Jump to content

ritualclarity

MODERATORS
  • Posts

    3,217
  • Joined

  • Last visited

  • Days Won

    206

Posts posted by ritualclarity

  1. 2 minutes ago, Anatriax said:

    Yes. You only get the Vanilla, SSBT, and SFO LOD Billboards. 

    SSBT overwrites the files for Tamriel Reloaded HD LOD Billboards, so there's no need for this package.

    might confuse someone as theymight go back and try to find a 4th billboard that isn't there.

    Quote

    1) Repeat steps 1-3 from TES5Edit, only for DynDOLOD, instead.
    2) In the window that pops up from step 4 above, you will see several folders. Start by expanding the data folder.
    3) Next, expand the Options Folder, and the Patches Folder.
    4) In the options folder, expand Highhrothgarwindowsglow, highlight all of the contents, then drag them up ON TO the data folder above, dropping them INTO that data folder.
    5) Expand Lanterns of Skyrim under Patches, and do the same.
    6) Expand the TES5Edit folder, and drag the Edit Scripts folder onto the data folder, as above.
    7) Right click Data (where we've been dropping files) and select Set as Data Directory. 
    8) Click okay until it installs. DO NOT ACTIVATE YET
    --DynDOLOD will be handled in the final phase of this guide--

    The current download shows as xEdit for the folder you expand to find the "Edit Scripts" I don't see a TES5Edit Folder.

    Yes.. I am causing you troubles... lol Reloading my Skyrim again on an dedicated SSD

  2. Quote

    Vanilla Skyrim, SSBT LOD Billboards, and Vurt's SFO 2.3 Billboards:
    http://www.nexusmods.com/skyrim/mods/62698/?
    These are needed for the next mod to do what it does best. Leave these deactivated until Phase 9. These are needed for DynDOLOD to make LOD's for vanilla objects, and plants from the mentioned billboards packages.
    --Install DO NOT Activate

    DynDOLOD:
    http://www.nexusmods.com/skyrim/mods/59721/?
    All hail Sheeson. Steps for running this will be provided at the end of the guide, during the wrap up phase.

    For some clarity, the reason for THIS mod, and not TES5LODGen, is because this IS TES5LODGen. The difference between the two? Sheeson. Sheeson took the original LODGen code created by Zilav and reworked it with his magic to once again fix Skyrim. With this mod, you only need the 4 billboards mods mentioned above, and the mods mentioned in our textures section to create beautiful and unique LODs (unique to this mod setup, that is)

    I only see three billboards, am I incorrect?

  3. Quote

    One issue you might want to mention in the guide is that it's possible to get repeated DNYDOLOD errors. It happened to me.

    I followed this suggested solution: (Basically, *do* change the output folder and then copy it back into the overwrite folder)

    https://www.reddit.com/r/skyrimmods/comments/3nqppp/small_psa_if_youre_getting_repeated/?

    Did this work for your errors?

    Quote

    But as I said, I like your guide a lot. It wasn't always 100% clear to me, but I muddled through it anyway and I am a complete noob at modding Skyrim, so I think you did a great job, Anatriax ^^

    Now is the time to point out those unclear sections. I am sure they are minor with the current version but it is useful to have feedback from someone that is a noob at modding Skyrim to help make this tutorial as good as possible. Of course @Anatriax would take her spin on the suggestions etc. :) I have moddded Skyrim just not to this point and she took my suggestions and then even beyond working on the other phases that I haven't even gotten to. I am trying to get soem time together to do the complete tutorial as it is currently to gather my thoughts and suggestions to make it even better. Everyone's suggestions can be helpful and useful to help make this as clear as possible a tutorial for modding Skyrim. 

    • Like 1
  4. 8 hours ago, Anatriax said:

    This particular issue (movement controls denied) is not something I've encountered, with or without using Alternate Start mods. 

    I had it once. Never did figure out what caused it. It was on a heavy loaded Skyrim after that I went mostly with textures and limited scripted mods.

