Doublezero Posted June 13, 2016 Posted June 13, 2016 Quote Nearly five years after it first came out, Bethesda's The Elder Scrolls V: Skyrim continues to have a very impressive fan base that keeps the game pretty through HD mods. Now it's Bethesda's turn: tonight at its E3 press conference, the company has announced a remastered version of Skyrim coming to PC, Xbox One, and PlayStation 4. Judging from the footage just released — jump to 3:18 if you want to skip all the new Fallout— Skyrim Special Edition has been improved dramatically for the new generation (all relevant technical details are mentioned in the video above, including VOLUMETRIC GOD RAYS). The console versions will also now support PC mods. The remastered game is launching October 28th. http://www.theverge.com/2016/6/12/11917164/skyrim-remaster-announced-release-date-trailer-bethesda-e3-2016 Quote
RandomAccount Posted June 14, 2016 Posted June 14, 2016 Mods that use only the CK stuff will work just fine. But mods requiring external support (like SKSE) will not work. And probably the NIF format will change (probably it will be the same as FO4, or maybe a new one) so no easy porting of already existing stuff. Quote
ritualclarity Posted June 14, 2016 Posted June 14, 2016 Are the releasing this as an update? I doubt they are. If so then nothing will be broken. It will be just time consuming to create new mods for the new game. Quote
Doublezero Posted June 14, 2016 Author Posted June 14, 2016 9 minutes ago, ritualclarity said: Are the releasing this as an update? It's a separate game from what I've read. 35 minutes ago, RandomAccount said: But mods requiring external support (like SKSE) will not work. That's the deal breaker for me. The current game looks and runs fine on my rig. I see no reason download Skyrim remastered. I wouldn't be surprised if they release some exclusive DLC for it to entice modders to make mods for it. I'm sure they would see that as a boost to Bethesda.net. Quote
Karma199696 Posted June 14, 2016 Posted June 14, 2016 well... if it's only a graphical enhanced version i won't be so interested and excited about it... with the many great mods around (HD, ENB, etc) i wouldn't be interested in it, especially if i have to renounce to all my mods in order to play it... as i already said several times, i'd stop playing Skyrim rather then playing it without the many mods i installed and i love ! without those mods i would have never played it for almost 2.000 hours in just a bit more then 2 years, i would have grown bored much earlier and i don't think i'm the only one thinking like this, am i ?? so, if the scenario is this, i don't see many people playing on PC that have already more or less heavily modded their games run to purchase the new Skyrim version... if they add some specific new DLC though, some people might be lured to try it out... Not me i'm sure that whatever DLC they might create wouldn't be as much fun as the many mods i downloaded from LL and other sites, LOL 1 Quote
mojodajojo Posted June 14, 2016 Posted June 14, 2016 I can't see many PC folks bothering with it as we most all have as W. Bush would say a "Brazillion" mods that require all sorts of external stuff and just is not going to work. Quote
Doublezero Posted June 14, 2016 Author Posted June 14, 2016 Existing Skyrim mods will be (almost) fully compatible with the Special Edition Quote When the Skyrim 'Special Edition' remaster was announced, no one at PCG HQ looked up from their desk. Modders have been remastering Skyrim since 2011. Chris has even put together a guide on how to remaster it yourself. But what if modders could immediately set about remastering the remaster? Or take their mods and make them better, faster, stronger? That's a distinct possibility. Asked whether old Skyrim mods would be compatible with the Special Edition, Bethesda's Pete Hines tweeted, "basically, yes". That's great news for ambitious overhauls like Skywind. Well, we knew this. I wonder if mods made for Special Edition will work with the original version Skyrim. Quote There is a catch: a 64-bit engine would require a 64-bit version of the Skyrim Script Extender that several signature mods depend on to act outside the engine's original confines. Once that's in place—the Script Extender team managed it for Fallout 4—modders could improve upon Bethesda's improvements with impunity. http://www.pcgamer.com/existing-skyrim-mods-will-be-almost-fully-compatible-with-the-special-edition/ 2 Quote
