This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 2020
4 color channels and 4 variations
Will elevate young adults and adults 6 “units” above ground
Only available in .package format
Defects:
Patterns will look stretched all around, this is more evident when selecting geometric patterns
Boots look “all-kinds-of-weird” on CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Yep this is another version of Thigh High Boots with several twists
The original is a foot mesh that extends a texture along the leg, this one has leg part modeled that connects to the rest and gives volume, plus a little more detail thanks to the use of a normalmap
Beside making the mesh I moved the original texture 8-10 pixels down, because the boot and the leg both share the same texture and without this some ‘pixels’ might appear where the footwear ends
Another solution is to scale down the whole textures, but that reduces quality and requires more time
The only way to avoid clipping was to model the leg portion using the same vertices and proportions as the infamous MedBod, that means these boots will clip badly on the default body and any other custom mesh
Because I’m lazy I skipped the version for teens (it would require their own custom mesh, aka start over again instead of just scaling down), maybe next year
Credits:
Original mesh and textures by Electronic Arts
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 1592
4 color channels and 4 variations
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Patterns will look stretched all around, this is more evident when selecting geometric patterns
I don’t think these will work with pants and I specifically cloned the original and checked the layering was correct...
Boots look “all-kinds-of-weird” on CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
This is similar to Pepper Boots in terms of build: I subdivided the mesh and modified the shape. The difference is I created my own soles and heel and modified the color channels to expand customization. The objective was to make something a little more detailed but the mesh was a nightmare to work on…
This pair is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Credits:
Original mesh and textures by Electronic Arts
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 1776
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Texture stretching all around the feet
Boots will interfere with mesh and textures from wide pants and skirts that go below the knees; short-shorts, mini-skirts and skin-tight pants should be safe
Shoes look “all-kinds-of-weird” on CAS, in-game looks fine
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
This is a ‘3D edit’ of Pepper Party Boots, besides having volume on the leg area (plus a normalmap), I modified the shape and generated a new heel/sole parts
Old and new don't interfere, you can use both in your game
Compatible with both the base body and MedBod, although there’s a chance of clipping on overweight sims, why? beats me, it shouldn’t happen and I redid this CC three times already...
Credits:
Original mesh and texture by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=15522;LOD2=2836
4 color channels
2 variations
Will add 7 “units” to adult and young adult’s height, 6 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
One section uses the “simbot shader” (thanks to LadySmoks for the tip) it’s supposed to have a very limited reflection that will vary depending on angle and illumination. Sadly most of the time you won’t notice it at all, maybe if I apply it on a bigger surface...
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10896; LOD2=1836
4 color channels
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Lucia used as foundation
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4135; LOD2=1580
4 color channels
Only available as .package
Defects:
Mesh looks weird on several spots while on CAS, in-game looks fine
Texture stretching depending on animation and sim’s weight
3D neckwear has a very big chance of clipping through the back of the neck even under normal simming (using long or above shoulders hair should hide it)
Clipping between shoulders and boobs more noticeable on sims with cowtits and also under custom animations
Hard edges all around
Notes:
Made to be used exclusively with MedBod 1.9’s bottoms (anything else will show a gap on the front)
Changed the shape of the shoulders to be less “puffy”
Credits:
Original texture and meshes by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4243, LOD2=1644
2 color channels
Only available as .package
Defects:
Weirdness on CAS, in-game looks fine
Texture stretching depending on sim’s weight and animation
Small clipping around the boobs specially on those way, way above the default scale
Because the mesh/texture was mirrored it will look “funny” especially in the back
Neckwear may clip on the back of the neck
Notes:
As you can see I removed the bra section of this garment and changed the lower area to “free” the boobs (is the only way to get rid of most clipping when using custom sliders)
Hips are completely visible that means you can only mix this garment with bottoms made for MedBod 1.9, anything else will show a gap
Credits:
Original texture and meshes by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=12298; LOD2=2835
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11382; LOD2=2336
