This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located in ‘tops’ category
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4912; LOD2=2036
2 color channels
2 variations
Only available as .package
Defects:
Torso and garment will look “weird” in CAS, in-game everything looks fine
Texture stretching and pixelation depending how close you zoom, your sim weight and animations
The original had a “texture cord” projected over the belly, I replaced it with a 3D one which might clip depending how much your sim bends over
The end of the “skirt” will clip with the tights depending on the animation not a showstopper unless you look directly
Notes:
You can use EA’s naked bottoms and super skin-tight clothes (like yoga pants or bikini bottoms/panties) and one or two skirts, everything else will clip on the front including garments made for MedBod 1.9
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10058; LOD2=2336
4 color channels
2 variations (dark and clear insoles)
Will add 7 “units” to adult and young adult’s height, 6 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Patterns will look distorted on the top portion of the ankle
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Texture for the front strap borrowed from EP3SandalRhinestone
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=7920 ;LOD2=1836
4 color channels
Will add 7 “units” to adult and young adult’s height, 6 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located in ‘top’ category
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: version A LOD1=4344; LOD2=1854 / version B LOD1=4426 ; LOD2=2030
3 color channels
Only available as .package
Defects:
Right arm looks weird in CAS, in-game looks fine
Texture pixelation and stretching depending how close you look, body proportions and animation
The laces will bend, clip and look weird depending how much your sim flexes her stomach. After several fixes I managed to eliminate the more evident defects so at normal camera distance everything should “look fine”
Both versions will clip around the hip on overweight sims (and it shouldn’t…)
Blockiness all around
Notes:
Compatible with bottoms made for MedBod 1.9 (as long as they don’t touch the garment), anything made by EA will show a gap on both front and rear
Textures borrowed from Swimsuit Plunge and Body Chemise
Credits:
Original textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located in 'top' category
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=3518; LOD2=1848
3 color channels
Only available as .package
Defects:
Texture stretching and pixelation depending on how close you zoom, body proportions and animation
Custom animations might bend the garment in odd fashion around the neck, sideboobs and arms, “normal simming” is mostly ok(ish)
Boobs might clip through when using custom sliders to enlarge them way, way beyond the limit (bigger than the sim in the pic)
Notes:
Only compatible with bottoms made for MedBod 1.9, everything else will show a gap around the hip
I modified the interior to eliminate most “invisible spots” and fixed the bones around the arms that caused some odd bending on the armpits
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=5920 ;LOD2=1795
3-4 color channels (2 variations)
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
I took the original Alba, “cleaned and fixed” the mesh and changed the design to a stiletto heel
The second variation is a striped one and you can mix it with other patterns to create unique styles. It has a 2048x2048 mask but it shouldn’t affect your game’s performance
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=6452; LOD2=1796
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
The original Devi were made a looooooong time ago and even when I’m sure it didn’t crashed anyone’s computer nor punched a hole in the ozone layer it had countless errors. So I imported the .mqo into Blender and “fixed and cleaned” the mesh replacing triangles for quads, adapting the shape to the Impossible Feet 2.0 and generating a new UV while trying not to go crazy with the polycount. The result is way smoother, patterns look better and it has more detail with only a 2k increase in polygons
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9548; LOD2=2296 / Sheer LOD1=12542; LOD2=2836
4 color channels (sheer has 2 variations, light and dark interior)
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok, mostly)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Similar to Pinoit but with key differences (for beginners better feet) including a version with transparency
Boy this whole project gave me fits… the bottom line is if you find any other defects I didn’t listed please let me know (take pics)
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=13526; LOD2=2836
4 color channels
Will add 8 “units” to adult and young adult’s height, 7 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok, mostly)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on bottoms category
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=1248; LOD2=496
4 color channels
Only available as .package
Defects:
Texture pixelation the closer you look and stretching depending on weight and animation
This works exactly as the original meaning the revealing part is just “half-way” which sometimes looks weird under custom animation and/or when your sim bends its body to the max
Slight clipping on the thighs but shouldn’t be an issue unless you zoom in
Notes:
It looks like a simple garment but it has a modified mesh for the legs so the first time I attempted an edit I only modified the texture and removed the top
I made a version with the suspenders “removed” so it works like a skirt, kinda
Also made three pairs of very simple stockings that matches the garment’s height, I didn’t want to invest a lot of time so I recycled a couple of designs and compiled everything under one package. You can also use them as standalone
Compatibility: This works with most of my revealing edits with the exception of those long enough to touch the buttocks. On the EA side you also have to worry about the gap at the hips so tucked shirts, bikini tops and alike won’t work
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=13398; LOD2=3336
4 color channels
2 variations (light and dark insoles)
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Blockiness here an there
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Misti strappy + Mimosa + new straps
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=7554; LOD2=2076
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Clipping on the back of the ankle on custom animations is not noticeable unless you look directly
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Located in Accessory category, legwear slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
2-3 color channels
Only available as .package
Defects:
Pixelation the closer you look
Slight stretching on the feet when combined with the Impossible Heels
Texture deformation depending on body proportions and movement
Dark and/or saturated colors look terrible
Notes:
Compatible with both MedBod and the Impossible Heels and of course anything made by EA
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11933; LOD2=2806
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Small clipping behind the ankle when your sims bends it to the max, you have to zoom and focus directly to notice so it shouldn’t be an issue for normal simming
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10278; LOD2=2836
4 color channels
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Most models available were the product of exercises and experiments, in this case Caroline came from a practice session looking how to modify Silene without starting all over again
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located in upper garment category
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3968; LOD2=2043
3 color channels
Only available as .package
Defects:
Texture pixelation and stretching the closer you look
Mesh will stretch depending on animation and your sim’s weight
Garment and right arm looks weird on CAS, in-game looks fine
The lower portion will “disappear” inside the legs on extreme bending but is not that distracting unless you look directly
Notes:
Another garment from S3: Pets, as you can attest the top portion was removed and replaced plus the ruffled strip was duplicated and positioned just below the boobs
You can combine this garment with tight pants and skirts from the game and maybe other creators, anything with volume around the waist will clip
Also you can mix it with EA’s naked bottom and of course the infamous MedBod
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on upper garment category
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3546; LOD2=1750
1 color channel
Only available as .package
Defects:
Right arm looks weird on CAS, everything looks fine in-game
Texture pixelation the closer you look
Notes:
This was a very old project that was buried in the deep of my to-do list, maybe because is too simple
Compatibility with EA’s pants and skirts is tricky, anything above the middle point on the weight scale will clip on the back. On the other side those who don’t clip will show a small gap semi-hidden behind the bow. Better to only mix this garment with MedBod’s naked bottom
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11508; LOD2=2796
4 color channels
2 variations (light and dark insoles)
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Some blockiness around the ankle
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
As the name indicates these are based on Misti with the ankle portion removed and replaced with straps
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=2108; LOD2=800
4 color channels
4 variations
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Boots look “weird” on CAS, in-game looks fine
Texture pixelation and stretching
Blockiness in some sections
Some very long skirts may conflict with the texture
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform boots
Notes:
I forgot where these came from, probably S3: Pets. Besides the shape these boots have a normalmap which adds a tad of detail to the whole package
I started this project in Milkshape 3D but scrapped everything and started from zero using Blender, that gave me the best chance of adding geometry only were needed along with “fixing” some of the UV deformation resulted from manipulating the mesh to hell and back
About pants and skirts made by EA: everything around the calves in length is mostly safe, skintight (aka texture pants/leggings) are too
Pants with volume around the ankle will clip with the exception of a pair from Into the Future
Also compatible with both EA and MedBod’s nude bottom, custom body meshes that have a different leg shape might clip
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located in accessory category, earing slot
Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity
Disabled for random sims
