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Doublezero

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Everything posted by Doublezero

  1. Unfortunately there's no way to hide or opt out of the leaderboard without disabling it completely. When the developers dream up a big new idea that they feel gives them the upper hand over the competition they rarely give users the option to opt out. Having said that I'm willing to disable it if no one interested in it. It doesn't provide anything that's absolutely needed.
  2. That's way IPS handles categories now. I'm hoping they fix it but it doesn't seem to be a high priority for them.
  3. They really blew an opportunity for some positive press if they had allowed season pass users to download mods for free. Instead they showed everyone how greedy they are. Good going Bethesda.
  4. It a feature. Images on the homepage are sorted by recently updated.
  5. This statement is bizarre, as it completely side-steps the issue. It doesn’t matter whether or not the Creation Club is free. What matters is the “mini-dlc” within it. In a slew of emails from various representatives, Bethesda’s argument continued to devolve. They went on to claim that the Season Pass was only meant to cover six pieces of dlc. In other words, everything that isn’t the Creation Club. According to Bethesda, they chose not to disclose this information to avoid “spoilers.” The statement goes on to say that they informed everyone of the limits of the Season Pass once these content packs were released. So in short, they intentionally lied to consumers, only to reveal the truth long after they bought the product. How Should We Respond? When a group screws up like this, it’s only a matter of time before threats of legal action develop. We’ve talked about this before, but consumer protection laws get pretty complicated in the digital age. Things like video games, online contracts, and the internet, in general, are still relatively new. As a result, there’s a lot of a legal grey area and not a lot of legal precedent. It’s also worth noting that consumer protection laws are pretty weak in the US. Because of this, it’s doubtful Americans could take up legal action against Bethesda. The EU is a different story, however. In Europe, courts often side with consumers on these issues, especially when it comes to unclear or unfair contract terms. Still, are the time, effort, and resources necessary to form a lawsuit worth the cost of a season pass? That’s not for me to decide. The Point Look, I’m of two minds here. Morality aside, I think it’s a bit naive to think season pass holders will ever receive this content for free. It’s clear Bethesda never intended for the season pass to include everything, despite their own words. Regardless of what’s right, American players don’t have much of a case against Bethesda, and it’s more trouble than it’s worth to organize a lawsuit in the EU over a season pass. Still, this doesn’t excuse Bethesda’s shady, craven behavior, which is yet another blow to their floundering reputation. It’s further evidence of how blatantly sloppy and short-sighted this company seems to be. Their repeated, desperate attempts to introduce paid mods to the industry are eroding whatever goodwill they had left. What was once a spunky, passionate, if overly-ambitious company, has quickly become another example of the avarice and bumbling incompetence that is all too common in this industry. At the end of the day, this episode gave us a glimpse into Bethesda’s internal workings, and I don’t like what I’m seeing. https://comicsverse.com/fallout-4s-season-pass-include-creation-club-content/
  6. In short, Bethesda is planning on fixing this problem on the PC, but the Creation Club can’t work on “certain platforms” without it. So what does this mean? Well, when you cut through all the PR-speak, Bethesda is admitting that they can’t fix the problem on consoles, at least not without major restructuring from both themselves and the console manufacturers. Sure, they’re promising to fix this on PC, but the Creation Club isn’t geared toward PC-users in the first place. The core of this issue is for those who play on console, where hard drive space is limited and precious as it is. Based on this statement, it feels like Bethesda is shrugging their shoulders and giving up. For now, if you own FALLOUT 4, your console will continue to download every single mod released on the Creation Club without your consent. In the words of one forum-goer, Bethesda can’t find a way “out of their self-made quagmire.” Now, to be fair, the vagueness of this statement leaves room for future changes. Bethesda never goes into specifics on which platforms they’ll be fixing. They also claim that the hard drive bloat was due to requirements on “certain platforms.” Are these requirements still in place? Is there no way to circumvent them? If so, what sort of time and resources are necessary to do so? We can only parse this statement so much, however. I’m trying my best to dissect the vague words of a company that isn’t known for its clarity or honesty. Until further notice, it seems Bethesda has no plans on fixing this problem where it matters most. The Point If this doesn’t get fixed, it will be the death knell of the Creation Club. As of now, the Creation Club consists of skins, gear, and various items that can easily be found for free online. But when Bethesda pitched this program, they promised story-driven questlines and significant changes to the game. If they can’t stop clogging our consoles with every mod, this will be impossible. Imagine your hard drive filled with several expansion-sized mods you can’t even access without paying. It’s completely untenable. For that matter, won’t that happen regardless? Every mod, no matter how small, will continue to fill up our hard drives. Through sheer attrition, the Creation Club will slowly consume our consoles. I don’t see how long that can last without Microsoft and Sony stepping in. In the midst of all this vitriol, there comes a point where we have to ask: what is Bethesda thinking? I don’t mean that simply as an insult, nor am I questioning their ethically shady but logically sound business practices. I’m very literally wondering what their thought process is. The Creation Club is a fully developed system that Bethesda must have been working on for quite some time. It was mired in controversy long before it even released, and Bethesda must have known they needed to bring their A-game to change people’s perception of it. At what point did they think forcing players to download their bloatware would be a good idea? How could they not know this would happen? We’ve reached out to Bethesda for a statement, but did not receive a response. https://comicsverse.com/bethesda-may-not-able-fix-creation-clubs-bloatware-problem/
