Jump to content

ritualclarity

MODERATORS
  • Posts

    3,590
  • Joined

  • Last visited

  • Days Won

    243

Posts posted by ritualclarity

  1. With what is being said about Sony by Bethesda.. If I was Sony I'd tell them that the game wasn't going to be allowed or licensed to be made for Sony. That is if that can be done :) Not sure of the legalities.

    I also heard that the sound and other formats couldn't be resolved. However to be honest Sony is a also a pain in the ass for any company to work with or so I have heard before. they do things their way.. and you are forced to do things their way even if there is no real reason do so so. I like the fact that they have tight requirements for their equipment and services but sometimes there is "too Tight" and that isn't good. Nothing can be done.

    Anyway I was surprised that Sony was mentioned in the first place. Also I agree that this shit should have been worked out before any announcement. It is shit that they did so and then double shit that they are trying to make Sony look bad about it. As a business they should have dotted their i and crossed their T's before announcing this. This coming from a company that is so paranoid about any leaks about their games >:( Seriously

  2. I had a laugh at how the cat responds to you at the Inn when you start.. lol.. even the cat has it out for you.. :P

    Anyway the story makes sense so far and I can't fault the logic of the game and how things work so far. very well thought out.

    Now about the horse. Have you had a horse? The next statement might sound wrong but you sometimes have to swat it or such (not to cause hurt etc but to gets its attention) A horse that is strong willed (most used for situations like this in the old Calvary etc) can think on its own once it understands what you need etc. many times has to be occasionally show who is the "lead" or herd leader. He (or she) will occasionally try to push you. Showing some strength and such along with a bit of kindness etc helps keep them / it in compliance. Roach isn't some standard wagon puller. He / she (not sure ) is a battle horse which would mean a pretty dominate spirit.

    Now I haven't seen much of the game yet but so far it doesn't seem too bad. Also consider how it would have been treated back in the 1200's (I assume similar time frame to our history just with magic stories etc) A whole lot worse treatment would have occurred to most horses. I haven't seen him actually mistreat the horse. In fact... lol if you are stupid it seems and start to get him hurt by fighting on saddle .. he dumps your sorry ass and runs a bit away.. lol

     

    However I do find it strange that he would call his horse Roach.. does anybody know why he does this?

  3. That us something like what I do with Mass Effect. I played it so many different ways I forget the ways I played it :P. Now I have all the DLCs and such for II and III so I can go back in and play all those over again and experience the added DLCs.

    Witcher looks like a very big game. I would assume if you played the different parts may different ways (It is a RPG after all) then you can possibly achieve 1000 hours or more.

    Now for the mods in Fallout 3, NV how much have you played those games with mods? Skyrim? I think that is what @Carabosse was trying to state made the game great for him/her. Not the actual game itself.

    I would like it if the tools were better and easier to create for Fallout 4 so that modders can get in and make Fallout 4 much like Fallout 3 and NV. I would also like to see the base story much more developed and refined like Witcher as well so that mods wouldnt be necessary as it is currently at least for me to play the game. For the record I went through the Institue quest to the end and stopped playing for months until some of the basic fixes (place in red) etc was created and stable enough to be used. It wasn't until after the CK was released and futher fixes were made before I went back to Fallout 4.

    Spoiler

    GameMode=Fallout4

    Fallout4.esm=1
    DLCRobot.esm=1
    DLCworkshop01.esm=1
    DLCCoast.esm=1
    DLCworkshop02.esm=1
    DLCworkshop03.esm=1
    DLCNukaWorld.esm=1
    ArmorKeywords.esm=1
    CBBE.esp=1
    Easy Lockpick.esp=1
    Guaranteed Pickpocket.esp=1
    Easier Hacking - 3 Words.esp=1
    LegendaryModification.esp=1
    LegendaryModification Enhanced.esp=1
    Realistic Death Physics.esp=1
    AzarPonytailHairstyles.esp=1
    CraftableAmmo_plus.esp=1
    CraftableAmmo.esp=1
    PowerArmorDrain05.esp=1
    JetPackDrain10.esp=1
    The Eyes Of Beauty.esp=1
    LongerPowerLines3x.esp=1
    VendorCaps_5000.esp=1
    BetterGenerators.esp=1
    Armorsmith Extended.esp=1
    Armorsmith Automatron.esp=1
    Armorsmith Far Harbor.esp=1
    Armorsmith Nuka World.esp=1
    Nate's Old Footlocker v1.2.esp=1

