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Posts posted by ritualclarity
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1 hour ago, Kendo 2 said:
Saw that earlier today. If CP2077 has cover-based shooter elements the destructible environment thing will be a really cool feature. Physics for clutter and world items will be awesome too; newspapers blowing down the street, etc. TW3 already has stuff like that so there's no reason it won't be in CP2077.
Now I just need a RL reason to justify buying a new PC so I can play it!

Start saving.... the "RL" reason for buying a new PC ... will be CyberPunk 2077!!!!
Chances are based on some of the info I will have to upgrade my rig as well if I wanted to get the best that they have to offer. My little 4th gen 4790K and 16gig ram with a gtx970 will be too weak for this game (likely) to run at acceptable levels and features.
Wonder if they will be using Direct x12 on this. I think it is very likely.
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1 hour ago, Kendo 2 said:
Nothing 'wrong' with the mini-games, but consider that those game features received attention while key factors in the rest of the game were ignored. The man hours and budget spent on those mini-games could ave been used for something like better quests.
Yes, I agree. They needed better core content. They could have setup an example and framework and then left it to the modders to come along and add their content. The main quest needed much more meat and meaning. However, in many areas it appeared to at first look like there might be something awesome to enjoy there or some interesting quest... then it was the same lame type of quest nothing special. I wonder if they had planed to add more to the game that would have made it much more interesting but due to time and money (some of the time spent building those mini games. ) took away from that?
Speaking of mini games... Witcher III card game is awesome. at first I didn't like it and was confused but as I learned the game (both the main game and the card game) I started to really appreciate it. I started using strategy and planing and such to make my end results better just like the rest of the game. That is how Fallout 4 (and Skyrim mentioned above) should have been addressed. Hell even Mass Effect Androgynous
should have been handled. If it had the stories and quest quality of previous Mass Effect games and just had the screwed up graphics and shit. Even with much of the SJW (tone it down a slight bit) I am confident it would have been much better rated. People would have been in shock etc about the visuals/animations but those could be fixed with a few patches.
Last time I played (with a heavily modded game, far more modded than I need in any previous game to enjoy) I found it somewhat playable. It was still boring at times but there were a few things here and there that made me laugh and think of the past (Fallout 3 and Fallout NV) and think of what could have been and then become sad

People argue between the Fallout 3 and Fallout NV (development and the different people responsible) and which is better. I can't see this happening for Fallout 4 as it isn't anything like the previous two games or for that matter any of the Fallout games except in parts of the lore. Much of the dark humor is gone. I really liked that. The stores and surprises are also few and far between not to mention of a seriously lower quality.
The one thing I really liked is Redeye
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7 hours ago, Kendo 2 said:
Bethesda uses their lazy radiant quests as content filler. What's more important; pointless reoccurring quests and mini-games you can play on your pipboy, or meaningful quests with scope and actual consequences? Meh...fill the game with bullshit since modders will make the game better anyway. That's the Bethesda axiom.
There needed to be more meaningful quest and actual consequences. Also you needed to have an evil option for many of those events in the game to balance the play. The modders will likely be called on more in the future with the new "product" that they have called the "Creation Club". Shame is Bethesda will likely not take full advantage of the new "product" and actually improve their base games (accept scripting and engine updates ... instead of having to have script extenders they could use these scripts natively inside the engine. Likely will be more stable that way. ) We know they will take good advantage of the modder as slave labor and such.
Also.. I kind of liked the mini games that you could play on the pipboy. I thought that was pretty cool idea. Likely that person that suggested that idea got fired.
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Another group of settlers need your help...

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I am sure some of you will enjoy this.
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Wither reference to CyberPunk
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Dam.. they are really channeling Blade runner here aren't they...
5 things you must know about Cyberpunk
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4 hours ago, Karma199696 said:
and would be nice that someone else would create a thread for that ! LOL !
(for a change)
We know you LOVE to do these....

Also you do them so very well

However, if you want to not do one... that is OK.
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On 8/30/2016 at 2:25 PM, Jim_UK said:
Thanks :-)
Is it working for you now?
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We'll soon be at 25000 members
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WTF !!!!!
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Apparently there is an actual Witcher school that you could attend for a Weekend
http://www.eurogamer.net/articles/2016-04-08-my-gruelling-weekend-at-witcher-school
Larp anyone?
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This is depressing
QuoteCyberpunk 2077 release date. According to some hints from CD Projekt Red, Cyberpunk 2077 should be out before June 2019. In February 2016, an investor call suggested Cyberpunk 2077 would be released by 2019.Mar 22, 2017Chances are Bethesda will be releasing 3~4 crapy games by that time..

