Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3976; LOD2=1992
2 color channels
Only available as .package
Defects:
Top looks “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
The original bone painting works perfectly fine for normal simming but the neck clips on several custom animations, I made an “hybrid” paint that doesn’t clip (plus other modifications) but the fabric might bend “weirdly” depending on how far the neck moves
Extremely large boobs (those that use custom sliders) might get some clipping between breast and neck
Necklaces and alike will clip with the jacket mostly on the back (wear hair above the shoulders to hide it)
Notes:
Compatible with most bottoms made for MedBod 1.9 except for the 'Tight Shiny Leather Pants Edit', on the EA side you should be able to use skirts, shorts, pants and alike without problems
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=1196; LOD2=762
2 color channels
Only available as .package
Defects:
Stretching and deformation depending on animation and sim’s weight (normal simming is mostly ok)
Some shading issues below the butt cheeks but thankfully the texture hides some of them
Notes:
I separated the pants from the rest of the original outfit, attached MedBod’s hips and added geometry to change the derriere’s shape
Several stars aligned to make these pants possible: the texture was easy to edit, I didn’t had to touch the UVs nor adapt the ankle area to my heels, mesh on the buttocks was clean enough to manipulate and making the morphs was a breeze
I would say 40-50% of the corsets/tops made by me are compatible while 20-30% of those made by EA will be long and wide enough to hide the gap on the hip and avoid clipping with the tush
Every single pair of ‘Impossible Heels’ are compatible the same with EA’s and probably everybody else, with the exception of “3D boots”
Credits:
Original texture and meshes by Electronic Arts
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3490; LOD2=1500
4 color channels
Only available as .package
Defects:
Right arm looks “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Texture stretching/deformation depending on weight and animation/pose
Notes:
This garment requires you to download an updated naked bottom for MedBod 1.9, otherwise you’ll notice clipping when using custom animations/poses (probably even under normal “simming”)
Compatible with skirts and pants made for MedBod 1.9
Anything made to conform to EA’s body shape will clip behind the hips
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10282; LOD2=2048
3 color channels
Will add 7 “units” to adult and young adult’s height, 6 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8032; LOD2=1440
4 color channels
Will add 9 “units” to adult and young adult’s height, 8 to teens
Only available as .package
Defects:
Boots look “weird” on CAS, in-game looks fine
Textures look “pixelated” from up close
Too dark colors look awful (bright ones require some tweaking)
Pants with "volume" and skirts below the knee might clip
Pattern stretching behind the ankle
Some blockiness at the top
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform boots
Notes:
Compatible with both MedBod and EA’s bottoms
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located in ‘tops’ category
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=3524; LOD2=1841
1 color channel
Only available as .package
Defects:
Torso and garment will look “weird” in CAS, in-game everything looks fine
Texture stretching and pixelation depending how close you zoom, your sim weight and animations
The bones the garment came with generated clipping with the face while using custom animations, I did some tweaking and stopped the clipping but in exchange the collar will move “oddly”
Potential clipping with medium and long hair also with some 3D necklaces behind the neck
Notes:
Only compatible with bottoms made for MedBod 1.9 anything else will show an ugly gap on the hip
Credits:
Original mesh and textures by Electronic Arts
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=1546; LOD2=1036
3 color channels
Only available as .package
Defects:
Small clipping around the tights depending on animation
Too dark/bright colors look awful
Textures look “grainy” from upclose
Texture and mesh stretching/deformation depending on weight and animation
Notes:
Almost the same mesh as N02, I just made space to “bake” a belt on the texture
Made for MedBod 1.9 although most tops (like the ‘Simple Corset” series) will clip on the front or back. Garments above the hip (like Decades Bra-Tie) are mostly safe and more revealing ones (like Blouse-jacket) are free from issues. Also you can mix the skirt with several accessories like the ’Simple Lingerie’ series
On the EA front very few tops are long enough to “hide” the gap on the hip and are wide enough to be used with this skirt without clipping
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3728; LOD2=1687
1 color channel
Only available as .package
Defects:
Garment look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Extremely large boobs (those that use custom sliders) might get some clipping between breast and neck
Notes:
From MedBod 1.9 you can only mix this garment with ‘Barely There Skirt N04’ everything else has clipping or texture interference issues. On EA’s side you should be able to use skirts, shorts, pants and alike without problems
Credits:
Original mesh and textures by Electronic Arts
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=1574; LOD2=832
3 color channels
Only available as .package
Defects:
Skirt looks “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Texture stretching depending on weight
Small clipping just below the belt on custom animations and poses
Notes:
Compatible with garments made for MedBod 1.9 that stop at the hips or have enough space below them like Sweater Fold and Jacket Leather Seams, others might clip. On EA’s side very few tops are long enough to “hide” the gap on the hip and are wide enough to be used with this skirt without clipping
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9792; LOD2=2196
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
‘SE’ has a custom texture and ‘Plus’ can be mixed with patterns
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=7136; LOD2=1444
4 color channels
Will add 7 “units” to adult and young adult’s height, 6 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
‘NovaSimple’ can be mixed with patterns
