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ritualclarity

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Posts posted by ritualclarity

  1. 4 hours ago, endgameaddiction said:

    I don't know if you guys have seen YongYea's videos, I thought I'd post it here in a spoiler instead of opening a new topic about it, but if you haven't seen both his Skyrim Act I and Act II videos, I suggest grab some snacks and a soda and kick back and watch both of them. They are really well done.

     

      Reveal hidden contents

     

     

     

     

    By all means if he has a nice body of work and is as good as you state feel free to create a new post for him and others to view and comment on. :)

  2. To keep getting the GOTY awards that they gotten use to since morrowind;)

    I just hope this last game gave them enough but hurt that they wake up and realize they need to stop fucking around with their winning formula. They don't need ME dialogue or COD guns or that Sims crap to make their games successful. Then need to follow their formula. Then and only then add on to it a few features like the Sims buiding or the other things they might want.

    They historically had great dialogue and quest and was rich in content. Morrowwind I am told is chock full with this. Oblivion was slightly dum down and then Fallout 3 wasn't even made by them I believe. Then came Fallout New Vegas again dum own but not to a level that people were outraged. There are those that love it over Fallout 3. Can't blame them for continuing that it was still successful. The Skyrim had some hatred but still loyal fans loved it and it got the award. They kept on giving lighter and ligher and weaker games until now. The PS4 version of Fallout 4 is in the clearance bin of my local MicroCenter. In the CLEARANCE BIN. The game is only ONE YEAR OLD.  I remember only just getting a decent discount on Skyrim well over a year later and it still was somewhere around 39.99.

    I say to Todd Howard if I ever had a chance and he'd actually listen to me. 

    I'd tell him go go back to the drawing board and look at the Morrowind, Oblivion and Fallout 3/NV and see what was there. What made it so successful and such a fan favorite then implement those into the next Fallout / TES game you produce. Make sure you follow that formula and when you cut back.. cut back on the content that is new and not proven yet. Build those rich worlds with interesting interactions and wonderful experiences.

    If you change the engine.. I would strongly advise that you release a test game with the supply room and a small dungeon or Vault whatever that has the items needed to give the engine some testing. Let the community get this for 5 or so dollars to build and work with. Small single cell or perhaps a couple of small cells that can be tweaked etc. Something to let the mod content creators get more use to the new system.

    Finally, you just have to have the CK released the day of the game release. Even if it is Beta. Something for people to start working on. Let them know it is a work in progress use at your own risk. Do the above and most of what people complain about would be gone.

    That is what I would tell him.

    Even if they used the same engine, crappy NPC bodies and had the glitches that occur from such a aged engine. If they invested in the story, quest, interactions and content and had it up to the level of Morrowwind/Oblivion/Fallout 3/NV etc and better with adding the new crafting that is in high demand and was received well in Fallout NV and Skyrim they wouldn't be having the bitch fest they get now. They'd likely win the GOTY award. At least for this time. However it will get even harder and harder going forward if they can't invest /develop a proper modern engine that can be modded to the level we currently can. Something that can give Witcher level graphics. There is no excuse. Gamer computers are generally 64bit with at least 8gigs of ram and growing yearly. The limits they had before are gone. New Direct x and Open GL capabilities are reaching dam near realistic levels not only with Physics but with textures namely skin and fur. How much time do they have.

  3. 7 hours ago, skyrim1001 said:

    :P well if anything i was watching this thread for a long time....for Helena's dress mostly...but i just don't understand how to add the HDT SMP support...the web is very vague and 3dm is umm god damn chinese :P

    any tips ? (i downloaded the pack but the clothes don't appear on the char)

    http://eiheispot1.blog.fc2.com/blog-entry-486.html

    Well if it is chinese.. then you might have to learn Chinese :P

    I know what you mean. Hopefully DZ can wip something up for that as a tutorial. However likely needs to be more a start to finish project for the tutorial so that others can follow the source files and then get the finished files to be able to be sure they did it correctly.

    • Like 1
  4. 37 minutes ago, skyrim1001 said:

    i feel you well never mind it wasn't like i need something now but rather learning just for the sake of knowing how to....maybe in the future they'll create some tool to deal with this issue..if i find something something I'm dying to have for uunp i'll ask u for help :P xx atm there's no such thing

    Hey.. not often someone of DZ is willing to create a tutorial for someone on how to do something ;). If you have anything, anything at all that you have been wanting to do and need help.. get it while it is hot :) I would jump on this. Kendo did a quick one mostly for me O.o and I wasn't expecting it. It is quick and dirty but has all the info or most of the info needed.

    Take it from someone that doesn't mod. Don't know how to do these textures and such.. If you want to learn and someone like DZ is willing to create a.. well basically custom tutorial based-on your needs... Jump on it. That don't come along often.

    • Like 1
  5. 7 hours ago, Kendo 2 said:

    Be sure your folders are in the right Bethesda folders.

    C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\meshes\K2\GothGirlDress and then the outfitf_Dimon nif file.

    I believe any time with Bethesda games you see a red anything (Arrow or Exclamation mark) it is due to missing files. Always at that point double check to be sure the files are in the correct location.

  6. On 11/20/2016 at 6:29 PM, whoooooopi said:

    First, a big thank you for putting together this guide.  

     

    Onto the request:  DynDOLOD has been updated 2.21, and now includes a "core files" resources download that is separate from the main file.  The patch file is still separate.  I tried following the begalund's workaround, but it's no longer applicable with the update.  Any advice on how to proceed with the new DynDOLOD?

     

    Thanks!

    She isn't active here. Barring someone that is using this system and has updated you might have to experiment yourself. Just make sure your MO folder is nice an backed up and you are able to restore if something goes wrong (your game) and have at it. If you find a nice update procedure that works for you.. and you are willing It will be appreciated if you post that info back here.

  7. 4 hours ago, skyrim1001 said:

    what will be really important is a Conversion Tutorial ( cbbe hdt to uunp hdt and vice versa) ..bad enough theres still so few who know how to make outfits or port from daz..it seems pro modders don't want to let others know so they have to be constantly begged by others....mr. Doublezero do something

    Sure if someone wants to do something like this. Most here (like Doublezero) makes the asset in the final form that they desire. These are mostly original works and created in the form the author decided they should be in. There isn't as much conversions going on and some of the ones I see around here (I believe are conversions) are from individuals that could basically create the asset.

    If you can find some great tutorials or someone that is really skilled at using these tools and conversions and willing to create one and post it somewhere we would love to have those tutorials. I also would love to see deep in depth tutorials on this.

     

  8. How often do you hear game music played  with professional musicians and professional singer at a main event like that?

    TES games have such inspiration for those fans.

    videos placed in a spoiler because they take up so much space lol.

    Something similar to what DZ posted

    Inspired song, don't think it is part of the game but sounds like it should be.. :P

    For those that prefer a male singing... a bit more modern

    One with both.. male and female singer...

    I actually like the above the best.

    Sorry for such a large entry. You can also find other fun videos based on TES video games that just bring a smile to your face. Truly they can inspire. This makes the final results and degradation over time from Morrowwind to Skyrim SE so sad. It's like having a great rich espresso and diluting it with half a cup of milk and ending up with watered down coffee.

    • Like 2
  9. I hope they are able to deliver on what the trailers are showing and not cut back. The content is quite graphic and I am sure some will start to complain about the "effect" it might have and when that happens I hope the company holds true to their vision. It looks quite good so far at least from what I can see in the trailers.

  10. 1 hour ago, Kendo 2 said:

    It appears to me that EA is attempting transparency as far as game reviews go.  So if a streamer or Youtuber got a free copy of the game or other goodies (like cash) they'd have to disclose that fact when they posted their review.  Honestly I think this is a corporate response to what happened with GamerGate and the recent attitudes of some developers.

    I thought that was the case but wanted to be sure. EA has a horrible rep with some customers and I am one of them. However if this is enforced and is actually done they do deserve complements for their policy which will give the viewers of the videos and blogs etc better info on what is happening and why a blog might or might not be presented in a specific way. Full disclosure is a very good thing. Great info and a benefit to the gaming customers.

