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  3. When the engine is overworked it can freak out and all those are heavy scripted mods. When I stated install all the mods in MO I meant all that you can. There are ways to install various manual optons in the game but these only work if they are in the "Data" folder. If you have to install in the main folder where you see "Data" folder then you can't do that wtih MO You have to install it there manually. In those cases it is likley like @kendo2 stated. Some DLL is causing the trouble. I'd suggest trying to wait for that mod to be installed until after you are 100 confident that the rest of the mods are solid. Installed and working. Of course some of them are mainstays and are needed for mutiple mods you will be installing. IN that case you don't really have an option. ONe option you don't h ave is to not nuke your install files (game not mod) and make sure the main game is 100% pure and clean before you restart your mod installations. Just in case ther is a bad file or bad config hanging around. Also you MUST have at a minimum a clean save to start with. Meaning no mods play thorugh to where you exit the house. Save then test. This will help prevent any problems that were baked into a save. At this point you can before you do all this just make a new start and try and see if it still does it. If yo umentioned you did that already I appoligize. (Sorry for the typos, I am both writing fast and my computer I am using for this sucks. )
  4. View File Control Menu Control Menu Overview: A mod that provides commands to control various aspects about your Sims, their world, and objects in that world through a simple to use menu system. Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Discord Language: English Game Version: 1.121.342.1030 (Royalty & Legacy) and above Features: Requirements: Installation: Basic Usage: Translations: Submitter DeviantGameMods Submitted 05/14/2026 Category Adult
  5. Version 2.10

    19 downloads

    Control Menu Overview: A mod that provides commands to control various aspects about your Sims, their world, and objects in that world through a simple to use menu system. Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Discord Language: English Game Version: 1.121.342.1030 (Royalty & Legacy) and above Features: Requirements: Installation: Basic Usage: Translations:
  6. View File Romance Reloaded Romance Reloaded Overview: A romance mod like no other, one-way relationships, attraction, affinity, and dynamic crushes. New ways for Sims to interact both romantically and platonically. A continuation of the wonderful Etheria's Romance Overhaul mod. Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Wiki - Discord Language: English Game Version: 1.105.332.1020 (For Rent) and above Features: Requirements: Installation: Basic Usage: Translations: Submitter DeviantGameMods Submitted 05/14/2026 Category Adult
  7. Version 1.6

    8 downloads

    Romance Reloaded Overview: A romance mod like no other, one-way relationships, attraction, affinity, and dynamic crushes. New ways for Sims to interact both romantically and platonically. A continuation of the wonderful Etheria's Romance Overhaul mod. Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Wiki - Discord Language: English Game Version: 1.105.332.1020 (For Rent) and above Features: Requirements: Installation: Basic Usage: Translations:
  8. I'll keep experimenting and see what I can do. All in all, this is a frustrating glitch, but it isn't game breaking by any stretch and I can work around it if I need to. Thank you though, I really appreciate all the help.
  9. Thank you very much for the very detailed advice @RitualClarity. I'll have a go at doing those steps. I would be quite surprised if it was the number of mods. This is my unclear writing again, but when I said: 'Occurs with these mods active/installed: xNVSE, JIP, JohnnyGuitar, ShowOff (NVSE plugin), SUP & Plugin, Stewie's Tweaks*, BnB and Breeze body replacers.', I meant that when I was testing batch of mods, they were all the mods needed to start the glitch - I simply included my full normal modlist just in case any of the mods are known to leave residual files that might have mucked up my files. Still, I will follow your advice because your method is far more organised than mine (I didn't use profiles). I try to install all of my files via MO, but there are some that seemed to me be best installed manually (like xNVSE and FCO hair addon, for example), but if you think that is probably not a great idea, I'll exclusively install everything via MO in the future. I was surprised to see that it might be a memory/GPU issue because my game runs flawlessly otherwise, this is literally the only issue with my game at the moment. Still, I'll give that a go too. Thank you again.
  10. View File The Other Custom Preferences Mod Overview: An unbiased and comprehensive tuning modification that allows other Mods to register their Likes and Dislikes traits as well as custom Likes/Dislikes categories in Create a Sim. Since Zerbu refuses to provide support for any of MY mods and any of the mods of a few other creators, I have chosen to maintain my own version of his file that includes them and isn't stunted by petty bias. This file also updates the Likes/Dislikes maximum to allowing choosing up to 1 million different Likes and Dislikes at once. DO NOT USE THIS MOD AT THE SAME TIME AS ZERBU's MOD! Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Discord Language: English Game Version: 1.108.318.1020 (Love Struck) and above Features: Requirements: Only a game patched to at least 1.108.318.1020 is required. Installation: Submitter DeviantGameMods Submitted 05/14/2026 Category Adult
  11. Version 1.5

