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Posted

Moved from original location to the new Tutorials and Guides section - RC

NMM users:

This thread is a WIP. I will try to regularly inform you about all updates, troubleshooting and bugs about NMM. The most important updates and tips will be placed here, and other info and news will be posted in the thread.
All information is collected from various sources: Nexus site, NMM troubleshooting forums, various experienced users and personal experience.

- All versions of NMM 0.61.+ were tested on Windows 7 Professional 64 bit.

Although I created this thread, I have no exclusive rights for providing answers/help. You can all participate in helping others. So, if there is a need for help and you know how to help, please do, do not wait for me to answer first. You don't need my approval. It's your right. :)

****provocations like: MO is better than NMM and advertising MO in this thread will be immediately reported to moderators.

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NMM 0.61.+ is very tricky for to install. Be careful in how you do it. Here are some tips that can help you and save you from "going mad".

We cannot stress enough that we are still in the beta stage of NMM. NMM is in a very good state and will be usable by nearly everyone, but Beta stages are typically used for testing and bug fixing, and some of you will find bugs.

We are using a bug tracker system on our forums that allows you to post any bugs you might have with NMM. We cannot fix a bug if you do not report it! Using the tracker system is as intuitive as making a post on a forum, and you can login to it using your Nexus username and password.

We also have a beta test subforum that contains all the information you need to know to get started, report bugs and help us with development of NMM.

Limitations

We don't want to make you think that NMM is the solution to your problems getting 1,000 mods to all work together right now. It's our aim to to reach that point and it's what we're working towards. However, even simple mods can be a complex business and trying to get many mods to all work together is something people in the community have been working hard to do since the start of this community. NMM is designed to make your life downloading, installing, updating and managing mods easier, but it will not currently be the wonder pill that will make all your conflicts and compatibility issues disappear. Load orders, conflicts and compatibility issues still exist with NMM at this time.

Mods may not work for a number of different reasons, and not all of them are the fault of NMM or the mod author who created the mod(s). Please remember this before you verbally abuse us, or the file authors, for not being able to get your mods to work.

Having said that, development is ongoing with NMM to make these difficult aspects of modding as easy to overcome as is possible within the limits of the game. We are working hard to not only ensure these issues are mitigated as much as possible within NMM, but also to ensure our program is compatible with any other tools and utilities you might use at the moment to deal with them.

 
IMPORTANT!!! IMPORTANT!!! IMPORTANT!!!
Before you do any changes to your game (mod upgrades, uninstallation, new mods installation ... ) :

- back up your present game and the mods from Games/Nexus Mod Manager/Skyrim/Mods. (You might loe them ... Not necessary, but precautions ... one can never be sure enough ... Seriously - Do back up)

Beginners guide to modding for NMM users (by gromulos)

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How many mods and plugins does NMM support

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How to install Skyrim and FO4 mods mods using NMM (link and video)

How to make Backup and how to restore your Backup

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What to do on first installation/upgrading of NMM 0.61.+  (VERY IMPORTANT)

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How can I disable "Updating message"

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How to create load order list (in pictures)

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Adding more supporting tools (text and pictures)

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I can no longer interact with mods that have scripted installers after I've installed them. How do I redo the options?

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I can't install downloaded mod because NMM sees it as "Read only"

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How to properly install and use NMM (basic important tips)

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NMM - downloads (Virus free rar and .exe installers. All files were checked for viruses by Kaspersky AV and Anti Malware & Spyware PRO):
- Latest versions : 0.61.3, 0.61.4, 0.61.5, 0.61.6, 0.61.7, 0.61.10, 0.61.12, 0.61.14, 0.61.15,  0.61.16 - requirements and installation

- (0.61.+ hotfixes description)

Warning: This versions requires .Net Framework 4.6 (If you're not using Windows 10, you can download it HERE )

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How to completely uninstall/remove NMM

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NMM 0.56.1 and older versions download  and video: how to revert to earlier NMM workable version)

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How to manually revert NMM to older version (before 0.61.+)

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NMM and load order tweaking

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Mods downloading, but not activating on NMM 0.61.+

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Single profile users tip (where to install armour, meshes, textures)

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How to play (create) multiple characters.