     

    The above has my load order. Most aren't even needed. However some are essential. Loosing a Fusion Core for 1 jump... really? Also the ammo is in short supply... you could craft ammo in FAllout NV why not here.? Power lines so f*****g short that you have to have poles so frequent it is hard to navigate the settlement? WTF.. Seriously. At least it should be more "realistic' and be able to be spaced like they are in the real world. You can't do that unless you go through and wire the entire house.. seriously? Spend 1 hour wiring the entire house to have power in the front of the house when power connected in the back? So as you can see other than the cheats mostly a few minor issues that are being fixed by mods. Stuff that really could have been improved on when Bethesda seen that it was poorly received.

    Armors not being able to be combined when making sense. Like some of the clothing. Can't place a shoulder pad over a dress/ shirt?

    These are some of the fit and finish things that are annoying and require fixes in the form of mods. 

    Those that dis Fallout 4 or Bethesda games see them getting weaker on the RPG aspect, having more bugs than before, less fixes by them and now the main reason most love the game... modding.. having less options due to their changes to the engine and using proprietary tools (Havoc) instead of assisting the modding community by helping to provide modding tools beyond the CK. In my option if Bethesda built on the modding tools and aspect providing easier access to or actual tools to work on the game without modders having to reverse engineer the game files (FNIS for example) then we could say they are doing their job.

    I don't see them doing any part of the game process well from modding aspect to the fit and finish of the game or even the RPG element. I can work for the Brotherhood and the Railroad constantly until some of the very last quest without even a single comment or action from either party. Not even a warning. Is that realistic? Is that really RPG? I should at least get some comments on my assisting what is essentially two different groups with totally different philosophies.

    The older games I believe actually created by Bethesda (correct me if I am wrong) actually had penalties for working with another group. (Morrowwind) So it isn't like they don't understand the concept. The fans from that era are upset with the watered down aspect of RPGs that they are making now. The appearance at least to some that they are just slapping together whatever is popular currently for the goal of mass sale. I don't personally begrudge them making money.. In fact I would happily send them money for all their assets going forward if there was better structure and more focus on their RPG elements in an advertised game that is historically RPG game. Most fans of this game would... ;). Some that might say it cost money to create such a game... well many indie games do it for far less and many times far better quality. Money spent on project isn't going to = excellent.. one has to focus that to where it is needed. Game wise I would have preferred a much more limited game with better more developed story line and RPG elements with the possibility of more tighter development and modding tools.

    Now I am not going to bash the game entirely. I have been playing it for over 200 hours though many quest and the DLCs (not the add on packs >:( actual DLCs with new worlds etc Far Harbor and Nuka World) and there are some gems in the game but way less than those found in Oblivion, fallout 3 and yes even Fallout NV. Far Harbor wasn't bad (not like OLB bad, or Point Look out) but it wasn't as good as it could be but acceptable. Nuka World looks like they cut half the game away. It is Raider centric.. when there is no real Raider options in the main game... (the main game pushes you to be good for the most part) and if you get rid of them ... the entire experience is so very empty. Even the radio which was enjoyable for a time (too small needed much more content) was removed .. (however that does make sense) with nothing to replace it with.

    I really wanted this game to be great ... however it wasn't. I remember playing Fallout NV for hours upon hours without a single mod when it was released. I had it the first day.

  4. 22 hours ago, Carabosse said:

    I wasn't trying to make the point that Bethesda games are better because you can mod them. I was just being clear that it was a part of it. Because I know that if I had just stated that I've spent over 1000 hours the first reply would probably have been "only because of modding".

    What's with everyone throwing around accusations of straw man arguments, you see it in so many online discussions these days. It's almost like the children learned a new word which they think makes them sound clever.

    Just to point out that if you really have played over 1000 hours in Witcher 3 then you beat the completion average on howlongtobeat by over 800 hours, from a selection of 262 polled. I'm not saying you haven't but it would appear to make you a significant outlier.

