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Doublezero

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Everything posted by Doublezero

  1. Wow. https://www.reddit.com/r/skyrimmods/comments/5a68lv/porting_complete_apocalypse_ordinator_imperious/d9e3npj/
  2. I enabled frame rate target control in the Radeon Settings, that actually help the game run smooth in ultra mode. I'm still going to buy a new card though. I caught this image on LoversLab. Looks like we can now have cities with higher populations.
  3. I never said they were going to improve the npcs, I'm just pointing out how awful they look. They were awful in 2011 and they're still awful today. Bethesda could have improved them just like they could have improved the textures instead of just up scaling them. Technically yes, technically no. Skyrim SE is free for those who have it and all of the expansions, but it's $39.99 for those who don't. But lets be honest here, the only reason why it's free is so that modders can jump right in and make mods for consoles. Bethesda has basically ported Skyrim to a 64 bit engine with minimal effort while the modders create the new content that drives console sales. Remember, one of the major selling points for Skyrim SE on consoles are the mods. Also, any modder who wants to make mods for the Xbox One and Playstation 4 will have to by both copies at full price if they want to test their mods. I don't think Bethesda is hurting giving the PC version away free to select users. Don't get my negative tone wrong though, I'm actually exited about the prospect of playing Sexlab on a stable version of Skyrim. I wish they did more to the game then just a small graphical upgrade and a port to a 64 bit engine.
  4. Initial impressions: It's the same old Skyrim. I keep seeing forum posts where people are saying the graphics are much better but I disagree. Looks worse to me actually. Maybe it's because I'm used to playing with an enb. My rig can't run the game smoothly on ultra so that's probably also a reason. Saves are now grouped by player name, which I think is a good improvement. Too bad they didn't improve the character models.
  5. Posted by steveowashere on Reddit: https://www.reddit.com/r/skyrimmods/comments/59va9l/skyrim_se_texture_report/
  6. Mods will fix it. But seriously though, this in a sense is a review embargo; not a winning strategy going forward. This isn't giving me a lot confidence that TES:VI will good game on a new engine.
  7. This mod isn't bodyslide compatible. It only works for UNPB.
  8. I was going to unveil this in the 10000 member thread but I couldn't make it in time. For now this body type will only be available for Skyrim but ultimately will be released for OpenMW and Fallout.
  9. NSFWmods is celebrating a major milestone! We've reached 10000 members in under a year and our member count is still rising! I wanted to use this opportunity reveal a major mod that I'm working on but the member count rose too fast. Stay tuned for further announcements. Congratulations to pleaseno for being our 10000th member!
  10. Update: I've been fiddling around with an MCM menu for the last few days, this is my first time doing this so bare with me. Anton gave me permission to use his dragon wings with the mod, so aside from the MCM menu, there isn't much preventing me from releasing it.
  11. View File UNPB Body Chest Harness A simple body harness for UNPB body types. How to obtain: The harness should be added to your inventory on load but can also be crafted at a blacksmith forge. Requirements: An UNPB Body re-placer and all of it's requirements. Credits: Ousnius and Caliente - For BodySlide and Outfit Studio. Besthesda - The maker of Skyrim and the Creation Kit Submitter Doublezero Submitted 10/09/2016 Category UNPB Armor  
  12. Version 1.0.1

    2,323 downloads

    A simple body harness for UNPB body types. How to obtain: The harness should be added to your inventory on load but can also be crafted at a blacksmith forge. Requirements: An UNPB Body re-placer and all of it's requirements. Credits: Ousnius and Caliente - For BodySlide and Outfit Studio. Besthesda - The maker of Skyrim and the Creation Kit
  13. I was aiming for a quick release by generating the _0 version with bodyside but the results were disappointing. So back to C4D for me.
  14. Sony uses a proprietary audio and texture format, that's why modders can't use external assets. People involved in the PS4 beta have been saying this for a while. https://www.reddit.com/r/Fallout/comments/51xk00/ps4_mod_update/?st=isx1ui4h&sh=684bdec5 https://www.vg247.com/2016/09/09/fallout-4-mod-support-nixed-because-sony-wont-approve-user-mods-the-way-they-should-work/ I don't understand Bethesda here. They've developed games on the PS4 and they know Sony uses proprietary audio and texture. The first thing Bethesda should've ironed out with Sony was the use of the audio and texture in mods.
  15. Mod are coming to the PS4 after all. Unfortunately...
  16. I Just realized I spelled bear instead of gear in the title.
  17. Quick update: Got the male slave harness in game. Most of the scripting is 99% done so I'll be releasing a beta version soon.
  18. Okay, it's time for a smiley expansion; our current selection limited to say the least. I have ideas but I want the opinion of the community, I mean, we're all going to use them. Below are my selections. If you like/dislike them let me know. If you have suggestions of your own post them in this thread.
  19. My first male clothing mod for Skyrim. This is mainly for the succubus mod I'm working on, although I will release this separately along with a female version. This will automatically be equipped when the player successfully enthralls a victim (an option to disable this will be added in mcm menu) signifying that this NPC belongs to you. I also aim to allow the players to equip their thralls with whatever they want.
  20. Done. http://nsfwmods.com/gallery/category/11-dragon-age-gallery/
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