  7. More stuff we already know, except for the price cuts.
  8. @6:05 This is why I have absolutely no faith that any future Bethesda game will be good. Trying to get by developing games with a 100 man studio is going to bite them in the ass someday.
  9. I'll get a good laugh if Bethesda has that mod taken down and they receive even more backlash because of it.
  10. Based on an outfit worn by Nishikino Maki in Love Live! School Idol Project. I had this in game last year but I wasn't impressed with it. I'll probably release this one.
  11. It might have been because of the animate gifs in the corner. I noticed that a few days ago.
  12. They can but they won't. They want the mods to be available for every possible platform for maximum profits. Plus, we saw how Playstation 3 owners reacted when they didn't get the Skyrim DLCs at the same time as the Xbox 360 and Playstation 4 owners when Sony rejected mods the first time around. I don't see Creation Club by itself hurting PC modding unless they allow stolen assets in mods. My biggest concern is that it becomes extremely successful and Bethesda decides to release the Creation Kit only for modders who are accepted in the Creation Club for future games. I'm not convinced that will happen yet. I don't see it being successful for them.
  13. Wont happen. Bethesda doesn't want to Q&A large mods as they're bound to have a ton of bugs as well as platform specific bugs that would need to be ironed out. And then there's the issue the with mod size limit that's on consoles which some speculate is the reason why they shove all of the meshes and textures for Creation Club mods onto the user's hard drive during updates. Bethesda is stupid. They don't understand why mods flourished on the PC and now they're trying to make them available on closed systems that has limitations and restrictions.
  14. Not sure. Some people say it can be but I haven't been able to.
  15. Others can play with you. I think they can connect directly to your game. I'm not sure how it work as I've only been playing by myself.
  16. I haven't had any crashes yet and you can do single player.
  17. Just start playing this game last night. Completely love it. The survival aspect of the game is a breath of fresh air compared to the stale old game play in Bethesda titles.
  18. The points I agree with mostly comes after 17:00. I disagree with him saying that this was mostly for Playstation 4 owners. Bethesda can easily remove free mods from Bethesda.net and force Xbox owners to buy mods. There would be some backlash but they don't care; Bethesda wants all of the money. Their whole strategy makes no sense to me. They give console gamers a taste of free mods and then implement pay mods afterwords which offers the exact same mods someone could get for free. How can they for one second believe that this will be successful without shutting down free mods?
  19. Bethesda's digging their own grave. Someone points out an issue with Creation Club and gets banned; a staunch supporter too. Good luck getting console users to buy mods on Creation Club when they have to download a ton of files they don't need. Xbone has big time space issues when dealing with forced game installs and updates.
  20. This is like those console games where you're paying for dlc that's already on the disk. If this is something that was intended to happen then this isn't going to go very well especially on consoles.
  21. Based on this and is 99% done. Also, LUST FetishWear collection coming soon.
  22. Interesting. In this video at about 43:50, Zaric Zhakaron brought up a rumor that Arthmoor got rejected from Creation Club. I'm not sure why he was rejected but one of the reasons he speculated is that he made too many changes to the game. At the end of the off-topic discussion they came to the conclusion that Creation Club is only about micro-transactions, which is something we already knew.
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