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Kendo 2

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Everything posted by Kendo 2

  1. Kingdom Come: Deliverance is an upcoming a historical-based single-player role-playing game with branching quest lines and a highly interactive world encouraging emergent game play. Kingdom Come: Deliverance is being developed by the Czech company Warhorse Studios and will co-published by Deep Silver. The game is a large open world reminiscent of the medieval atmosphere of The Witcher 3. One feature is there aren't character classes or defined paths. You can play as a warrior, a bard, a thief, etc. or any combination of skill sets. Fully interactive alchemy and crafting are also key features, along with realistic individual and mass combat. Supported platforms will be PC, PlayStation4 and XBoxOne. You can read more on the wikipedia page here or click the link for Kingdom Come: Deliverance. Youtuber CultOfMush has a 15 minute video of some alpha game play.
  2. Well, unlike some other sites NSFW is modern. I'm all for staying ahead of the curve so there's reason not to update, if the new version is stable. Having an integrated age gate would be nice, along with the new moderation tools. The 'social media' aspects of the new version don't really interest me personally, but having better link embedding would be cool.
  3. Gameplay footage of the KickStarter demo release. WARNING: It's graphic and fucking intense.
  4. SJWs don't control everything. Witcher3 was under the WarnerBros banner and it got released unedited. My one concern with the game is it's motif. The player needs to be able to beat the stacked odds and 'win' by either escaping or changing events for the better. If it fails in that aspect like the Mass Effect Trilogy did (everything you've done amounts to shit in the end) then Agony will fail. The only way to avoid that is to make it clear from the start that the player can't 'win'. And that will keep a lot of players away.
  5. “Agony is a first-person survival horror game currently in development. Players will begin their journey as tormented soul within the depths of hell without any memories about his past.” Agony is being developed by Madmind Studio. Madmind is a recent development team created in 2016. Among their ranks includes devs for The Division, Witcher 3, Sniper: Ghost Warrior 2, Alien Rage, Enemy Front, Real Boxing 2, Godfire: Rise of the Prometheus and other titles. Atmospherically Agony is part Gigeresque, part Dante’s Inferno, part Cthulhu Mythos, part Hellraiser, along with a sprinkling of Federico Fellini surrealism. Agony uses the Unreal 4 engine, which promises a modern and visually enjoyable gaming experience in today's market. Agony is still in development with a release date projected for sometime in 2017. Supported platforms will be PS4, Xbox One and PC. Current distribution includes STEAM. Youtuber RabidRetrospectGames has created a compilation of cinematic Agony trailers.
  6. It appears to me that EA is attempting transparency as far as game reviews go. So if a streamer or Youtuber got a free copy of the game or other goodies (like cash) they'd have to disclose that fact when they posted their review. Honestly I think this is a corporate response to what happened with GamerGate and the recent attitudes of some developers.
  7. This forum section is dedicated to gaming news. PC games and Console Games are the primary focus. The submission criteria is straightforward: It is a real news story. Links to the original article(s) are required. No opinions or bias in the story's main post. Submissions should be tagged as News in the tags bar for ease of searches, along with other pertinent tags (Game Name, Publisher, etc.) NSFW staff are authorized to edit story content and title. Consider us the 'Editor's Desk'. This insures story integrity. Off topic posts and submissions that do not meet the criteria will be deleted. The Gaming News section's objective is to create a reputable news pool from a variety of reliable sources. Hyperbole, fecklessness and pusillanimous wankery are not at the core values of NSFW. Unfiltered and unapologetic truth always prevails.
  8. In a bold move game publisher Electronic Arts has instated new rules for streamers, Youtubers and other "influencers" to use full disclosure about compensation paid by the company. The original article in German. Read an English translation of the full article at KeenGamer.com.
  9. They have a whole series for several games including Skyrim, Fallout 4, Silent Hill, etc. It's game-geek cool to watch them work.
  10. They are good primers for players who aren't that familiar with the game lore. The production quality is good too.
  11. I have a "Do it Dirty" tutorial over on Lover's Lab that explains how to do it.
  12. ShoddyCast on Youtube as a comprehensive video series on Elder Scrolls lore. I highly recommend them. The Elder Scrolls Lore Series: Season 1 The Elder Scrolls Lore Series: Season 2
  13. Kendo 2

