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Revealing Maid for MedBod, plus head accessory

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4 Screenshots

About This File

  • This CC is offered completely free
  • You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
  • I don’t take requests nor commissions

Details:

  • Base game compatible
  • For young adult and adult femsims
  • Located on the Outfit category (hat on Accessory section, glasses slot)
  • Enabled for naked, everyday, sleepwear, formalwear, career, outwear
  • Disabled for random sims
  • All LODs and morphs
  • Polycount: 5275 (hat: 295)
  • 3 color channels (hat: 3)
  • Only available in .package format

Defects:

  • Some areas look “strange”, like the bow and armbands, under CAS; in-game everything looks alright
  • Had to decrease the textures size around 10%, this and your femsim proportions might generate texture stretching
  • Geometric patterns won’t match, everything else look OK(ish)
  • There’s a “discoloration” between the top and bottom areas, but this is because the original textures used different shades of gray. This is most apparent on bright colors
  • Armbands have a very loose fit, mostly unnoticeable
  • This is the exact same mesh as this one, means there’s very little clipping for normal simming and some depending on the animation

Notes:

  • Originally I wanted to adapt Bonehilda’s dress to a naked mesh but only changing the textures resulted to be a PITA, so I archived this project for 3 years
  • After making my revealing mesh, and fixing the uv map, I just adapted the textures and the mesh from the back bow
  • The armbands came from AccessoryNecklaceEP7Choker, I just made several adaptations to textures and main mesh
  • About the maid hat, yes I know Traelia released one a loooooong time ago. Mine has a smaller headband that doesn’t interfere with short hair, it won’t conflict with hers or any other custom maid hat. Is also compatible with the hat sliders
  • This outfit is compatible with any shoes, 3d or texture accessories regardless of creator (me, EA, someone else)

Credits:

  • Electronic Arts for texture and meshes were apply
  • Thanks 2



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