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Posts posted by ritualclarity
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I believe the desire was to control the mods just like all the other mods.. through MO not have Steam dump them into the data folder. The way Steam does it there is little control over the files in MO. Can't work the files like you can when controlled with MO.
The video I linked earlier (sorry guess I didn't reply like I thought I did when I read this post earlier.) gives instructions to have MO do the downloading and the file ends up in the Overwrite folder and then a mod can be made out of it.
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What the hell ?
I submitted this earlier but some reason it didn't upload.. ? I was in a hurry however.. so that might be the case.
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5483 members as of this post.
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51 minutes ago, Vortec said:
Hi I'm new, well about a few months, just haven't posted here yet. So Hi I'm new
Yea...
about your post..
It is too late
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Perhaps a thread for each game section with tutorials and hints and tricks to modify the game? Then questions related to modding the game can be posted there. While at it create a thread for the texture,mesh, animation threads tutorials as well.
@Anatriax as for creating world content ... Fallout 4 needs some more added content...
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45 minutes ago, endgameaddiction said:
but I don't know if this remaster will par with the current skyrim in the amount and quality mods that exists
I am confident in time it will get there after they address the animation issues. Keep in mind both Fallout 4 and Skryim will be using the new engine. This means that both Fallout modder (fans) and Skyrim modder (fans) that normally wouldn't work on the other game will both be working on their perspective games. This will help advance the modding scene and understanding of the GECK. Breakthroughs on one game will help breakthroughs on another game. Help... in that I am sure there will be some differences like the differences between say Fallout 3 and FAllout NV engines.
48 minutes ago, endgameaddiction said:they need to stop these little mod DLCs that serve very little purpose to the game in a separate content when it should be in either the original game itself or a story-world driven DLC.
I agree then need better story driven DLCs and content packs should be included in the base game or during updates if cannot be added to a story. There are many stories that can be made. Each of the companions could have had a back story that could have been fleshed out like Valentine for example.
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We now have over 4600 members..
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4 hours ago, Djaya said:
Helo everybody,
My name is Djaya, im from indonesia. Sorry got late to introduce my self. Im using my mobile phone right now, couse my pc on repair. Right now not playing anything., untill my pc done.
Thanks, is good to know new people!
ps: sorry if my english is not good.
Yes... better late than never. Also you English is good. Better than my attempt at speaking your native language I bet
Anyway hope your computer can be repaired quickly and you can start enjoying many of the great mods we have here. Until then feel free to chat up the threads that interest you
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I can't do much more than that. If the pages flip links and such I can't help that. I am not going to rewrite the post. Eventually it will be impossible to see where I start and Anatriax ends. Especially when I don't know what is going on enough to properly edit and update the various steps. I haven't even used the install (backed up now) of MO except to test it lightly to see what the differences are. The best option is Anatriax comes through on occasion and sees my feable attempts to point to correction post and updates and edits it (corrects the errors and smooths it over nicely).
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5 hours ago, begalund said:
Hey @ritualclarity, you probably want to check the OP again, since when I looked at it, it appears that you swapped the link to my help post and the video link for USLEEP. So they are now out of order and don't really make any sense if you are coming to the OP cold.
All I did is place it below the DynDOLOD. USleep is well below that. However during refreshes I did notice something strange as the links seemed to flip. Then when I refereshed it flipped back.
SpoilerDynDOLOD:
http://www.nexusmods.com/skyrim/mods/59721/?
All hail Sheeson. Steps for running this will be provided at the end of the guide, during the wrap up phase.
For some clarity, the reason for THIS mod, and not TES5LODGen, is because this IS TES5LODGen. The difference between the two? Sheeson. Sheeson took the original LODGen code created by Zilav and reworked it with his magic to once again fix Skyrim. With this mod, you only need the 3 billboards mods mentioned above, and the mods mentioned in our textures section to create beautiful and unique LODs (unique to this mod setup, that is)If you are having trouble with the preceding step please check this post out and see if it works for you. Your results may vary. There were some changes since Anatriax created this tutorial and the following might help in your setup of DynDOLOD. Good luck.
