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Doublezero

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Everything posted by Doublezero

  1. I'm going to need to know what kind of armor you want to convert before I can do a tutorial. Some armors have a ton of seams for the uv borders and Outfit Studio can create gaps in those seams. Then there are armors that have separate objects on them, like the daedric armor in Skyrim. The red glowy parts are separate from the armor and is a nightmare to deal with in Outfit Studio alone.
  2. @skyrim1001 What kind of conversion tutorial? For Outfit Studio or for a graphics software like Blender or 3ds max?
  3. Yeah I can do that, but it will have to wait until I'm done with my current project.
  4. Invision Power Services is adding new features into the IPS Community Suite. Here's a quick look at what's coming. https://invisionpower.com/news/coming-soon-in-4117-r992/
  5. I'm almost done but I noticed a few mistakes in the model. I'll have to adjust the mesh, uvs and textures just to fix it.
  6. A very early look at the blindfold hood. Lot's of adjustments to be made and the polygon count needs to be reduced.
  7. An in game look at the spike collars. The one on the right has some bent spikes due to the weighting; no big deal. I was going to do only two but now I may do a spriggan collar.
  8. A couple of more images.
  9. Saw this today and had to post it. Jeremy Soule's music is the best thing about TES games.
  10. View File Body Chest Harness Mesh Textures and DDS Files This download contains the mesh, texture and dds files from the UNPB Body Chest Harness mod. The UNPB body mesh is not included. Click here to download the playable mod. These files have been released under Kendo's Open Source Licence. Polygons: 9428 Vertices: 6664 UV Mapped: Yes Includes textures: Yes File types: 3DS, OBJ Submitter Doublezero Submitted 11/17/2016 Category Meshes  
  11. Version 1.0.0

    90 downloads

    This download contains the mesh, texture and dds files from the UNPB Body Chest Harness mod. The UNPB body mesh is not included. Click here to download the playable mod. These files have been released under Kendo's Open Source Licence. Polygons: 9428 Vertices: 6664 UV Mapped: Yes Includes textures: Yes File types: 3DS, OBJ
  12. View File SexLab Demon Quest BETA SexLab Demon Quest is a work in progress mod that when complete will allow the player become a succubus, incubus or a siren through in-game quests. During beta the player can become anyone of the demons through the MCM menu. Once v1.0.0 is released this functionality will be removed and the player will only be able to become one through a quest. For now the succubus is the only demon playable. Requires: SexLab SexLabAroused SkyUI Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion The succubus: Each game hour satiation ticks down -1 while in succubus form and -5 while in human form. A succubus in her true form will be attacked on sight, this can be avoided by transforming into a human appearance. NPCs can be enthralled and always remain passive towards the player. Succubus can only feed from males but can enthrall both sexes. The succubus' major weakness is wearing clothing and armor. Each piece of armor causes a cumulative amount of health damage with clothing causing the least and heavy armor causing the most. Run speed is effected as well. More to come. The incubus: I haven't tackle this one yet. I am accepting ideas in the support thread. Sirens: A long ways off. Hopefully I wont be out by the time I get to it. Credits: Anton - for Animated Dragon Wings. Besthesda - The maker of Skyrim and the Creation Kit Submitter Doublezero Submitted 11/05/2016 Category Quests  
  13. Version 0.1.0

    628 downloads

    SexLab Demon Quest is a work in progress mod that when complete will allow the player become a succubus, incubus or a siren through in-game quests. During beta the player can become anyone of the demons through the MCM menu. Once v1.0.0 is released this functionality will be removed and the player will only be able to become one through a quest. For now the succubus is the only demon playable. Requires: SexLab SexLabAroused SkyUI Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion The succubus: Each game hour satiation ticks down -1 while in succubus form and -5 while in human form. A succubus in her true form will be attacked on sight, this can be avoided by transforming into a human appearance. NPCs can be enthralled and always remain passive towards the player. Succubus can only feed from males but can enthrall both sexes. The succubus' major weakness is wearing clothing and armor. Each piece of armor causes a cumulative amount of health damage with clothing causing the least and heavy armor causing the most. Run speed is effected as well. More to come. The incubus: I haven't tackle this one yet. I am accepting ideas in the support thread. Sirens: A long ways off. Hopefully I wont be out by the time I get to it. Credits: Anton - for Animated Dragon Wings. Besthesda - The maker of Skyrim and the Creation Kit
  14. So, who's going to do to 20000 member thread? At this rate we will be closing in on that number by the end of the year.
  15. Yeah, I could've been more concise there. We wont know until the October 2016 NPD Results are announced. If sales are really good I'm sure bethesda will release a statement before then.
  16. Of course not. I never said it nor did I insinuate it. The 64 bit engine, however, will not undo all of the ill will that was created because of the paid mod fiasco. Of course it's not and once again I never said it nor did I insinuate it. And they still don't understand the modding community and the to be honest, I don't think they care. This is clearly evident by how Bethesda treated DarkFox and other modders during the Creation Kit closed beta. They should do different. They want modders to be the content creators yet they provide very little support beyond the Creation Kit. I don't understand this post and I believe you're misinterpreting what I'm trying to say. I'm not blaming the 64 bit version for driving modders away, I'm blaming Bethesda. If a modders no longer wants to mod Bethesda games because of all of the drama that comes about because of Bethesda's poor business decisions, they are not going to make any. Of course it isn't the result of the port, it's because of Bethesda. Just because they ported Skyrim to a 64 bit engine doesn't mean that retired modders who are disgruntled with Bethesda are going rush back and release new mods. Will new modders fill the shoes of the ones who left? Maybe. Maybe not. Bethesda's not desperate, they just don't care. They don't respect their customers (the gamers) or their content creators (the modders). Why? Because not enough of us demand better from them. They know gamers are going to rush out and buy the newest release day one and what ever issue people have will be fixed by modders. This is why they're pushing console mods so hard so they can be even lazier with their games.
  17. Some good news from behippo. Hopefully this means it wont take as long as many have feared. He also wrote this:
  18. That was directed at me wasn't it? I'd argue they've made things worse for Skyrim fans. Porting the game to a 64 bit engine is good but they done more to damage to modding community. They created a rift in the modding community with the paid mods fiasco which is why the SkyUI team won't port it to Syrim SE in the first place. They ran many modders away by not clamping down hard on the mod theft on Bethesda.net. They're doing very little (if anything) to help the SKSE team. Will old modders return? Will new modders come and fill the void? Your guess is as good as mine. After the initial euphoria of playing Skyrim on a new engine subsides and everyone realize this is the exact same game we've been playing for half a decade, how many modders will even bother at that point? I don't know if this game can come close to the level of enthusiasm the original had. Skyrim fans are excited but many modders are bummed out by the actions Bethesda has taken over the last couple of years.
  19. https://techraptor.net/content/skyui-not-in-the-works-for-skyrim-special-edition I wonder if the SkyUI team would allow another group of modders to handle SkyUI development.
  20. I was going to post a comparison photo of the flora in two games but the original Skyrim froze on me. They can't complete SKSE64 soon enough.
  21. Bethesda's not even trying to hide it... http://www.darkfox127.co.uk/bulletin/no-console-support
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