Vortec Posted June 14, 2016 Posted June 14, 2016 Facts are hard to come by but generally agreed to be based on the Fallout 4 Engine (Its was originally called Skyrim 64bit internally) so its just Skyrim 64. Other rumours is that its going to be DC 11 based and not DX 9. So basically Skyrim ported to Fallout 4. Quote
Doublezero Posted June 15, 2016 Author Posted June 15, 2016 A nice post from fore on LoversLabs about Skyrim Special Edition. He believes Bethesda is releasing the new version of Skyrim to introduce the new engine. He might be right, but I believe they're doing this to push console modding. http://www.loverslab.com/topic/62797-rumor-skyrim-remaster-at-e3-2016/page-15#entry1586112 Quote
Doublezero Posted June 16, 2016 Author Posted June 16, 2016 3 hours ago, Vortec said: Thought i'd post this here. More pieces to the puzzle. Quote
Kendo 2 Posted June 16, 2016 Posted June 16, 2016 'Separate Creation Kit' is Bethesda/Zenimax corporate-speak for 'We'll chain them down with a restrictive and borderline illegal new Skyrim EULA just like we did for FO4 so we can claim to own everything.' I think they're doing the Skyrim Special Edition thing because FO4 wasn't the smash hit they thought it would be and they want all of the existing Skyrim mods to fortify Bethesda.net. There is almost 50 thousand Skyrim mods on Nexus alone; which means there are that many Skyrim mods ready to be stolen and uploaded for console use...and Bethesda will own them. Dark0ne and his staff have already demonstrated they are NOT going to stand up for the modders who upload there or address the mod thievery going on right now. My suggestion: Any modder who has original meshes and textures in a current Skyrim mod needs to republish their work with an attached license of some kind. Otherwise some console kid is going to take your work and GIVE IT to Bethesda. Since Bethesda.net is only recognizing DMCA takedown orders a preexisting license is your only hope. 4 Quote
Doublezero Posted June 16, 2016 Author Posted June 16, 2016 14 minutes ago, Kendo 2 said: I think they're doing the Skyrim Special Edition thing because FO4 wasn't the smash hit they thought it would be and they want all of the existing Skyrim mods to fortify Bethesda.net. Precisely my thinking. I don't think this will work out as well as they hope. The reaction to this announcement from some people has been lukewarm to say the least. They will need to do something that will entice PC gamers to want to play the Special Edition and the only way I see that happening is for them to release a major expansion. Quote
Kendo 2 Posted June 16, 2016 Posted June 16, 2016 2 hours ago, Doublezero said: Precisely my thinking. I don't think this will work out as well as they hope. The reaction to this announcement from some people has been lukewarm to say the least. They will need to do something that will entice PC gamers to want to play the Special Edition and the only way I see that happening is for them to release a major expansion. I know I keep beating the drums about Witcher3 BUT I just recently finished the Heart of Stone dlc and only started Blood and Wine last week. A CDProjektRed dlc expansion has more depth and scope than the base game of Skyrim. And they are expansions of an already massive TW3 game map. After playing TW3, there's nothing that Bethesda can do that will impress me. 'More of the same' for Skyrim but now in 64bit and consolers stealing mods like they are for FO4? Yeah, I'm not enticed at all. All Bethesda is doing with Skyrim Special Edition is tapping into a modding pool they don't have access to or control of. They want to change that so they can sell more console games. 1 Quote
mojodajojo Posted June 16, 2016 Posted June 16, 2016 I wish I could get into games like the Witcher. If I remember right that's one of those ones I go "OH, that looks good!" when I see it on steam. Then I read on and the protagonist is genderlocked. I have absolutely no care about lore, logic, cohesive plotting etc. But I just gotta play a tranny or a girl , or I'm meh. I still think their Beth's new Skyrim release will break and require me to rebuild half my skyrim personal mods and probably a few of the released ones. I remember just minor updates breaking my mods. Then their was the big SEQ catastrophe (was that Skyrim)? Shit just runs together as I get older. Quote