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To me, that would be a waste of effort on Bethesda. People have been talking about DLC like content.
It would make more sense to have content that is more rare and really worthwhile.
I agree. Without a nice selection of mods, some small armors and such but also large DLC type/Quality mods, it is a waste of time. Even more a waste of time if the quality is even below that of Bethesda's releases.
If the payment is a one time and not much (no reason to suspect it to be different) then it will be difficult I suppose to get people to continue once the have put a mod or two there. Not sure, since the author might be just making a mod and decides ... What the fuck, I might as well get a few dollars from this anyway... thoughts goes through their head.
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Bethesda doesn't QC the stuff they make in house. So they're going to QC content made by modders at the Creation Club? NO...they aren't. That's the real problem with paying for shit made by modders.
I agree.
QuoteI'm gonna go ahead and say this since it's what a lot of people think anyway; 'modders wanting to get paid' is mostly liberal Millennials with no real world work experience.
For years, nobody got a penny or even thought of getting money for the mods they made. During Oblivion, most mods were free to use how someone wanted to. As I remember you could take parts of other mods add them to yours and release a new mod. Just give the credit where credit is due. Now we have swung all the over to "entitlements" where people expect to be paid. Truth however, I am not a person to really talk about this as I am not a modder so I am not one of them and it is easy to say .. I don't know what I am talking about. however, I do give extensive support for some pretty problematic/complex mods for many which has made a very big difference in their use. I know how complex that shit can become and I have helped... for free, no expectation of anything not even a Thank You or a like. I would do very much the same with mods if the work I was creating lent itself to doing so.
Just go back to what makes sense. Make mods because you want t. Make what you want and drop all pretense of entitlements.
QuoteCrab armor is the bar Bethesda set for Creation Club and I don't expect much beyond that.
Having said that I wouldn't pay for Bruma. Once you put a price on something I expect a certain level of quality.
I suspect the crap that will be coming out will be like that crab armor or some silly companion or NPC or such. I don't expect much from the program. However, I would pay for a high quality mod. I know it sounds bad but I don't have a problem with people getting some change here and there. I have a problem with the expectation and quite frankly I don't expect quality of even Bethesda level much less better coming out of this. It would take a great deal before I would trust that something created through this would be of the expected quality that I expect. Double Zero states it correctly. If you put a price on something you expect a certain level of quality and quite frankly few could deliver on that.
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I see somewhat where you are but have some issues with the path your trying to use to get there. Allow me to explain.
First, Burma is free, will be free from now on. They state that they will not place it behind a pay wall. As a result, they can create a crappy mod or an excellent experience and for different people it will be likely different. They also do what they can do to update/repair/fix the issues and if they can't figure it out... oh well. You didn't pay something for it. Not a red cent so it is what it is regardless of the quality. I don't see this as a good example of what you are tying to get at other than there is a large team working on mods and there are serious issues which, I counter with they aren't Bethesda's team with access to their tools, They aren't being paid for the mod and they have no "usability" guarantee of use for the mod. If it doesn't work, report it and give the info requested. If they can't fix it .. delete it and move on. Nothing lost except for your time and effort. Just like all other mods here and elsewhere. This isn't the case with the Creation Club. They are implying (or out right stating it ) that it will be a better experience as they will have their "experts" work with the mod author through a process that will make it a solid capable and reliable mod. I have serious doubts that they can do that for the very reasons that you state in the above post endgameaddiction. Bethesda has a difficult time keeping their products functional and with acceptable quality when they sell them, how will they be able to do better for these proctored submitted mods? I agree with you on this, they can't. I will be surprised if they can do so unless the bar for acceptable submissions are so far below their normal work that a 90 year old bind modder could do it in their sleep. (simple asset additions like a gun or armor etc.
In any case as with other 'products" that they sell, I will be waiting a LOOOOONNNNNGGGG time before I pay for anything else from them. I will have to be thoroughly convinced that they are giving an acceptable level of product before I get anything else which especially goes for these Creation Club products.
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5 hours ago, endgameaddiction said:
"Play Him" and her. That's very important. Very.

Not that important... what is more important is you don't have to search for your kidnapped child...or missing father
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Actually they were quite clever with what they did. That paper wall for the Hispanic teacher.. That was pretty original.