  5. @eugenenelson i'd wait for @Anatriaxbefore doing anything to the work you have done. This is an intensive tutorial but intended to be with more powerful graphics cards. The 660TI with 3g Vram should be able to handle it as far as I can tell. Might be some tweaks you missed or need or perhaps there is some other settings that you can do to get the desired results. Worst case, maybe lower textures for the options you have selected and replace them. But wait for her guidance on this. This will happen I am sure as people try to use the tutorial and situations like these are the reason we have the dev forum for this tutorial to discuss and work on the solution and needed tweaks and options as an member goes through the installation of this tutorial.

    Hopefully she can help you tweaks this so you don't have to use medium settings.

  6. When you start creating a very complex mod load out with Skyrim, it starts to flake out in the beginning, the best advise is to use the Alternate Start. It is cleaner and easier on the engine. Might even work if you selected the regular start as most of the scripts and setup has already been done. Not sure because I haven't done that in alternate start.

  7. 1 hour ago, Anatriax said:

    Untitled.jpg

    Guide clearly states v0.305. The newest version of ENB

    Funny I see v0.269..

    Capture.JPG

    Wonder why...

    OH... I figured it out... this is from Lovers Lab tutorial, not NSFWmods Tutorial... :P

    @aljustineg I'd advise you to go back while you are still early in the installation of the tutorial requirements and review/start over with the one here on the site. There are many changes that have happened since that tutorial and loads of input by her adoring fans that will make a great difference in your experiences.

    @Anatriax I believe you will start getting some support request that might come from the old tutorial you have up on LL. Some might just continue with that tutorial and then come here for support and needs to have assistance in updating from the old to the new tutorial. This is very likely the reason for @aljustineg asking about the wrong ENB.

  8. 40 minutes ago, Anatriax said:

    There was a fellow that was converting all of the clothes to DMRA (the body I use in the guide), but he has apparently stopped his project. For now, the second link will suffice. It will at least fix the clothes to the default vanilla Oblivion body, not the Morrowind one.

    Maybe you might contact him on this? See if he would like to have 1062 adoring fans :P and growing... from this site? If anything even if many of these outfits are functional that would at least get the game closer to complete and avoid the standard clothing.

  9. 15 minutes ago, Quorwyf said:

     

    Thanks for making the guide. Helps make large mods setups less confusing.

    Could use some help though. I'm on the BOSS Masterlist change step in Phase 3. When I try to run BOSS in the way that step describes I get an error that reads:

    'failed to inject dll into "boss.exe/boss_gui.exe"(tried both):failed to access thread context. Please note that Mod Organizer does not support 64bit binaries! (The parameter is incorrect. [87])'

    I'm using MO 1.3.8 and BOSS 2.3.2

    http://forum.step-project.com/topic/10251-issues-with-boss-232-and-mod-organizer/

    ^^ You have the 64bit version I suspect. Using the 1.3.8 version of MO you need a 32bit version.

    • Like 2
  10. I remember this when I was young. It was so funny. It took me so long to find a digital copy of the song I remember because nobody really owned it and there are loads of bootleg copies. The key for this record was there was one side for the women and one for the men... :P

    Dirty limericks laced into a song.. :P.. Imagine 1960's 1970's. in a crash bar and this coming on. LOL Don't listen if you are easily offended. Listen if you want some corny limericks and stuff.

    • Like 1
  11. 7 hours ago, eugenenelson said:

    Thanks for the good guide, albeit I have made a lot of personal changes everything works so good right now.  My only question is if I should use TES5Edit to clean mods I have that have problems indicated by loot?

    With your personal changes made it is hard to really give advise on cleaning a mod since nobody knows what mods they are ;). However in general cleaning is good unless the mod author states not to clean the mod. Keep a backup of the mod just in case and with MO run it in a different profile from your main one to be sure it is up and running correctly and nothing was harmed in the process. Sometimes the author has to do things that the cleaning can harm. For the different profile I'd just copy your current favorite that had that mod in it and clean and then select that mod and test.

    Personally I haven't cleaned any of my mods until recently and even now only clean the ones released from Bethesda. However I haven't had as complex mod setup that has so many different parts as this tutorial gives. I mostly focused on texture based replacers and a few scripted mods, nothing too heave so not as much of a chance of issues with uncleaned mods.