(Edit RitualClarity)
Now on to some required SKSE plugins
-- Some of these SKSE plugins are said that they aren't needed any longer. I find removing them, even though they are supposed to be contained elsewhere, creates instabilities and performance problems. Old habits die hard, often because they work--
First, and probably the most important is the SKSE.ini file.
http://www.nexusmods.com/skyrim/mods/51038/?
Download with manager, double click in right pane when it's done, and right click "Data" then set as data directory. Click OK.
You want this for 2 major reasons.
1) It activates what used to be known as Sheeson's Memory Patch. It is now built into SKSE.
2) It contains the SKSE HD makeup tweak found many places.
--Some reports say that SKSE's memory patch isn't working properly. I'll walk you through finding out if it is later in this guide.--
--The default memory patch settings are normally sufficient. We'll cover more later on how to find out if it is, or not.-- -
4 hours ago, begalund said:
Yeah,
I think I see your problem, so let me see if I can help you out:
In this case you need both two main files 2.11, 2.10 and the next optional "patches" file as well. Make sure you download all files in manual mode so you can use the "add new mod from archive" button.
2.10 is set up just a bit differently than how Anatriax was looking at it when she wrote the guide (she was looking at an earlier version of that mod). So here are the remapped steps you need (starting with 2.10):
1) starting by opening (adding) 2.10 first, rename it to something simple like "dyndolod". remember this name as we'll be using it a lot (all three files need the same name so they can be merged nicely).
2) chose to open it manually so you can see the file structure. You should see ten (10) folders and two text files. the folder marked "00 DynDOLOD Core Files - Required" will be the final Data folder so at the end, this is the folder you'll "set as data".
3) expand both "03 High Hrothgar Window Glow" and "00 DynDOLOD Core Files - Required" and move the files/folders from "03" into "00" like the guide directed. The author of the mod removed the "options" folder.
4) The "patches" folder is also missing from 2.10. So we'll skip that step for now. Set folder "00" as data and finish the install of 2.10.
5) Now open 2.11 and rename it to "dyndolod" so it will merge. when you first open this one it should open as data/dyndolod. Set the lower folder as your data folder. Now you should have two executables showing, and three new subfolders. click ok and tell it to "merge" when prompted. Don't replace the previous or you'll lose all the meshes and textures from 2.10.
6) finally open (add) the patches mod. set "04 Lanterns of Skyrim" as your data folder and click okay. Again, tell it to merge when prompted.
You should now be done.
Alternatively, you could extract all of the relevant files and folders from each of the three mods in question and create one new zip file with only what you needed and in the correct order (which is what I did), and then just install that single "new" mod. But both options ultimately give you the same end result. In fact, MO in essence creates that same new file structure (albeit not conveniently all zipped up into a single file) within its "mods" directory once you've installed the combined mod.
Let me know if you have any further troubles.
Added an link to this from the OP to help since there are some changes done.
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9 hours ago, FiggleSmurf said:
Hello I am FiggleSmurf, a name I literally came up with on the fly. I am from Ireland and love modding and using mods as well as voice acting some.
The name FiggleSmurf is just something I came up with when I was bored, and had recently watched a parody of the smurfs where they were all hipsters. I myself, have no love for hipsters but found this video amusing.
I look forward to getting to know you all.
Welcome FiggleSmurf...
Cool name even if it just came up on the fly...
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16 hours ago, Karma199696 said:
i will be on holiday for the next two weeks (leaving tomorrow morning)
so i don't know how much i'll be able
to connect during my journey... also... i might even find something more "interesting" to do in those 14 evenings/nights without my father "stalking" me
not that when my father's around i don't do anything but... on holiday alone will be much easier
so, if you don't see me so often as usual, you might have to take care of the 5.000 celebration yourself... i should be back in time for the 6.000 event
Have fun... but not too much..
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Between Saturday and today there is 254 new members
Karma...Spoileryou will need to start planing a new thread soon
That is if you are still up to this
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1 hour ago, abouras said:
Hi guys,
i came here from the previous immersive skyrim thread over at loverslab. I am glad i found this guide because i cant for the life of me not get a stable setup. Sadly i saw that none of the sexlabs mods is included in this anymore so the question is: Can i put them on top of this guide and expect to get a stable result (probably not) or can someone point me to a guide that does include those mods (SL Defeat etc.) ?
I skimmed through the modlist.txt you guys posted but that is really much, much more than i want from mods. I am basically looking to add SexLab core, SL Defeat and a few good animations to the tweaks that are already in this guide. Is there a particular reason why those mods where deleted from the current version ? Doesnt seem very naughty to me the way it is now.
Your results will vary depending on the hardware etc.
Follow the tutorial.. start the game and play it awhile to be sure all is in order. (nothing loaded out of place etc. ) Since you are using MO once you are sure your base is setup correctly you can then start installing Sexlab modes a few at a time and test in a different profile to be safe (keep the originla setup safe and proper) Extra step would be to copy the entire MO off after setting up the tutorial and verifying that it works properly.
Support is pretty much only for the tutorial and if you follow it exactly. This is the reason for me to tell you to install it first and test it. Then if you create a new profile and use Sexlab you can be sure at least your base works properly. I don't believe anything will conflict with this mod (except if you change bodies or armors etc) The base mods, quest mods and such should work provided you don't run into the "personal plugin limit".
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Glad to see you made it here...
Rock on dude!
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16 hours ago, Von_Manstein said:
hi everybody...
yesterday was quite in a hurry and forgot to introduce myself... so here i am
i'm a friend of Karma, she told me of the site and convinced me to have a look at it... so if you don't like me, blame her !
anyway, i'm actually no longer a Skyrim player, i've been until a couple of years ago when i "surrendered" my copy to Karma... normally i play completely different kind of games, such as the Total War and Civilization series... but i still like reading about game i played even if i'm no longer playing them, you never know
Hello Von_Manstein. Hope you enjoy your stay here.
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I don't remember seeing any of those errors with the tutorial followed. However I haven't played it extensively. It could be your deviation from the tutorial that caused the error. Have you tried it with the clean following (profile) from the tutorial to see if it is a glitch r/t the tutorial? If you have and the tutorial is fine just check on what you have changed and that has to be the issue. Of course it will be a royal pain in the but to find out what happened by slowly recreating your changes again but once you do you will be able to hopefully figure out how to fix it. (without having to hide files)
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At least approach to arrest them and have them pay a fine... part of the game mechanics as it is now.
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2 hours ago, Karma199696 said:
i have no idea of what C.H.I.P.S. is... but the song isn't bad
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I am celebrating...
Every time I hear this I can't help but to remember C.H.I.P.S show... lol
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Quote
To expand a bit on what @ritualclarity said above, you can compromise a bit between the spiffy and the sexy, but it will take a lot of tweaking to get things right. I've heard tales of people who are able to run Skyrim for hours with a heavily modded (300+ mods) game including all the sexy and not crash once. I either don't believe them or I'm insanely jealous or both (usually both).
It is possible however would require them to open up all the mods and fix any conflicts and remove any issues. Basically rework many of the mods to work together better. There are one or two people that gave me their load order and explained their process when I asked. It is very complex. Far more complex than my carefully combining mods and choosing the best textures for each (low, medium, high etc) This required them to actually edit in CK. Not fun. However the end result is they have a solid working Skyrim and bragging rights... that is until a new update of a mod (or mods) come out and they have to spend a large amount of time reworking and checking the scripts and such to make sure it works...
In the end you pay for your play. Light and easy load order... less problems. however usually less features. Heavy and intense.. means heavy and intense work on it to get it to where it is.
My load order and mod list. I believe there is little changed. on tis.
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2 hours ago, Karma199696 said:
found Skyrim/ModOoganizer/Profiles/Profile name/Load Order.txt (and ModList.txt)
Yep... you can back those up yourself (save the profiles) for later if you decide to do something dangerous with MO (upgrade etc) Along with Downloads and Mods (I believe) It has been such a long time... NMM is making me stupid... (have to use it for Fallout 4)
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5 minutes ago, Karma199696 said:
i told you misunderstood me
i meant who do i get my mods list/load order from MO
i knew how to save the load order from NMM, but not from MO
Open MO>Profiles>Load Order.txt
That's it if I remember correctly.
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just an information
in Skyrim Technical Support
Posted
So sorry. I checked to see if anything off was happening on the site. (spam post etc) saw your post and knew of that video. I thought I hit submit but guess I didn't .. so sorry. I tried
Anyway it looks like you got the info you needed to handle your question yourself ... you go