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Doublezero

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Everything posted by Doublezero

  1. A screenshot of a succubus race I created a while back for my forthcoming quest mod.
  2. This is an armor based on the outfit worn by Aletta Ocean in Nightsuckers. I'll probably be done with it tomorrow if nothing comes up.
  3. Version 1.0.2

    2,955 downloads

    This is a UUNP conversion of the original Katwoman light armor for UNPB. This conversion features some minor texture and inventory object improvements as well as a new Katwoman Collar. How to obtain: The armor can be crafted at a blacksmith Forge or you can use the console command "help Katwoman 0" to locate the ids. Requirements: BodySlide 2.4+ Unified UNP and all of it's requirements. Credits: Halofarm - for Pinup Poser. (The poses I use in the images) Ousnius and Caliente - For BodySlide and Outfit Studio. Besthesda - The maker of Skyrim and the Creation Kit
  4. View File UUNP Katwoman Armor This is a UUNP conversion of the original Katwoman light armor for UNPB. This conversion features some minor texture and inventory object improvements as well as a new Katwoman Collar. How to obtain: The armor can be crafted at a blacksmith Forge or you can use the console command "help Katwoman 0" to locate the ids. Requirements: BodySlide 2.4+ Unified UNP and all of it's requirements. Credits: Halofarm - for Pinup Poser. (The poses I use in the images) Ousnius and Caliente - For BodySlide and Outfit Studio. Besthesda - The maker of Skyrim and the Creation Kit Submitter Doublezero Submitted 08/04/2016 Category UUNP Armor  
  5. Here's a walkthrough on installing mods from Steam. http://wiki.tesnexus.com/index.php/How_to_install_Skyrim_mods
  6. What you will need: 3ds max 2010 3DS Max - Nif Plugin 1. To create your collision object, right-click to open the menu and click clone. In the clone options menu select copy and under name type "bhkConvexVerticesShape". 2. With your collision object selected click the modifier drop down menu in select bhkRidgidbody. The polygons will become transparent with red edges. Next, select "Covex Shape in the right menu. 3. In the right menu select create, then helpers and then click the drop down menu and click NifTools. Under object type choose bhkRigidBody and click somewhere near the object in your scene. Next right-click and select the little square next to move. This will bring up the "Move Transform Typr-In" menu. Under "Absoulute:Word" type 0 in the XYZ positions. 4. With your bhkRigidBody selected click the Modify tab and under "Collision Meshes" click "Add" and the click "Select by name on the top menu. This will open a "Pick Object" menu. In this menu click "bhkConvexVerticesShape" and hit "Pick". 5. In the right menu under "Ridged Body" choose Clutter in the Layer dropdown menu, select "3: Sphere Inertia" in the Motion System drop down menu, select "4: Moving5: Critical" in the Quality Type drop down menu and uncheck Allow Transforms at the bottom. 6. Export your objects as a nif file and choose BSFadeNode in the Root Node Type menu. 7. Open your nif file and select BSFadeNode. If for some reason it's a NiNode right-click it to bring up a menu select block then click Convert and choose BSFadeNode. Next select BSXFlags and in the Block Details click the flag. Uncheck Bit 2 and hit accept. For this portion of the tutorial I will be copying the data from a devious device leather collar. It's much easer to do it this way as both items are a similar size. If the inventory object you're making isn't roughly the size of a collar you should find one inside of the Skyrim - Meshes.bsa the better suits your needs. Under Unknown 7 Shorts copy and paste these values from top to bottom: Copy and paste the values as shown below. If any of these values are the same in your nif it's safe to ignore. Select bhkConvexVerticesShape and in Block Detail next to Skyrim Material select SKY_HAV_MAT_CLOTH in the dropdown menu. Next to Radius type 0.0200. Save your nif and start up the Creation Kit. Select your armor Load the nif
  7. Here's a little sneak preview of a quest mod I'm working on. I'm basing this area on Blackreach. Once it's playable I'll do a blog post on it.
  8. I've been meaning to do this for awhile.
  9. @Gauntman I included the glasses in the mod.
  10. View File UNPB Skyrim Plaid Clothes Collection This mod adds 15 outfits, 4 bras, 6 pairs of underwear, 2 pairs of glasses and 5 heels to the game. The outfit in this mod were inspired from images I found on Google and Spicylingerie.com. How to obtain: The clothing can found in a barrel just outside of Riverwood by the sign or you can use the console command "help SPCC 0" to locate the ids. Requirements: An UNPB Body re-placer and all of it's requirements. Credits: Halofarm - for Pinup Poser. (The poses I use in the images) Ousnius and Caliente - For BodySlide and Outfit Studio. Besthesda - The maker of Skyrim and the Creation Kit Submitter Doublezero Submitted 07/23/2016 Category Clothing  
  11. Version 1.0.0

    3,415 downloads

    This mod adds 15 outfits, 4 bras, 6 pairs of underwear, 2 pairs of glasses and 5 heels to the game. The outfit in this mod were inspired from images I found on Google and Spicylingerie.com. How to obtain: The clothing can found in a barrel just outside of Riverwood by the sign or you can use the console command "help SPCC 0" to locate the ids. Requirements: An UNPB Body re-placer and all of it's requirements. Credits: Halofarm - for Pinup Poser. (The poses I use in the images) Ousnius and Caliente - For BodySlide and Outfit Studio. Besthesda - The maker of Skyrim and the Creation Kit
  12. I ran into some issues with a few nif files. I fixed them, but now it's too late for me to release this mod tonight. I still have some extensive testing to do anyway.
  13. Nah, she's a PC. I used the Adriana Preset to make this character. I have to ask for permission before I can make her a follower.
  14. As of this post: 5,027 members and 15420 downloads. Things are looking good.
  15. Added a cloth hanger to the ground object. I wonder if it possible to add a clothing rack to the game.
  16. No new content, for now at least. There's a ton of effort going into the SE so I'm expecting a ton bugs on release day. It's not known if the new creation kit will be ready at launch or not, but we already have one so that's no big deal.
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