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JoshQ

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Files posted by JoshQ

  1. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10128; LOD2=2210 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    These were made when Blender was still new to me so there might be some rough edges here and there Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    46 0
  2. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=4022; LOD2=1510 2 color channels Only available as .package Defects:
    Looks “weird” in CAS, in-game looks fine Textures might look “blurry” from up close Potential clipping on animations, poses and interactions between sims Notes:
    Original swimsuit outfit from ‘Island Paradise’ you can take a guess what was edited Not 100% happy with this one but after so long away and several epic failures I was starting to think I forgot how to make CC, thankfully is not the case but I’m still away from 100% This one should be compatible with the original EA legs but that’s it. Pants, skirts and whatnot will clip (maybe yoga pants are safe), the same happens with bottoms made for MedBod 1.9 because there’s little distance between garment and body (the original wasn’t compatible either, just saying) Credits:
    Original mesh and textures are a property of Electronic Arts
    69 0
  3. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10434; LOD2=1414 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Geometric patterns don’t match in the toe area Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    33 0
  4. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=3596; LOD2=1626 4 color channels Only available as .package Defects:
    Top looks “weird” on CAS, in-game looks fine Textures look “grainy” from up close Texture deformation on overweight sims Patterns don’t match Notes:
    Compatible with bottoms made for MedBod 1.9 and in theory with pants and skirts made by EA because the corset borders are wide enough to kinda hide the gap that normally appears. Obviously that depends on the camera angle and pose/animation but for normal simming should be OK(ish), maybe.
    135 0
  5. This should be everything made between 2019 and 2023 for the infamous MedBod 1.9, at least according to my last backup. It includes tops, bottoms and full outfits. Some releases came with their own set of accessories those were included too.
    I’m too lazy to check if everything coincides with the content I posted online if there’s something missing don’t hesitate to tell me and make a backup before overwriting, just in case.
    Everything is separated in folders with its respective thumbnail.
    I still have a couple of releases waiting for my procrastination to give up (lolno), whatever I end up making in 2024 and beyond will be added to this pack on a yearly basis.
    What’s that? You want packs for the Impossible Heels and the rest of my stuff? That will take more time because I’m not as organized for shoes and accessories.
    136 0
  6. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10100; LOD2=2140 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    61 0
  7. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=4000;LOD2=1514 4 color channels Only available as .package Defects:
    Looks weird on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping on custom animations, everything else should look OK(ish) Notes:
    Made for MedBod 1.9 Not supposed to be combined with skirts or pants but these should work, anything made by EA will clip behind the back
    113 0
  8. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6180;LOD2=980 4 color channels Adds 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Boots look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Clipping with pants, long skirts and alike Clipping might also occur with custom animations and poses 3D accessories that contain morphs, like necklaces, might deform boots Notes:
    I’m back, kinda. The truth is I haven’t done anything Sims 3 related in more than a year, until now. I have some projects that need minimal stuff to complete so I’ll concentrate on those while I try to regain my powers. Worst case scenario this is my first and last release for 2023... happy new year! Compatible with the default body and MedBod
    48 0
  9. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12764; LOD2=2186 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    217 0
  10. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12984; LOD2=2126 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Straps are a little “blocky” Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    192 0
  11. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6722; LOD2=1528 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    155 0
  12. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10454; LOD2=2112 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Patterns wont match behind the ankle Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    157 0
  13. Details:
    Base game compatible Located on ‘accessory’ category, legwear slot For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims 2-3 color channels (N04 has a second variation without fishnet) Only available as .package Defects:
    Textures look “pixelated” from up close Texture stretching depending on weight and/or animation Notes:
