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Good job Bethesda.


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That's interesting. If no creation kit for the public is available, then that means mod users have no choice but to rely on the Creation Club for the actual mods that are not cosmetic based like mesh and texture swapping.

Would also mean bye-bye to sex mods.

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Edited by endgameaddiction
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42 minutes ago, endgameaddiction said:

That's interesting. If no creation kit for the public is available, then that means mod users have no choice but to rely on the Creation Club for the actual mods that are not cosmetic based like mesh and texture swapping.

Without the knowing the codes and/or not having access to executable files, even doing meshes and textures would be an issue.

43 minutes ago, endgameaddiction said:

Would also mean bye-bye to sex mods.

Everything that would be considered a Bethesda-style esp/esm would have to be distributed through the Unreal marketplace or through a fork of Epic's Unreal network.  BUT, Bethesda can't distribute the proprietary and licensed C++ Unreal uses.  That or the 'plugins' would have to fall under the Bethesda's licence and players/modders would be using them on Bethesda's behalf (i.e. Bethesda is making a profit).  Unless there are some serious concessions on the part of Unreal/Epic Bethesda can't distribute jack-shit.  Bye-bye Creation Club.

And there aren't any universal mod tools for games made with Unreal4.  Each game has its own quirks and requirements.  And all modding would have to be above-board; anything that Bethesda doesn't want, they can prohibit (nude mods, sex mods, free mods, etc.).  Bethesda is responsible for their license.

There's also the Unreal community to deal with.  They're a lot like SmithMicro in that they don't tolerate any foolishness.  The usual Libtard Bethesda fanboi modder fuckery WILL NOT fly on unrealengine.com, and there's currently no other way to distribute mods made for Unreal Engine games that I'm aware of.  That doesn't mean one doesn't exist though.

All told, Bethesda will finally get what they think they want; no nude/sex mods in their games.

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1 hour ago, ritualclarity said:

and their games will sell like Fallout 76.

AHAH!  But Bethesda will lie by omission.  During the pre-release hype they'll say the game can be modded, knowing that Bethesda fans are dumb and no one will think to ask 'Will free mods be available on fan sites like Nexus?'  Hines/Howard will just say 'Yes, you can mod it.' and there won't be any qualifiers.  People will preorder the game and buy a useless season pass just like they always do, and they'll attack anyone who dares to question precious Bethesda.  The game will be released, there won't be a tool kit for 6 months or a year, and when the kit is available ONLY THEN will the truth about modding the game hit.

But modding ES6 will never be what modding Skyrim is; the Unreal Engine 'fixed' the free mod problem.

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  • 1 month later...

The first thing they patch is a Cheat Engine in-game money exploit... in a "single player" game... which means that if they have content to sell you, they cannot allow you to get it for free. Pretty much sums up Bethesda's attitude about free content, such as mods, in the future.

By the way, I would rather call this particular game as Wolfenstein SJW Edition.

 

 

Edited by bjornk
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  • 5 weeks later...

I really dislike this guy's videos, he keeps ranting and ranting about his former crackhead girl friends and some other pointless shit and NEVER to the point. He's often right of course but I just don't have patience to sit through the whole thing. So what did the fags at Bethesda do this time? Did they steal someone else's work again?

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It's not even worth making a team project for a Bethesda game. It wouldn't come with a surprise if they screw over the team making Skyblivion and Skywind for their SSE version in the future.

One of the reasons why jumping on SSE was a mistake. Regardless of the ((((stability))) as people claim and it supporting console mods. The Creation Club was a red flag ever since Fallout 4.

Edited by endgameaddiction
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