Jump to content

Kendo 2

MODERATORS
  • Posts

    3,019
  • Joined

  • Last visited

  • Days Won

    762

Everything posted by Kendo 2

  1. Are you using the UNP Jiggle Body and the right skeleton? If not, that's the problem.
  2. Kendo 2

    Brigette Monteclaire

    It's Pet Collar Comments over on Lover Lab.
  3. I am recanting my previous stance. Being a 'succubus' should be adaptable to any playable race, just like being the Agent of Dibella or Mara. I've sent DZ an EXHAUSTIVE pm which I'm sure he hates me for, BUT it contains an idea that NO ONE has ever used for a 'succubus'. It also fits in 100% with stock TES lore. Too bad you average schmucks can't read it.
  4. I don't think you should listen to me or give too much credence to my gamer ravings. Sometimes I look at popular mods and think to myself 'The mod's premise is fucking stupid.' yet it will have thousands of downloads. Evidently, I'm the one one who doesn't 'get it' most of the time. I'm sending you a PM, btw.
  5. Continues to rain on your parade.
  6. Sounds ambitious, and fun. Race Powers Suggestions: (Succubus/Incubus) Leveled Vampire-type Drain/Absorb Spells. At 1st level give them the Novice version, like how Bretons get Summon Familiar and Dunmer get the Sparks spell. After that when (or if) they take the entry Destruction perks for Apprentice, Adept, Expert and Master you can do an event quest to automatically add the next the spell they qualify for. The Drain/Absorb would never be a replacement for a real Destruction spell attack; but if the player was low on health zapping a live enemies would be within the Succubus mindset. Automatically give them the Charm spell, or make it a Minor Power usable once per day. For your Enthrall ability, here's the link to Disposition ranks, how they are used, etc. For skill bonuses they would definitely get bumps in Destruction, Conjuration and Illusion. They would be resistant to diseases, poison and fire, but they would also need offsetting weaknesses, like vulnerability to electrical attacks, silver weapons, etc. Not being able to use religious alters and being blocked from the Divine quests for Dibella and Mara could also be done. The Vigilants of Stendar wouldn't be too impressed with Succubi-type creatures (automatic negative disposition or attack on sight). On the other hand Necromancers and Conjurers would be very interested in Succubi. And being a Succubus/Incubus would be a free pass into the Mage's College, like being Dragonborn but without the main quest running. (Sirens) I think they would be difficult and time consuming to implement. There aren’t mechanics that allow the player to play an instrument or sing. There might be a mod somewhere that allows it though. Sirens were man-eaters, literally. They used their songs to lure ships on to rocks so they could eat sailors. Not very sexy. Water breathing, resistant to frost and poison, vulnerable to fire, etc. From a role play stand point I think Sirens would be very one-dimensional. Basically a lute-playing Argonian that looks like a hot girl. For Succubus/Incubus characters I have head meshes, assorted horns, and a few vanilla hairs converted. I use them in my own game for Dremoras. Of course, my files are set for vanilla style Dark Elf type dremora characters, not humans. I can send the files to you if you like.
  7. A little Breton character I made to test a Sexlab mod I'm working on.
  8. The Skyrim lock picking perk is useless. Spending a point gives like a 0.39% boost in the chances to open a lock. I played a straight thief character and the points I spent were wasted. If you do the lock picking mini game and just 'pick the lock' a 1st level character can open a master lock if you have the patience and enough lock picks. Perks that I know for sure work on NPCs because I've used them building followers and enemies. All of the weapon perks. All of the armor perks. All of the magic perks. Light Foot from the stealth tree also works if you don't want followers triggering floor traps. Stealth perks otherwise have no effect on if enemy NPCs can detect sneaking followers from what I can tell. One thing about giving NPCs perks; they will use the highest tier you give them regardless of their skill level. If you give a 1st level Bandit with a 2handed skill of 20 a perk that requires prerequisites and an entry point of 80 he'll use it anyway. That's why when you looked at leveled NPCs in the CK you see a lot of duplicates with different levels and perk stacks. The game can't use NPC Templates in that regard.
  9. What game?
  10. If anything, there should be some game mechanics to make Imperial soldiers attack anyone wearing Thieve's Guild or DB armor on sight.
  11. I'm not taking into consideration any frameworks or other mods. Everything I'm making is self-contained; furniture, animations, dialogue, meshes, textures, etc. I am making the mod this way for two reasons; and they are both very popular and very game-breaking mods. For how I am triggering the animations; I am using the same scheme I did when I made the FO3 Chryslus Bar and Grill mod. The player enters a trigger zone and if the question conditions are met then the animations run at a specific marker. This save the hassle of dealing with script variable and the broken NV GECK not liking them. FNVSE addresses a lot of that but nothing in te mod calls for extended scripts. IF you want an idea of how it works go pat Joana at Gomorrah a visit or Red Lucy. That dev A-hole 'Jorge' over at Obsidian/Bethesda took my scheme and used it for those triggered fade to black scenes. For right now RL calls. All of the flooding in Texas has chopped a 5 month drilling season in half. In other words, I'm too busy and too tired to do anything but work. I'll come back to this for sure because I have too much time invested in what I've done AND everything works without a hitch.
