This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6718
4 color channels
2 variations
Will elevate young adults and adults 8 “units” above ground, 7 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Some very small gaps all around but invisible at normal distance
Patterns are not perfectly aligned, you´ll notice when using geometric ones
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Used Empress as base
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
Toes from Blooms Base’ Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6666
4 color channels
Will elevate young adults and adults 8 “units” above ground, 7 to teens
Only available in .package format
Defects:
Shoes look “all-kinds-of-weird” on CAS, in-game looks fine
Microscopic shading issues on toes and the straps might move “weird” on normal and custom animations
Rough edges everywhere
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
I’m not 100% happy with the final design but at least had the chance to try new techniques for normals and uv map
Used Paradisi as base
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Next uploads: october 21(ish), november 25(ish), december 16(ish)
Credits:
Toes from Blooms Base’ Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
Located on the Accessory section, legwear slot
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
2-4 color channels
2 variations
Only available in .package format
Defects:
The more you zoom the worst the texture will look
Dark colors will look “flat”, patterns can help to minimize it a bit
About the crotch area… well, lets just say I hope you don’t zoom there while using animations, for everything else this CC works as intended
Notes:
The main texture came from afBodyEP9MocapSuit and the belt from afBodyHETechShirtSkirt, I just drew a hole and stitched some pixels here and there
Suit looks better on “generous” femsims
You can use this accessory on the default body, MedBod and any other custom mesh that follows the original UV coordinates
Second variation use gradients and separate channels for arms and legs
Friendly reminder: you can add or remove clothing categories using s3pe
Credits:
Electronic Arts for the textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located on the Accessory section, gloves slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
3-4 color channels also N08 has 4 variations
Only available in .package format
Defects:
N07 looks “flat” when using clear colors on the first channel
N08 has four “spots” around the hip, only one is visible at normal zoom. I recommend to use patterns for the first channel
Reduced some of the usual defects on my textures but even then things will turn ugly the more you zoom
Texture stretching and deformation depending on animations and your sim’s size
Notes:
N07 took me too damn long to finish the reason: pixelation and stretching so I had to simplify the textures A LOT...
N08 was more straightforward and it was made using Gravit Designer, it still lacks some stuff compared to Fireworks but there’s a chance this program will eventually become a full replacement
N08 has 4 variations the first one uses a custom texture, you can use a pattern beneath (very recommended). Second one has the texture “hidden” so you can take full advantage of patterns. Third one has the texture plus garthers/stockings. Fourth one doesn’t use the custom texture.
Everything can be used on the default body, MedBod and any other custom mesh that follows the default UV coordinates
If you want to mix several accessories on the same slot install NRaas Mastercontroller and activate the “Multiple Accessories per Location” option
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3274 (platforms: 3290)
3 color channels (4 on platforms)
Will elevate young adults and adults 6 “units” above ground, 5 to teens; platforms will elevate 8 and 7 respectively
Only available in .package format
Defects:
Boots look “weird” on CAS, in-game looks fine
The zipper looks stretched, not a big deal unless you zoom in
Because the main texture (and mesh) lacks any kind of detail I recommend to use patterns on these just be aware some of them won align behind the leg
Rough edges here and there
There’s a “line” on the leg/feet seam similar to the Impossible Feet but unless you zoom directly it’s almost invisible
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the boots and cause severe deformation, don’t use both at the same time
Notes:
I made this CC simply to experiment with bone assignments and morphs, because everything went better than expected I decided to share it, with that said, I’m aware the design is nothing to write home about but the same happened with my first pair of original heels
Based on the mesh from Impossible Boots with Warmers
I extracted the zipper texture and normalmap from afBodyRaceShorts
You can mix this CC with most skirts made by EA (and probably from other creators), pants with volume around the calf and below will clip
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Boots are compatible with the default body, MedBod and posibly any other custom mesh that follows the original proportions
Credits:
Electronic Arts for zipper textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
UPDATE:
I forgot to enable some of the accessories for Base Game all the 3D accessories except the dog/cat ears are affected, because of this the thumbnail wont show or the whole accessory won’t appear if you don’t have the “Seasons” expansion. I remade the zip and the modified files are inside the “fixed” folder, just replace your previously downloaded files with these ones no further action required. Sorry!