    This is a nice approach. Perhaps other corporations will do the same instead of making wild off the wall policies changes that only harm the customer in the end. (Looking at you Bethesda with your one day review copies )

  11. The item name might not show up properly. (due to the fonts and language) If it it does it will show in Korean or whatever language that mod is for. I don't think it will hurt other things so long as it is a new item added to the game. (not a re-texture) and no other items have been edited related to the game.

    Backup your game well and then give it a try. if it don't work well then return back to what you had. Perhaps if the OP don't care or mind someone could create a different language version for those that are interested. In fact something like this shouldn't be hard even for a new person. FNVedit.. open up the mod and change the naming of the clothing to something that fits the language it will be used in. At least as far as I know about modding and what this represents. Perhaps Kendo or Doublezero could chime in. For a single or couple of armors it should be really easy to convert.

  12. Here is an article that basically covers the fact that they (the developers of ME ) know what is wanted and desired and is working to get it for you the player. (consumer)

    I like the comment that they are committed. to giving and delivering the goods and that is the reason for the long time frame. I believe true fans will be more than willing to wait for a properly developed and executed game :)

    https://www.masseffect.com/news/an-update-on-mea

    They also are pretty good at understanding that the old universe is used and now in order for the story to properly grow they need a new space and time for this to occur. This is the reason for the new Universe .. literally :P

     

  13. I agree that they know they had their asses handed to them. Likely the reason for their release of Skyrim SE. They wanted to get more positive public opinion. However they keep on tripping on their selves like the announcement that they wouldn't be giving review keys until one day before release. That is another sign that they know they are not up to par. This is a way to protect their efforts and assets and try to get the best start as possible for their products before they get trounced upon. Hopefully they know that is only a band-aid. They have to update much more than they have for Fallout 4.

    Now ... as for competition.. one thing is tech the other is story. Even with 2006 tech and engine that has has only been upgraded slightly over these years. The main attraction of many to the Fallout or TES universe is the story and role playing. Engaging characters, stories, quest missions and many many many of them. One can dive in a play the previous titles 200, 500, 1000, 2000 hours and still find fresh events, side quest and other things to hold their attention and give the a reward for playing the game. Role playing... is aided by a story that can be re-worked time and time again by the ability to mod. Further adding fun and value to the game. This is the formula that they had success with. This isn't Mass Effect. They are a different company with a different formula. Their formula is different and they are successful because they remain true to their formula. Even with their flop ending of ME3 many are willing to give the new ME a try. (one thing is the company realized/realizes that they did under deliver the ending and seem to have learned their lesson) They really only made one serious fan mistake even though each game had major changes in the game play. ME1 unlimited ammo but limited by heat. ME2 limited ammo but less issues with heat. The character builds were different in capacities between the games however only to a small degree. Most of what was done through ME1 to ME3 was responses to the fan or customers feedback in a positive way. They respond and make small changes and see how they work then move on. I have confidence that they will do a great job on the new game and not make that major failure of the ending of ME3. Bethesda isn't doing this. They have lost contact with what made them successful.

    The first and most important step to gain back what they lost is to return to the role playing story types and depth and feel they had in the past. This isn't that expensive considering what is involved. They have done some of what they needed to do with the engine by going to 64bit (for more memory access) and I believe they added the ability for the addition of animations directly into the mod that is created. No need for a FNIS replacement. This is a really good thing. I can give credit where credit is due. :) They need more open ended story lines for the player not the deeper more "forced" story line of Fallout 4. (a parent getting their infant kidnapped.. really.. How is someone really suppose to help the Minutemen build up their settlements or help the Brotherhood get their gadgets when their infant son is missing? The person that suggested that for the main story needs to be fired, taken out back and then shot.)  They need to look over what made their previous games GOTY and make sure that gets added to the game. Not skimp on story, quest, or character development.

    Mass Effect is popular because the developers of that game understand what their core fans like about ME and give that to them. Bethesda has lost that ability and seriously need to get it back if they hope to be relevant in the future.

  14. 5 hours ago, Kendo 2 said:

    Dishonored 2.  Now we can begin to understand why Bethesda doesn't want media reviews ahead of a game release.

