Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11664; LOD2=3460
4 color channels
Will add 8 “units” to adult and young adult’s height, 7 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
Non-default skin
For teen, young adult, adult and elder(?) male and females
2k textures
Only available as .package
blender_remove_seam.mp4
Notes:
The original skin has some visible lines on the seams you can see them on ribcage, arms, hands, fingers, ankle and feet
To hide them as much as possible I used the texture brushes from Blender, initially I wanted to use Photoshop but its 3D interface sucks
The original texture has compression artifacts and banding so I used ESRGAN to clean them sadly that partially removed some details like pores, spots, wrinkles and hair; is not as bad as it sounds (see pics) and probably you will only notice it if you use a HD mod
I cleared the nipples on the female skin and the male version has some imperfections on the fingers because there’s very little space for the brush to do its job
Finally the skin has extra ramps from Navetsea
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4608; LOD2=2236
3 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Boots look super weird on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants and skirts below the knee will clip
Very small clipping behind the interior of the knee while seated and probably during custom animations that bend the knees to its limits
3D accessories that contain morphs, like necklaces, might deform boots
Notes:
This version has an improved mesh, an almost seamless UV and a normalmap with extra details baked
I don’t recommend using patterns with vertical stripes, leather ones look the best
Three files inside the zip: one for MedBod, the other for EA’s bottoms and the last one for teens
Details:
Base game compatible
For teen, young adult, adult and elder femsims
Located in accessory category, ring slot
Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity
Disabled for random sims
Polycount: LOD0=1240; LOD1=960
1 color channel
Only available as .package
Defects:
Nails might looks “weird” on CAS, in-game looks fine
Depending on the custom skin you might notice misalignment between nail and finger
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11680; LOD2=2412
4 color channels, 3 variations
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Clipping and bending behind the ankle on animations and when using pants
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10224; LOD2=2488
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Clipping and bending behind the ankle on animations and when using pants
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11954; LOD2=1418
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=12539; LOD2=2016
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9244; LOD2=2064
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8458; LOD2=1836
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10074; LOD2=2378
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8418; LOD2=1902
4 color channels
Will add 9 “units” to adult and young adult’s height, 8 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11648; LOD2=2564 / Wedges LOD1=11708; LOD2=2316
4 color channels
Will add 8 “units” to adult and young adult’s height, 7 to teens. Wedges: 10 and 9
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
Located in upper garment category
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3680; LOD2=1681
3 color channels
Only available as .package
Defects:
Right arm looks weird on CAS, in-game looks fine
Too bright/dark colors look awful
Texture stretching and deformation depending on animation and weight
Texture pixelation at full zoom
I didn’t noticed any clipping during animations but I don’t test all of them
Notes:
This is the “3d” version of this texture accessory, besides having slightly better detail it contains a normalmap which also helps
Compatible with MedBod and EA’s naked bottoms and also with some tight pants, skirts and shorts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9732; LOD2=1996
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Texture looks “grainy” at full zoom
Too bright/dark colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
Located in upper garment category
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=5644; LOD2=2357
4 color channels
Only available as .package
Defects:
Right arm looks weird on CAS, in-game looks fine
Too bright/dark colors look awful
Texture stretching and deformation depending on animation and weight
Texture pixelation at full zoom
Small clipping around the apron and at the bottom of the “skirt”, also around the boobs
Necklaces and alike might clip around the neck
Notes:
Use patterns so the texture doesn’t look too flat
Compatible with MedBod and EA’s naked bottoms, everything else: skirts, pants and shorts is going to clip
Simple Maid Hat accessory: LOD1=184; LOD2=136, 2 color channels, compatible with hat sliders. Located on earrings slot
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10660; LOD2=2242 / Platforms LOD1=11104; LOD2=2508
4 color channels
Will add 7 and 11 “units” to adult and young adult’s height, 6 and 10 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Too bright / dark colors look awful
Textures look “grainy” at full zoom
