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JoshQ

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Files posted by JoshQ

  1. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, singed, martialarts, career, firefighting, makeover and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8373; LOD2=4062 Only available as .package  Defects:
    Back of the neck looks floaty If your game depends on a flawless LOD2 I wouldn’t use this hair Some transparency issues at the tips when interacting with windows and other translucent meshes but that happens with almost every single custom hair It seems the original mesh has some hard edges between faces, specially on the back. My first impression was “this is going to look bad on S3” but I really I didn’t noticed anything too egregious unless you stare directly at certain angles Notes:
    This being my very first try at converting hair I probably made several other mistakes but after some testing everything seems to be ok for both normal simming and custom animations / poses This hair uses the original game texture (ME3) plus Pastry-Box controls N7 armor by Greenplumbboblover Credits:
    Original mesh and textures by Electronic Arts
    644 0
  2. Details:
    Base game compatible For teen, young adult and adult femsims Disabled for random sims All LODs (properly generated for a change) Polycount: LOD0 and LOD1=4854; LOD2=1614 Only available as .package Defects:
    The more you zoom the more defects you'll find in the textures Clipping on the left ear (increase the 'ears rotate' slider to avoid it) Clipping on the right side of the face on obese sims and probably above the shoulders Some transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders Roots lose detail if you go too dark Notes:
    2 years in the making Original game textures plus Pastry-Box controls This time I used the correct bone so the hair interacts with the ‘head-width’ slider No problems with normal simming and custom animations (although you should know I don’t test every possible combination) Credits:
    Original meshes and textures are property of KOEI Tecmo
    121 0
  3. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12296; LOD2=2600 4 color channels, 3 variations: silver, gold and copper “ring” Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    389 0
  4. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=14348; LOD2=3032 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures looks more "pixelated" than usual Some patterns might look blurry Mesh looks “blocky” from certain angles Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    296 0
  5. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3340; LOD2=1489 3 color channels Only available as .package Defects:
    Textures look “grainy” from up close Too dark / bright colors look awful There’s a texture issue when mixed with 'Tight Leather Shiny Pants' and clipping behind the back with 'Lingerie Romantic' Notes:
    This garment requires you to download an updated naked bottom for MedBod 1.9, otherwise you’ll notice clipping when using custom animations/poses (probably even under normal “simming”) Compatible with ‘Barely-there Skirts’ N02 and N03 Anything made to conform to EA’s body shape will clip behind the hips
    922 0
  6. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3976; LOD2=1992 2 color channels Only available as .package Defects:
    Top looks “weird” on CAS, in-game looks fine Textures look “grainy” from up close The original bone painting works perfectly fine for normal simming but the neck clips on several custom animations, I made an “hybrid” paint that doesn’t clip (plus other modifications) but the fabric might bend “weirdly” depending on how far the neck moves Extremely large boobs (those that use custom sliders) might get some clipping between breast and neck Necklaces and alike will clip with the jacket mostly on the back (wear hair above the shoulders to hide it) Notes:
    Compatible with most bottoms made for MedBod 1.9 except for the 'Tight Shiny Leather Pants Edit', on the EA side you should be able to use skirts, shorts, pants and alike without problems Credits: Original mesh and textures by Electronic Arts
    867 0
  7. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=1196; LOD2=762 2 color channels Only available as .package Defects:
    Stretching and deformation depending on animation and sim’s weight (normal simming is mostly ok) Some shading issues below the butt cheeks but thankfully the texture hides some of them Notes:
    I separated the pants from the rest of the original outfit, attached MedBod’s hips and added geometry to change the derriere’s shape Several stars aligned to make these pants possible: the texture was easy to edit, I didn’t had to touch the UVs nor adapt the ankle area to my heels, mesh on the buttocks was clean enough to manipulate and making the morphs was a breeze I would say 40-50% of the corsets/tops made by me are compatible while 20-30% of those made by EA will be long and wide enough to hide the gap on the hip and avoid clipping with the tush Every single pair of ‘Impossible Heels’ are compatible the same with EA’s and probably everybody else, with the exception of “3D boots” Credits:
    Original texture and meshes by Electronic Arts
    1,561 0
  8. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3490; LOD2=1500 4 color channels Only available as .package Defects:
    Right arm looks “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Texture stretching/deformation depending on weight and animation/pose Notes:
    This garment requires you to download an updated naked bottom for MedBod 1.9, otherwise you’ll notice clipping when using custom animations/poses (probably even under normal “simming”) Compatible with skirts and pants made for MedBod 1.9 Anything made to conform to EA’s body shape will clip behind the hips
    484 0
  9. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10282; LOD2=2048 3 color channels Will add 7 “units” to adult and young adult’s height, 6 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    341 0