All LODs
Polycount: LOD1=924; LOD2=396
2 color channels
Only available as .package
Defects:
Choker looks “weird” on CAS; everything looks fine in-game
Clipping on shoulders while simming and using custom animations, is not that evident but I can’t test every combination
Notes:
Made possible thanks to the power of Blender’s modifiers
Because accessories that contain morphs interfere with my ‘Impossible Heels’ I divided this choker in two sizes: medium and small, you can have both or just one in your game
What happened to large? Accommodating the mesh to the shape of the fat morph changed it too much
There are no links joining the gems so they are “floating” around the neck, you could say it’s a magical accessory for your witches, magicians, fairies, elfs, aliens and whatnot
If you need to fit two or more accessories on the same slot use nrass mastercontroller
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located in ‘Upper Garment’ category
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3520; LOD2=1650
3 color channels
Only available as .package
Defects:
Right arm looks “weird” on CAS, in-game looks fine
Texture/mesh stretching and bending depending on animation and sim’s body proportions
This shouldn’t clip under normal simming nor custom animations but I cannot test every single combination
Notes:
This was a western-inspired full outfit from S3: Movie Stuff content pack, as you can attest I removed everything except for a small section and convert it to top plus added MedBod’s 1.9 torso
This corset is compatible with skintight pants and skirts made by Electronic Arts and maybe other creators, if the garment has volume around the hips it will inevitably clip on the back
You can also use EA’s naked bottoms and of course MedBod’s
Credits:
Original mesh and textures by Electronic Arts
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8822; LOD2=3336
4 color channels
2 variations (dark and light insoles)
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Translucent meshes tend to have issues when interacting with similar objects
Notes:
Compared to the original these use the Impossible Feet 2.0 meaning zero gap at the toes and a different shape, also I added some geometry trying to give more detail to the mesh and finally I cleaned dozens upon dozens of errors everywhere (it made me remember the old good days where I spent days just moving vertices…)
The only thing they lack are two custom textures that were made to play with the translucent effect so you’ll have to use your installed patterns instead
These wont interfere with the original (if for whatever reason you want to have both on your game)
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=15034;LOD2=2836 / Lite version LOD1=8946; LOD2=1500
4 color channels (lite version has 3)
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Stretching around the ankle depending on animation and weight
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
This was supposed to be my very first release made entirely on Blender (also it was the “testbed” for the Impossible Feet 2.0) but it had serious problems like deforming the legs and looking awful, so it was frozen for 14 months
The untouched polycount was +18k which caused clipping in the fat morph, after optimizing it to 15k everything went back to normal so it seems there’s still some issues on my side when doing “high-poly” footwear in Blender
I do several tests before releasing anything but if you find anything wrong, besides what’s listed, please let me know
I also made a “stripped down” version because why not?
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10198; LOD2=1836
4 color channels
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Like ‘Nigella’ these also use the “simbot shader” and the effect is little bit more visible
Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, formalwear, sleepwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=2176; LOD2=800
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Blockiness all around
Boots look “weird” on CAS, in-game looks fine
Some shading issues around the ankle
Texture/pattern stretching and deformation depending on animation and sim’s proportions (specially behind the knee)
I ironed most of the clipping issues, at least for normal simming, I cannot say the same for custom animations because I don’t test all of them
Also potential clipping with floor and furniture
3D accessories that contain morphs, like necklaces, might deform boots
Notes:
Being from Sims Medieval (ArisLongBootsRoyalJacket) I naively thought adapting these boots to MedBod would be easy… The thing is Medieval integrates footwear and garments into one so the boots don’t have all the vertices legs normally do and that creates a lot of clipping in Sims 3
After adding geometry and scaling the mesh the result isn’t as sleek compared to the original, one benefit is both MedBod and EA’s legs fit nicely
On the EA side you can mix this with mini-skirts, shorts and “texture pants” (like those leggings from Into the Future), anything else that touches the knees and below will clip. On the MedBod side the boots are compatible with legs and future skirts
Custom bodies with a different leg shape will probably clip like hell
Finally I changed the ‘OverlayPriority’ option inside the CASP, instead of using ‘0x00000005’, like normal boots do, it uses ‘0x00000007’ (shoes), this fixes issues with texture pants. Previous boots have been updated
Credits:
Original mesh and textures by Electronic Arts