    To answer if I could play a Bethesda game for over 1000 hours unmodded with the substantial content that they offer. I have no idea, I've never tried.

    Anyway this seems a little too much like the other place where having an opinion that goes against the collective leads to everyone piling on to stifle that opinion. I just want to enjoy making mods, so I'll leave it there.

    You have every right to your opinion just like everybody else here. Don't worry about others opinions :)  Or how many of them are posted ;)

    (You even answered the question to how long you'd play without an unmodded game :) Double points :P lol. )

     

     

  5. 1 hour ago, Carabosse said:

    As much as I enjoyed the Witcher games and I did they are amazing games, for me personally they don't hold a candle to the Bethesda games. In Skyrim and the Creation Kit I have spent over 1000 hours, fast approaching this in Fallout 4 and the equivalent kit. That is an incredible measure of euros spent/time. I'm not using all of this time only to fix the game or attempt to apply other peoples mods to fix it. I assure you I'm spending all of that time because I find enjoyment in it. There is something that Bethesda do that fundamentally allow me to connect to the character I'm playing, something I don't experience in other games (yes, even in Fallout 4 with the dialogue system changes).

    Basically I spent a couple of hundred hours playing through the Witcher games and had my fill (this is good value for money). After a thousand hours and more I still look forward to playing Skyrim and Fallout.

    Question...

    Would you have played Fallout or Skyrim etc as long if you didn't have the modding ability? To be able to change things so much that it is almost not the same game anymore?

    See Witcher games is different. Like Mass Effect (which I have spent countless hours on and have gone back to time and time again to play it when I get board of other games.) These games have limited modablity or alter ability. Comparing the games with Fallout, Skyrim when discussing community mods isn't fair. Bethesda didn't create those mods the modding community did. It is more fair to rate the game as it was released. I personally wouldn't have even completed Fallout 4 more than once under one faction without the ability to change and more importantly correct shortcomings with what Bethesda produced.

  6. It is on Origin currently on sale.

     

    I am also not concerned by playing a single character without any customization. So long as the developers do their job and create a fantastic world and game play.

    I am not concerned that they have a tool kit or that it isn't "on par" with the CK. They appear to have done their homework, created a game that works well and plays well with great story so if they are a bit short on the modding option... I believe that is there right. Bethesda on the other hand advertises the availability of modding their game and claim you can do a lot. (which you can do more than most other games) which is great. however it is on an seriously aging engine, with a story that is weak with many issues with the engine / game play. If they recreated the engine, made the tools that are currently having to be built (reversed engineered) by the community. Basically a solid modding environment with what is necessary to make all the changes desired ... they too would be doing their job. Even if the story was weak or strange or otherwise not appreciated by the users they would have what in my opinion Bethesda is selling, a modding game. Then the engine and modding would work who cares about the game play. They introduce some interesting characters and situations etc... the community would take it from there.

     

    When I get around to it I will be playing some of the Witcher game. So far it looks kind of like Assassans Creed. :)

     

    edit...

    It is also on Steam for the same price except on Steam you can get the rest of the Witcher games as well.

  7. 1 hour ago, Kendo 2 said:

    What?!  I guess we need to get butt-naked with the truth then...

    Okay, I'm a cis white male who doesn't shy away from mods that might be considered 'gay ' (slim brunette girls are my 'thing'), Ritual Clarity is an up-the-butt probing tech support alien (seriously, he really is a fucking alien), Anatriax is a declawed SJW mod guide Dominatrix (fyi, she's still lethal when crossed), Karma is the resident cute Pixie (seriously crushing on her), and DoubleZero is a fucking MasterChief who's liable to gun us all down at any given moment.  Note: I've play Halo3 so I know what he's capable of.  (looks for hard cover)

    Oh... you were talking figuratively...

    Dam..

    flashing31.gif

    Oh well..

    :P

    • Like 1
  8. 6 hours ago, memphisblue999 said:

    Joined last month , I am Felecia. I have been too lazy to do anything other than mod my skyrim and  try to get i stable. I have found a way to run several mod tutorial overhauls with only a 2gb video card crash free. I can now play skyrim. lol.  Yes I am trans , you can kinda tell in my pic.  I love the site , I was just reading about an update coming to the imersive tutorial. I will keep an eye out for that.  I have now introduced myself , hat's off to all who helped me with the legacy of dragonborn files. 

