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Everything posted by JoshQ
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Meshtoolkit IS the essential utility for modders and I’m grateful to Cmar for making it. My only issue is that, sometimes, severe deformation and clipping appears on the fat morph when using the ‘Auto-create’ function. Of course the blame its on me because I’m trying to make stuff the game was never intended to have, it seems making skimpy clothes for a “meatier body” is a recipe for disaster…
(Here you can see face deformation and clipping on a garment after auto-creating the morphs)
In the past I took the offending mesh and tried to fix it using Milkshape but that takes a lot of time. Using Meshtoolkit you can convert a .wso and its morphs to .obj and make the corrections in Blender, which is A LOT quicker, and of course you can convert back the .obj to .wso, just be aware TSRW won’t accept the file but if you use it as a reference for ‘Auto-create’ everything will work.
((Same mesh after some quick fixes)
I’ve been using this method since the Dark Ages Minidress with good results.
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Normally I open a previous project add some new geometry here and there then move, scale and rotate each vertex to hell and back and call it a day, at least that is what I did for ‘Final’ releases.
This time I decided to start from scratch using an ‘envelope’ to recreate the shape of Engel Besta; a single envelope was used to create Anemone and since then I’ve been using this non-destructive technique more and more.
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Eyebrows are the most important feature in a sims face, is the very first thing I choose before making or editing one. Sadly it seems creators have stopped making them so at first I was testing adapting eyebrows from Sims 4 with the help of this tutorial, the problem is the texture gets scaled and stretched plus, in my humble opinion, it hardly resembles the original thanks to the differences between S4 and S3 meshes/uv map.
So I said to myself “fuck it, I’ll do it live” and used Blender to paint directly into the mesh. It took me several tries to get it “correctly” because I don’t have a drawing tablet but thankfully at normal distance you won’t notice the multiple imperfections.
Eyebrows will be released tomorrow along Impossible Heels Hedera.
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Sooooo, my break was cut short for obvious reasons and making/uploading stuff is a good opportunity for me to relax a little (which is somewhat ironic because in the past making mods was a big source of stress).
Thankfully I found that using ‘Blender 2.8 beta’ along with an old version of Meshtoolkit was the culprit behind some problems with meshes above 10k polygons (like getting holes on the seams).
With that out of the way you’re going to see bigger meshes although I don’t intend to get anywhere close to the 30k limit for shoes (the example below, which will be shared this wednesday, is shy of 15k); for garments I will remain in the 3-6k ballpark to avoid headaches with clipping.
Stay safe.
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This was the final upload of the year, for real this time.
In other news I’m going to take a break from modding until at least late-spring.Friendly reminder, everything I had released so far is free so if you ever give money in exchange someone is scamming you. Loverslab and NSFWmods are the only sites where I upload my CC.
Enjoy the holidays, hopefully we will survive 2020.