    Dishonored 2 has performance issues on PC

    Bethesda responds to Dishonored 2’s PC performance issues with new tips

    Quote

    One player in particular noted that even while running the game on an Nvidia GTX 1080 graphics card, a high-end card that should run the game no problem, having TXAA enabled took a toll on the game. Even in low detail, they added, that made the game feel like it was chugging.

    Yea... don't they even test these games now a days on the equipment that they are stating that customers should be using?

    Where are those game testers? How are they playing the game. Do they have quad TitanX's to test the game? How can they be testing the game and have such poor results unless they are using some dual i7extreme rig with quad TitansX's.  Quality control is out the door now. Lets be clear I can accept some glitches.. (getting stuck, unfair game mechanics or even glaring exploits etc) but not even being able to actually play reasonably well on an recommended hardware... completely unacceptable.

    Wonder if it is just that the textures and world spaces are too large for the current hardware to run (like Fallout NV New Vegas world space which was all in one during testing until they realized that hardware couldn't handle it and broke up those spaces) Or the meshes and textures are such high quality that it is just killing the computers and is more "future ready" (AKA Crysis claim etc) However it is more likely that it is poorly optimized and sloppy in design.

    All the more reason to wait until the first major Steam / Origin etc sale.

  15. Quote

    The 64 bit engine, however, will not undo all of the ill will that was created because of the paid mod fiasco.

    Ah.... now I see what you were stating.

    Quote

    And they still don't understand the modding community and the to be honest, I don't think they care. This is clearly evident by how Bethesda treated DarkFox and other modders during the Creation Kit closed beta.

    You might be correct about them not caring.. However it might be that they honestly have no clue what the hell they are doing or the effects that they are actually having. They didn't remove the paid for mods until a total stink storm so high and strong reached the very highest in the company. I is so very possible whomever is responsible for the public relations, web page and general consumer communications is a complete moron and they (the higher up / admin) just don't have a clue to how bad they truly are doing. I am sure some there are really curious as to why they aren't getting the GOTY for Fallout 4 and likely blame those reviewers and naysayers and such for the results. (which is likely the reason they tightened down on the review code and only let them out 1 day before.)

    However the results are the same. They are failing on all measures in the customers eyes. even those that praise the company has problems with what they are doing. This will continue until they actually come to terms and realize the true damage they are doing and hopefully before it is too late.

    Quote

    I don't understand this post and I believe you're misinterpreting what I'm trying to say. I'm not blaming the 64 bit version for driving modders away, I'm blaming Bethesda. If a modders no longer wants to mod Bethesda games because of all of the drama that comes about because of Bethesda's poor business decisions, they are not going to make any.

    Ah.. now it makes sense.. to explain.

    Quote

    I'd argue they've made things worse for Skyrim fans. Porting the game to a 64 bit engine is good but they done more to damage to modding community.

    I thought you were more focusing on the port and that the port was damaging the community. :)

    Quote

    Just because they ported Skyrim to a 64 bit engine doesn't mean that retired modders who are disgruntled with Bethesda are going rush back and release new mods. Will new modders fill the shoes of the ones who left? Maybe. Maybe not.

    True.. that remains to be seen. I guess the first hurdle would be the script extender and likely the SkyUI or some similar replacer. Then with the proper tools (BSA, Nif etc) then we likely will get some work on this. Likely this will improve if they can recreate the race tools and other tools needed. Hopefully the new edition of Skyrim will not need to have FNIS on top of all the other tools to be created.

    Quote

    Bethesda's not desperate, they just don't care. They don't respect their customers (the gamers) or their content creators (the modders). Why? Because not enough of us demand better from them. They know gamers are going to rush out and buy the newest release day one and what ever issue people have will be fixed by modders. This is why they're pushing console mods so hard so they can be even lazier with their games.

    Perhaps...Perhaps they just don't care.. however it might also be they calculate the need and basically they don't "need" to do more. Same explanation. People will buy whatever crap they create and love them for it. I see the push into console gaming a bit differently. I see it as an attempt to add to their sales due to mods.. this helps drive their PC sales so it is only natural that they would like to use that for their console sales. If the PC sales tank.. so long as there are console sales # increase to cover the loss.. they aren't loosing anything. This is a revenue stream that they didn't have. A revenue stream that they attempted to get by offering paid for mods which failed. It is just a buisness move to make more money. The lessing of quality and weaker games is also a move to keep more money. I do agree they won't change a thing so long as people rush out to buy their games day one.