  10. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8032; LOD2=1440 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Boots look “weird” on CAS, in-game looks fine Textures look “pixelated” from up close Too dark colors look awful (bright ones require some tweaking) Pants with "volume" and skirts below the knee might clip Pattern stretching behind the ankle Some blockiness at the top Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform boots Notes:
    Compatible with both MedBod and EA’s bottoms
    388 0
  11. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For young adult and adult femsims Located in ‘tops’ category Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=3524; LOD2=1841 1 color channel Only available as .package Defects:
    Torso and garment will look “weird” in CAS, in-game everything looks fine Texture stretching and pixelation depending how close you zoom, your sim weight and animations The bones the garment came with generated clipping with the face while using custom animations, I did some tweaking and stopped the clipping but in exchange the collar will move “oddly” Potential clipping with medium and long hair also with some 3D necklaces behind the neck Notes:
    Only compatible with bottoms made for MedBod 1.9 anything else will show an ugly gap on the hip Credits:
    Original mesh and textures by Electronic Arts
    2,337 0
  12. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=1546; LOD2=1036 3 color channels Only available as .package Defects:
    Small clipping around the tights depending on animation Too dark/bright colors look awful Textures look “grainy” from upclose Texture and mesh stretching/deformation depending on weight and animation Notes:
    Almost the same mesh as N02, I just made space to “bake” a belt on the texture Made for MedBod 1.9 although most tops (like the ‘Simple Corset” series) will clip on the front or back. Garments above the hip (like Decades Bra-Tie) are mostly safe and more revealing ones (like Blouse-jacket) are free from issues. Also you can mix the skirt with several accessories like the ’Simple Lingerie’ series On the EA front very few tops are long enough to “hide” the gap on the hip and are wide enough to be used with this skirt without clipping
    4,020 0
  13. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3728; LOD2=1687 1 color channel Only available as .package Defects:
    Garment look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Extremely large boobs (those that use custom sliders) might get some clipping between breast and neck Notes:
    From MedBod 1.9 you can only mix this garment with ‘Barely There Skirt N04’ everything else has clipping or texture interference issues. On EA’s side you should be able to use skirts, shorts, pants and alike without problems Credits:
    Original mesh and textures by Electronic Arts
    1,211 0
  14. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=1574; LOD2=832 3 color channels Only available as .package Defects:
    Skirt looks “weird” on CAS, in-game looks fine Textures look “grainy” from up close Texture stretching depending on weight Small clipping just below the belt on custom animations and poses Notes:
    Compatible with garments made for MedBod 1.9 that stop at the hips or have enough space below them like Sweater Fold and Jacket Leather Seams, others might clip. On EA’s side very few tops are long enough to “hide” the gap on the hip and are wide enough to be used with this skirt without clipping 
    1,751 0
  15. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9792;  LOD2=2196 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    ‘SE’ has a custom texture and ‘Plus’ can be mixed with patterns Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    348 0
  16. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=7136;  LOD2=1444 4 color channels Will add 7 “units” to adult and young adult’s height, 6 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    ‘NovaSimple’ can be mixed with patterns Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    229 0
  17. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8297;  LOD2=1898 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    171 0
  18. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10532; LOD2=2232 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    456 0
  19. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8383;  LOD2=1636 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    234 0
  20. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9248;  LOD2=2000 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    395 0
  21. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8630;  LOD2=1904 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    182 0
  22. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9862;  LOD2=2474 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    224 0
  23. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11124;  LOD2=2066 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package  Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close  Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    184 0
  24. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9106;  LOD2=2228 4 color channels Will add 7 “units” to adult and young adult’s height, 6 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg sea
    206 0
  25. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3784; LOD2=1962 3 color channels Only available as .package Defects:
    Garment looks “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful There’s going to be some deformation on the navel area, this happens under normal “simming” and custom animation/poses Notes:
    Made for MedBod 1.9, besides the naked bottom this garment can be mixed with 'Lingerie Romantic', 'Tight Leather Shiny Pants' and ‘Barely-there Skirts’ N02 and N03 Anything made to conform to EA’s body shape will clip behind the hips
    474 0
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