Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10128; LOD2=2210
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
These were made when Blender was still new to me so there might be some rough edges here and there
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4022; LOD2=1510
2 color channels
Only available as .package
Defects:
Looks “weird” in CAS, in-game looks fine
Textures might look “blurry” from up close
Potential clipping on animations, poses and interactions between sims
Notes:
Original swimsuit outfit from ‘Island Paradise’ you can take a guess what was edited
Not 100% happy with this one but after so long away and several epic failures I was starting to think I forgot how to make CC, thankfully is not the case but I’m still away from 100%
This one should be compatible with the original EA legs but that’s it. Pants, skirts and whatnot will clip (maybe yoga pants are safe), the same happens with bottoms made for MedBod 1.9 because there’s little distance between garment and body (the original wasn’t compatible either, just saying)
Credits:
Original mesh and textures are a property of Electronic Arts
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10434; LOD2=1414
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Geometric patterns don’t match in the toe area
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs
Polycount: LOD1=3596; LOD2=1626
4 color channels
Only available as .package
Defects:
Top looks “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Texture deformation on overweight sims
Patterns don’t match
Notes:
Compatible with bottoms made for MedBod 1.9 and in theory with pants and skirts made by EA because the corset borders are wide enough to kinda hide the gap that normally appears. Obviously that depends on the camera angle and pose/animation but for normal simming should be OK(ish), maybe.
This should be everything made between 2019 and 2023 for the infamous MedBod 1.9, at least according to my last backup. It includes tops, bottoms and full outfits. Some releases came with their own set of accessories those were included too.
I’m too lazy to check if everything coincides with the content I posted online if there’s something missing don’t hesitate to tell me and make a backup before overwriting, just in case.
Everything is separated in folders with its respective thumbnail.
I still have a couple of releases waiting for my procrastination to give up (lolno), whatever I end up making in 2024 and beyond will be added to this pack on a yearly basis.
What’s that? You want packs for the Impossible Heels and the rest of my stuff? That will take more time because I’m not as organized for shoes and accessories.
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10100; LOD2=2140
4 color channels
Will add 9 “units” to adult and young adult’s height, 8 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=4000;LOD2=1514
4 color channels
Only available as .package
Defects:
Looks weird on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping on custom animations, everything else should look OK(ish)
Notes:
Made for MedBod 1.9
Not supposed to be combined with skirts or pants but these should work, anything made by EA will clip behind the back
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=6180;LOD2=980
4 color channels
Adds 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Boots look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Clipping with pants, long skirts and alike
Clipping might also occur with custom animations and poses
3D accessories that contain morphs, like necklaces, might deform boots
Notes:
I’m back, kinda. The truth is I haven’t done anything Sims 3 related in more than a year, until now. I have some projects that need minimal stuff to complete so I’ll concentrate on those while I try to regain my powers.
Worst case scenario this is my first and last release for 2023... happy new year!
Compatible with the default body and MedBod
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=12764; LOD2=2186
4 color channels
Will add 8 “units” to adult and young adult’s height, 7 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=12984; LOD2=2126
4 color channels
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Straps are a little “blocky”
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=6722; LOD2=1528
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=10454; LOD2=2112
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Patterns wont match behind the ankle
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
Located on ‘accessory’ category, legwear slot
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
2-3 color channels (N04 has a second variation without fishnet)
Only available as .package
Defects:
Textures look “pixelated” from up close
Texture stretching depending on weight and/or animation
Notes:
As you can see on the pic, N01 looks a little bit pixelated and in fact depending on the color you choose the same could happen to the rest. One way to reduce it is using the “hd mod” (if your computer has enough power to spare)
Compatible with the default body, MedBod and any other custom body, garment and footwear mesh that follows the original uv map