    Micro Bikini #1

    Thanks. Doublezero did the weights for me (Blender hates Skyrim vert weighting) so this thing will be ready very soon.
  14. In my unpopular opinion Bethesda has lost the ever-narrowing edge they had in the gaming market and they're aware of it. I think The Game Awards in 2015 not being a Bethesda coronation like it always was in the past hit them pretty hard. Witcher3 beating FO4 had to sting, and Bethesda obviously doesn't have a candidate for Dec 2016. The less-than stellar reception of FO4 was probably unexpected. What Bethesda has been getting away with since 2006 simply won't fly today. Euclideon software, photo-realistic graphics, modern game engines (CryEngine, Unreal4, EA’s Frostbite, CDProjekt’s RedEngine, Source, Unity, etc.)...there's no way that Bethesda can compete with any of that on consoles. Like it or not consoles is where the high-end market has been heading since xBox and PS3. I just bought an XBox1 and an new 28" LED 4k TV and they'll be delivered this Wednesday. Mass Effect Andromeda and Cyberpunk 2077 are calling my name and I want to play that shit in style. Note I'm NOT dropping almost $800 to play a Bethesda release. They don't don't even rate an honorable mention.
  15. Dishonored 2. Now we can begin to understand why Bethesda doesn't want media reviews ahead of a game release. Dishonored 2 has performance issues on PC Bethesda responds to Dishonored 2’s PC performance issues with new tips
  16. Kendo 2

    Micro Bikini #3

    A little more something to go with the Stripper Boots.
  17. Kendo 2

    Micro Bikini #2

    A little something more to go with the Stripper Boots.
  18. Kendo 2

    Micro Bikini #1

    A little something to go with the Stripper Boots.
  19. Kendo 2

    New Stripper Boots #2

    *bleargh* You can keep your man kisses.
  20. Got off work early today so I finished all of the nifskope work and texture conversions. Still need to make new ground models and an esp though. Due to not being able to add proper lights to Skyrim meshes I had to add normal maps. Luckily I had some old ones laying around from my Oblvion modding days that fit the bill. There are 8 color variations for the boots and each has their own set of meshes since I wanted to add Specular colors to the BS Lighting Shader Properties. It makes the mod bigger but I don't care. Using texture sets in the CK wasn't an option for the lighting effects I wanted. The mod will be ready in a few days.
  21. Kendo 2

    New Stripper Boots #2

    For an existing object, like a free model from somewhere: *You need Blender (I use a cracked Blender 2.49 but you might want a newer version.) 3DMax won't work because there isn't a plugin for it. *Install the MeshIO plugin from sourceforge. *Set the preferences like this. *Open Blender and delete the cube. *Import the file as an OBJ. You might need to reassign the material, image texture and UV. *Pick the "Selection Only" option on the Export dialog pane. *Export as an OBJ, exit Blender. *Open Daz Studio *Import the new OBJ using the Silo settings. *Work normally in Daz Studio. Otherwise, just create objects in Blender/3Dmax and then export them as OBJs. Then do the steps above. You can find more (or better) info on Daz3d.com.
  22. Worked some more on these today. The base meshes and rigging are done. The white texture is one of the original pvc-style ones from the DAZ release; I simply converted it from a runtime to a dds. Because of the details on the mesh and how smooth the surfaces are it doesn't need a normal map. Just like in the Studio, the mesh does all of the work. I'll probably add some vanilla Skyrim material properties similar to what the armors use (shiny_brite, shiny_dull, ore FX, etc.) I have six or seven runtimes for this I can convert to textures (ebony black, powder blue, hot fuchsia pink, dark chartreuse green, merlot purple, pearl white.) I need to do something with the laces though. They look like shiny black string licorice.
  23. I made these a few years ago for DAZ/Victoria4 and they are no longer selling like they were (haven't had a purchase from them since June 2016). So I've decided to convert them to Skyrim UNP Jiggle. The textures are just throw-downs so I'll need to make better ones.
  24. Here you go. K2_GothGirlType3.rar The esp is for FO3 so you'll need to make a NewVegas one yourself.
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