------------
Main picture, from left to right and starting from the top:
AccessoryAntennaEp11BotSpencer
AccessoryChokerEP3BraceletHeavy
AccessoryCoretMesh_GlovesEDIT
AccessoryS3Medieval_TwistBangCrown
AccessoryS3PetsCatEars
AccessoryS3PetsDogEars
AccessorySimpleChokerN01_LARGEsize / ...MEDIUMsize / ...SMALLsize
AccessoryStockingsN27
AccessoryStockingsN25
AccessoryStockingsN26
AccessoryStockings_MedBodStripes
AccessorySupernaturalWitchHat
AccessoryTextureChokers (2 variations, same package)
General details:
Base game compatible
For teen, young adult and adult femsims
Located on the accessories section
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
3D accessories have LODs but not morphs
Polycount: majority are low-poly, except for AccessoryS3Medieval_TwistBangCrown it weights 1734 (texture accesories use 0 polygons)
1 to 4 color channels
Only available in .package format
Defects:
Every accessory works I just didn’t invest in quality so most look dull plus pixelation, texture stretching, clipping during normal simming and custom animations, etc, etc, etc.
EP3BraceletHeavy, will clip on overweight sims and looks too big on thin
SimpleChokerN01_SMALLsize, clips on the front on the neck with MedBod
AccessoryStockings_MedBodStripes, as the name says the stockings were made using MedBod’s legs as reference that means the stripes won’t look good on the default body, also closed shoes recommended
AccessoryS3PetsCatEars, the front looks weird
Notes:
This pack has what I call “15min exercises”, little pieces of CC that I just make for practice, to test new techniques or because of boredom
Headband, pet ears and hat are compatible with the hat sliders
You can install all three versions of SimpleChokerN01 at the same time or any combination
Everything can be used on the default naked body, MedBod and any other that follows the default UV map and body proportions of course
My spider sense tells me some of these were already made by other creators…
Credits:
EA for meshes and textures where applies
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 5426
4 color channels
Will elevate young adults and adults 9 “units” above ground, 8 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Rough edges here and there
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Based on Paradisi
This “surge” in releases is because I decided to somewhat clean my “to-do” folder some of those projects just need very little to be completed and none or few testing, after that I’ll return to lazy turtle mode
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Friendly reminder: if you see my CC behind a paywall or anything remotely similar ask your money back
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3416
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Boots look “weird” on CAS, in-game looks fine
Clipping around the calf on MedBod but it isn’t that distracting at least at normal game distance
I copied the bones from the Impossible Heels to the lower section of the warmers this avoids the boots clipping through it but, in exchange, it will weirdly bend the ankle depending on how much it's rotated by an animation, custom or default
Hard edges here and there
Potential clipping with floor, chairs, beds, etc, etc.
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Boots are based on Devi and were mixed with the warmers from afBottomShorts_Warmer
After some tests with skirts and pants made by EA I found the majority will play nice, exceptions are skirts below knee and pants with volume both will clip (wide skirts might be safe)
Yes, I didn’t want to wait for winter to release this
Credits:
Electronic Arts for warmer’s mesh and textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the Body category
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4184 and 4072
4 color channels, 2 variations
Only available in .package format
Defects:
Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish)
Stretching, deformation and more when combined with sex animations and/or “larger” sims
I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen
Most patterns won’t align on the neck seam
3D collars, necklaces and alike can clip with the neck or rest of the body
Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry!