    12 downloads

    Overview: An unbiased and comprehensive tuning modification that allows other Mods to register their Likes and Dislikes traits as well as custom Likes/Dislikes categories in Create a Sim. Since Zerbu refuses to provide support for any of MY mods and any of the mods of a few other creators, I have chosen to maintain my own version of his file that includes them and isn't stunted by petty bias. This file also updates the Likes/Dislikes maximum to allowing choosing up to 1 million different Likes and Dislikes at once. DO NOT USE THIS MOD AT THE SAME TIME AS ZERBU's MOD! Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Discord Language: English Game Version: 1.108.318.1020 (Love Struck) and above Features: Requirements: Only a game patched to at least 1.108.318.1020 is required. Installation:
  12. View File The More Universal Venue List The More Universal Venue List A comprehensive tuning modification that allows other Mods to register their Venue Types to the Venues available for selection in each region. DO NOT USE THIS MOD AT THE SAME TIME AS BASEMENTALS "Universal Venue List" MOD! Features: Adds the Venue Types of various mods to the list of venues that can be chosen in each region. Included Venues: Pretty much all of them Requirements: Only a game patched to at least 1.110.294.1020 is required. Installation: Drag and drop the included files into your Mods folder. If there is a ts4script file in the download, it can be no more than one level deep. Meaning, you can have it at root The Sims 4/Mods/ or The Sims 4/Mods/Blah, but NOT at The Sims 4/Mods/Blah/Blah Keep in mind, the original mods themselves are required to be installed for this file to do anything! Permissions: Only EA tunings have been modified. No permissions needed. FAQ: Q: Do I need to have all of the mods listed in the features for this mod to work? A: No, you do not need to have ANY of the mods listed for this mod to work! You can even pick and choose which ones you'd like to use! Nothing should go wrong when they are found to be missing by the game. Q: My Venue Types from <Unlisted Mod Name Here> don't show up in the game! A: Simply send me a link to the mod and I can update my comprehensive list with them! Modified Tunings: (Type:Group:Instance) 545AC67A:00E7A1DC:0000000000019680 - region_Residential_WillowCreek 545AC67A:00E7A1DC:000000000001D46D - region_Residential_Newcrest 545AC67A:00E7A1DC:0000000000019681 - region_Residential_OasisSprings 545AC67A:00E7A1DC:000000000001E0F9 - region_Residential_NorthEurope 545AC67A:00E7A1DC:0000000000028A93 - region_Residential_CityLife 545AC67A:00E7A1DC:0000000000019680 - region_Residential_PetWorld 545AC67A:00E7A1DC:000000000002FBA5 - region_Residential_FameWorld 545AC67A:00E7A1DC:00000000000313E3 - region_Residential_Strangetown 545AC67A:00E7A1DC:000000000001A8A0 - region_Career_Retail 545AC67A:00E7A1DC:000000000002526F - region_Residential_VampireWorld 545AC67A:00E7A1DC:0000000000032DB4 - region_Residential_IslandWorld 545AC67A:00E7A1DC:0000000000032FAE - region_Residential_UniversityWorld 545AC67A:00E7A1DC:0000000000037B68 - region_Residential_EcoWorld 545AC67A:00E7A1DC:000000000003A376 - region_Residential_MountainWorld 545AC67A:00E7A1DC:0000000000034E32 - region_Residential_Magic 545AC67A:00E7A1DC:000000000003ED75 - region_Residential_CottageWorld 545AC67A:00E7A1DC:0000000000042701 - region_Residential_WeddingWorld 545AC67A:00E7A1DC:0000000000045CD5 - region_Residential_WolfTown 545AC67A:00E7A1DC:00000000000427ED - region_Residential_HighSchoolWorld 545AC67A:00E7A1DC:0000000000049F18 - region_Residential_BayArea 545AC67A:00E7A1DC:000000000004BF91 - region_Residential_EP14World 545AC67A:00E7A1DC:0000000000052692 - region_Residential_MultiUnitWorld 545AC67A:00E7A1DC:00000000000587B9 - region_Residential_EP16World 545AC67A:00E7A1DC:000000000005AF47 - region_Residential_EP17World Submitter DeviantGameMods Submitted 05/14/2026 Category Adult  
  13. Version 1.4