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How to install mods from URLs. (Note: it works only with URLs from Nexus site):

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How to work with problematic large size mods that NMM can't install (sometimes)

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How to fix missing mod files after migration to lastest NMM version:

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How to export your NMM load order:

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NMM is not working, how to fix it:

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NMM is crashing to Desktop (important tips for all NMM new users):

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I can't download mods via NMM (for FireFox users):

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Answers to various NMM problems:

http://forums.nexusmods.com/index.php?/topic/721054-problems-read-here-first-nexus-mod-manager-frequent-issues/

What zip files NMM reads and support?

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How to fix "unfixable" mess that NMM 0.61+ caused

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How to report NMM bug to Nexus?

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Fundamental fixes and tweaks for smooth Skyrim running

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Credits and biiiiiiiig "thank you" for help and support, bug reports and tutorials:

- Calliban44 (+ correcting my typing errors and English grammar)

- Slorm

- CPU

- ritualclarity

- prinyo

  • Like 3
Posted

New tip: reinstalling mods and importance of doing BACK UP

The reinstall of a mod package has the power to undo all customizing changes you applied onto files coming from NMM-managed mod packages at any time, reverting everything back to fresh blank install state. But then again, that's been the case "every" time a reinstall of a mod package has taken place so far, which was happening regularly even outside of an update. A simple backup of customized files was working wonders in getting customizations back in place after the reinstall in that case.

Posted

A new tip: How to completely remove HDT Highheels mod after uninstallation:

If you uninstalled HDTHighheel plugin, its .ini log file remained in the SKSE directory so you need to delete it manually other wise you might have a problem in future re-installation of the mod and compatibility issues with co-dependent mods.

The location of the file is: (*X):\program files (x86)\steam\steamapps\common\Skyrim\Data\SKSE\Plugins\hdtPhysicsExtensions.log

(*X) - represent your HHD drive directory/partition

  • Like 1
Posted

New info:

Uninstallation of USKP patches and installation of Unofficial Skyrim Legendary Edition Patch (USLEEP) 3.0+

 

 If your manager freeze during the operation, close the program, reopen it and continued with de-installation.

After Installation of Unofficial Skyrim Legendary Edition Patch 3.0, run LOOT and Wryebash from NMM. When WB opens, before you do any operation, close NMM manager if you want to avoid "Plugins disabling" in NMM.

Beware: Some of your mods that depended on USKPs might not work well or not work at all with USLEP. Check for theirs update and USLEEP compatibility and if there is none, uninstall particular mod.

Posted

Mods are now taking up double the space with this version of NMM. Why is this?

The short version: it's not.

The long version: we're using a system in Windows known as hardlinks and symlinks (depending on whether you install to different hard-drives or not, NMM picks the best one for the task). Essentially, these are shortcuts that your operating system uses to stop the duplication of data while still presenting data in multiple folders. For example, your "Documents" folder in windows uses a similar sort of shortcut.

Using this system, NMM installs your mods to a single folder you specify in the settings and then places shortcuts in your game folders pointing to where the mods actually are for the game you're using. The shortcuts in the mod folder look and act exactly how they would if the files themselves were in the mod folder, but they're not. This is what allows us to accommodate multiple profiles without continually installing and uninstalling mods, and in a quicker fashion than manually uninstalling and reinstalling the mods you want to use.

The folder will make it look as though the shortcuts are taking up a lot of space, but they aren't. If you use 1GB of mods then NMM will still only use 1GB of space, not 2GB of space like a quick check might show. The easiest way to test is to check your available hard-drive space. It won't have increased any more than before.

Posted

A new tip - Mod disabling before uninstalling

I did a several tests on textures, meshes and heavy scripted mod. Most of us usually just uninstall our mods via NMM. Since NMM has a problem with uncompleted mod uninstallation that causing some textures, hair, meshes and similar glitched, i decided to do some tests. Did tests on 5 different mods from the sentence above. Before running uninstallation, I clicked on "Disable" mod first and when NMM diabled mod, then I ran unnistall. I was pleasantly surprised how things works better now.

Posted

New tip - "Reinstall mod" troubleshooting

Checking the NMM vulnerability I found one very "weak spot" in NMM 0.61.13 when it comes to "Reinstall mod" command.

Example:

I have "Npc clones - Follower and marry" mod that contains several esps. Before I run "Reinstall mod" command, I disabled one esp in "Plugins" from the named mod. After that I ran "Reinstall mod" and NMM froze every time when trying to do this operation reporting "changed mod's order" and it wasn't able to reinstall the mod. So, if your NMM freezes after running "Reinstall mod", check your "Plugins" to see if the mod is present and enabled.