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Long story short: I “reduced detail” on some sections (see ankle) so I could use most of the UV map and combat texture and pattern blurriness
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3624; LOD2=1594
3 color channels
Only available as .package
Defects:
Right arm looks “weird” on CAS, in-game looks fine
Too bright / dark colors look awful
Textures look “grainy” at full zoom
Texture stretching and deformation depending on weight and animation
This shouldn’t clip, at all, but I cannot guarantee it because I don’t test every single animation
Notes:
Compatible with MedBod 1.9’s bottoms and also some skirts, shorts and pants made by EA (mostly from the base game). Everything else that has volume around the hip will clip
I normally create the mesh first and the textures second. This time I made it backwards: created the texture like it was a “Simple Lingerie” accessory using the uv map from the body as canvas, then projected the texture over the body mesh and carve it using the knife tool with the texture as guide. This made uv mapping easier but also making the morphs and bone paint
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=5176; LOD2=1404
4 color channels
Will add 8 “units” to adult and young adult’s height, 7 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures might look “grainy” at full zoom
Extremely bright colors don’t look good
Sadly the texture effect is “static”
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Like Viper the texture uses two color channels otherwise the detail would be barely visible (use a slightly darker tone in the first and a slightly clear on the second)
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located in upper garment gategory
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4642; LOD2=2514
4 color channels
Only available as .package
Defects:
Right arm looks weird on CAS, everything looks fine in-game
Texture might look pixelated or “grainy” at full zoom
Too dark / bright colors look awful
Texture stretching and deformation depending on weight and animation
Clipping might happen on animations, I tested several from the game and also custom and didn’t find a single case but I also don’t test every single one
Notes:
Compatible with MedBod 1.9’s bottoms and some skirts / pants made by EA (mostly from the base game). Everything else with volume around the hip will clip
Instead of trying to fake shadows, highlights and other details in a 2D editor I allowed Blender to do the job for me using nodes. Sadly DDS compression and the 1024x1024 resolution washed half of it but it still looks semi-decent, if you avoid zooming into it
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
Located in accessory category, gloves slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
3 color channels
Only available as .package
Defects:
Texture might look pixelated at full zoom
Texture stretching and deformation depending on weight and animation
Saturated and/or dark colors look awful
Notes:
Instead of trying to fake shadows, highlights and other details in a 2D editor I allowed Blender to do the job for me using nodes. Sadly DDS compression and the 1024x1024 resolution washed half of it but it still looks way better than my past attempts
Compatible with the default body, MedBod and any other custom body mesh that follows the original uv map
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9828; LOD2=1796
4 color channels
Will add 9 “units” to adult and young adult’s height, 8 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Texture might look grainy at full zoom
Too dark/bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=7882;LOD2=2336
4 color channels
Will add 8 “units” to adult and young adult’s height, 7 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Texture might look grainy at full zoom
Too dark/bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
As you can see this “remake” has both a new mesh and improved textures, this is going to happen to some old models but the process is going to be very slow
These won’t interfere with the original in case you want to use or compare both on your game
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=5986; LOD2=1466
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Too bright/dark colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
A “simple” design that allows a slightly bigger UV isle and that reduces texture blurring (kinda)
Viper’s texture, specular, normalmap and mask were originated from a single 512x512 tiled image mixed with nodes, lamps and an environmental image; with all this I was able to add basic volume, shadows and highlights to the final result
Originally I wanted to use one of the leather patterns from the game but the scales were barely visible, maybe it’s because Sims 3 uses 256x256 patterns
Talking about patterns, you can mix them with the texture for interesting results, it just requires more work with the color wheel
“Fun fact”: generating the textures took a lot more time than modeling the shoes…
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9153; LOD2=2336
4 color channels, 2 variations
Will add 9 “units” to adult and young adult’s height, 8 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Texture looks “grainy” at full zoom
Extremely dark or light colors will look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam