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Kendo 2

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Everything posted by Kendo 2

  1. OH.MY.GOD. The Southern Poverty Law Center 'explains' Kek, Kekistan and memes. No, I am not making this up. LMFAO. https://www.splcenter.org/hatewatch/2017/05/08/what-kek-explaining-alt-right-deity-behind-their-meme-magic
  2. Goddamnit! Pretty sure someone on 4chan or Reddit made this video since I can't find it on MSNBC's website...but it' still hilarious.
  3. Determined not to be thwarted by pesky things like The Constitution, Google decides to fight free speech.
  4. I don't about other states but in Texas any contract that hinders or limits the contractor is null and void. Companies can't claim ownership of side projects, force non-compete clauses or otherwise infringe on free will. IF a modder decides to jump on the Creation Kit 'gravy train' they had better research commercial law code in their home state; but of course the new breed of modders around now think they're smarter than everyone else...that and they're Bethesda fanboys. Their arrogance and stupidity knows no bounds and people like that are primed to get fucked since that what corporations do to the little guys. And Bethesda doesn't need a contract paragraph to stake claim on anything modders make; the software license for the games themselves already have that stipulation. The only difference between free-range modding and dealing with the Creation Club is modders are intentionally giving their derivative work to the real owner; Bethesda. I know a lot of Bethesda players just can't wrap their heads around that, but the facts are the facts. If someone mods FO4 or Skyrim SE they don't own what they've made since the licenses for those games specifically address derivative content, where as the licenses for previous games didn't. Why the new clause? Bethesda.net as a platform for facilitating paid modding is why.
  5. I want the list of developers and publishers who cave into these social media terrorists. That way I'll be sure to never buy anything the put out. IF a corporation is dumb enough to listen to these femnazi/sjw retards then they'll face the same fate as Bioware and ME Andromeda, because anyone who's worth a fuck will have left the company. I mean, no one will really trust EA/Bioware again. Social agendas and fake diversity doesn't sell products; Marvel comics, the Star Wars reboots, an all-girl Ghostbusters, ME Andromeda. The core fan bases get alienated and the SJWs move on to their next victim. If companies aren't hip to that then they need to fail.
  6. The best way to deal with bad ideas is to shine a spotlight on them, and a healthy dose of public ridicule doesn't hurt either. The key is keeping control of the dialogue out of the hands of the glorified simians who operate off of feelings rather than the truth. AS for ANYTHING Bethesda releases in the future, they shouldn't have burned me with FO4 because they're 100% off of my 'can't live without it' game radar. I can't say as to whether I'll buy/play Starfield or not. It all depends on the game and what I see on twitch or youtube after release. By doing that I dodged the ME Andromeda $60 bullet aimed at my wallet. I feel good about that so Bethesda gets the same treatment. Let them make a shitty game. I don't care. Let Todd Howard lie through his teeth, let them control Starfield modding. None of that shit will affect me IF I don't buy the game until they release a Creation Kit for it and I'm aware of what's going on. For all I know the game might be a FO4-not-worth-modding shit show with no replay value.
  7. Doing what cunts do best, feminists and SWJs want a 'game developer black list'.
  8. RANT I think T2 did this because they've sold all of the game units they think they need to sell and mods are doing what mods do; giving the game longevity. If people are stuck on a modded GTA5 single player experience they have no reason to bother with the online version OR buy micro-transactions. T2 wants more money and they think killing GTA5 modding will make that happen. Anyone with common sense knows it won't since gamers are a fickle bunch and we'll turn on a developer/publisher like a pack of rabid hyenas if they fuck with our games...or if they hype and then deliver a shit product. AC Unity, Valve Paid Modding, FO4 and ME Andromeda are prime examples gamers not taking the assfucking corporations think we should. Mark my words, Bethesda's 'Starfield' won't be the old modding experience. If T2 gets away with this modding prohibition it will set an industry precedent. And if the Bethesda Creation Club thing doesn't die on the vine they will make a move to control or limit Starfield modding.
  9. For those of you who care about such things, here is the Court's full opinion. Skip down to about page 32 for the judgements of Justices Alito and Kennedy. One aspect of this case that hasn't hit the media yet (if it ever does) is the connection between Federal funding for colleges and universities and those institutions inhibiting or in some case prohibiting Constitutionally protected free speech. The government could stop federal subsidies for institutions that are not in compliance or withhold student grants and loans associated with those institutions. Basically 'You can stop free speech but we're not giving you any money if you do, and we won't give kids grant money if they go to your school.'
  10. In an AP wire report, a Supreme Court ruling on Monday 20.06.2017 reaffirms that 'offensive speech' is Constitutionally protected free speech. The unanimous 8-0 ruling is a major victory for those with dissenting opinions. Basically the ruling boils down to 'you might not like what I have to say but I have the right to say it' AND the U.S. Government doesn't have 'speech' as defined by the Constitution. Not only will this affect trademarks as in the context of the case, but the ruling can also be applied to state and local governments trying to enact 'no hate speech' or 'anti-cyber bullying' legislation. MY OPINION
  11. If I had FO4 or Skyrim SE installed I'd join under another name just to see what the fuck they're up to.
  12. The recent scuttlebutt I heard is that Pete Hines overplayed Bethesda's involvement in the Creation Club process. Modders aren't getting developer input or assistance. Basically you create a mod and submit it and Bethesda either approves it or they don't. That's the process in totality. So realistically it is paid modding with official vetting and Bethesda claiming rights over anything submitted. SO, if a Creation Club member makes a mod a Bethesda rejects it, can the modder still upload it as a free mod or does Bethesda bin it and it's gone forever? And what happens to the modder if they upload their own version anyway? I'd love to get a look at the e-contract Bethesda asks club members to agree to. It probably has a many holes in it as a CNN Russian conspiracy theory.
  13. Well, unlike a Bethesda product Witcher3 doesn't 'need' mods. Aside from the Console Command mod and the CDRed officially sanctioned ENB I didn't have any mods for it. The game looked great and played as intended on its own. IF I could add quests and NPCs to Witcher3 like I can a Bethesda game I'd uninstall Skyrim and never look back. Back on topic; I don't think Bethesda understands the ramifications of what happened at E3 2017. Before the show they were 'okay'. A few days after the show people are tired of their bullshit. Bethesda is milking Skyrim and FO4 and their fans (former or otherwise) are hip to what's going on and they DO NOT like it. I think a real hit will happen when people outside of NSFWMods have the same Epiphany we had; Bethesda is moving to micro-transactions and the nickle-and-dime scams of Activision, Ubisoft, EA and Konami. If 100 Bethesda-buck 'credits' cost $1.00 US that means a fucking gun retexure any asshole can make and upload to Nexus costs 2 bucks. So how long will Bethesda allow sites like Nexus to bite into their nickle-and-dime profits? And when Starfield is released will there even be a free Creation Kit for it? They have already stopped work on the Skyrim Special Edition CK and frameworks like SKSE do not work with the 64bit version of the game. They haven't updated the FO4 CK either. Conspiracy Theory Time! What Bethesda is doing (or not doing) is by design. At inception, Bethesda.net was intended as a storefront for something like the Creation Club. Skyrim Special Edition has the same EULA as FO4; they state Bethesda owns anything made with or that contains their IP. The Skyrim 32bit license doesn't have that stipulation. Updates for the Creation Kits for Skyrim SE and FO4 have stopped. Attila the Hun has amassed his horde at the eastern reaches of the Roman Empire...but he's not going to invade. That's how Bethesda fans are looking at this Creation Club situation.
  14. CDProjektRed only needs to do two things to kick Bethesda off of the 'you can mod it therefor it is a good game' throne. Cyberpunk 2077; play as a female character and they release a modding kit to where the players can actually mod the game like they can (or could) mod a Bethesda one. If ProjektRed does those two things Bethesda modding will take a critical hit.
  15. OFF TOPIC Bethesda modding already has a taint on it after FO4. Sites like Nexus and Lover's Lab where any half-baked bullshit that someone uploads is considered 'a mod' is part of the reason. The low standards and conditioned expectations of 'the community' is another. Bethesda inserting themselves into the scene isn't going to help things along or improve mod quality. The Creation Club is a way for them to make money off of an existing free market, just like it was in 2015 and the Valve paid modding scheme. The next step in this progression will be Bethesda pulling a T2/GTA5 modding prohibition. That's coming, probably as soon as Starfield, if not sooner.