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=6207;LOD2=1156
4 color channels
Will add 9 “units” to adult and young adult’s height, 8 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Hera + 1 extra height unit + 1k extra polys
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=9828; LOD2=1908
4 color channels, 2 variations (light and dark insoles)
Will add 10 “units” to adult and young adult’s height, 9 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
A.G.E. = Ameri + Gloria + Eurydice + countless modifications
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Disabled for random sims
All LODs
Polycount: LOD0 and LOD1=6736; LOD2=2072
Only available as .package
Defects:
Pixelation and other texture defects the more you zoom
Some clipping behind the neck
Transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders
Notes:
Original game textures plus Pastry-Box controls
Someone at Namco surely thought "stretching sections of the texture is such a good idea, no one will ever notice!". That generated blurring and pixelation so I had to separate some sections and modify their UV to attempt to fix it. Also upscaled the textures using ESRGAN. The bottom line is the hair will look different compared to the original with the benefit of reduced pixelation to some extent
No problems with normal simming and custom animations (although you should know I don’t test every possible combination)
Bonus:
I converted Ivy’s choker a loooooooong time ago but never released it, until now
Located on accessory section, earrings slot
LOD 1=648, LOD2=560
3 color channels
Textures look blurry and will get worse the more 3d accessories you wear (nails, rings, glasses, etc)
Clipping around the shoulders and the neck depending on animation and the garment worn
I only included two sizes: medium and small, couldn’t make a large one without the mesh looking deformed
Credits:
Original meshes and textures are property of Namco Bandai
Details:
Base game compatible
For young adult and adult femsims
Located in ‘outfit’ category
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=6026; LOD2=2149
4 color channels
Only available as .package
Defects:
Textures look “pixelated” the closer you look
Texture and mesh deformation depending on weight/animation, this includes the belt
Belt might clip with arms, furniture and other sims
This outfit is not intended to be mixed with boots
Notes:
Two versions: with and without belt
Being a full outfit means the body mesh is self contained so you don’t need MedBod's top/bottom installed
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=13918; LOD2=2240
4 color channels, 3 variations: white, light and dark gray insoles
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Description:
These and almost all custom hairs work perfectly fine for day-to-day simming but when you mix them with custom animations some issues might appear:
Deformation of the whole hair or sections of it. This happens by including 'root_bind' on the weight paint, I quintuple checked if it's needed and found hair will behave exactly the same without it
Clipping behind the neck
Depending on the position/camera angle you can see gaps that show the whole skull
The hair mesh doesn’t cover the scalp texture (this one is not attributable to custom animations it just happens I’m able to fix it to some degree).
I also might do some other small modifications
Installation:
Even when I modified the name and thumbnail to reflect that these aren’t the originals, the “hashes” remain the same so these are effectively ‘default replacements’
Delete the originals and copy these on your mod folder, the game should load the fixed meshes automatically. If you want to be double sure delete your ‘Worldcaches’ if there’s a sim(s) in your world(s) that use any of these hairs
If you’re going to install them for the first time just delete you ‘CASPartCache’
The zip contains:
Peggy FH154
Anto Lola, converted by Chazybazzy
LittleSimsAFHair, converted by Sonyasims
SClub N81, retextured by IfcaSims
Notes:
Peggy’s FH154 just required smooth weight paint but neither s3pe nor tsrw fully recognized the package so I extracted the mesh, remade the bone paint, compressed the control texture to reduce size and compiled everything into a new package. This made the polycount doubled to 9,076 because Peggy used wizardry to make hair meshes with only one face which I cannot reproduce, yet. Also there are some transparency issues with the small strands surrounding the hair
Lola has a new diffuse and normalmap made from Pastry-Box’s control, also reduced the size of the front strands so they don’t clip with extra-large boobs made with custom sliders. Weight paint was remade
For LittleSimsAFHair I removed ‘root-bind’ from the weight paint
N81 had big gaps above each shoulder and behind the back. I duplicated some faces to cover these areas and remade the weigh paint. There are some transparency issues on the forehead area but those come from the unique way the mesh was made, I think
I only modified the main mesh (LOD0 or LOD1)
Removed the ‘valid for random’ category and added ‘valid for pregnant’
Requests will be ignored.
