Liminalspacer said: No, I am not using any shader packs. The closest thing that I do use is FCO. But when I did my mod testing, the error persisted without this mod installed. Then that rules out any antialiasing issues. Quote
Liminalspacer Posted Tuesday at 05:18 PM Author Posted Tuesday at 05:18 PM 14 hours ago, endgameaddiction said: Then that rules out any antialiasing issues. I am almost certain the problem is not a textures or meshes problem, and instead it seems to me to be an issue with multibounds in certain cells - but exactly what, I don't know. Regardless, thank you for taking the time for helping. Despite me being almost certain, I am still willing to try other solutions. Quote
Kendo 2 Posted yesterday at 02:35 AM Posted yesterday at 02:35 AM 9 hours ago, Liminalspacer said: it seems to me to be an issue with multibounds in certain cells You had the fix but you put it in the wrong ini file. Multibounds is only used in one cell; the Lucky 38. The devs tanked the entire GECK just to get that one cell to work, but you can fix it. Go to Documents\My Games\FalloutNV and find geckcustom.ini. Make a copy of it as a back up. Open the orginal with NotePad. In the [General] section find the line bUseMultibounds. Change it to bUseMultibounds=0. IF you have problems with the Lucky 38 set it back to bUseMultibounds=1. Quote
Liminalspacer Posted yesterday at 09:27 AM Author Posted yesterday at 09:27 AM 6 hours ago, Kendo 2 said: You had the fix but you put it in the wrong ini file. Multibounds is only used in one cell; the Lucky 38. The devs tanked the entire GECK just to get that one cell to work, but you can fix it. Go to Documents\My Games\FalloutNV and find geckcustom.ini. Make a copy of it as a back up. Open the orginal with NotePad. In the [General] section find the line bUseMultibounds. Change it to bUseMultibounds=0. IF you have problems with the Lucky 38 set it back to bUseMultibounds=1. Sorry, I should have worded stuff more clearly. I have done that, and setting bUseMultibounds in GECKcustom.ini to '0' fixes the maps in GECK perfectly*. I tried putting it in the fallout.ini and falloutcustom.ini to see if it has the same effect but no luck. Probably for the best it doesn't work though, because of the Lucky 38 needing it. *The glitchy parts of the cells in GECK when it wasn't off were 1:1 with the glitchy parts of the cell in game. Still, I am now even more confused now that you say that only the Lucky 38 uses multibounds. I was thinking about removing all portals/multibounds in FreesideKingsHouse, 2CCampGolfResort, etc., in GECK and see if that works. But if they don't actually use multibounds then that probably wont work. 1 Quote
Kendo 2 Posted yesterday at 09:48 AM Posted yesterday at 09:48 AM Try this file. Fallout - AI!.bsa Place it MANUALLY in your Data folder. If it doesn't work just delete it, no-harm-no-foul. Quote
Liminalspacer Posted 16 hours ago Author Posted 16 hours ago 11 hours ago, Kendo 2 said: Try this file. Fallout - AI!.bsa 72 B · 1 download Place it MANUALLY in your Data folder. If it doesn't work just delete it, no-harm-no-foul. Unfortunately no luck. I tried it with the 'force-enable game files' off, as another thread recommended trying when using the Fallout - AI!.bsa file, and with it on but neither made any changes. Regardless, thank you for taking the time to help. Quote
Kendo 2 Posted 16 hours ago Posted 16 hours ago Well, I hate to say this but it sounds like you have a mod that has its own dlls in your Program Files folder so deactivating esps/esm won't address it. For me it was the edited NVSE changed by Sexout. Sorry about your luck but we all go through it. Quote
RitualClarity Posted 15 hours ago Posted 15 hours ago @Liminalspacer I see you are using Mod Organizer. Local or Universal? (single portable instance = local instance) I prefer local instances. It is extremely unusual that a configuration issue would occur outside of MO. (Mod Organizer) unless you specifically did so. Config files and such should all be in MO itself. Just in case I suggest nuke and clean the game folder. Nothing left. Start fresh game folder. Keep your MO safe. Move it out of the folder if it is in the game folder (where I usually keep it, where you see the "Data" folder) I would also suggest a memtest and gpu test to be sure there isn't any unknown hardware issues. They can crop up under extreme stress. Yes your other games might work perfectly but keep in mind you are lumping hundreds of mods and scripts on top of a fragile Bethesda game engine. Not the best or most optimized option. Not to mention many mods aren't that optimum to boot. You still here? If so then uncheck ALL mods. Create a couple of new clean profiles. You will understand why a couple of new profiles in a few moments. Done? If you are still here ... Name those profiles based on the basic mod sets you need. For example Sexout mods. Female body mods, male body mods, quest etc. The goal is to prepare to set up independent profiles to test these sets of mods. Now play the game without any mods at least up to the point where you can make changes to your character. Save. Step out of the door, wait for the system to settle and save again. It will be clear shortly why. Now for the "fun" part. I know this is a pain in the ass but it will be clear soon. Start MO and select a set of mods. Lets say Sexout and its dependent mods. It comes with a basic body which you will use currently while testing. I know it is not great. Do the same with the body mods, then the other sets. Keep these sets to about 5 to 10 mods. If the profiles work well move on until you have pretty much all the mods in one way or the other activated in a profile. They all work. Including the mods you suspect is the issue. Now go back and add a few mods for example Sexout profile add the bodies. Added animations. Make sure that works. Then move to the next profile and test. Repeat until 100 mods are on one profile If you have a problem you will have to slowly remove a couple of the mods you just added. See if it works. This will 1. confirm that your "set' of mods work. Provide a testing setup. (you can even have a separate MO portable install for this ) and provide you with a quick and dirty jumping point to help figure out which "sets" are having the problem. 2. it will make sure all is installed cleanly and nothing from the game folder etc. is effecting your mods and 3. I suspect you have too many mods. You will see that you reach a pont where they just aren't working. I had a similar issue where weird things didn't work in Fallout 3. The E button randomly gave out. The distance rendering didn't work. The interior randomly didn't work. Et.c. 4. you will have confirmed that your computer is reasonably solid (mem an gpu testing. ) It's a pain in the ass. Yep. However, errors and corruptions slowly enter the game as you slowly develop the game load out. It also couldn't hurt to get fresh copies and make sure all mods are updated. YOu can easily had selected something or configured something in the process of making your MO load out that is also causing the issue. There are so many possibilities. Quote
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