     

    Much love ,
    Felecia.

     

    Glad you got around to introducing yourself. Hope you are having a great time here.

    I am sure as soon as she is able she will update the tutorial, however until then by all means ask questions on that thread and others that have updated their load order might be able to chime in what good updates would work well.

  9. 5 hours ago, soularyem said:

    Out of pure curiosity, I saw that the XP32's Maximum Skeleton Extended was removed in the guide. What is recommended as a replacement? 

    Thanks again.  ☺

    I just noticed that :P

    Anyway the new body is UNPJiggle by Kendo. If you check his page you will see the required "Skeleton and Bone list" which

    Quote

    REQUIRED SKELETON AND BONE LIST
    No matter what skeleton you use, it must have the following bones for this mod to work:

    • NPC L Breast
    • NPC L Breast01
    • NPC L Butt
    • NPC R Breast
    • NPC R Breast01
    • NPC R Butt
    • NPC Belly

    I used the XP32 Max Compatibilty Skeleton v1.6 (XPMS RIG 1.6c Full Bone) to make this but I deleted all of the NiNodes in the nifs that are not used.

     

    So there is still an XP32 skeleton there however you can use others so long as the supported bones are there. If you get awful stretching etc then you have a bad skeleton. The cool thing about this is those bones are to the best of my understanding very basic and part of almost any and all Skyrim skeletons. So if it so happens to be that you wish to use some wild or special armor that requires a different Skelly... test it out. You are using MO and no harm will be done. Just make a nice save before using it and if it isn't compatible or better explained .. can't find a compatible skeleton that also matches the min of the UNP Jiggle body) just remove it and use the previously saved ... well save :P Either that or learn how to do mesh work and change the skeleton required by that armor mod ;) However for the most part everything should work.

     

    Of course the above is only valid unless Anatraix states otherwise. :P

  10. I added the photo to Fallout 3 since it looked like the same character as what you uploaded before for that gallery. It is under your name now so you should be able to edit it and add comments etc. I hope you don't mind. Once the issue is fixed you can go back and remove/added/ move/add copy rite or whatever you want. :)

  11. Kendo has a point about the lore etc of the game. However lore hasn't stopped people from creating various mods that have gone to be very popular. Lore hasn't stopped sexy swimsuits or modern clothing from being introduced to the game. In the end it is a game and mods are there to change the game to something the user is going to be entertained with.

  12. On 8/13/2016 at 7:17 PM, ritualclarity said:

    https://www.dropbox.com/s/2yalfrhguffc6em/LegacyV15.2Core1K-52248.7z?dl=0

    https://www.dropbox.com/s/ut7gbwmbcwe1vu3/V15.3.4 Update Pack-52248-V15-3-4.7z?dl=0

    I will keep those links above valid for a day or so for download. Please download it as soon as possible as I will kill it soon because I use the space on dropbox for other things as well.

     

    22 hours ago, memphisblue999 said:

    ughh, thank you :) i just literally finished installing and patching perma.. can i uninstall and redo? i haven't done dyndolod yet.

    I just uninstalled all the patches and the main mod. I will install these two and then redo perma. and then patch and dyndolod. and boom , Ill be done.   Thanks

    I killed the links as i needed it for uploading some other files to share. I hope you got the files as needed.

    Also this isn't our mod (this site's) so having a link up for long times isn't proper (or polite) to the author. Giving an older version is bit grey and I only offered as Ana hasn't been back to update the tutorial as she has some RL issues to deal with.

     

    Perhaps someone here can test out the new version with the tutorial setup and if good I can add some comments to try using the newer version in the tutorial while Ana is busy with RL issues. Someone that does this needs to have the complete tutorial installed all the mods and setup just like she has it for this to be a valid review of the new edition of the mod.

    • Like 1
  13. 9 hours ago, deshaz said:

    Hi all, I'm DesHaz, curiosity brought me here, I'm not a modder either, I figured that anywhere Kendo is must be interesting :D

    Hello DesHaz,

    Glad to see you have joined. There is no need to be a modder. :) Just be who you are (within reason :P) and all will be good.

×
×
  • Create New...