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  1. Today
  2. No, I am not using any shader packs. The closest thing that I do use is FCO. But when I did my mod testing, the error persisted without this mod installed.
  3. No, thank you for forwarding me this. I am currently working on the listed solutions in that thread as best I can.
  4. Have you read the second post in this thread? https://forums.nexusmods.com/topic/9057048-interiors-not-fully-loadingrendering/
  5. When I enter certain areas in Fallout New Vegas, the interior is filled with a graphical glitch where walls, floors and other props don't appear but still have collision. Sometimes parts of these interiors appear when looked at from different directions, but not always and there will always be other parts that still remain completely transparent. Here is what I have done already (without any change): Uninstalling and reinstalling Test vanilla, this issue does NOT occur in vanilla (the only modification when I tested was the 4G patch), I feel as though that means it is a mod rather than a graphics card/driver problem Test mods: from my testing this is NOT caused by quest/location mods, lighting mods (I don't have any), interior redesign mods (I don't have any, though I did try one to 'duct-tape' over these issues - didn't work). Occurs with these mods active/installed: xNVSE, JIP, JohnnyGuitar, ShowOff (NVSE plugin), SUP & Plugin, Stewie's Tweaks*, BnB and Breeze body replacers. *I have adjusted the tweak that changes how far grey mist loads without change I have cleaned plugins I have double checked Archive Invalidation, and I only have the MO2 version on Had a look in GECK and found what I might be the clear reason (though I could well be wrong): I had a look at the affected locations via GECK and found that the glitch happened in GECK as well. After some looking up I have discovered that the problem in GECK can be fixed by turning off the bUseMultibounds option in the GECKcustom.ini file. For some reason, this problem is in my game too. I have tried putting 'bUseMultibounds=0' in the Fallout.ini file but that has not worked. As I said before, I did testing with mods and load order, but here is the load order I normally play with: And my mod list: Here are some screenshots of all the locations affected (potentially not exhausative). Firstly: School of Impersonation (aka Kings HQ): Camp Golf Resort: The Hidden Valley Bunker (aka the Brotherhood of Steel base): This was taken from the top of the stairs as soon as I enter the actual bunker, the rest seems to be not as bad, but I can't be certain - I only did a little bit of testing in the BoS base. I would be grateful for any help, but thank you for reading regardless.
  6. I'm a literally librarian of mods. lol I'm glad I was able to pretty much bring back the whole vibe and all for you, brother. It's your mod after all. Late reply, but eh...
  7. Yesterday
  8. You read the mod authors page where you got the animations.
  9. Right now, I'm learning how to import textures into the mod, and after reading this thread, I've just realized how ancient the Creation Engine is. https://forums.unrealengine.com/t/what-image-format-do-i-need-and-how-do-i-implement-it/287448
  10. Thank you. How do I check which animations I have?
  11. Last week
  12. It's amazing how much difference a bigger monitor with a refresh of 144Hz makes playing TTW again. The detail just pops off the screen now and it allows for a much smoother frame rate. I can actually see explosions and gunfire in the distance and it looks fantastic (for such an old game anyway). It's funny how so many criticized these game for not following the lore and shit. Now, we'd fucking faint if Beth made a game this good, lol.
  13. even clicking the mosaic remover it seems to have been removed, is there another one we could use?
  14. https://store.steampowered.com/app/1943730/Wicked_Island/
  15. It's on sale for $26.24 until May 11, so I'll give it a try.
  16. 47:51 "Oh, god! How can I match that!" LOL
  17. I modeled some proper collars for the jacket, which is much better than painting them. I also dug around in my ideas folder and found a few gems.
  18. Mad respect to this one man dev.
  19. Earlier
  20. Its been a minute since there has been a decent side scroller.
  21. Another interesting side-scroller.
  22. IT will continue to be broken. All the mod authors in the world won't fix that. They didn't "remake it" they slapped another engine on top of the original one that barely held it together. I would hope that people learned about their extreme low level effort money grab and not buy another turd they "remake" in the future. Remaking it would be at a minimum bringing it to the 64bit gambro engine they currently are using. Fix some of broken quest that was originally planned but not able to be implemented due to hardware / game limits. For example the Fallout New Vegas city was origanally one cell but had to be broken up. Now they can correct that and add the other missing quest that were killed. Upgrade the graphics to reflect their last game's graphics. That is a real remake. We can't expect them to really make it incredible due to their abilities. However, we can expect that they can at least bring it up to what is currently available in their current setup. For them it is transfering the data and some graphics tweaks. Very light and doable. Buying a "remake" again for say Fallout NV and they did that, it would be worth a reasonable amount once the modding tools are available and mod authors start to fix their screwups and port the old mods to the new game. It would be at least 64 bit and would be able to handle more data in a cell than it could under the 32 bit.
  23. Getting deep in LInux. Only for those that might be intersted in creating a server.
  24. They remind me of these two.
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