ALWAYS check your "Plugins" list after installing/uninstalling/disabling/reinstalling certain mod and NEVER  run "Reinstall mod" without checking if that particular mod is listed and activated.

Posted

A new tip: NMM 0.61.+ and "Reset UI" function

 

2016-02-26 05_38_04-Nexus Mod Manager (0.61.13) - Skyrim.png

 

In theory, if you have a problem that your mods aren't placed in proper mod's section, but in "Unassigned", after re-installation or /and upgrading of the manager , "Reset UI" should solved this problem. After running this operation, all mods should be placed in their original locations. Well, this function works... mostly... and for certain type of mods that were previously "registered" and logged by NMM. When saying that this function works most of the time I wanted to say that it works under two conditions:

- properly (re) installed NMM and VirtualInstall folder that hasn't been moved into new location or deleted before re-installation of the manager

- errorless writing all Install logs created by NMM.

 

If you are "victim" of any above named problems, the only solution is to move your mods manually to wanted location. Then press "Save current profile" opening "Profile" button.

Posted

TEST REPORT ON NMM 0.61.14

 

1. Uninstallation of all mods were flawless, and I mean it.... (after I uninstalled all mods using "Uninstall all mods" command from tool menu, there wasn't single esp, esm or/and any other file left behind.. this version fixed the problems with "leftovers". Beside this, I haven't had a single freezing or CTD during the uninstallation process)

2. Mod's installation was simple as it can be... just click on the big green arrow on the right side of the panel and voila.

3. This version is little bit faster then previous

4. The new feature, "supported tools" works like a charm... You can run them all from he manager

5. Restoring backup/profile worked as a charm. Have had no problem at all.

6. Function "Remove from all profiles" works flawless.

7. Switching between the profiles is more secure and stable. Tested 2 times with two different profiles and have had no problems at all.

8. It is still recommended to close NMM before running "rebuild bash.patch" in Wrye bash. Otherwise, you'll have to re-enable all mods in "plugins" when starting NMM.

 

This version is the "golden one" in comparison with all the versions after 0.61.9 - Upgrade is highly advisable, but full installation of 0.61.14  and starting the new game is even more advisable. Just make sure you set VirtualInstall folder as you did before - same place or you'll be in deep shit if you don't do that..... ;) You've been warned!!!

Posted

TEST REPORT ON NMM 0.61.15

(testing was done with 142 mods and 138 plugins)

 

Since the latest version doesn't have major  fixes, I did a basic test:

 

1. Upgrading from 0.61.14 went flawless

2. Installation of full version went flawless

3. Uninstalling and reinstalling mods in both methods; upgrading/full version installation went well and without any problems.

4. Fixed and tweaked the Supported Tools dropdown menu always worked for me. I can only report that it works

5. Fixed crash issue when setting the Temp path to a root folder. (Have no SSD so I can't say if it works.)

6. Fixed issue allowing users to enforce an invalid and unsafe path for the Temp folder. (Have no SSD so I can't say if it works.)

7. Fixed random "Value of 'xxx' is not valid for 'Value'." exception preventing some functions using the modal progress bar to complete.  - Fixed.

 

Warmly recommend for upgrade.

 

Note: Always save your current profile(s) before doing upgrade.

Posted

To NMM users,

 

All tests of all NMM 0.61.+ versions were done on Windows 7 64 bit. Many NMM users have reported troubles when installing certain mods on Windows 10. Some didn't have problems at all, but some did. I would truly appreciate if you would share your experiences with Win 10 and NMM 0.61.+

 

Thank you.

Posted
  On 3/29/2016 at 6:34 PM, Elf Prince said:

To NMM users,

 

All tests of all NMM 0.61.+ versions were done on Windows 7 64 bit. Many NMM users have reported troubles when installing certain mods on Windows 10. Some didn't have problems at all, but some did. I would truly appreciate if you would share your experiences with Win 10 and NMM 0.61.+

 

Thank you.

Expand  

Worked fine for my few tests of FO4, before Wrye Bash was available.

