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ritualclarity

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Posts posted by ritualclarity

  1. 1 hour ago, Karma199696 said:

    i recently switched from NMM to MO because everytime i start a new game i add/remove several mods and with NMM it was a pain in the ass !  every time there was something missing because it had been overwritten by some mod(s) i had removed (textures, meshes or whatever) and so i had to try guessing which mod(s) had been overwritten and reinstall it (or them)...  now with MO everything's more easier, nothing overwrite anything, i create a new profile and simply choose which mod i want in the new game and which not... :)

    That is one of the major features I find useful with MO. The ability to see conflicts on the fly. This makes it easier to work with the mods. No need to reinstall 10 mods in proper order when one or two files have been overwritten by accident. :). That and the ability to move the install order (left side) pretty much like you'd move the load order (right side)... :)

    Don't forget if you do create a new profile and decide you wish to use the same saves you can "fix the save" by having MO activate the various mods that are present on that save :). I personally haven't done that yet but it is a cool feature even if it only activates the mods with the esp/esm (not sure if it activates all the ones on the modlist.txt as well as loadorder.txt etc).

    • Like 1
  2. Quote

    Our current tests involve the new ‘Profile backup and sharing’ functionality. Here a user can save their mod profile and have it backed up on the Nexus Mods site. This profile can either be kept as a personal backup, available only to yourself, or it can be shared with other users, allowing them to download any mods they’re missing from your profile and have it setup exactly how you have it (including scripted installer options, installation order and load order). The result being they can play their game with the exact same mods and options as yourself.

    Found here.

    http://www.nexusmods.com/skyrim/news/12765/?

    If it works it will be dam awesome, don't you think

  3. I had the strangest issue that I traced to Samsung Magician software. It was messing with the resolution of all things. Absolutely mind boggling. Removed it and now I don't get two sizes of resolution. Large, stop wait regular size. Don't understand it.
    This resolved a problem with starting the game and it taking 2 or more minutes to fully get to the screen to continue/etc. However I am still having the spinning waiting symbol for 15~30 seconds before it gets to the Skyrim splash screen. Anyone else have that problem? Anyone with some ideas on what is causing this?

    Also some ideas on configuring the ENB for maximum reality.

     

    OH and on another note after installing DynDOLOD using another folder off of MO it worked. Still had the issues but those are normal and expected according to the reports. Inside the game it shows it is active

     

    Spoiler

    1.jpg

    Oh and a simple dungon screen cap showing lights and fog. This is the best fog I have gotten. I have gotten the light like this but never the fog looking as real as this. Standard settings for ENB no real tweaking.

     

    Spoiler

    enb 2016_04_19 16_56_36_28.jpg

     

  4. Yes there isn't anything against LL. Some mods are there from Kendo and linked here so that the members there can see and use those mods as well instead of not knowing anything about them. We are very tolerant and such but just for the record we will frown on any negative threads for any other modding site. I am also there often and supporting many members when I can for various issues they have.

    Spoiler

    The beauty of MO is you can run another one (if you have the space). I have one for AnatraxMO and the other can be for me :). Then I can screw with it all I want and not even worry about accidentally upsetting the mod "organics" from her setup. I can also throw some mods on and test as well in case there is a need as well :sorcerer:. I will likely start reconstructing much of what she has done on my own edition then trade out some mods here and there to suit myself. (I believe however the enb has to stay). Then you have two installs of mods managers but both completely separate :). Can't set something up to mess the original up, and can have some of your sexy time. I for one will keep the body mods and setups for sure as this is the first time I have had a decent looking Elf ..

    I imagine if you do start adding some Sexlab stuff to the game setup from what she has done it would be OK to chime back on this (or perhaps we can create a experimental thread for Sexout and her tutorial). Not sure since this is her baby don't want to rock the boat and it isn't exactly "DEV" related as she has made her final touches and Sexlab has intentionally been dropped.

     

  5. 3 minutes ago, Pkatt said:

    I have a question, something I just don't understand, in phase 4.

    This part-

    Legacy of the Dragonborn:
    http://www.nexusmods.com/skyrim/mods/52248/?
    Scroll down to old versions, get "Legacy v15.2 core 1k texture"
    Scroll back up, get the main file "v15.3.4 Update Pack"
    --When you install, a FOMod installer will pop up. Use these settings on the SECOND page:

    I did the FOMod on Legacy v15.2 and used the settings, but am I supposed to install or what should I do with the v15.3.4 Update pack?

    On Nexus, it says that this will not work with v15.2 or earlier.    I'm a bit confused as to what I'm supposed to do with it.

    I wasn't sure either so I kept it installed but separate. I keep it below the main pack so that the esp can overwrite it. Later I might just go back and fine tune my installations after testing and combine those two together (merge them) so that I don't have so many conflicts.

    • Like 1
  6. I had an issue uploading the files as well in the gallery. I like to go to the gallery, select the group in this case Skryim. Then click "add images" then choose files. Navigate to the files you have (in my case usually desktop) then click on them one at a time until they all upload. Keep in mind some forms of the photos can't be uploaded and they must be actual photos I don't think links from imager or etec would work. Click continue when you finish editing them you will get some errors stating you haven't done something etc don't worry they will upload. Then later you can go back and edit them. (or should be able to)

     

    Take a look at the gallery now. :) Any future ones will need to be placed by you. If you continue to have problems with the process please create a thread and ask for support. Others might be having the same issues or confusions. ;). You can help yourself and others in the process while spreading your special screen captures for others to enjoy. :)

    • Like 1
  7. NMM like MO has categories. I am not sure why this us so useful for some and why people spend so much time on creating categories. I ask (politely :)) because you went through and created custom categories for your selected mods. It might be something that I might want to look deeper into. I have played with categories even way back when I used NMM but never really "saw a reason" for it. Could be I wasn't using it to the greatest benefit as I at that time had usually less than 100 mods installed at any time.