Notes:
First variation has a boob window, second one doesn’t
This time I used the neck portion from afTopCHNinspired and created a new set of textures
Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems
Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map
Also you can use texture accessories but it will appear below the fabric
Credits:
Electronic Arts for the neck mesh
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6206
4 color channels, 2 variations
Will elevate young adults and adults 10 “units” above ground, 9 to teens
Only available in .package format
Defects:
Shoes look all-kinds-of-weird on CAS, in-game looks okay(ish)
The UV on the ankle straps is not aligned you’ll notice it when using geometric patterns
Some rough edges here and there
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Gala took longer than expected it has parts from at least 3 other heels that didn’t made the cut, in retrospective it would’ve been easier to start from scratch
This is a mesh created with a combination or Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located in the “Accessories” section, eyewear slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs
Polycount: 1224
2 color channels
Only available in .package format
Defects:
Choker looks a little bit weird on CAS
Also on CAS your sim skin/extra accessories might get blurry after selecting the choker, in-game everything should look fine
The mesh doesn’t quite follow the contour on the back of the neck
Some clipping under normal simming, under custom sex animation the clipping varies from none to very visible depending on the position
Notes:
I started this project a loooooooong time ago and in the end I opted to make a new mesh using the main texture as guide, why? Because the original uses a transparency effect that has problems with custom hair (at least on my edits), making my own mesh removes the need to use the effect
Instead of generating morphs (because it conflicts with the Impossible Heels) I made three sizes: “medium” based on the base morph, “large” on the fat morph and “small” on the thin morph. Depending on your sims weight you can use the one that fits her the best
Every package is independent so you can install all or any combination without fear of conflict
Compatible with MedBod, the default body and probably other custom bodies
If you want to use the choker and glasses, or any other accessory on the same slot, at the same time you’ll have to install Nraas Mastercontroller and activate the “Multiple accessories per location” option
I have the small feeling someone else already did this...
Credits:
Electronic Arts for the textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the “Body” category
Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear, validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4194
3 color channels
Only available in .package format
Defects:
For beginners the textures look awful at full zoom and without the HD Mod
Even when I included a normalmap the straps will look “flat” on dark colors
Patterns won’t align between the body and neck seam
I did a lot of stuff to avoid clipping on the neck while using animations but I cannot guarantee it wont happen
Texture stretching and deformation depending on your sims size and animation
Collars, necklaces, chokers and alike might clip with the neck
Notes:
Body can be used by petite and cowtits sims
I extracted the neck from afBodyCHNJacketSkirtInspired and joined it to MedBod. The reason is painting over the neck is a PITA and 9 times out of 10 it looks bad and that’s why I’m not including and “accessory” version, with a mesh you almost can control texture stretching
I made a very small modification to the hips to make the tush a little more round
You can mix this clothes with the Impossible Heels, EA’s shoes and any other footwear that follows the original UV map and legs seam
Can this be ported to the default body? Yes. You only need to adapt the vertices on the base of the neck and maybe reassign bones on those. You will notice I deleted a portion of MedBod’s neck as a method of reducing clipping, do the same with your custom or original body mesh. Textures shouldn’t require any modification even you can create your very own just be careful on the chest-neck union
Friendly reminder: you can use s3pe to add or remove clothing categories
Credits:
Electronic Arts for the neck mesh
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6710
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Patterns will look kinda bad on the strap behind the ankle
Blockiness here and there
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
This is an original mesh created with a combination or Metasequoia, Blender and Milkshape 3D
These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam
Credits:
Toes from Sexy Feet by Blooms Base
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located in the Accessories category, legwear slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
E1 and E3 use 4 color channels, E2 and E4 use 3
Only available in .package format
Defects:
Pixelation and general ugliness the closer you look (specially on E1)
Dark and saturared colors will look flat
E4 was made for the Impossible Feet, that means that shoes made by EA and other creators will show some deformation around the ankle or worse
Stretching depending on yous sims' size and on animations (most from the game look fine, custom sex animations? not so much)
Notes:
Compatible with the EA's body, MedBod and any other custom mesh that follows the default UV coordinates (except E4)
E1 was made with Affinity Designer
E4 was made by painting directly over the mesh using Photoshop CC
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 7150
4 color channels and 3 variations
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shouldn’t happen but in CAS shoes look slightly weird, in-game everything looks okay
You’ll notice several defects on the feet inside the shoes, under normal zoom is not too evident and using bright colors combined with patterns can hide most of them
Usually this kind of transparent effect has problems with some custom hairs, it seems like both alphas(?) interfere with each other. Depending on the animation/pose (or camera angle) you might find this bug
Color channel no.3 looks horrible with patterns, the rest are fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Based on Devi and these were the ones I used for Keshi (except for some extra vertices they are exactly the same)
First variation is a plain texture, the rest has some “shapes” I generated over the alpha to play with the opacity and to give an appearance of a mesh inside the “fabric” (more or less)
For the first time I was able to completely eliminate the shading issues from past releases
To save some time I used the package structure from MJ95’s Madlen Capri
Also took inspiration on some of MrAntonieddu’s pumps
This tutorial by Cmar shows how to apply the transparent effect
Every single pair of Impossible Heels is compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the legs seam
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Credits:
Toes from Blooms Base’ Sexy Feet
Insomnia
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4914; Bow version: 5226
3 color channels; Bow version: 4
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look very weird in CAS, in-game looks fine
Patterns look awful except on the bow and toes area
Blockiness and hard edges everywhere, the more you zoom the worst it looks
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
These shoes combine a heavily modified mesh from Electronic Arts for heel/soles and also a bow, the rest was made by me
I generated a normalmap for the bow so almost every color should look alright
These shoes and every single pair or “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the leg seam
Credits:
Heel/soles and bow meshes and textures by Electronic Arts
Toes from Blooms Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6626; platforms: 6902
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens. Platforms: 9 and 8 respectively
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Shading defects around the ankle, the more you zoom the more you’ll notice
Geometric patterns look craptastic on the ankle straps
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
OTPD = On The Painted Desert
I forgot what I used as base for these shoes, Giraldii or Virenti
For the vertical straps I used the diamond earrings from S3: Late Night (afAccessoryEP6EarringsDiamonds) and added a normal map
The rest is an original mesh created with a combination or Metasequoia, Blender and Milkshape 3D
These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam
Credits:
Electronic Arts for the earrings mesh and textures
Toes from Sexy Feet by Blooms Base
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For female teen, young adult and adult sims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4366
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Shading irregularities on toes area and behind the ankle, not noticeable at normal distance
Some rough edges here and there at full zoom
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Based on ImpHeels Devi
These heels are compatible with the default body, MedBod and any other custom mesh in existence that follows the original vertices location on the leg/feet seam
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young teen, adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4896
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shouldn’t happen but in CAS shoes look weird, in-game look fine
The stripes might clip on overweight sims
Under some colors the back of the ankle show some dark spots
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Looks like the Rhinestone Sandals I released many moons ago the difference is I added more detail by modifying and attaching the soles from Charlotte Olympia Pumps from MrAntonieddu and by subdividing the heel by 4; plus many other changes
These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the leg/feet seam
Credits:
Soles from MrAntonieddu’s Charlote Olympia Pumps
Toes from Blooms Base’ Sexy Feet
The rest of the mesh and the textures from Electronic Arts
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located in the “Accessory” category, eyewear slot
Enabled for naked, everyday, sleepwear, formalwear, athletic, swimwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: around 400-700
3 to 4 color channels
Only available in .package format
Defects:
I tried to make morphs (and probably find why it conflicts with the Impossible Heels) but it didn’t work. Instead I made a “one size fits all” (what you normally see in custom necklaces and alike) but didn’t liked the result so I adapted the shape around the base body. Looks “better” except on thin sims where it looks oversize and on fat sims it clips completely (sorry!)