    8 downloads

    The More Universal Venue List A comprehensive tuning modification that allows other Mods to register their Venue Types to the Venues available for selection in each region. DO NOT USE THIS MOD AT THE SAME TIME AS BASEMENTALS "Universal Venue List" MOD! Features: Adds the Venue Types of various mods to the list of venues that can be chosen in each region. Included Venues: Pretty much all of them Requirements: Only a game patched to at least 1.110.294.1020 is required. Installation: Drag and drop the included files into your Mods folder. If there is a ts4script file in the download, it can be no more than one level deep. Meaning, you can have it at root The Sims 4/Mods/ or The Sims 4/Mods/Blah, but NOT at The Sims 4/Mods/Blah/Blah Keep in mind, the original mods themselves are required to be installed for this file to do anything! Permissions: Only EA tunings have been modified. No permissions needed. FAQ: Q: Do I need to have all of the mods listed in the features for this mod to work? A: No, you do not need to have ANY of the mods listed for this mod to work! You can even pick and choose which ones you'd like to use! Nothing should go wrong when they are found to be missing by the game. Q: My Venue Types from <Unlisted Mod Name Here> don't show up in the game! A: Simply send me a link to the mod and I can update my comprehensive list with them! Modified Tunings: (Type:Group:Instance) 545AC67A:00E7A1DC:0000000000019680 - region_Residential_WillowCreek 545AC67A:00E7A1DC:000000000001D46D - region_Residential_Newcrest 545AC67A:00E7A1DC:0000000000019681 - region_Residential_OasisSprings 545AC67A:00E7A1DC:000000000001E0F9 - region_Residential_NorthEurope 545AC67A:00E7A1DC:0000000000028A93 - region_Residential_CityLife 545AC67A:00E7A1DC:0000000000019680 - region_Residential_PetWorld 545AC67A:00E7A1DC:000000000002FBA5 - region_Residential_FameWorld 545AC67A:00E7A1DC:00000000000313E3 - region_Residential_Strangetown 545AC67A:00E7A1DC:000000000001A8A0 - region_Career_Retail 545AC67A:00E7A1DC:000000000002526F - region_Residential_VampireWorld 545AC67A:00E7A1DC:0000000000032DB4 - region_Residential_IslandWorld 545AC67A:00E7A1DC:0000000000032FAE - region_Residential_UniversityWorld 545AC67A:00E7A1DC:0000000000037B68 - region_Residential_EcoWorld 545AC67A:00E7A1DC:000000000003A376 - region_Residential_MountainWorld 545AC67A:00E7A1DC:0000000000034E32 - region_Residential_Magic 545AC67A:00E7A1DC:000000000003ED75 - region_Residential_CottageWorld 545AC67A:00E7A1DC:0000000000042701 - region_Residential_WeddingWorld 545AC67A:00E7A1DC:0000000000045CD5 - region_Residential_WolfTown 545AC67A:00E7A1DC:00000000000427ED - region_Residential_HighSchoolWorld 545AC67A:00E7A1DC:0000000000049F18 - region_Residential_BayArea 545AC67A:00E7A1DC:000000000004BF91 - region_Residential_EP14World 545AC67A:00E7A1DC:0000000000052692 - region_Residential_MultiUnitWorld 545AC67A:00E7A1DC:00000000000587B9 - region_Residential_EP16World 545AC67A:00E7A1DC:000000000005AF47 - region_Residential_EP17World
  14. View File Sim Snatcher Sim Snatcher Overview: A mod with a focus on enslaving Sims and selling them to other Sims (With more "stealing" focuses planned for the future). These Slaves can be trained and will do various chores around the house as well or sold to a Slave Broker and provided to the Sims community! Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Wiki - Discord Language: English Game Version: 1.110.265.1030 (Life&Death) and above Features: Requirements: Installation: Translations: Usage (For Mod Authors): Submitter DeviantGameMods Submitted 05/14/2026 Category Adult
  15. Version 3.12