4 color channels
Will add 9 “units” to adult and young adult’s height, 8 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11526; LOD2=3036
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for sleepwear and validformaternity (ep11swimblock and ep11lingerie are also enabled for swimwear)
Disabled for random sims
All LODs and morphs
Polycount: LOD1=3994; LOD2=1842
2-4 color channels
Defects:
Texture pixelation the closer you look and stretching depending on sim’s proportions
ep11lingerie has a third channel color that doesn’t do anything
Notes:
This is exactly the same pack I released several moons ago just upgraded to MedBod 1.9
For this I made a ‘Barbie Boobs’ top which you can extract and use for whatever you want
Compatible with shoes and accessories from me, EA and probably everybody else
This isn’t a ‘default replacement’ for version 1.5x
I won’t make more garments like this because I don’t really use them
Credits:
Original textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims (accessories enabled for teens)
Located in upper garment slot, ears located in accessory rings, pantyhose in accessory legwear
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=6294, LOD2=2466 / ears LOD1=880
4 color channels, ears have 2, pantyhose 1
Only available as .package
Defects:
Right arm plus some areas look weird on CAS, everything looks fine in-game
Texture pixelation and stretching depending how close you look and your sim’s weight and movement
The neck/bowtie have a single bone this avoids weird bending on custom animations but generates some clipping around the shoulders and around the neck on extreme positions
Clipping on the cuffs depending on animation / pose (seems to happen mostly when the wrists are rotated) This has been reduced althougt it persist, check update below
Slight texture misalignment on the back of the corset
Notes:
The prior version was a concoction of meshes and textures from the game, this time I only borrowed two textures: S4’s Dress Panels for the corset and from S3’s bunny costume I took the textures from the tail
Made to be used with MedBod 1.9’s bottoms
The corset should be compatible with the default naked bottoms and also skirts, shorts and pants made by Electronic Arts; be aware I don’t test every single pair and the more volume the garment has around the hips the bigger the chance it will clip
The “simpler” version allows the use of texture accessories like this, this or this and many more. If you know how to make mods you can attach your own leotard / corset or even you own mesh, I left some space on the UV map (just clear the texture)
For obvious reasons the Simpler version will show a visible gap on the hip with everything not named Medbod 1.9
Rabbit ears are compatible with the hat sliders meaning you can change position and scale
Pantyhose compatible with the default naked body, MedBod, and any other custom mesh that follows the original UV map
Credits:
Original textures for corset and tail by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=7566 ; LOD2=2196
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=7121; LOD2=2302 / Platforms LOD1=8549; LOD2=2301
4 color channels
Will add 6 and 10 “units” to adult and young adult’s height, 5 and 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations and poses
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on Outfit category
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4389; LOD2=2107
3 color channels
Only available as .package
Defects:
Right arm looks “weird” on CAS, in-game looks fine
Pixelation and stretching of the texture the closer you look and depending on your sims’s weight
Ruffled decoration might clip depending on animation
Notes:
The first time I took this project was to make a “2d accessory” from the main texture, leaving behind a ruffled stripe around the hip and a 3d bow, that was a long time ago
This time I returned those two decorations creating some kind of hybrid in the process, the first prototype was an upper garment but it couldn’t use a normalmap for extra detail (well, it could at the expense of a visible line around the hip) so it was changed to a full body outfit
Credits:
Original meshes and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9890; LOD2=2336
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10606; LOD2=2336
4 color channels
Will add 11 “units” to adult and young adult’s height, 10 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=7885; LOD2=2488
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations and poses
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Initially wanted to remake 'Keshi' but instead started again with a new design and added a gradient mask
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located in ‘tops’ category
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=3938; LOD2=1778 / Sleeveless LOD1=3674; LOD2=1536
2-3 color channels
Only available as .package
Defects:
Right arm looks “weird” on CAS, in-game looks fine. Because I had to make several modifications to it you might see a thin line behind the left shoulder, the strength of the line will depend on the skin you use
Textures were scaled down so several imperfection will be visible the closer you look
Tits above the default scale might cause some deformation on the sides, custom animations might also contribute