If I was a teacher at that school, and was tolled... I'd complement their originality and creativity and afterwards tell them that they will be staying to clean up their mess.
Oh, and if the person(s) that did this didn't come forward.... all of them would stay and clean up the mess. Yep, I roll ol' school 
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15 hours ago, Nailos18 said:
I am looking forward to how they do the implants. The old game had it where depending on your class you couldn't use certain implants. ( sure that after a while the modding community will bypass it but whatever) I loved how if I was doing a stealth type character, I could not use the implants in your arms to increase your strength, therefore I could not move certain things to create a new path. But I was able to put implants into my feet that stopped almost all noise I make while sneaking around.
If they keep true to that system, this game will be worth the $ to me.
I can't find it now but I believe the implants will be available to you to use however, depending on your choices they will be more effective or less effective depending on your class. This fits with the way CD Project Red makes games... if Witcher III is any indication. You could choose all sorts of pathways to develop your character however, you have to be really careful or you will waste some upgrades. it takes careful consideration to develop the character to how you are going to play him. If you don't you will get to higher levels with a crap spec and the game will suck. If you do, you will get to higher levels and have an awesome time. Don't get me wrong, you can easily get your ass handed to you either way however, having a nicely configured spec makes for a more engaging and rewarding game play. I suspect this will be what they will do for Cyber Punk 2077 as well. Perhaps that is the reason it is taking so long to develop. with Witcher they had one character and a few roles. Now they will have many possible roles and they will be very different from each other. For those that played Witcher, it would be like if you had a chance to play different Witcher Schools where they actually had unique options that will make serious changes in the game.
That was my 2 and 1/2 cents...
It will be interesting to see how close we are with our speculations about the game 
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I think the braindances will be like what was given in Witcher III when you are re-living Ceri's experiences while you try to find her. There are times you interact in the game as her. Braindances are likely going to be something similar. You will need to experience some character's experiences to learn what you need to know to continue the game. It is a great way to experience some of the other classes and perhaps even different mods as well.
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I told yal, I told yal...
I'm gonna be back...
That is a teacher...
no wonder x generation cannot speak properly.
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11 minutes ago, Kendo 2 said:
Well the pencil and paper game had nightclubs, stripper joints, message parlors, etc. in the game lore. The guy who reff'd the game I played in had hookers who were part of a black market implant ring. That was way before 'Bordello of Blood' and 'From Dusk till Dawn' were even thought of. Anyway the pencil and paper game had that kind of content and CDRed doesn't shy away from whores and casual sex, romancing love interests, etc. Pretty sure what we saw in TW2 and TW3 will be in CP2077.
yes, I agree and to answer endgameaddiction. I believe they will do something like is done in Witcher III when you take too many potions. You could die or have other negative effects that really do seriously hold you back until you get over them.
As for modding the game. I tried to do some mods in Witcher III and didn't have the patience. It was complex and to be honest... in reality I found I didn't need those mods in the end as the game was more than enough. (the only mod I think I would want would be the ability to see in the dark without the potion whenever... I believe the story states they were mutated to see in the dark. The game gives this but makes you have to take a potion.) But other than that... Nothing interested me mod wise.
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I am going to be keeping an eye out for actual reviews and game play when it is available so I could get a chance to see this great game in its final or near final product. One part of me is so excited to get it and I want it yesterday, the other part, the more rational one, is saying to me ... wait, have patience it will take time to get an excellent game created.

http://www.techradar.com/news/cyberpunk-2077-release-date-trailer-and-news
http://www.pcgamer.com/everything-we-know-about-cyberpunk-2077/
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2 hours ago, Kendo 2 said:
Even though I trust CDProjektRed I'm not going to preorder. Most likely I'll have to update my hardware and before I fork over the dough for that I'm going to need to see what the game is about. After getting burned by Bethesda with FO4 I'll never update my rig to play a game I've never seen.
Ah, so you might have to updated your rig to play the game. That could understand. Question, if you had a modern high spec machine .... that could play everything you wanted... would you buy the pre order?

I don't believe they will do a bad job. I believe it will be as good fit and finish as the Witcher series. I pretty much trust that. However, on my end I want to be sure that I like the way the game plays. That I like the game personally. That is the only question I have when it comes to pre-orders.
Hopefully, CD Project Red will at least release the game early enough to trustworthy reviewers to give us both the confidence that this is indeed the game we want. They give us the opportunity to be good consumers and purchase confidently. Hopefully, they will however I don't remember their process for their previous game releases. That would be some indication on how they will do this games release. Does anyone remember?
Cyberpunk 2077 Discussion, News etc.
in Gaming Discussions
Posted
Before I spend money upgrading my computer...I am like Kendo, I need to know I really need an upgrade before that time. Fortunately CD Project Red is taking their time on this game... lol. It is likely the only game that I will be interested in the future that will require an upgrade. I haven't been interested in other games that are new being released and instead have returned to the older more "aged" games and playing around with modding them and mostly messing with the actual mods.