Doublezero Posted June 16, 2016 Author Posted June 16, 2016 15 minutes ago, Kendo 2 said: I know I keep beating the drums about Witcher3 BUT I just recently finished the Heart of Stone dlc and only started Blood and Wine last week. A CDProjektRed dlc expansion has more depth and scope than the base game of Skyrim. And they are expansions of an already massive TW3 game map. After playing TW3, there's nothing that Bethesda can do that will impress me. 'More of the same' for Skyrim but now in 64bit and consolers stealing mods like they are for FO4? Yeah, I'm not enticed at all. Man I wish CD Projekt would make an open world sandbox rpg. They do that and I'll never touch a Bethesda game again. As for Skyrim Special Edition, I'm looking at it as a free development kit for console mods. And I have no incentive to use it. Quote
mojodajojo Posted June 17, 2016 Posted June 17, 2016 Raise your hand if you still use or even like consoles. *Shoves both hands up butt. Oh, and I don't like or use consoles, either. Quote
Kendo 2 Posted June 17, 2016 Posted June 17, 2016 I haven't owned a console since 2003, PlayStation and Call of Duty. I have played Skyrim on PS4 at a friend's house; the game looks like shit. I think that everything to do with Bethesda though. But COD: Black OPs 3, The Order: 1886 and Witcher3 look great on console. I think it is the crap 12 yr old engine Bethesda insists on using. 1 Quote
Doublezero Posted June 17, 2016 Author Posted June 17, 2016 ** Raises hand ** I mostly play Tekken on console. PC will always be my platform of choice. On a simi-related note, it appears DDproductions83 bricked his Xbox One testing Fallout 4 mods on it. He's not willing to share how did it. Quote
RandomAccount Posted June 20, 2016 Posted June 20, 2016 On 6/13/2016 at 9:56 PM, Doublezero said: It's a separate game from what I've read. That's the deal breaker for me. The current game looks and runs fine on my rig. I see no reason download Skyrim remastered. I wouldn't be surprised if they release some exclusive DLC for it to entice modders to make mods for it. I'm sure they would see that as a boost to Bethesda.net. Agreed. Quote
Vortec Posted June 20, 2016 Posted June 20, 2016 I have a hunch that Wyrmstooth is going to be an exclusive mod for the new update. Quote
Karma199696 Posted June 20, 2016 Posted June 20, 2016 whatever they add i don't think i'll install it, not even for free... i read that SKSE won't work with the remastered version and most of the mods i installed require it... and those that do not, require some mod that requires it ! 1 Quote
ritualclarity Posted June 20, 2016 Posted June 20, 2016 11 hours ago, Karma199696 said: whatever they add i don't think i'll install it, not even for free... i read that SKSE won't work with the remastered version and most of the mods i installed require it... and those that do not, require some mod that requires it ! Until the SKSE has been updated or a new one created. I doubt this version will be ignored, however it will take time (again) to get the tools up to speed. This is the same with all the games Bethesda puts out. It takes time to get the modding tools up to speed. Quote
Karma199696 Posted June 21, 2016 Posted June 21, 2016 mmm... i don't think i'll be that willing to run the risk... as i already told, i'd rather stop playing Skyrim then playing it without the many nice, naughty mods i installed... and after upgrading to the new version i don't know how easy/difficult might be getting back to the old one, especially for a totally incompetent user like me so, unless someone i trust tries it and guarantees me that everything keeps working again i'll stick to my current modded game in Italy we say <Chi lascia la strada vecchia per quella nuova, sa quello che lascia non sa quello che trova !> that roughly translated means <who leaves the old road for the new one, knows what he leaves, not what he will find !> 1 Quote
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