Details:
Base game compatible
Located on ‘accessory’ category, legwear slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
1-3 color channels
Only available as .package
Defects:
Textures look “pixelated” from up close
Texture stretching and deformation depending on weight and animation / pose
Notes:
‘L 05’ was based on an oufit from Dead or Alive
Compatible with garments and shoes made by me and EA
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11024; LOD2=2608
4 color channels
Will add 7 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Added a second version (RadhaSimple) that can be used with patterns
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11516; LOD2=2376
4 color channels
Will add 11 “units” to adult and young adult’s height, 10 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8612; LOD2=1892
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
‘Simpler’ version can be mixed with patterns
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
UPDATE:
First of all for the people who already downloaded this CC: thank you! Now, I'm gonna ask you to download it again because I noticed I was using a texture without "volume" baked in and that made some detail vanish when applying patterns.
This is a default replacement so just...replace the file and clear your 'WorldCache'.
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=1798; LOD2=1036
2 color channels
Only available as .package
Defects:
Small clipping around the tights depending on animation
Too dark/bright colors look awful
Textures look “grainy” from upclose
Texture and mesh stretching/deformation depending on weight and animation
Notes:
Made for MedBod 1.9 although most tops (like the ‘Simple Corset” series) will clip on the front or back. Garments above the hip (like Decades Bra-Tie) are mostly safe and more revealing ones (like Blouse-jacket) are free from issues. Also you can mix the skirt with several accessories like the ’Simple Lingerie’ series
On the EA front very few tops are long enough to “hide” the gap on the hip and are wide enough to be used with this skirt without clipping
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11038; LOD2=2772
4 color channels, two variations
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
As always the closer you look the more defects you’ll find, specially on the back of the ankle. That’s why I did a ‘quick and dirty’ edit and added a ‘strapless’ version (LOD1=7122, 3 color channels)
Second variation has a metallic finish
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For young adult and adult femsims
Located in 'Tops' category
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=5795; LOD2=1884
3 color channels
Only available as .package
Defects:
Right arm looks “weird” on CAS, in-game looks fine
Textures look “grainy” from upclose
Dark colors look awful
Texture and mesh stretching/deformation depending on weight and animation
Notes:
Made to be used with MedBod 1.9's naked bottoms but can also be mixed with 'Lingerie Romantic' and 'Tight Leather Shiny Pants' edits
On the EA front the corset is large enough to hide the gap that exist on the hips, that means you can use this garment with the default naked bottom and also some pants, shorts and skirts
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10432; LOD2=2256
4 color channels, 2 variations (light and dark insoles)
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, swimwear, athletic, martialarts, career, makeover, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=7166; LOD2=4001
Only available as .package
Defects:
Transparency issues near windows and other translucent surfaces
Might clip around head, shoulders and back depending on animation and weight
Notes:
Like many long hairs it deforms and/or clips when you increase the chest size using custom sliders so I just removed every vertex touching the boobs and modified the UV map accordingly
Credits:
Original mesh and textures by Nightcrawler Sims
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8148; LOD2=2100
3 color channels, 3 variations
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
3k extra polygons compared to the original and also a better UV and three finishes*: glossy, velvet and metallic
*Obviously all the detail is fake and very basic because of the game's limitations, use patterns for better results (especially on the velvet finish)
Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
Located in accessory category, gloves slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
2 color channels
Only available as .package
Defects:
Texture might look pixelated at full zoom
Stretching and deformation depending on weight and animation
Saturated and/or dark colors look awful
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original uv map
Details:
Base game compatible
Located on surfaces tab, coffee table category
Polycount: Seasons CF LOD1=986; LOD2=336. Egypt CF LOD1=536; LOD2=84
3 color channels each
Only available as .package
Defects:
Some patterns wont match on the main surface and/or will look a little bit stretched
I didn’t look into prices, categories, environment, object description, etc. So these probably won’t be useful for the architect career
Notes:
The originals have a length of 2x1 I just reduce them to 1x1
Both of these tables work with adult animations and poses so technically this CC isn’t that out of place 😋
Of course these also work as normal furniture. You can put lamps, flowers, books and other pieces of deco on them
Why? When building houses there are times when you don’t have enough space, so instead of searching for furniture on the web I edited a couple from the game
Credits:
Original mesh and textures by Electronic Arts
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=6386; LOD2=1592
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
The .zip includes two more packages named ‘Basic’, these have “solid” textures that can be mixed with patterns
Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=12560; LOD2=3300
4 color channels
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
Located in accessory category, gloves slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
2 color channels
Only available as .package
Defects:
Texture might look pixelated at full zoom
Stretching and deformation depending on weight and animation
Saturated and/or dark colors look awful
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original uv map
Details:
Base game compatible
Located on ‘accessory’ category, legwear slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
1-2 color channels
Only available as .package
Defects:
Textures look “pixelated” from up close
Texture stretching and deformation depending on weight and animation / pose
Notes:
‘K 05’ was based on an oufit from Dead or Alive (Phantom Vermillion)
Compatible with garments and shoes made by me and EA
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=12300; LOD2=2036
4 color channels
Will add 11 “units” to adult and young adult’s height, 10 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
The decorations on feet and ankle have a small UV and that means patterns wont work, also they have defects that thankfully are almost invisible at usual game distance
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
New mesh, textures and shape
Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3914; LOD2=2092
2 color channels
Only available as .package
Defects:
Body and garment looks “weird” on CAS, in-game looks fine
Textures look “grainy” at full zoom
Texture stretching and deformation depending on weight and animation
Small clipping with arms/hands, below the boobs and also with legs depending on animation
Notes:
Compatible with MedBod 1.9, if you use any of EA's pants, shorts, etc. you will notice a gap just above the navel and around the waist if you look below the garment
Credits:
Original textures and meshes by Electronic Arts
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11360; LOD2=2174
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Most of my meshes suffer from serious deformation when increasing the weight slider. To fix it I generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=13232; LOD2=2808
4 color channels, two variations
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Return of a classic! This is a complete redesign that adds one more unit to height, a much detailed mesh and textures that look “good” with patterns and/or solid colors
Most of my meshes suffer from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11664; LOD2=3460
4 color channels
Will add 8 “units” to adult and young adult’s height, 7 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
Non-default skin
For teen, young adult, adult and elder(?) male and females
2k textures
Only available as .package
blender_remove_seam.mp4
Notes:
The original skin has some visible lines on the seams you can see them on ribcage, arms, hands, fingers, ankle and feet
To hide them as much as possible I used the texture brushes from Blender, initially I wanted to use Photoshop but its 3D interface sucks
The original texture has compression artifacts and banding so I used ESRGAN to clean them sadly that partially removed some details like pores, spots, wrinkles and hair; is not as bad as it sounds (see pics) and probably you will only notice it if you use a HD mod
I cleared the nipples on the female skin and the male version has some imperfections on the fingers because there’s very little space for the brush to do its job
Finally the skin has extra ramps from Navetsea
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4608; LOD2=2236
3 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Boots look super weird on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants and skirts below the knee will clip
Very small clipping behind the interior of the knee while seated and probably during custom animations that bend the knees to its limits
3D accessories that contain morphs, like necklaces, might deform boots
Notes:
This version has an improved mesh, an almost seamless UV and a normalmap with extra details baked
I don’t recommend using patterns with vertical stripes, leather ones look the best
Three files inside the zip: one for MedBod, the other for EA’s bottoms and the last one for teens
Details:
Base game compatible
For teen, young adult, adult and elder femsims
Located in accessory category, ring slot
Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity
Disabled for random sims
Polycount: LOD0=1240; LOD1=960
1 color channel
Only available as .package
Defects:
Nails might looks “weird” on CAS, in-game looks fine
Depending on the custom skin you might notice misalignment between nail and finger
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=11680; LOD2=2412
4 color channels, 3 variations
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Clipping and bending behind the ankle on animations and when using pants
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam