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Everything posted by Kendo 2
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FO70shits LULZ https://twitter.com/twitch_ajpls/status/1063293481106460672/video/1
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adult comics 'Raider Town' for new comics
Kendo 2 commented on Kendo 2's gallery image in Fallout 3: New Vegas
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The Outer Worlds Announcement - New RPG from Obsidian
Kendo 2 replied to bjornk's topic in Gaming Discussions
Any idea what style of game it's going to be? -
Ouch. This guy just comes out and actually says it.
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adult comics 'Raider Town' for new comics
Kendo 2 commented on Kendo 2's gallery image in Fallout 3: New Vegas
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Submitted my resume this morning. Doubt I'll get it but it's a nice fantasy. Dream job and all that.
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adult comics 'Raider Town' for new comics
Kendo 2 commented on Kendo 2's gallery image in Fallout 3: New Vegas
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I watched a movie made out of Witcher3 cutscenes on youtube and it was better than anything on TV at the time, aside from Taboo.
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A Norman Rockwell moment, Fallout style. This is one street of three that has NPCs wandering around with generic patrol packages. I'll be reusing this cell alot so I fleshed it out like a 'real' game town. It's basically a mod without quests or dialogue. I have two issues of the comic already completed and I'll start #3 soon. Once it's done I'll upload all 3 at once.
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My sister owns a mail order business and I told her about what Bethesda is doing...and she says...Depending on what State the purchaser is in, Bethesda is liable for the condition and contents of what they sell. If the product is defective or doesn't perform as promised then Bethesda has to remit back to the purchaser the full cash amount, either in real funds or store credit. As for the canvas to nylon bag bait 'n switch Bethesda is screwed because they don't have the disclaimer 'final product may vary' attached to the merchandise. Order a canvas bag, get a canvas bag; if not then Bethesda has to refund or give credit. IF I was stupid enough to order a Bethesda game and they did this shit to me I'd call my credit card company and dispute the sale. Adendum.: The game's software is licensed to the purchaser so if it is faulty Bethesda is in breach.
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Here's a video that shows what you get with the PS4 version of the made-in-China superDLUX power armor edition. It clearly shows the craptastic bag; that's made out the same kind of nylon used to make throw-away rain coats that you can buy at Dollar General...for A DOLLAR.
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I just Tweeted them to ask if it's a requirement.
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Because the company he's shilling for would copyright strike him if he used their images and music in the same video.
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I wonder if MrMattyPlays still thinks it's disrespectful to criticize a Bethesda game after what FO70shits is? Here's the shitsnack's video where he says hating on FO4 is disrespectful...the idiot.
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Nooooo. Evidently I thought I was in another thread.
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Wrong thread again?
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RD2 did NOT get nominated for Gamer's Choice, but Fortnight did. Gaming just sucks these days.
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The engine is THE major technical issue with their games. It isn't just about their games looking dated, but how they perform and what can be done with them. Gamebyro reads every creature and NPC as a playable character. AI processing, rendering, tallying inventory, etc. That's why Bethesda cities are empty; the engine can't handle a 'real' population. Landscape editing is another big one. Gamebyro can't render terrain on the X or Y axis, only the Z axis (up or down). That means you can't sculpt rocks, mountains or caves, have to use actual 3D models and that taxes everyone's machine, no matter how powerful your rig is. Loading doors for cells, can't move from an interior or exterior without one, no ambient exclusions either without using image spaces, which is also a drain on your memory. No volumetric lighting so sun rays, mist, fog, dust, etc. are all done with meshes, so that's more geometry to render. No real water. Bethesda can't do any of this shit BECAUSE they're using the little engine that can't. And all of that is just how their games look and perform; it doesn't even cover script processes and animations.
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Bethesda is on UHF tube technology. Everyone else is RF and microchips. And there's nothing working with Gamebyro when it's used as intended; sprites and platforming and explosion pixels. Bethesda pushed the sprites technology to the feasible 3D limit with Morrowind. What they've been doing after that is bolting on software to make Gamebyro do what it's not meant to do; be a rendering engine that can effective process a complex 3D gaming experience.
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Translating the corporate-speak; maybe in a year FO76 will be in a state that other games are at launch.