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JoshQ

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Files posted by JoshQ

  1. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3780; LOD2=1468 4 color channels Only available as .package Defects:
    Garment looks “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Normal “simming” is OK but custom animations and sim’s weight might clip/deform the garment Notes:
    Made for MedBod 1.9, besides the naked bottom this garment can be mixed with 'Lingerie Romantic' (although I think they don’t look good together 😕 ) Anything made to conform to EA’s body shape will clip behind the hips
    295 0
  2. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3768; LOD2=1968 3 color channels Only available as .package Defects:
    Garment looks “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Normal “simming” is OK but custom animations and sim’s weight might clip/deform the garment Notes:
    Made for MedBod 1.9, besides the naked bottom this garment can be mixed with 'Lingerie Romantic', 'Tight Leather Shiny Pants' and ‘Barely-there Skirts’ N02 and N03 Anything made to conform to EA’s body shape will clip behind the hips
    316 0
  3. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=3526; LOD2=2000 3 color channels Only available as .package Defects:
    Garment looks "weird" on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Some blockiness around boobs, shoulders and the back Notes:
    Made for MedBod 1.9, besides the naked bottom this garment can be mixed with 'Lingerie Romantic', 'Tight Leather Shiny Pants' and ‘Barely-there Skirts’ N02 and N03 Anything made to conform to EA’s body shape will show clipping around the hips Use patterns for better results
    948 0
  4. The base for this custom body is the one Electronic Arts created for The Sims Medieval which is more “muscular” compared to The Sims 3. I made several changes including inserting the boobs form Cmar’s naked torso and increased the polycount and shape for the buttocks / legs.
     
     
    The difference compared with MedBod 1.5 is that I removed double vertices on the bottoms, corrected the normals and smoothed the UV; for the top I made some modification to the neck’s shape to be closer to the default body. Finally both top and bottom have a slightly arched back, this makes for a “curvier” derriere and because of that it will clip on the back of the hip when combined with CC made for version 1.5 also MedBod is not compatible with clothes made by EA and everyone else, some might be wide enough to hide the gap that appears on the hip, you`ll have to experiment. If you take a closer look at some full body outfits released before you’ll notice it already has the arched back, yes this has been on the making for a looooong time.