    Which by the way.. any official release numbers for the new SE?

  16.  

    Quote

    That was directed at me wasn't it? :P

    No it wasn't. In reality there is much to complain about as some had higher expectations however so far from what I have read or viewed from Todd Howard's video on SE they gave us what they told us they would. No more not less. This is what I am judging Skyrim SE on and as far as I can tell.. they did exactly what they told us they would do. Now if someone has some official statement or video etc from the company that states more were to be done and shows they didn't provide what they stated they would.. I would be interested in that info.

     

    Quote

    I'd argue they've made things worse for Skyrim fans. Porting the game to a 64 bit engine is good but they done more to damage to modding community.

    1. They created a rift in the modding community with the paid mods fiasco which is why the SkyUI team won't port it to Syrim SE in the first place.
    2. They ran many modders away by not clamping down hard on the mod theft on Bethesda.net.
    3. They're doing very little (if anything) to help the SKSE team.

     

    I don't know if this game can come close to the level of enthusiasm the original had. Skyrim fans are excited but many modders are bummed out by the actions Bethesda has taken over the last couple of years.

    1. The rift in the modding community about the paid mod fiasco predated the port to 64 bit engine ;) Porting the game didn't cause this. 
    2. The failure of them not clamping down on the mod theft isn't the result of them porting to a 64bit game engine. It is the result of them not understanding the processes of the modding community and not caring about them and instead focusing on them (the assets / mods) as a company would their property. Lack of research and or care on the subject. That combined with the site going live without a clear way of claiming copy-rite violations until way later is just plain inexcusable failure for any company. They should have known better and took the steps to address these and other issues before they happened. Their creation of this is like they did so as a second thought not as a properly planned extension of the business. done so by (implemented by / managed by) those that had no clue of what they were doing. Coming on the tail end of the paid mod issues should have wised them up.. however it didn't
    3. They haven't ever done anything to help with the third party script extenders or for that matter much to help with any third party apps. This isn't different from what they have been doing. We shouldn't expect any difference for the port.
    Quote

    Will old modders return? Will new modders come and fill the void? Your guess is as good as mine. After the initial euphoria of playing Skyrim on a new engine subsides and everyone realize this is the exact same game we've been playing for half a decade, how many modders will even bother at that point?

    Authmoor as ported a good deal of  all the mods he could even before the release. Others have already as well. Most of the hold up is the fact either the mod author has already moved on or left (old mods) or the scripts aren't ready for the porting over of the game. There are a few exceptions for example the SkyUI team. They left well before the port. That was failure on Beths part for introducing the paid modding system without taking into consideration the modding community core values and processes. Same with them not clamping down on mod theft. That isn't the port issue that is another example of Beth not understanding the mod community and how to work with them. Multiple failures on Beth part yes... however most aren't caused by the port. It is their failure to do proper research and understanding their customers.

    Quote

    I don't know if this game can come close to the level of enthusiasm the original had. Skyrim fans are excited but many modders are bummed out by the actions Bethesda has taken over the last couple of years.

    I doubt it will have the same level of enthusiasm as the original had. The original was new and fresh this is just a rework. The modders being bummed about the action of Bethesda over the past couple of years also isn't the result of the port. It is the result of Bethesda constantly doing things without any forethought or understanding of what they are doing and what it will do to the community and their customers.

    The recent actions seem desperate and urgent almost like what I would expect from a company in the death throws before they go bankrupt or get bought out. A company that has lost its way and is trying to satisfy everybody all the time. They have many titles and franchises that they can tap and tallent they can use. There is no reason for this. For example there are those that like the Fallout 3 game and that type. There are those that love the Fallout NV system and such.. no reason that the # releases be one way and the location releases be like the other. One being a vault dweller and the other being a carrier or some other job. Perhaps imagine this.. A raider left for dead trying to recover and ... etc etc. A new avenue. Hell they could create a third one more like Civ where you go and help build up your towns and communities as another community (faction) tries to bring you and your communities down. So many option.. however what isn't' an option is not paying attention to your core loyal fans and giving them something they love.

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