Game animations look “fine” with some minor clipping, on custom animation there’s a chance for the back to clip completely inside the neck depending how much the sim bends it (just be aware I didn’t test every animation so more oddities might appear)
Notes:
These are some of the collars that cats and dogs use in the “S3: Pets” expansion I really doubt I’m the first one to adapt them but for this project I had less time than usual so I decided to use it to make this CC instead of searching
Surprisingly “textures” are not in the defects section because I did a couple of adjustments and used Season’s hockey mask as base (it allows the use of a normal map and “very high” LOD) so even if you’re not using the HD Mod the texture will look better than expected
If you want to use glasses and the collars at the same time, or any other accessory on the same slot, you’ll need nraas mastercontroller
Friendly reminder: using s3pe you can remove clothing categories or add new ones
Because morphs are non existent, it’s a low-poly mesh and only uses one bone at full value, this could be a good project to start learning modding tools, just saying
Credits:
Electronic Arts for the mesh and textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6672
4 color channels, 2 variations
Will elevate young adults and adults 9 “units” above ground, 8 to teens
Only available in .package format
Defects:
Looks “weird” on CAS, in-game looks fine
Patterns look “decent”
Some shading irregularities on the straps and behind the ankle
Rough edges here and there
Potential clipping on floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Based on Synth and inspired by Madlen Rebecca
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape3D
Every single pair of Impossible Heels in existence is compatible with the default body, MedBod and any other custom mesh that respects the original leg seam
Credits:
Toes from Blooms Base’ Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young teen, adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 1813
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
There’s a “dark spot” on the right foot’s ankle, it’s somewhat unnoticeable at simple view
Texture looks a little bit stretched the more you look
Bloockiness here and there
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Based on “Dr. Peppers Party Boots” released by EA as a promotional item and later in the Sims 3 store
Using Milkshape I subdivided the mesh by 4 going from 456 polygons to 1813, I used the extra vertices to lessen some rough edges and to refine the shape. The result isn’t perfect but looks better(if you squint hard enough) than the original release
I went back to the original color channels and just added a 4th one for the soles with a small change
I also modified the shape to elevate your sim one more unit like the rest of the latest Impossible Heels
This CC won’t conflict with the original if you want to use both at the same time
In theory I corrected the layering (thanks to askthisk for pointing me the solution) but I don’t know if it worked because I don’t use pants on my game
Friendly reminder: you can remove clothing categories or add a new one using s3pe
Credits:
Electronic Arts for the original mesh and textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For female teens, young adults and adults
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4998
4 color channels
Will elevate teens 9 units above ground and young adults/adults 10 units
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations/ especially while interacting with other sims; in some cases complete feet and leg deformation will happen just remove the shoes
3D accessories with morphs like chokers, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both
Blockiness here and there
Notes:
Based on MrAntonieddu’s Louboutin Daffodiles
I believe this was my second pair of “Impossible Heels” and a TON of mistakes were made back then… So I decided to start all over again, this time using Metasequoia instead of Milkshape to adapt the shape and make changes overall
This is also the first time I added some extra vertices to someone else mesh, mainly in the ankle interior. This is not recommended because the mesh is already triangulated so doing this adds tons and tons of vertices that can screw up the UV and normals, thankfully this was not the case
I also redid the heel, soles, interior and the UV coordinates
The result looks completely different from the pair I uploaded +2 years ago (time flies when you’re having fun). At the very least the mesh is cleaner, patterns look nicer (with some little deformation on the tip) and use better feet
Both versions won’t interfere with each other in case you still want to wear the older ones
Credits:
MrAntonieddu for the original shoes
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young teen, adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4084
4 color channels
Will elevate young adults and adults 6 units above ground, 5 on teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Shading problems on the ankle but only noticeable from super close
Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations/ especially while interacting with other sims; in some cases complete feet deformation will happen just remove the shoes
3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both
Notes:
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape3D
Literally I opened Ashoka’s main file and started playing with the shape, just added some extra vertices on the base, soles and ankle to get a curvier shape (Metasequoia rules!)
Patterns look pretty good (Thanks Blender!)
Credits:
Feet based on EA’s original mesh
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 5780
4 color channels
Will elevate young adults and adults 9 units above ground, 8 on teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Some shading disparities on the toe area and around the ankle, noticeable from super hyper ultra close
Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations/ especially while interacting with other sims
3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both
Notes:
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape3D
Ashoka was used as base
Finally I was able to generate a semi-decent UV map that means majority of patterns will look fine with only a mismatch behind the ankle
Credits:
Toes from Blooms Base’ Sexy Feet the rest of the feet is based on EA’s original mesh