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JoshQ

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Files posted by JoshQ

  1. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11664; LOD2=3460 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam  
    318 0
  2. Details:
    Base game compatible Non-default skin For teen, young adult, adult and elder(?) male and females 2k textures Only available as .package
    blender_remove_seam.mp4 Notes:
    The original skin has some visible lines on the seams you can see them on ribcage, arms, hands, fingers, ankle and feet To hide them as much as possible I used the texture brushes from Blender, initially I wanted to use Photoshop but its 3D interface sucks The original texture has compression artifacts and banding so I used ESRGAN to clean them sadly that partially removed some details like pores, spots, wrinkles and hair; is not as bad as it sounds (see pics) and probably you will only notice it if you use a HD mod I cleared the nipples on the female skin and the male version has some imperfections on the fingers because there’s very little space for the brush to do its job Finally the skin has extra ramps from Navetsea
    1,319 0
  3. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=4608; LOD2=2236 3 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Boots look super weird on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants and skirts below the knee will clip Very small clipping behind the interior of the knee while seated and probably during custom animations that bend the knees to its limits 3D accessories that contain morphs, like necklaces, might deform boots Notes:
    This version has an improved mesh, an almost seamless UV and a normalmap with extra details baked I don’t recommend using patterns with vertical stripes, leather ones look the best Three files inside the zip: one for MedBod, the other for EA’s bottoms and the last one for teens
    499 0
  4. Details:
    Base game compatible For teen, young adult, adult and elder femsims Located in accessory category, ring slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims Polycount: LOD0=1240; LOD1=960 1 color channel Only available as .package Defects:
    Nails might looks “weird” on CAS, in-game looks fine Depending on the custom skin you might notice misalignment between nail and finger
    536 0
  5. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11680; LOD2=2412 4 color channels, 3 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Clipping and bending behind the ankle on animations and when using pants 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    273 0
  6. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10224; LOD2=2488 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Clipping and bending behind the ankle on animations and when using pants 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam  
    261 0
  7. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11954; LOD2=1418 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    370 0
  8. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12539; LOD2=2016 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    321 0
  9. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9244; LOD2=2064 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    404 0
  10. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8458; LOD2=1836 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    368 0
  11. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10074; LOD2=2378 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    392 0
  12. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8418; LOD2=1902 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    295 0
  13. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11648; LOD2=2564 / Wedges LOD1=11708; LOD2=2316 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens. Wedges: 10 and 9 Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    522 0
  14. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible Located in upper garment category For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3680; LOD2=1681 3 color channels Only available as .package  Defects:
    Right arm looks weird on CAS, in-game looks fine Too bright/dark colors look awful Texture stretching and deformation depending on animation and weight Texture pixelation at full zoom I didn’t noticed any clipping during animations but I don’t test all of them Notes:
    This is the “3d” version of this texture accessory, besides having slightly better detail it contains a normalmap which also helps  Compatible with MedBod and EA’s naked bottoms and also with some tight pants, skirts and shorts
    908 0
  15. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9732; LOD2=1996 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Texture looks “grainy” at full zoom Too bright/dark colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    434 0
  16. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible Located in upper garment category For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=5644; LOD2=2357 4 color channels Only available as .package  Defects:
    Right arm looks weird on CAS, in-game looks fine Too bright/dark colors look awful Texture stretching and deformation depending on animation and weight Texture pixelation at full zoom Small clipping around the apron and at the bottom of the “skirt”, also around the boobs Necklaces and alike might clip around the neck Notes:
    Use patterns so the texture doesn’t look too flat Compatible with MedBod and EA’s naked bottoms, everything else: skirts, pants and shorts is going to clip Simple Maid Hat accessory: LOD1=184; LOD2=136, 2 color channels, compatible with hat sliders. Located on earrings slot
    2,246 0