    As you can see on the pic, N01 looks a little bit pixelated and in fact depending on the color you choose the same could happen to the rest. One way to reduce it is using the “hd mod” (if your computer has enough power to spare) Compatible with the default body, MedBod and any other custom body, garment and footwear mesh that follows the original uv map
    606 0
  14. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6207;LOD2=1156 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Hera + 1 extra height unit + 1k extra polys Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    361 0
  15. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9828; LOD2=1908 4 color channels, 2 variations (light and dark insoles) Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    A.G.E. = Ameri + Gloria + Eurydice + countless modifications Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    383 0
  16. Details:
    Base game compatible For teen, young adult and adult femsims Disabled for random sims All LODs Polycount: LOD0 and LOD1=6736; LOD2=2072 Only available as .package Defects:
    Pixelation and other texture defects the more you zoom Some clipping behind the neck Transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders Notes:
    Original game textures plus Pastry-Box controls Someone at Namco surely thought "stretching sections of the texture is such a good idea, no one will ever notice!". That generated blurring and pixelation so I had to separate some sections and modify their UV to attempt to fix it. Also upscaled the textures using ESRGAN. The bottom line is the hair will look different compared to the original with the benefit of reduced pixelation to some extent No problems with normal simming and custom animations (although you should know I don’t test every possible combination) Bonus:
    I converted Ivy’s choker a loooooooong time ago but never released it, until now Located on accessory section, earrings slot LOD 1=648, LOD2=560 3 color channels Textures look blurry and will get worse the more 3d accessories you wear (nails, rings, glasses, etc) Clipping around the shoulders and the neck depending on animation and the garment worn I only included two sizes: medium and small, couldn’t make a large one without the mesh looking deformed Credits:
    Original meshes and textures are property of Namco Bandai
    120 0
  17. Details:
    Base game compatible For young adult and adult femsims Located in ‘outfit’ category Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6026; LOD2=2149 4 color channels Only available as .package Defects:
    Textures look “pixelated”  the closer you look Texture and mesh deformation depending on weight/animation, this includes the belt Belt might clip with arms, furniture and other sims This outfit is not intended to be mixed with boots Notes:
    Two versions: with and without belt Being a full outfit means the body mesh is self contained so you don’t need MedBod's top/bottom installed
    1,243 1
  18. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=13918; LOD2=2240 4 color channels, 3 variations: white, light and dark gray insoles Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    266 0
  19. Description:
    These and almost all custom hairs work perfectly fine for day-to-day simming but when you mix them with custom animations some issues might appear: Deformation of the whole hair or sections of it. This happens by including 'root_bind' on the weight paint, I quintuple checked if it's needed and found hair will behave exactly the same without it          Clipping behind the neck Depending on the position/camera angle you can see gaps that show the whole skull The hair mesh doesn’t cover the scalp texture (this one is not attributable to custom animations it just happens I’m able to fix it to some degree). I also might do some other small modifications Installation:
    Even when I modified the name and thumbnail to reflect that these aren’t the originals, the “hashes” remain the same so these are effectively ‘default replacements’ Delete the originals and copy these on your mod folder, the game should load the fixed meshes automatically. If you want to be double sure delete your ‘Worldcaches’ if there’s a sim(s) in your world(s) that use any of these hairs If you’re going to install them for the first time just delete you ‘CASPartCache’ The zip contains:
    Peggy FH154 Anto Lola, converted by Chazybazzy LittleSimsAFHair, converted by Sonyasims SClub N81, retextured by IfcaSims Notes:
    Peggy’s FH154 just required smooth weight paint but neither s3pe nor tsrw fully recognized the package so I extracted the mesh, remade the bone paint, compressed the control texture to reduce size and compiled everything into a new package. This made the polycount doubled to 9,076 because Peggy used wizardry to make hair meshes with only one face which I cannot reproduce, yet. Also there are some transparency issues with the small strands surrounding the hair Lola has a new diffuse and normalmap made from Pastry-Box’s control, also reduced the size of the front strands so they don’t clip with extra-large boobs made with custom sliders. Weight paint was remade For LittleSimsAFHair I removed ‘root-bind’ from the weight paint N81 had big gaps above each shoulder and behind the back. I duplicated some faces to cover these areas and remade the weigh paint. There are some transparency issues on the forehead area but those come from the unique way the mesh was made, I think I only modified the main mesh (LOD0 or LOD1) Removed the ‘valid for random’ category and added ‘valid for pregnant’ Requests will be ignored. Credits:
    Peggy, Anto, Littlesims, SClub, Chazybazzy, Sonaysims, IfcaSims
    76 0
  20. Description:
    These and almost all custom hairs work perfectly fine for day-to-day simming but when you mix them with custom animations some issues might appear:
    Deformation of the whole hair or sections of it     Clipping behind the neck or on the sides of the face Depending on the position/camera angle you can see holes showing the whole scalp (or the lack of it) The hair mesh doesn’t cover the scalp texture (this one is not attributable to custom animations it just happens I’m able to fix it to some degree) Installation:
    Even when I modified the name and thumbnail to reflect that these aren’t the originals, the “hashes” remain the same so these are effectively ‘default replacements’
    Delete the originals and copy these on your mod folder, the game should load the fixed meshes automatically. If you want to be double sure delete your ‘Worldcaches’ if there’s a sim(s) in your world(s) that use any of these hairs If you’re going to install them for the first time just delete you ‘CASPartCache’ The zip contains:
    Nightcrawler Mina, converted by Rollorolls Nightcrawler Heart, converted by Rollorolls Simpliciaty Phoebe, converted by honeymooncc3 LeahLillith Millie, converted by ifcaSims Anto Ines, converted by Chazybazzy, retextured by IfcaSims Notes:
    Mina, Millie and Heart had issues showing the scalp texture behind neck and/or ears, I also removed Heart’s front braids. Phoebe, Millie and Ines had bone issues Phoebe and Ines combined two bones so portions of the hair could move along the neck, those bones were removed so they might look a little bit “stiff” I only modified the main mesh (LOD0 or LOD1), I also might have added the pregnant category or removed the ‘valid for random’ one but I cannot remember if that was the case for any of these Requests will be ignored. Credits:
    Nightcrawler, Simpliciaty, LeahLillith, Anto, Rollorolls, honeymooncc3, Chazybazzy, ifcaSims
    79 0
  21. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, singed, martialarts, career, firefighting, makeover and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8373; LOD2=4062 Only available as .package  Defects:
    Back of the neck looks floaty If your game depends on a flawless LOD2 I wouldn’t use this hair Some transparency issues at the tips when interacting with windows and other translucent meshes but that happens with almost every single custom hair It seems the original mesh has some hard edges between faces, specially on the back. My first impression was “this is going to look bad on S3” but I really I didn’t noticed anything too egregious unless you stare directly at certain angles Notes:
    This being my very first try at converting hair I probably made several other mistakes but after some testing everything seems to be ok for both normal simming and custom animations / poses This hair uses the original game texture (ME3) plus Pastry-Box controls N7 armor by Greenplumbboblover Credits:
    Original mesh and textures by Electronic Arts
    589 0
  22. Details:
    Base game compatible For teen, young adult and adult femsims Disabled for random sims All LODs (properly generated for a change) Polycount: LOD0 and LOD1=4854; LOD2=1614 Only available as .package Defects:
    The more you zoom the more defects you'll find in the textures Clipping on the left ear (increase the 'ears rotate' slider to avoid it) Clipping on the right side of the face on obese sims and probably above the shoulders Some transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders Roots lose detail if you go too dark Notes:
    2 years in the making Original game textures plus Pastry-Box controls This time I used the correct bone so the hair interacts with the ‘head-width’ slider No problems with normal simming and custom animations (although you should know I don’t test every possible combination) Credits:
    Original meshes and textures are property of KOEI Tecmo
    87 0
  23. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12296; LOD2=2600 4 color channels, 3 variations: silver, gold and copper “ring” Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    339 0
  24. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=14348; LOD2=3032 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Textures looks more "pixelated" than usual Some patterns might look blurry Mesh looks “blocky” from certain angles Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    264 0
  25. Details:
    Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3340; LOD2=1489 3 color channels Only available as .package Defects:
    Textures look “grainy” from up close Too dark / bright colors look awful There’s a texture issue when mixed with 'Tight Leather Shiny Pants' and clipping behind the back with 'Lingerie Romantic' Notes:
    This garment requires you to download an updated naked bottom for MedBod 1.9, otherwise you’ll notice clipping when using custom animations/poses (probably even under normal “simming”) Compatible with ‘Barely-there Skirts’ N02 and N03 Anything made to conform to EA’s body shape will clip behind the hips
    869 0
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