    9 downloads

    Sim Snatcher Overview: A mod with a focus on enslaving Sims and selling them to other Sims (With more "stealing" focuses planned for the future). These Slaves can be trained and will do various chores around the house as well or sold to a Slave Broker and provided to the Sims community! Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Wiki - Discord Language: English Game Version: 1.110.265.1030 (Life&Death) and above Features: Requirements: Installation: Translations: Usage (For Mod Authors):
  16. This guy does some amazing work with AI and Elder's Scroll lore.
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  19. @Liminalspacer I see you are using Mod Organizer. Local or Universal? (single portable instance = local instance) I prefer local instances. It is extremely unusual that a configuration issue would occur outside of MO. (Mod Organizer) unless you specifically did so. Config files and such should all be in MO itself. Just in case I suggest nuke and clean the game folder. Nothing left. Start fresh game folder. Keep your MO safe. Move it out of the folder if it is in the game folder (where I usually keep it, where you see the "Data" folder) I would also suggest a memtest and gpu test to be sure there isn't any unknown hardware issues. They can crop up under extreme stress. Yes your other games might work perfectly but keep in mind you are lumping hundreds of mods and scripts on top of a fragile Bethesda game engine. Not the best or most optimized option. Not to mention many mods aren't that optimum to boot. You still here? If so then uncheck ALL mods. Create a couple of new clean profiles. You will understand why a couple of new profiles in a few moments. Done? If you are still here ... Name those profiles based on the basic mod sets you need. For example Sexout mods. Female body mods, male body mods, quest etc. The goal is to prepare to set up independent profiles to test these sets of mods. Now play the game without any mods at least up to the point where you can make changes to your character. Save. Step out of the door, wait for the system to settle and save again. It will be clear shortly why. Now for the "fun" part. I know this is a pain in the ass but it will be clear soon. Start MO and select a set of mods. Lets say Sexout and its dependent mods. It comes with a basic body which you will use currently while testing. I know it is not great. Do the same with the body mods, then the other sets. Keep these sets to about 5 to 10 mods. If the profiles work well move on until you have pretty much all the mods in one way or the other activated in a profile. They all work. Including the mods you suspect is the issue. Now go back and add a few mods for example Sexout profile add the bodies. Added animations. Make sure that works. Then move to the next profile and test. Repeat until 100 mods are on one profile If you have a problem you will have to slowly remove a couple of the mods you just added. See if it works. This will 1. confirm that your "set' of mods work. Provide a testing setup. (you can even have a separate MO portable install for this ) and provide you with a quick and dirty jumping point to help figure out which "sets" are having the problem. 2. it will make sure all is installed cleanly and nothing from the game folder etc. is effecting your mods and 3. I suspect you have too many mods. You will see that you reach a pont where they just aren't working. I had a similar issue where weird things didn't work in Fallout 3. The E button randomly gave out. The distance rendering didn't work. The interior randomly didn't work. Et.c. 4. you will have confirmed that your computer is reasonably solid (mem an gpu testing. ) It's a pain in the ass. Yep. However, errors and corruptions slowly enter the game as you slowly develop the game load out. It also couldn't hurt to get fresh copies and make sure all mods are updated. YOu can easily had selected something or configured something in the process of making your MO load out that is also causing the issue. There are so many possibilities.
  20. Well, I hate to say this but it sounds like you have a mod that has its own dlls in your Program Files folder so deactivating esps/esm won't address it. For me it was the edited NVSE changed by Sexout. Sorry about your luck but we all go through it.
  21. Unfortunately no luck. I tried it with the 'force-enable game files' off, as another thread recommended trying when using the Fallout - AI!.bsa file, and with it on but neither made any changes. Regardless, thank you for taking the time to help.
  22. View File Life Improvements Life Improvements Overview: Life Improvements is a SFW mod created for The Sims 4 that is intended to add a bit of drama to the Sims world. Life Improvements is designed to be extensible and modular. What this means is if certain features are unwanted, their respective package files NEED NOT be installed in the Mods folder. Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Wiki - Discord Language: English Game Version: 1.105.332.1020 (For Rent) and above Features: Requirements: Module Requirements: Installation: Basic Usage: Translations: Submitter DeviantGameMods Submitted 05/13/2026 Category Adult
  23. Version 1.2

    24 downloads

    Life Improvements Overview: Life Improvements is a SFW mod created for The Sims 4 that is intended to add a bit of drama to the Sims world. Life Improvements is designed to be extensible and modular. What this means is if certain features are unwanted, their respective package files NEED NOT be installed in the Mods folder. Game/Creator: The Sims 4 [EA] Modder: DeviantGameMods - Wiki - Discord Language: English Game Version: 1.105.332.1020 (For Rent) and above Features: Requirements: Module Requirements: Installation: Basic Usage: Translations:
  24. Try this file. Fallout - AI!.bsa Place it MANUALLY in your Data folder. If it doesn't work just delete it, no-harm-no-foul.
  25. Sorry, I should have worded stuff more clearly. I have done that, and setting bUseMultibounds in GECKcustom.ini to '0' fixes the maps in GECK perfectly*. I tried putting it in the fallout.ini and falloutcustom.ini to see if it has the same effect but no luck. Probably for the best it doesn't work though, because of the Lucky 38 needing it. *The glitchy parts of the cells in GECK when it wasn't off were 1:1 with the glitchy parts of the cell in game. Still, I am now even more confused now that you say that only the Lucky 38 uses multibounds. I was thinking about removing all portals/multibounds in FreesideKingsHouse, 2CCampGolfResort, etc., in GECK and see if that works. But if they don't actually use multibounds then that probably wont work.
  26. You had the fix but you put it in the wrong ini file. Multibounds is only used in one cell; the Lucky 38. The devs tanked the entire GECK just to get that one cell to work, but you can fix it. Go to Documents\My Games\FalloutNV and find geckcustom.ini. Make a copy of it as a back up. Open the orginal with NotePad. In the [General] section find the line bUseMultibounds. Change it to bUseMultibounds=0. IF you have problems with the Lucky 38 set it back to bUseMultibounds=1.
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