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8297; LOD2=1898
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10532; LOD2=2232
4 color channels
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8383; LOD2=1636
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9248; LOD2=2000
4 color channels
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8630; LOD2=1904
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9862; LOD2=2474
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11124; LOD2=2066
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9106; LOD2=2228
4 color channels
Will add 7 “units” to adult and young adult’s height, 6 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg sea
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3784; LOD2=1962
3 color channels
Only available as .package
Defects:
Garment looks “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
There’s going to be some deformation on the navel area, this happens under normal “simming” and custom animation/poses
Notes:
Made for MedBod 1.9, besides the naked bottom this garment can be mixed with 'Lingerie Romantic', 'Tight Leather Shiny Pants' and ‘Barely-there Skirts’ N02 and N03
Anything made to conform to EA’s body shape will clip behind the hips
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3780; LOD2=1468
4 color channels
Only available as .package
Defects:
Garment looks “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Normal “simming” is OK but custom animations and sim’s weight might clip/deform the garment
Notes:
Made for MedBod 1.9, besides the naked bottom this garment can be mixed with 'Lingerie Romantic' (although I think they don’t look good together 😕 )
Anything made to conform to EA’s body shape will clip behind the hips
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3768; LOD2=1968
3 color channels
Only available as .package
Defects:
Garment looks “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Normal “simming” is OK but custom animations and sim’s weight might clip/deform the garment
Notes:
Made for MedBod 1.9, besides the naked bottom this garment can be mixed with 'Lingerie Romantic', 'Tight Leather Shiny Pants' and ‘Barely-there Skirts’ N02 and N03
Anything made to conform to EA’s body shape will clip behind the hips
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=3526; LOD2=2000
3 color channels
Only available as .package
Defects:
Garment looks "weird" on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Some blockiness around boobs, shoulders and the back
Notes:
Made for MedBod 1.9, besides the naked bottom this garment can be mixed with 'Lingerie Romantic', 'Tight Leather Shiny Pants' and ‘Barely-there Skirts’ N02 and N03
Anything made to conform to EA’s body shape will show clipping around the hips
Use patterns for better results
The base for this custom body is the one Electronic Arts created for The Sims Medieval which is more “muscular” compared to The Sims 3. I made several changes including inserting the boobs form Cmar’s naked torso and increased the polycount and shape for the buttocks / legs.
The difference compared with MedBod 1.5 is that I removed double vertices on the bottoms, corrected the normals and smoothed the UV; for the top I made some modification to the neck’s shape to be closer to the default body. Finally both top and bottom have a slightly arched back, this makes for a “curvier” derriere and because of that it will clip on the back of the hip when combined with CC made for version 1.5 also MedBod is not compatible with clothes made by EA and everyone else, some might be wide enough to hide the gap that appears on the hip, you`ll have to experiment. If you take a closer look at some full body outfits released before you’ll notice it already has the arched back, yes this has been on the making for a looooong time.
Left: MedBod 1.5; Right: version 1.9
In resume this a “curvy” body for your female sims, it works with original custom and default sliders (except the nipple slider), it’s compatible with shoes and accessories made by EA, other creators and me; it works with default and custom animations but is not exempt of clipping (the extra meat contributes to it). You can also make “slim” sims just be aware completely flat boobs will show some rare shading around.
Another change is that I think I finally succeeded in making a default replacement IF you remove any priorly installed like Cmar’s or GECK.O, otherwise it will conflict and it won’t appear. So to be clear the replacement is for the default naked torso and top that your sim uses when bathing, etc.; the ‘regular version” will appear directly as Top and Bottom in CAS and is intended to be used to reveal your sims naughty bits.
Also, the regular version will replace the naked top and bottoms from MedBod 1.5, just delete 1.5 and clear your cache, the game should automatically load the new meshes.
What about the previously released clothes? I’m in the process or remaking some of them and also making new. Adapting clothes from the game or other creators to MedBod is not that hard, it mostly requires scaling up the back, navel and butt areas and doing the same for every morph. The problems arise when you want to make revealing stuff but at least thanks to Blender 2.8 the whole process is a little bit faster.
What about the male version? Good question. Originally I abandoned porting the male naked body from TSM because the UV map on the shoulders is somewhat different from Sims 3, at the time I was using Milkshape which has archaic tools, maybe using Blender will provide better results but I lack the time so as always you’re absolutely free to take this or any stuff I’d made and modify it to your liking.
Details:
Base game compatible
For Young Adult and Adult female sims
Enabled for everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear and valid for maternity (too many categories? Too few? Use s3pe to add / remove what you want)
Disabled for random sims
Polycound: Top=3038, Bottom=1039
All LODs and morphs included
Only available as .package
If you find any problem let me know.
Details:
Base game compatible
Located on ‘accessory’ category, legwear slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
1-3 color channels
Only available as .package
Defects:
Textures look “pixelated” from up close
Texture stretching and deformation depending on weight and animation / pose
Notes:
Compatible with garments and shoes made by me and EA