  17. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10660; LOD2=2242 / Platforms LOD1=11104; LOD2=2508 4 color channels Will add 7 and 11 “units” to adult and young adult’s height, 6 and 10 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Too bright / dark colors look awful Textures look “grainy” at full zoom Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Long story short: I “reduced detail” on some sections (see ankle) so I could use most of the UV map and combat texture and pattern blurriness Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    526 0
  18. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear  Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3624; LOD2=1594 3 color channels Only available as .package  Defects:
    Right arm looks “weird” on CAS, in-game looks fine Too bright / dark colors look awful Textures look “grainy” at full zoom Texture stretching and deformation depending on weight and animation This shouldn’t clip, at all, but I cannot guarantee it because I don’t test every single animation Notes:
    Compatible with MedBod 1.9’s bottoms and also some skirts, shorts and pants made by EA (mostly from the base game). Everything else that has volume around the hip will clip  I normally create the mesh first and the textures second. This time I made it backwards: created the texture like it was a “Simple Lingerie” accessory using the uv map from the body as canvas, then projected the texture over the body mesh and carve it using the knife tool with the texture as guide. This made uv mapping easier but also making the morphs and bone paint
    586 0
  19. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=5176; LOD2=1404 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures might look “grainy” at full zoom Extremely bright colors don’t look good Sadly the texture effect is “static” Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Like Viper the texture uses two color channels otherwise the detail would be barely visible (use a slightly darker tone in the first and a slightly clear on the second) Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    366 0
  20. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For young adult and adult femsims Located in upper garment gategory Enabled for everyday, sleepwear, formalwear, career, outerwear  Disabled for random sims All LODs and morphs Polycount: LOD1=4642; LOD2=2514 4 color channels Only available as .package  Defects:
    Right arm looks weird on CAS, everything looks fine in-game Texture might look pixelated or “grainy” at full zoom Too dark / bright colors look awful Texture stretching and deformation depending on weight and animation Clipping might happen on animations, I tested several from the game and also custom and didn’t find a single case but I also don’t test every single one Notes:
    Compatible with MedBod 1.9’s bottoms and some skirts / pants made by EA (mostly from the base game). Everything else with volume around the hip will clip  Instead of trying to fake shadows, highlights and other details in a 2D editor I allowed Blender to do the job for me using nodes. Sadly DDS compression and the 1024x1024 resolution washed half of it but it still looks semi-decent, if you avoid zooming into it
    714 0
  21. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible Located in accessory category, gloves slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 3 color channels Only available as .package  Defects:
    Texture might look pixelated at full zoom Texture stretching and deformation depending on weight and animation Saturated and/or dark colors look awful Notes:
    Instead of trying to fake shadows, highlights and other details in a 2D editor I allowed Blender to do the job for me using nodes. Sadly DDS compression and the 1024x1024 resolution washed half of it but it still looks way better than my past attempts Compatible with the default body, MedBod and any other custom body mesh that follows the original uv map
    910 0
  22. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9828; LOD2=1796 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Texture might look grainy at full zoom Too dark/bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    340 0
  23. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=7882;LOD2=2336 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Texture might look grainy at full zoom Too dark/bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    As you can see this “remake” has both a new mesh and improved textures, this is going to happen to some old models but the process is going to be very slow These won’t interfere with the original in case you want to use or compare both on your game Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    310 0
  24. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=5986; LOD2=1466 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Too bright/dark colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    A “simple” design that allows a slightly bigger UV isle and that reduces texture blurring (kinda) Viper’s texture, specular, normalmap and mask were originated from a single 512x512 tiled image mixed with nodes, lamps and an environmental image; with all this I was able to add basic volume, shadows and highlights to the final result Originally I wanted to use one of the leather patterns from the game but the scales were barely visible, maybe it’s because Sims 3 uses 256x256 patterns Talking about patterns, you can mix them with the texture for interesting results, it just requires more work with the color wheel “Fun fact”: generating the textures took a lot more time than modeling the shoes… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    249 0
  25. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9153; LOD2=2336 4 color channels, 2 variations Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Texture looks “grainy” at full zoom Extremely dark or light colors will look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    326 0
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