Credits:
Peggy, Anto, Littlesims, SClub, Chazybazzy, Sonaysims, IfcaSims
Description:
These and almost all custom hairs work perfectly fine for day-to-day simming but when you mix them with custom animations some issues might appear:
Deformation of the whole hair or sections of it
Clipping behind the neck or on the sides of the face
Depending on the position/camera angle you can see holes showing the whole scalp (or the lack of it)
The hair mesh doesn’t cover the scalp texture (this one is not attributable to custom animations it just happens I’m able to fix it to some degree)
Installation:
Even when I modified the name and thumbnail to reflect that these aren’t the originals, the “hashes” remain the same so these are effectively ‘default replacements’
Delete the originals and copy these on your mod folder, the game should load the fixed meshes automatically. If you want to be double sure delete your ‘Worldcaches’ if there’s a sim(s) in your world(s) that use any of these hairs
If you’re going to install them for the first time just delete you ‘CASPartCache’
The zip contains:
Nightcrawler Mina, converted by Rollorolls
Nightcrawler Heart, converted by Rollorolls
Simpliciaty Phoebe, converted by honeymooncc3
LeahLillith Millie, converted by ifcaSims
Anto Ines, converted by Chazybazzy, retextured by IfcaSims
Notes:
Mina, Millie and Heart had issues showing the scalp texture behind neck and/or ears, I also removed Heart’s front braids. Phoebe, Millie and Ines had bone issues
Phoebe and Ines combined two bones so portions of the hair could move along the neck, those bones were removed so they might look a little bit “stiff”
I only modified the main mesh (LOD0 or LOD1), I also might have added the pregnant category or removed the ‘valid for random’ one but I cannot remember if that was the case for any of these
Requests will be ignored.
Credits:
Nightcrawler, Simpliciaty, LeahLillith, Anto, Rollorolls, honeymooncc3, Chazybazzy, ifcaSims
This CC is completely free
You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, singed, martialarts, career, firefighting, makeover and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=8373; LOD2=4062
Only available as .package
Defects:
Back of the neck looks floaty
If your game depends on a flawless LOD2 I wouldn’t use this hair
Some transparency issues at the tips when interacting with windows and other translucent meshes but that happens with almost every single custom hair
It seems the original mesh has some hard edges between faces, specially on the back. My first impression was “this is going to look bad on S3” but I really I didn’t noticed anything too egregious unless you stare directly at certain angles
Notes:
This being my very first try at converting hair I probably made several other mistakes but after some testing everything seems to be ok for both normal simming and custom animations / poses
This hair uses the original game texture (ME3) plus Pastry-Box controls
N7 armor by Greenplumbboblover
Credits:
Original mesh and textures by Electronic Arts
Details:
Base game compatible
For teen, young adult and adult femsims
Disabled for random sims
All LODs (properly generated for a change)
Polycount: LOD0 and LOD1=4854; LOD2=1614
Only available as .package
Defects:
The more you zoom the more defects you'll find in the textures
Clipping on the left ear (increase the 'ears rotate' slider to avoid it)
Clipping on the right side of the face on obese sims and probably above the shoulders
Some transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders
Roots lose detail if you go too dark
Notes:
2 years in the making
Original game textures plus Pastry-Box controls
This time I used the correct bone so the hair interacts with the ‘head-width’ slider
No problems with normal simming and custom animations (although you should know I don’t test every possible combination)
Credits:
Original meshes and textures are property of KOEI Tecmo
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=12296; LOD2=2600
4 color channels, 3 variations: silver, gold and copper “ring”
Will add 8 “units” to adult and young adult’s height, 7 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures look “grainy” from up close
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: LOD1=14348; LOD2=3032
4 color channels
Will add 6 “units” to adult and young adult’s height, 5 to teens
Only available as .package
Defects:
Shoes look “weird” on CAS, in-game looks fine
Textures looks more "pixelated" than usual
Some patterns might look blurry
Mesh looks “blocky” from certain angles
Too dark / bright colors look awful
Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
Pants might clip around the ankle
Clipping and bending behind the ankle depending on custom animation (normal simming is ok)
3D accessories that contain morphs, like necklaces, might deform shoes and feet
Notes:
Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
Details:
Base game compatible
For young adult and adult femsims
Enabled for everyday, sleepwear, formalwear, career, outerwear
Disabled for random sims
All LODs and morphs (sans pregnant)
Polycount: LOD1=3340; LOD2=1489
3 color channels
Only available as .package
Defects:
Textures look “grainy” from up close
Too dark / bright colors look awful
There’s a texture issue when mixed with 'Tight Leather Shiny Pants' and clipping behind the back with 'Lingerie Romantic'
Notes:
This garment requires you to download an updated naked bottom for MedBod 1.9, otherwise you’ll notice clipping when using custom animations/poses (probably even under normal “simming”)
Compatible with ‘Barely-there Skirts’ N02 and N03
Anything made to conform to EA’s body shape will clip behind the hips