This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 5970
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Some uneven shadding here and there but not a problem at normal game distance
Shoes look all-kinds-of-weird under CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Completely made from the ground up. Creating a shape different to previous releases was a PITA, I’m very happy with the result
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 7674
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look “all-kinds-of-weird” on CAS, in-game looks fine
Zipper texture, located behind the ankle, will show some defects under certain colors (like red), not an issue under “normal” game conditions (aka don’t zoom)
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Used Virenti as base
I took some parts from afShoesEP3SandalRhinestone textures, mainly multiplier, specular and overlay
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
Toes from Blooms Base’ Sexy Feet
Straps, zipper textures by Electronic Arts
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
Located on ‘outfit’ category
For young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear
Disabled for random sims
All LODs and morphs
Polycount: 4294
3 color channels
Defects:
Very small clipping under the hip, mostly noticeable on custom animations
Also small clipping on the wrists
Texture deformation depending on your sim size and proportions
Notes:
Instead of adapting my original edit I started from zero looking to preserve textures and corset general shape
I also made custom “covers” that follow the contour on chest and navel
Finally I had to remove some portions of the stomach to remove clipping, that’s why this is an outfit instead of a top, that an also I did not want to relocate the textures from the wrists decorations
Compatible with shoes, texture and 3d accessories from me, EA and other creators, maybe with some clipping on neck in the case of 3d chokers/necklaces
Credits:
Electronic Arts for textures and original mesh
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the Oufit category
Enabled for naked, everyday, sleepwear, formalwear, career, outwear
Disabled for random sims
All LODs and morphs
Polycount: 4713
3 color channels
Only available in .package format
Defects:
Some texture and pattern stretching on the bottom area
I believe I removed most clipping from normal simming and “some” (didn’t test every single animation pack) custom animations and poses. At worst the crotch area will bend “weird” while seated and on some animations, also possible clipping below the boobs
Hard edges here and there
Notes:
I borrowed multiplier, specular and normalmap from AfBodyEp6DressWrap; I just moved the textures to the sides
This time I was able work a bit more on the UV map, “most” patterns will match on the seams
The rest is a mesh made on Metasequoia that mimics every vertex of MedBod’s middle region, this took more time but gave better results than trying to adapt EA’s body proportions
You can mix this garment with shoes and any kind of accessories made by me, other creators and EA
What’s a MedBod?
Credits:
Electronic Arts for the textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4542
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look “all-kinds-of-weird” on CAS, in-game looks fine
Some shading defects all-around but most are noticeable at full zoom
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
I refined the shape from scratch, added some vertices here and there, I also remade the UV Map and generated some new parts
These and the first version won’t conflict, you can use both at the same time
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
MrAntonieddu for the original mesh
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the Outfit category (hat on Accessory section, glasses slot)
Enabled for naked, everyday, sleepwear, formalwear, career, outwear
Disabled for random sims
All LODs and morphs
Polycount: 5275 (hat: 295)
3 color channels (hat: 3)
Only available in .package format
Defects:
Some areas look “strange”, like the bow and armbands, under CAS; in-game everything looks alright
Had to decrease the textures size around 10%, this and your femsim proportions might generate texture stretching
Geometric patterns won’t match, everything else look OK(ish)
There’s a “discoloration” between the top and bottom areas, but this is because the original textures used different shades of gray. This is most apparent on bright colors
Armbands have a very loose fit, mostly unnoticeable
This is the exact same mesh as this one, means there’s very little clipping for normal simming and some depending on the animation
Notes:
Originally I wanted to adapt Bonehilda’s dress to a naked mesh but only changing the textures resulted to be a PITA, so I archived this project for 3 years
After making my revealing mesh, and fixing the uv map, I just adapted the textures and the mesh from the back bow
The armbands came from AccessoryNecklaceEP7Choker, I just made several adaptations to textures and main mesh
About the maid hat, yes I know Traelia released one a loooooong time ago. Mine has a smaller headband that doesn’t interfere with short hair, it won’t conflict with hers or any other custom maid hat. Is also compatible with the hat sliders
This outfit is compatible with any shoes, 3d or texture accessories regardless of creator (me, EA, someone else)
Credits:
Electronic Arts for texture and meshes were apply
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6746
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look weird on CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Can be used along the platforms version, no chance in hell of conflict
Made several tweaks to shape, size and uv map
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
Toes from Blooms Base’ Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the Oufit category
Enabled for naked, everyday, sleepwear, formalwear, career, outwear
Disabled for random sims
All LODs and morphs
Polycount: 4713
2 color channels
Only available in .package format
Defects:
This time I didn’t scale the textures BUT the UV map gave problems so there’s some small stretching here and there
Becasue of that patterns won’t match on a small section below the hip, not really a showstopper unless you use geometric patterns and love to stare at random areas