    What are the benefits and if there are any, what are the drawbacks?

  8. The issue likely isn't related to the packaging as the files were and are in the correct place. It is likely MO and its' virtual folder bug. There is a massive amount of files being created and dumped into MO. It isn't designed to run that level of files being added to the virutal folder and is crashing it. I will try later to have the out put somewhere else then copy the files back later. (texture files) That might perhaps solve the problem. My computer is moving too fast lol. Same with TTW. 5~8 minutes and I am done ready to play. ;).

    There are a few mods that might be suggested to add later. I am however keeping this as closely as possible to your tutorial. I did or am having problems with the prama perks freezing as well even withthe edited .jar. will check that later as well.

     

  9. Quote

    [00:34:22.577]        120 of 125 lists done
    [00:34:22.600]      Saved I:\Steam\steamapps\common\Skyrim\data\Edit Scripts\Output\skse\plugins\StorageUtilData\DynDOLOD_WyrmstoothWorld.json
    [00:34:22.620]      Adding world index with 24 entries
    [00:34:22.632]      Adding masters 24 masters
    [00:34:22.669]      Saved I:\Steam\steamapps\common\Skyrim\data\Edit Scripts\Output\skse\plugins\StorageUtilData\DynDOLOD_Worlds.json
    [00:34:22.677]    Write next object id 0095DF
    [00:34:22.711]    Waiting for LODGen.exe to finish ...
    [00:34:27.735]    Waiting for LODGen.exe to finish ...
    [00:34:32.764]    Waiting for LODGen.exe to finish ...
    [00:34:37.792]    Waiting for LODGen.exe to finish ...
    [00:34:42.833]    Waiting for LODGen.exe to finish ...
    [00:34:47.871]    Waiting for LODGen.exe to finish ...
    [00:34:52.893]    Waiting for LODGen.exe to finish ...
    [00:34:57.918]    Waiting for LODGen.exe to finish ...
    [00:35:02.944]    Waiting for LODGen.exe to finish ...
    [00:35:07.975]    Waiting for LODGen.exe to finish ...
    [00:35:12.996]    Waiting for LODGen.exe to finish ...
    [00:35:18.023]    Waiting for LODGen.exe to finish ...
    [00:35:23.046]    Waiting for LODGen.exe to finish ...
    [00:35:28.061]    DynDOLOD Worlds completed successfully.
    [Apply Script done]  Processed Records: 0, Elapsed Time: 36:32

    Quarter of the time O.o

    • Like 1
  10. I imagine once it is stable and fully functional it could be spread to other gamebro type games like I mentioned :). and you stated they could and it should be easy enough to add a more "universal" script extender. More of a level playing field. I checked the page and it appears that it is set up to find the MW Data folder. If that is the case then it could also do that with other games supported along with Universal script extender you could have your character survive (as a vampire from MW through Skyrim ;). Moving from one game through the rest. Much like TTW could. Open source could also mean that it is possible that it could even be set up for 32/64 bit support as well. (which would cover Fallout 4 and other future TES games as well).

  11. Click Yes, to allow Nexus Mod Manager to sort your mods using predefined categories.

    http://hubpages.com/games-hobbies/How-to-use-Nexus-Mod-Manager-to-download-install-uninstall-and-manage-Skyrim-Oblivion-Morrowind-and-Witcher-2-mods#

    ^ (for you Elfprince) Someone created a pretty good page for reference. I know you collect them so I thought I'd add this to your collection, just created :)

    Not sure how to do it now, years ago it was just clicking somewhere (can't remember where lol) in the catagories and selecting "new" then placing the name you desire and then selecting mods for the new category

  12. Just now, Anatriax said:

    correct

    Woot, Woot.. :P

    Most people are getting spoiled with MO. In reality OBMM and especially WyreBash are some pretty dam stable and functional mod managers. They are tanks in the mod managing world. Essentially the difference is they actually load the mods (and unload them) directly from the data folder. If you find something needed to be loaded afterwards. No problems just reinstall it. (as opposed to MO move up or down on the left side. ) That is essentially that. Mo has some useful tools to see conflicts in real time etc but WyreBash does to (I believe it does at least :P)

    Quote

    Do you think things would work if you did all Wyre Bash/OBMM via MO, or would you rather cut MO out now?

    From my understanding of the process MO isn't liking the Steam version of Oblivion. When this happens there isn't the same level of responsiveness or stability. Scripting mods for example likely will never fire. It is also likely that complex install instructions (installers etc for Bash, Obmm etc) won't fire properly as MO won't know what to do with the mods and instructions as it don't see or recognize the exe. Finally one manager with occasional use of another one then packaging the results up is fine when needed but the entire list of mod not only from one manager but from two different managers... fail to package up everything properly. and you will have hell to pay to find wont what went wrong and OBMM and I suspect WyrebAsh will start to freak if it don't see the files anymore (after they have been packed) like FOMM does or did.

    Now the best thing to do is encourage MO development to address the Steam and OBSE connectivity/recognition issues so that we can install them properly along with proper OBMM support to install Oblivion mods as well. (provided that isn't currently functional)

  13. 19 hours ago, Nayl said:

    Hello

    I'm Nayl (unoriginal username user #340908202aw22)

    You may have seen me on Lovers Lab. I also go by Evasince on Nexus.

    I like to take screens, dabble in modding n things.

    Looking forward to looking forward here.

    I don't always type like this.

     

    Hello Nay, glad you decided to come to our little corner of the web. We have quite some activity in the screens here and many that "'dabble' in moding n things". I think you will enjoy yourself here regardless of how strange you type :P

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