  12. On 4/4/2016 at 4:52 PM, Anatriax said:

    Hello and welcome :)

    If you'd like to know the major differences between us and other adult modding websites, I invite you to take a look at our community rules, versus those of others. The staff of this site is just as tightly bound by those rules as any user. We are ALL adamant about that. We believe in Freedom of Speech. Your First Amendment Right (in the US, that is) to say what is on your mind. 

    I hope you enjoy your time here :)

    Yes.. what she said.. and welcome to our little community. Soon I will have to be stating "welcome to our large community" if membership keeps on rising.. :) If you like what you see, spread the word.

    6 hours ago, Game Goblin said:

    First: YEAH YEAH YEAH! I agree with Kendo2... Not sucking up, but in total agreement. Mods and their makers... methinks should be like an all you can eat buffet... Too many flavors to choose from, and as far as adult mods go, yeah we got plenty of sausage at the buffet, but we need more fish too... hell more of EVERYTHING! Gay modders, Trans modders, Lesbian modders, Straight modders, Asexual modders! Flavors for everyone!

    (Okay: note - I do have personal lines... I mean guro, gore, e.t.c. not my cuppa tea. Even though I have helped ugh, 'flesh out' a dolcett mod.)

    AND TO INTRODUCTIONS!

    Umm I'm that sad little green runtling known on LL for getting nothing done then adopting mods, only to get more nothing done. Real life sux a big one, and sadly I'm always front row to the party it seems. Just joined thanks to an invite from my homie K2. And with any hope I'll throw my spine out at work and get a few months of sweet sweet L&I money so I can actually finish something. (But if you want creative mod help like making your mod lore or writing up stuff like dialogue kind of things, that I can do at full steam and have some mods under my belt (accredited) for lending a hand (writing) to other modders.)

    It's mega bad-ass awesome to see so many familiar faces here! Some of my favorite authors! WOOOO it's like Candyland for adults!

    p.s. Is it cool if I invite Dekobi-Hime from LL? I think her work would fit in awesome here.

    All help is good help. I never made a mod but helped with mods even if just testing and support. It all makes a difference. As for the invtation to Dekobi-Hime that would be great if you thank she would like it here.

    3 hours ago, Namseyars said:

    Yeah, they even let ME in...:o

    Everybody but you.. :P

    Just kidding, come on in, and welcome to our site.

  13. 3 hours ago, Kendo 2 said:

    Oh yeah...:D

    When you listen to this (if you do) imagine the contestants from Ink Masters standing around with a bunch of skin heads, Liberty Spike and Mohawk punks and tattooed strippers and you'll be in 1980's Houston when life was cool.  A lead sled hot rod and your girlfriend looks like Betty Page; what could be better?

     

    They seem a bit tame. :). I can listen to this, not bad, not bad at all.

  14. 6 hours ago, Quorwyf said:

    When you do that, you should add Mod Organizer setup instructions. Its not something everyone uses and your guide assumes that the reader already knows their way around the program and has it set up in the way that makes sense for your guide. I ran into a wall trying to follow this last night as I have MO installed to the PF(x86) and couldn't figure out why I wasn't seeing any installed extenders appear on the data tab. Went through two video tutorials on it and still have no idea how i'm supposed to have MO set up for this guide.

    Here is a resource. This is my go to place for most MO learning needs. I haven't done Oblivion and MO so I can't help with specific setups r/t MO and Oblivion. I hope my link is useful, at least until Anatriax can chime in.

    http://wiki.step-project.com/Guide:Mod_Organizer

     

  15. On 4/7/2016 at 4:39 AM, Feydance said:

    the one linked in the guide is from Loverslab and when clicked yields an error so i can not get that one. (in case there was a misunderstanding of my reasons for mentioning the nexus one) :-)

    There wasn't. I was just commenting that Groovtama has graced us with a copy of his mod, and we don't need to go to Nexus for it unless there is something different about that version

    I did find a extended on Lovers lab. Perhaps he moved it? Not sure if it is the one she wants for the tutorial but I will paste it here

    http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended-xpmse/

    Not sure haven't been that far in the tutorial to understand what she is doing at that point. :) Those files I found I believe are the same.

     

     

     

×
×
  • Create New...