Notes:
So the whole sleeves from the original were too distracting so I changed the shape and just for fun I did a sleeveless version
I got rid of the original overlay over the sleeves
Also I replaced the chest with MedBod’s latest and using Blender’s knife tool I made it a better fit for the garment, than means clipping on shoulders should be eliminated
Finally I convert it from body garment to tops and added some space behind the hip so now tight skirts, pants, shorts and the default naked bottom should be compatible. Remember, I don’t test every single pair and there’s a slight chance for texture conflict plus some custom animations flex the body a little too much to avoid clipping
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
Located in Accessory category, gloves slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity
Disabled for random sims
3-4 color channels
Only available as .package
Defects:
Textures will look pixelated the closer you look
Stretching depending on body proportions and movement
Dark and saturated colors will just look bad
Notes:
N13 has a 2048x2048 mask, why? Because the damn thing gave me horrible pixelation no matter how I arranged the channels (DXT1/DXT5 compression sucks sometimes), this shouldn’t affect your game performance
N14 is a “modern remake” of Simple Lingerie N01
Compatible with the original naked body, MedBod and any other custom mesh that follows the default UV map
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9138; LOD2=2336 / Platforms: LOD1=9782; LOD2=3336
4 color channels
Will add 6 and 10 “units” to adult and young adult’s height, 5 and 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations and poses
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located in ‘Top’ category
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4294; LOD2=1883 / SimplerVer: LOD1=3678; LOD2=1673
4 color channels
Only available as .package
Defects:
Right arm looks ‘weird’ in CAS, in-game everything looks fine
Texture pixelation the closer you look and stretching depending on weight and animation
Both wrist and neck will bend according to movement, for normal ‘simming’ this shouldn’t be a problem but for custom animations and poses there’s a chance for clipping and/or general weirdness
Clipping between sims during custom animations although the main culprit is MedBod’s generous proportions
Notes:
This garment came from ‘Midnight Hollow’ it was a full dress and, as you can see, was reduced to a corset in just one take, first time it happens (I normally do between 3 and 10)
‘SimplerVer’ is exactly the same sans neck and wrists and has 3 color channels instead of 4
Compatible with just a few bottoms made by Electronic Arts I’m talking about very, very skintight pants, skirts, shorts, etc.; anything with the smallest of volume behind the hip will inevitably clip. Of course the latest MedBod doesn’t have this problem (yet, I still have to make some skirts for it, eventually)
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4058; LOD2=3695
4 color channels
Only available as .package
Defects:
Right arm looks “weird” on CAS, in-game looks fine
Texture ugliness the closer you look
As you can see the garment comes with ‘flaps’ below the arms, these will clip when the arms are closest to the body
On big bosoms a section below will “extrude” forward, is not visible enough unless you point the camera directly
Also small clipping around the shoulders might appear under custom animations
Notes:
I really think this type of garment would be almost impossible to make on Milkshape, you need to cut the torso in a very specific way to avoid most clipping, not mentioning keeping the UV intact
Compatible with most pants, skirts and shorts made by EA and maybe other creators and of course MedBod
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, swimwear, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=3712: LOD2=1510
4 color channels and 4 variations
Only available as .package
Defects:
Right arm looks “weird” on CAS, in-game looks fine
Texture ugliness the closer you look
Humongous tits will show small clipping above and on the side. If you don’t go above the size limit you won’t notice anything wrong, maybe
Custom animations have a bigger change of making a mess of this garment, I only test around 5-6
Notes:
I spend several months fighting with clipping and overall weirdness, had to move the jacket way far from the boobs to reduce most of it without completely destroying the texture
The ‘blouse’ portion of this garment had 3 stencils that were moved to the back of the jacket
Because most of the hip is visible only MedBod’ bottoms are compatible, anything else will show a big gap around
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
2 color channels
Only available as .package
Defects:
Pixelation the closer you look
Texture stretching depending on weight and animation/poses
Notes:
Made from three outfits from Dead or Alive: Christie’s Nightcage dress, Helena’s teacher uniform and Fiona’s Tutu
Adapting the original textures in its entirety was too much work so I just took one portion and made the rest combining vectors and texture projection, the result is a seamless texture along the inside of the leg in a fraction of the time
Compatible with MedBod, EA’s legs and any other custom mesh that follows the default UV
Credits:
KOEI Tecmo