  16. If anyone wants to help out with adding Live Another Life compatibility to the mod they can start by doing some investigating into to what it takes. Questions that need to be answered: Are there tutorials on how to do it? How difficult is it to do? ETC. I don't use LAL, but I know what it does. That being said I know nothing about how it works or how to make a mod use it as an alternate start. I already have my hands full working on the base mod and I don't want to divert attention away from that to research another mod I don't use. I'm willing to add a LAL start patched esp for the mod but I'm not willing to do all of the work to make it happen.
  17. Something else to consider about this 'Creation Club' thing; competition between modders and the death of sharing. There is already a trend in the Bethesda 'community' where some modders won't share what they know. This is especially true of scripting. There was a time where knowledgeable modders wrote tutorials, shared how they did things, etc. Outside of a few exceptions that's rare these days. Money really isn't in the equation right now but it will be with the Creation Club. Motivated by money, why would a modder share anything when he can submit it to the Creation Club and get paid for something no one else has or knows how to do? By trying to profit off of the modding scene, Bethesda will cripple one key aspect of it. Well, it's already crippled by some modders not willing to share what they know, so Bethesda is basically grabbing a shotgun and blowing the legs off of an already crippled modding scene.
  18. I can see Bethesda giving 'Creation Club modders' a one time pay out and then just taking their work and submitting as Bethesda IP. The game licenses for both FO4 and Skyrim Special Edition clearly state Bethesda owns anything made with their development tools or that uses their assets. There wouldn't be a need for an advanced Creation Kit since Bethesda can just take anything submitted to them, use developer code and mechanics only they have access to, and release the mod as a micro-transaction. Bethesda takes player ideas and uses them freely anyway. The mechanics and scripting for fully functioning followers made by Oblivion modders ended up in FO3. The 'Weapon Mods' idea from a FO3 modder ended up in New Vegas as part of the base game. MY SCRIPTING for the lap dancers in the Chrysalis Bar and Grill mod was stolen by that douche dev 'Jorge' and used in the sex scenes with Joanna and Red Lucy in New Vegas. He used stacked trigger zones just like I did and he used my code. Bethesda has no legal reason to give modders their due and they are known for litigating things at the drop of a hat. Dealing with them in a professional atmosphere is inviting disaster, but the vast majority of Bethesda fans are morons or they worship the company brands; they will dive at the opportunity. There's no way Bethesda will let clueless modder tinkerers come out on top in a business deal. That's not how corporation operate.
  19. 'Mods will always be free', says Bethesda and their fanboys. T2 just scuttled a community that's at least ten yrs old for no reason other than $money$. T2 has been added to my 'will never buy anything from you list'. I was looking forward to RDR2 but I'll be passing on that game now.
  20. Zoe Quinn at it Again: Flogs the Gamergate Dead Horse at E3 2017
  21. I'll be sharing everything I've discovered while making this mod. Most Skyrim modders who know how to script won't care, but someone else might want to try scripting. No reason not to share what I've made.
  22. And how much 'legs' does Skyrim have? I don't think Bethesda is worried about their core fan base or the people who love The Elder Scrolls. I think they are banking on the goldfish-level attention spans of casual and normie gamers. By the time TES6 is rolled out 10 years will have pasted since Skyrim was released. That is a long time in today's 'now-now-now' instant gratification culture. Starcraft will most likely be something similar to FO4 in space. IF that's the case it will be a pain in the ass to mod and not worth the effort. A Bethesda game has one draw, and that is 'you can mod it'. Hamper it like FO4 did and Bethesda has nothing to offer. And I have the feeling no one of consequence will be talking about Starcraft next year, if CDRed releases Cyberpunk 2077 on schedule. It will be a replay of the 2015 Witcher3 vs FO4. EDIT: endgame beat me to the punch with Skyrim being 10 yrs old when TES6 is released.
  23. Reported by both gamespot and PCGamer, TES 6 is not in development according to Bethesda VP of marketing Pete Hines. The subject came up after a series of Tweets by Hines and was later verified an clarified by Hines in a statement to PCGamer. This directly conflicts with previous statements made by Bethesda game designer Todd Howard at a D.I.C.E 2016 interview, where he confirmed development for TES6. So what does this spell for a TES6 release date? Don't hold your breath. Given the standard Bethesda 3 year game release cycle, FO4 was released on Nov 10th, 2015. 'Starcraft' will be released in the Fall of 2018 and TES6 will hit the shelves in 2021.
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