    Left: MedBod 1.5; Right: version 1.9
     In resume this a “curvy” body for your female sims, it works with original custom and default sliders (except the nipple slider), it’s compatible with shoes and accessories made by EA, other creators and me; it works with default and custom animations but is not exempt of clipping (the extra meat contributes to it). You can also make “slim” sims just be aware completely flat boobs will show some rare shading around.
     Another change is that I think I finally succeeded in making a default replacement IF you remove any priorly installed like Cmar’s or GECK.O, otherwise it will conflict and it won’t appear. So to be clear the replacement is for the default naked torso and top that your sim uses when bathing, etc.; the ‘regular version” will appear directly as Top and Bottom in CAS and is intended to be used to reveal your sims naughty bits.
     Also, the regular version will replace the naked top and bottoms from MedBod 1.5, just delete 1.5 and clear your cache, the game should automatically load the new meshes.
     What about the previously released clothes? I’m in the process or remaking some of them and also making new. Adapting clothes from the game or other creators to MedBod is not that hard, it mostly requires scaling up the back, navel and butt areas and doing the same for every morph. The problems arise when you want to make revealing stuff but at least thanks to Blender 2.8 the whole process is a little bit faster.
     What about the male version? Good question. Originally I abandoned porting the male naked body from TSM because the UV map on the shoulders is somewhat different from Sims 3, at the time I was using Milkshape which has archaic tools, maybe using Blender will provide better results but I lack the time so as always you’re absolutely free to take this or any stuff I’d made and modify it to your liking.
     Details:
    Base game compatible For Young Adult and Adult female sims Enabled for everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear and valid for maternity (too many categories? Too few? Use s3pe to add / remove what you want) Disabled for random sims Polycound: Top=3038, Bottom=1039 All LODs and morphs included Only available as .package  If you find any problem let me know.
    8,934 0
  5. Details:
    Base game compatible Located on ‘accessory’ category, legwear slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 1-3 color channels Only available as .package Defects:
    Textures look “pixelated” from up close Texture stretching and deformation depending on weight and animation / pose Notes:
    Compatible with garments and shoes made by me and EA
    562 0
  6. Details:
    Base game compatible Located on ‘accessory’ category, legwear slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 1-3 color channels Only available as .package Defects:
    Textures look “pixelated” from up close Texture stretching and deformation depending on weight and animation / pose Notes:
    ‘L 05’ was based on an oufit from Dead or Alive Compatible with garments and shoes made by me and EA
    701 0
  7. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11024; LOD2=2608 4 color channels Will add 7 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Added a second version (RadhaSimple) that can be used with patterns Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    256 0
  8. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11516; LOD2=2376 4 color channels Will add 11 “units” to adult and young adult’s height, 10 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    434 0
  9. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8612; LOD2=1892 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    ‘Simpler’ version can be mixed with patterns Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    255 0
  10. UPDATE:
    First of all for the people who already downloaded this CC: thank you! Now, I'm gonna ask you to download it again because I noticed I was using a texture without "volume" baked in and that made some detail vanish when applying patterns. 
    This is a default replacement so just...replace the file and clear your 'WorldCache'.
    Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=1798; LOD2=1036 2 color channels Only available as .package Defects:
    Small clipping around the tights depending on animation Too dark/bright colors look awful Textures look “grainy” from upclose Texture and mesh stretching/deformation depending on weight and animation Notes:
    Made for MedBod 1.9 although most tops (like the ‘Simple Corset” series) will clip on the front or back. Garments above the hip (like Decades Bra-Tie) are mostly safe and more revealing ones (like Blouse-jacket) are free from issues. Also you can mix the skirt with several accessories like the ’Simple Lingerie’ series On the EA front very few tops are long enough to “hide” the gap on the hip and are wide enough to be used with this skirt without clipping
    1,899 0
  11. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11038; LOD2=2772 4 color channels, two variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    As always the closer you look the more defects you’ll find, specially on the back of the ankle. That’s why I did a ‘quick and dirty’ edit and added a ‘strapless’ version (LOD1=7122, 3 color channels) Second variation has a metallic finish Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    244 0
  12. Details:
    Base game compatible For young adult and adult femsims Located in 'Tops' category Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=5795; LOD2=1884 3 color channels Only available as .package Defects:
    Right arm looks “weird” on CAS, in-game looks fine Textures look “grainy” from upclose Dark colors look awful Texture and mesh stretching/deformation depending on weight and animation Notes:
    Made to be used with MedBod 1.9's naked bottoms but can also be mixed with 'Lingerie Romantic' and 'Tight Leather Shiny Pants' edits On the EA front the corset is large enough to hide the gap that exist on the hips, that means you can use this garment with the default naked bottom and also some pants, shorts and skirts
    277 0
  13. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10432; LOD2=2256 4 color channels, 2 variations (light and dark insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam  
    246 0
  14. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, swimwear, athletic, martialarts, career, makeover, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=7166; LOD2=4001 Only available as .package Defects:
    Transparency issues near windows and other translucent surfaces Might clip around head, shoulders and back depending on animation and weight Notes:
    Like many long hairs it deforms and/or clips when you increase the chest size using custom sliders so I just removed every vertex touching the boobs and modified the UV map accordingly Credits:
    Original mesh and textures by Nightcrawler Sims
    277 0
  15. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8148; LOD2=2100 3 color channels, 3 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    3k extra polygons compared to the original and also a better UV and three finishes*: glossy, velvet and metallic *Obviously all the detail is fake and very basic because of the game's limitations, use patterns for better results (especially on the velvet finish) Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    361 0
  16. Details:
    Base game compatible Located in accessory category, gloves slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 2 color channels Only available as .package Defects:
    Texture might look pixelated at full zoom Stretching and deformation depending on weight and animation Saturated and/or dark colors look awful Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original uv map
    746 0
  17. Details:
    Base game compatible Located on surfaces tab, coffee table category Polycount: Seasons CF LOD1=986; LOD2=336. Egypt CF LOD1=536; LOD2=84 3 color channels each Only available as .package Defects:
    Some patterns wont match on the main surface and/or will look a little bit stretched I didn’t look into prices, categories, environment, object description, etc. So these probably won’t be useful for the architect career Notes:
    The originals have a length of 2x1 I just reduce them to 1x1 Both of these tables work with adult animations and poses so technically this CC isn’t that out of place 😋 Of course these also work as normal furniture. You can put lamps, flowers, books and other pieces of deco on them Why? When building houses there are times when you don’t have enough space, so instead of searching for furniture on the web I edited a couple from the game Credits:
    Original mesh and textures by Electronic Arts
    181 0
  18. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6386; LOD2=1592 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    The .zip includes two more packages named ‘Basic’, these have “solid” textures that can be mixed with patterns Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    241 0
  19. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12560; LOD2=3300 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    339 0
  20. Details:
    Base game compatible Located in accessory category, gloves slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 2 color channels Only available as .package Defects:
    Texture might look pixelated at full zoom Stretching and deformation depending on weight and animation Saturated and/or dark colors look awful Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original uv map
    654 0
  21. Details:
    Base game compatible Located on ‘accessory’ category, legwear slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 1-2 color channels Only available as .package Defects:
    Textures look “pixelated” from up close Texture stretching and deformation depending on weight and animation / pose Notes:
    ‘K 05’ was based on an oufit from Dead or Alive (Phantom Vermillion) Compatible with garments and shoes made by me and EA
    1,220 0
  22. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12300; LOD2=2036 4 color channels Will add 11 “units” to adult and young adult’s height, 10 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful The decorations on feet and ankle have a small UV and that means patterns wont work, also they have defects that thankfully are almost invisible at usual game distance Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    New mesh, textures and shape Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    558 0
  23. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3914; LOD2=2092 2 color channels Only available as .package Defects:
    Body and garment looks “weird” on CAS, in-game looks fine Textures look “grainy” at full zoom Texture stretching and deformation depending on weight and animation Small clipping with arms/hands, below the boobs and also with legs depending on animation Notes:
    Compatible with MedBod 1.9, if you use any of EA's pants, shorts, etc. you will notice a gap just above the navel and around the waist if you look below the garment Credits:
    Original textures and meshes by Electronic Arts
    601 0
  24. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11360; LOD2=2174 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Most of my meshes suffer from serious deformation when increasing the weight slider. To fix it I generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    281 0
  25. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=13232; LOD2=2808 4 color channels, two variations Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Return of a classic! This is a complete redesign that adds one more unit to height, a much detailed mesh and textures that look “good” with patterns and/or solid colors Most of my meshes suffer from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    454 0
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