I believe I removed most clipping from normal simming and “some” (didn’t test every single animation pack) custom animations and poses. At worst the crotch area will bend slightly “weird” while seated and on some animations, but unlike my previous CC it won’t be as blatant
Some hard edges here and there
Notes:
I borrowed multiplier, specular and normalmap from afBodyRomanticLaceGown; I just moved the textures to the sides
The rest is a mesh made on Metasequoia that mimics every vertex of MedBod’s middle region, this took more time but gave better results than trying to adapt EA’s body proportions
You can mix this garment with shoes and any kind of accessories made by me, other creators and EA
What’s MedBod? check here
Credits:
Electronic Arts for textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6650
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look weird on CAS, in-game looks fine
Pattern won’t match on the back of the ankle
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
No, I haven’t finished making “Empress” variants
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the Accessory section, earrings slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 1232
4 color channels
Only available in .package format
Defects:
Had to scale up the texture so I applied a noise effect to hide pixelation, doesn’t look that bad
Almost no clipping under normal game conditions, under custom animations the more your sim bends its neck the more clipping will appear
4th channel is darker than the rest
Some hard edges and other small oddities here and there
Notes:
I started this project in 2014, I was trying to learn how meshes work so I downloaded a lot from other games to study, this one is from Soul Calibur
Because accessories with morphs conflict with the Impossible Heels I made three “static” sizes: small, medium and large. You can install the one you plan to use, all at the same time or any other combinantion
Credits:
Mesh and textures property of Bandai Namco
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6140
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look weird on CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
This a “solid” version of Paradisi with a simple bow, that’s it
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3550
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Rough edges here and there
Shading looks a bit uneven on the toes
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
I took my old edit and yadda, yadda, yadda.
The shape is different tough, result of fixing old mistakes and adding more vertices to work with, plus a new UV map and other stuff
"Final" edits don't interfere with old versions
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
MJ95 for the original mesh
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the Outwear category
Enabled for naked, everyday, sleepwear, formalwear, career, and outwear
Disabled for random sims
All LODs and morphs
Polycount: 5207
4 color channels
Only available in .package format
Defects:
ALL OF THEM:
Dress looks all-kinds-of-weird on CAS, in-game looks fine
I had to shrink the textures so from close it looks pixelated
Some small problems with shadows on exteriors
Distortion on the skirt area
And of course clipping, I was able to hide most of it but you definitely will see it while seated, on bed on custom poses and animations, and probably a lot more because I can’t test every single scenario
Notes:
This is my first garment edit in a very long time, didn’t missed it
I think the biggest problem was to adapt a complex mesh to MedBod, and of course naked legs + skirts continues to be a PITA
Compatible with bimbo and petite femsims
You can mix this dress with shoes, jewelry, hosiery and any other kind of accessories, from me and any other creator, of course those should be compatible with the default body seams and UV map
Probably some necklaces/chokers will clip on the base of the neck and of course 3d boots above the knee will irremediably clip with the skirt
What’s MedBod? Check here
Maybe I will make a separate top and bottom, wait seated
Credits:
Electronic Arts for textures and meshes
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6076
4 color channels
Will elevate young adults and adults 9 “units” above ground, 8 to teens
Only available in .package format
Defects:
Shoes look all-kinds-of-weird on CAS, in-game looks fine
Some pattern-matching and shading defects but mostly unnoticeable at normal distance
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Based on Empress
Halfway through it became a salvage mission because I made several mistakes
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6056
4 color channels
Will elevate young adults and adults 10 “units” above ground, 9 to teens
Only available in .package format
Defects:
Shoes look all-kinds-of-weird on CAS, in-game looks fine
Shading problems here and there but not a problem unless you zoom all the way
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Based on Gala
This was an exercise to practice UV Mapping
Because I’m not a fan of wedges these will be my first and last pair, also I think I got the shape wrong
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
Toes from Blooms Base’ Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the accessory section, glasses slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs
Polycount: 1,260
2 color channels
Only available in .package format
Defects:
First link on front has a small problem with the texture, only noticeable on extreme close-up
The necklace doesn’t follow the neck’s contour on the back
Clipping on custom animations, although for normal simming it should look OK(ish) most of the time
I just noticed I used the exact same thumbnail for every size... Sorry!
Notes:
Used the multiplier, specular and normal map from afAccessoryEP6Diamonds, everything else was made by me
Because the Impossible Heels conflict with accessories that contain morphs, I decided to made this necklace on tree separate sizes: small, medium, large. It won’t cover all body types but for me is better option than removing the heels
You can have all three sizes at the same time installed, or any other combination
Modeled after MedBod’s neck but it should look and work the same on the default body and probably on any other custom meshes
Made using Metasequoia, Blender and Milkshape 3D
Friendly reminder you can change categories (with some restrictions) using s3pe
To mix two or more accessories on the same slot you´ll need nraas mastercontroller
Accessories always give me a deja vu feeling...