  12. You're welcome. If you don't like anything you find PM me and I'll send you my personal textures. I can't them upload publicly because I don't have the necessary permissions.
  13. There are too many UNP texture mods to name but any of them will work; SG Textures Renewal for example.
  14. The arrogance of the people in that thread. Mind-blowing.
  15. No, you don't. But someone else likely will and there is little you can do about it outside of a DMCA complaint. Bethesda.net is acting like Youtube in that regard.
  16. Gotta do that to submit a PC mod as a mod for console. They control the process.
  17. If we can only figure out how to do add that 'feature' to mods intentionally it will be solid gold. LET the console worms at Bethesda.net steal mods. They'll be the ones who get all the grief for uploading malware.
  18. I haven't owned a console since 2003, PlayStation and Call of Duty. I have played Skyrim on PS4 at a friend's house; the game looks like shit. I think that everything to do with Bethesda though. But COD: Black OPs 3, The Order: 1886 and Witcher3 look great on console. I think it is the crap 12 yr old engine Bethesda insists on using.
  19. Susan Wayland
  20. Yeah. No complaints.
  21. Yep, still working on this. 'Lance' sporting the 'Fear and Loathing' Acapulco shirts from his leveled outfit list while tending bar. Note the clean bar rag he's wiping down with and the mixing glass in his hand. Those are both new and he uses them just like vanilla NPCs use that filthy dish rag and crappy nuka cola glass you always see vanilla bartenders with. Other stuff is happening too. I have all of the voiced dialogue, scripting and AI packages done for two of the stage dancers; Trisha and Honiko. They walk, talk, strip and dance without issue. Not only that, but they also talk to one another like NPCs do in other games. I don't know why New Vegas didn't include that but I missed it. Plus it gives the cigar lounge NPCs more life. Anyway, here they are using new sit on the floor furniture I made. I did that so I can control what animations are played and for NPCs to use the new cocktail animated objects I added. This is how they look. I won't be changing anything on them.
  22. I know I keep beating the drums about Witcher3 BUT I just recently finished the Heart of Stone dlc and only started Blood and Wine last week. A CDProjektRed dlc expansion has more depth and scope than the base game of Skyrim. And they are expansions of an already massive TW3 game map. After playing TW3, there's nothing that Bethesda can do that will impress me. 'More of the same' for Skyrim but now in 64bit and consolers stealing mods like they are for FO4? Yeah, I'm not enticed at all. All Bethesda is doing with Skyrim Special Edition is tapping into a modding pool they don't have access to or control of. They want to change that so they can sell more console games.
  23. 'Separate Creation Kit' is Bethesda/Zenimax corporate-speak for 'We'll chain them down with a restrictive and borderline illegal new Skyrim EULA just like we did for FO4 so we can claim to own everything.' I think they're doing the Skyrim Special Edition thing because FO4 wasn't the smash hit they thought it would be and they want all of the existing Skyrim mods to fortify Bethesda.net. There is almost 50 thousand Skyrim mods on Nexus alone; which means there are that many Skyrim mods ready to be stolen and uploaded for console use...and Bethesda will own them. Dark0ne and his staff have already demonstrated they are NOT going to stand up for the modders who upload there or address the mod thievery going on right now. My suggestion: Any modder who has original meshes and textures in a current Skyrim mod needs to republish their work with an attached license of some kind. Otherwise some console kid is going to take your work and GIVE IT to Bethesda. Since Bethesda.net is only recognizing DMCA takedown orders a preexisting license is your only hope.
  24. We aren't trying to be dicks about it. We simply don't want NSFW to become another social media outlet like Nexus or Lover's Lab. It promotes the type of web traffic we don't want and the types of posters we don't want either. Just take a look at some of the Off Topic threads at Lover's and you'll see why we want to discourage it. Political correctness, social justice intolerance and agendas, and all of the other internet stupidity that infects Nexus and LL isn't welcome here. There are sites that already pander to that foolishness. Let it stay there. We want no part of it. Game discussions, mods, modding, tech support, guides and tutorials; that's what we're about.
  25. I'm digging her. Every time I go to the cell in game to test something I always go get a good look at her while she's dancing.
×
×
  • Create New...