Posted

A new tip: " Cyclic Redundancy Check error"

A cyclic redundancy check (CRC) is a data verification method your computer uses to check the data on your disks (hard disks like your hard drive and optical disks like CDs and DVDs). A cyclic redundancy check error can be caused by several different issues: registry corruption, a cluttered hard disk, an unsuccessful program installation, or misconfigured files. Regardless of the specific cause, the cyclic redundancy check error is a serious one and must be addressed to avoid potential data loss or even a total system failure system. Luckily, there are a few simple ways to address this problem using (free) disk utility software.

Solution:

Run some software for checking HDD like
- chkdsk /f

- or use some powerful HDD utility. It is highly recommended to use the one from your manufacturer if provided.

 

Posted

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IF for some reason these tests come back negative or with errors: 
http://www.hirensbootcd.org/download
Has a utility called "HDD Regenerator". What this app does, is goes through the HDD, and detects "deleted files" and "corrupt files", and attempts to restore those files to an earlier date. Similar to the way the FBI regenerates HDD's in criminal, forensic investigations. 

VERY nifty tool.

If any of your users (here or LL) experience issues with errors, please let me know. I will make a tutorial on how to use HDD Regenerator. (No need to type up the tutorial until it's needed; however, you are aware of my promptness. If it is NEEDED, the tutorial will be available within 24hrs.)

Posted (edited)

Tip for NMM and Win 10 (upgrade) users

 

If you want to upgrade your OS (Win 7, Win 8.1) on Win 10:

- do your files back up on separate partition or other storage like USB or external HDD

- download offline Microsoft .Net Framework 4.6.1

- uninstall your NMM

- do Win 10 upgrade

- install NMM again

The side effect of the upgrading your OS is that your Microsoft .Net framework might stop working or will work with errors (not necessarily). If you experience such a thing, reboot your PC, start your OS in Safe mod and reinstall MNF.

As I did many research, upgrading your OS to Win 10 is not recommended in 90% of cases, although, if you do, you might not have any compatibility issues between NMM and Win 10. If you have none, consider yourself very lucky. It is better to install fresh new Win 10 OS. Chances that your NMM and MNF will not work correctly are minimal or none.

Win 10 users might check this site which offers many tips for optimizing Win 10 for better Skyrim running and playing.

http://steamcommunit...52276591844022/

Edited by Elf Prince
Posted

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Windows 10 is slightly different to get into safemode, than windows 7 and 8 were. 
Here are some directions on how to boot into safemode:

http://windows.microsoft.com/en-us/windows-10/start-your-pc-in-safe-mode

There are two links, with two separate options to get into safemode.

Posted

NMM 0.61.16 is out

 

Warning: This version requires .Net Framework 4.6 (If you're not using Windows 10, you can download it HERE )

Impact: Minor
Type: Tweaks&Fixes

 

  1. NMM will now properly install mod archives where the root folder is "interface".
  2. Fixed a crash when trying to uninstall a plugin that's no longer present.
  3. NMM will now provide better feedback when a "Delete Mod" fails.
  4. Fallout4 game mode will now interact with the Fallout4Custom.ini instead of the default one.
  5. The version column will now properly show both the local and the online version, separated by a "/".

 

Download: my OP under NMM - downloads (Virus free rar installers): or you can go directly to Nexus: http://www.nexusmods...ds/modmanager/?

  • Like 1
Posted

TEST REPORT ON NMM 0.61.16

(testing was done with 151 mods and 139 plugins on Windows 7 Professional 64)

 

 

Since the latest version doesn't have major  fixes, I did a basic test:

 

1. Upgrading from 0.61.15 went flawless

2. Installation of full version went flawless

3. (re)Installation of all mods went flawless

4. NMM will now properly install mod archives where the root folder is "interface". (fixed)

5. Fixed a crash when trying to uninstall a plugin that's no longer present. (Can't confirm because I had no problem with it)

6. NMM will now provide better feedback when a "Delete Mod" fails. (fixed)

7. Fallout4 game mode will now interact with the Fallout4Custom.ini instead of the default one. (Can't confirm because I have no FO4)

8. The version column will now properly show both the local and the online version, separated by a "/". (fixed)

 

From now on NMM placing "?" at the end for mods in cases that:

- aren't downloaded from Nexus (not necessarily for every mod)

- when mod's author didn't provide (correct) info file or no info file at all

- when mod is outdated

- when mod doesn't exit on Nexus any more.

 

Warmly recommend for upgrade.

 

Note: Always save your current profile(s) before doing upgrade.

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