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JoshQ

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Files posted by JoshQ

  1. Details:
    Base game compatible Located on ‘accessory’ category, legwear slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 1-3 color channels Only available as .package Defects:
    Textures look “pixelated” from up close Texture stretching and deformation depending on weight and animation / pose Notes:
    ‘L 05’ was based on an oufit from Dead or Alive Compatible with garments and shoes made by me and EA
    658 0
  2. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11024; LOD2=2608 4 color channels Will add 7 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Added a second version (RadhaSimple) that can be used with patterns Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    248 0
  3. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11516; LOD2=2376 4 color channels Will add 11 “units” to adult and young adult’s height, 10 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    420 0
  4. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8612; LOD2=1892 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    ‘Simpler’ version can be mixed with patterns Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    248 0
  5. UPDATE:
    First of all for the people who already downloaded this CC: thank you! Now, I'm gonna ask you to download it again because I noticed I was using a texture without "volume" baked in and that made some detail vanish when applying patterns. 
    This is a default replacement so just...replace the file and clear your 'WorldCache'.
    Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=1798; LOD2=1036 2 color channels Only available as .package Defects:
    Small clipping around the tights depending on animation Too dark/bright colors look awful Textures look “grainy” from upclose Texture and mesh stretching/deformation depending on weight and animation Notes:
    Made for MedBod 1.9 although most tops (like the ‘Simple Corset” series) will clip on the front or back. Garments above the hip (like Decades Bra-Tie) are mostly safe and more revealing ones (like Blouse-jacket) are free from issues. Also you can mix the skirt with several accessories like the ’Simple Lingerie’ series On the EA front very few tops are long enough to “hide” the gap on the hip and are wide enough to be used with this skirt without clipping
    1,792 0
  6. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11038; LOD2=2772 4 color channels, two variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    As always the closer you look the more defects you’ll find, specially on the back of the ankle. That’s why I did a ‘quick and dirty’ edit and added a ‘strapless’ version (LOD1=7122, 3 color channels) Second variation has a metallic finish Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    238 0
  7. Details:
    Base game compatible For young adult and adult femsims Located in 'Tops' category Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=5795; LOD2=1884 3 color channels Only available as .package Defects:
    Right arm looks “weird” on CAS, in-game looks fine Textures look “grainy” from upclose Dark colors look awful Texture and mesh stretching/deformation depending on weight and animation Notes:
    Made to be used with MedBod 1.9's naked bottoms but can also be mixed with 'Lingerie Romantic' and 'Tight Leather Shiny Pants' edits On the EA front the corset is large enough to hide the gap that exist on the hips, that means you can use this garment with the default naked bottom and also some pants, shorts and skirts
    267 0
  8. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10432; LOD2=2256 4 color channels, 2 variations (light and dark insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam  
    239 0
  9. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, swimwear, athletic, martialarts, career, makeover, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=7166; LOD2=4001 Only available as .package Defects:
    Transparency issues near windows and other translucent surfaces Might clip around head, shoulders and back depending on animation and weight Notes:
    Like many long hairs it deforms and/or clips when you increase the chest size using custom sliders so I just removed every vertex touching the boobs and modified the UV map accordingly Credits:
    Original mesh and textures by Nightcrawler Sims
    257 0
  10. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8148; LOD2=2100 3 color channels, 3 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    3k extra polygons compared to the original and also a better UV and three finishes*: glossy, velvet and metallic *Obviously all the detail is fake and very basic because of the game's limitations, use patterns for better results (especially on the velvet finish) Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    350 0
  11. Details:
    Base game compatible Located in accessory category, gloves slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 2 color channels Only available as .package Defects:
    Texture might look pixelated at full zoom Stretching and deformation depending on weight and animation Saturated and/or dark colors look awful Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original uv map
    709 0
  12. Details:
    Base game compatible Located on surfaces tab, coffee table category Polycount: Seasons CF LOD1=986; LOD2=336. Egypt CF LOD1=536; LOD2=84 3 color channels each Only available as .package Defects:
    Some patterns wont match on the main surface and/or will look a little bit stretched I didn’t look into prices, categories, environment, object description, etc. So these probably won’t be useful for the architect career Notes:
    The originals have a length of 2x1 I just reduce them to 1x1 Both of these tables work with adult animations and poses so technically this CC isn’t that out of place 😋 Of course these also work as normal furniture. You can put lamps, flowers, books and other pieces of deco on them Why? When building houses there are times when you don’t have enough space, so instead of searching for furniture on the web I edited a couple from the game Credits:
    Original mesh and textures by Electronic Arts
    170 0
  13. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6386; LOD2=1592 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    The .zip includes two more packages named ‘Basic’, these have “solid” textures that can be mixed with patterns Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    235 0
  14. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12560; LOD2=3300 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    329 0
  15. Details:
    Base game compatible Located in accessory category, gloves slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 2 color channels Only available as .package Defects:
    Texture might look pixelated at full zoom Stretching and deformation depending on weight and animation Saturated and/or dark colors look awful Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original uv map
    613 0
  16. Details:
    Base game compatible Located on ‘accessory’ category, legwear slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 1-2 color channels Only available as .package Defects:
    Textures look “pixelated” from up close Texture stretching and deformation depending on weight and animation / pose Notes:
    ‘K 05’ was based on an oufit from Dead or Alive (Phantom Vermillion) Compatible with garments and shoes made by me and EA
    1,137 0
  17. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12300; LOD2=2036 4 color channels Will add 11 “units” to adult and young adult’s height, 10 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful The decorations on feet and ankle have a small UV and that means patterns wont work, also they have defects that thankfully are almost invisible at usual game distance Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    New mesh, textures and shape Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    538 0
  18. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3914; LOD2=2092 2 color channels Only available as .package Defects:
    Body and garment looks “weird” on CAS, in-game looks fine Textures look “grainy” at full zoom Texture stretching and deformation depending on weight and animation Small clipping with arms/hands, below the boobs and also with legs depending on animation Notes:
    Compatible with MedBod 1.9, if you use any of EA's pants, shorts, etc. you will notice a gap just above the navel and around the waist if you look below the garment Credits:
    Original textures and meshes by Electronic Arts
    573 0
  19. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11360; LOD2=2174 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Most of my meshes suffer from serious deformation when increasing the weight slider. To fix it I generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    273 0
  20. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=13232; LOD2=2808 4 color channels, two variations Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Return of a classic! This is a complete redesign that adds one more unit to height, a much detailed mesh and textures that look “good” with patterns and/or solid colors Most of my meshes suffer from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    439 0
  21. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11664; LOD2=3460 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam  
    309 0
  22. Details:
    Base game compatible Non-default skin For teen, young adult, adult and elder(?) male and females 2k textures Only available as .package
    blender_remove_seam.mp4 Notes:
    The original skin has some visible lines on the seams you can see them on ribcage, arms, hands, fingers, ankle and feet To hide them as much as possible I used the texture brushes from Blender, initially I wanted to use Photoshop but its 3D interface sucks The original texture has compression artifacts and banding so I used ESRGAN to clean them sadly that partially removed some details like pores, spots, wrinkles and hair; is not as bad as it sounds (see pics) and probably you will only notice it if you use a HD mod I cleared the nipples on the female skin and the male version has some imperfections on the fingers because there’s very little space for the brush to do its job Finally the skin has extra ramps from Navetsea
    1,214 0
  23. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=4608; LOD2=2236 3 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Boots look super weird on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants and skirts below the knee will clip Very small clipping behind the interior of the knee while seated and probably during custom animations that bend the knees to its limits 3D accessories that contain morphs, like necklaces, might deform boots Notes:
    This version has an improved mesh, an almost seamless UV and a normalmap with extra details baked I don’t recommend using patterns with vertical stripes, leather ones look the best Three files inside the zip: one for MedBod, the other for EA’s bottoms and the last one for teens
    481 0
  24. Details:
    Base game compatible For teen, young adult, adult and elder femsims Located in accessory category, ring slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims Polycount: LOD0=1240; LOD1=960 1 color channel Only available as .package Defects:
    Nails might looks “weird” on CAS, in-game looks fine Depending on the custom skin you might notice misalignment between nail and finger
    504 0
  25. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11680; LOD2=2412 4 color channels, 3 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Clipping and bending behind the ankle on animations and when using pants 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    263 0
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