Credits:
Electronic Arts for the Textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
Located on the Accessory Section, stockings slot
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
4 color channels
Only available in .package format
Defects:
Textures will look pixelated on max zoom, HD mod can improve this (more or less) but it requires a good PC
Stretching depending on your sims size and also on animations: default and custom (specially on neck, shoulders and hips)
UV map on the crotch is a PITA, translation: don´t look down there
Hand area has some problems but none noticeable under normal camera distance
Notes:
I’m going to start saying probably I went overboard with all the holes
Body can be used on flat and cowtits femsims
Used a modified skin from Sims Medieval on multiplier and specular
This accessory is compatible with the default naked body, MedBod and any other mesh that follows the original UV map
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 5480
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
I opened my initial edit and added vertices all around looking to eliminate sharp edges, also corrected some errors and remade the UV map, sadly that made unfeasible to preserve the original textures so shoes look somewhat plain if you don’t use patterns
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
Original shoes mesh by MJ95
Toes from Blooms Base’ Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located on the “Accessory” section, legwear slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
2-4 color channels, F01 has two variations
Only available in .package format
Defects:
Pixelation and ugliness the more you zoom
Stretching or worse depending on your sim’s weight and custom animation
F01’s first variation will look “flat” on dark colors, F04 will lost detail on clear colors
Notes:
F01 uses Kurasaberina’s specular
F03 and F04 use a modified skin from Sims Medieval
Compatible with any kind of body and shoes that follows the original UV map
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located on the “Accessory” section, legwear slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
2 color channels
Only available in .package format
Defects:
Pixelation and ugliness the closer you zoom
Stretching depending on your sim’s weight and animations, very noticeable on custom sex animation/poses
Notes:
The original has a ribbon, it doesn’t go below the ankle and, of course, it doesn’t show much skin
The result is “sexy” but not really suitable for sex animations, more or less like “Mocap Fusion-Edit”
Compatible with any kind of body that follows the original UV map
Credits:
Electronic Arts for the textures
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 7886
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Some shading problems here and there, nothing to be worried about when simming
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Used parts from Rhiannon, Gala and other unreleased shoes to make these, sadly it didn’t make the process any faster...
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
Toes from Blooms Base’ Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3632
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Using metasequoia I added dozens of new edges that allowed me to refine the shape and add some small details, I also generated a new UV map
2 years and several months later I can finally remove this project from my “to-do” list
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
MJ95 for the original shoes
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 6178
4 color channels, 2 variations
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Some microscopical gaps, invisible at normal distance
Straps look “blocky” from certain angles
Feet looks weird the closer you zoom
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
Toes from Blooms Base’ Sexy Feet
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3690
3 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Boots look “weird” on CAS, in-game looks fine
I really, really, reaaaaaaaally tried my best to eradicate clipping in front and behind the knee, I believe that is almost the case for normal simming BUT there’s a chance it will happen on custom animations and poses
Clipping behind the leg on overweight sims
On the pics boots look “too wide” but that’s because the sliders I use on my femsims, slender legs should look alright
Hard edges around the knee
Textures are severely lacking, try to use patterns whenever you can
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Where do I start? Ah yes, fucking boots I had to remade them 3 times...
Because of that and the fact I’m not really into boots I skipped the platforms version, but you can make your own if you like *wink* Or maybe combine the ones I used on the original Victoire, or even other heels, there’s enough space on the uv map, godspeed
Pants with any kind of 3D volume will clip and everything but miniskirts and short shorts
Just to be clear, you can use these boots on the default body, only fat sims will show clipping, on everybody else will look “fine” under normal game conditions
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
These are probably my last pair of boots
Credits:
Aspirins
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3896
3 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Shoes look all-kinds-of-weird on CAS, in-game looks fine
Most patterns won’t match at the back of the ankle-heel
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
I was finishing a different CC but got bored so instead I tried to make a “remesh”. In short I opened my Vercelli edit and started removing/adding vertices and edges manually. The original shoes has a polycount of 988 not counting MJ95´s custom feet, mine is 2700 and that allowed me to better adjust the shape to the impossible feet, I also added other small details and generated a new UV map
Vercelli were one of my very first mods, back then I didn’t even know how to move a single vertex, I’m still clueless about many things about 3D modeling but just watching all the progress I’ve made puts a smile the size of the world on my face
Just to clarify, I’m going to continue making edits and “fusions” but after +3 years I can finally move Vercelli out of my “to-do” list :D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
MJ95 for the original shoes