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Everything posted by JoshQ
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I updated MedBod 1.9 to remove some lines around the boobs, if you don’t go beyond the default size probably you haven’t noticed it yet, in that case you can skip this update.
Before:
After:
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Blender 2.81 has arrived and introduces several improvements to sculpting, the modeling part got slightly updated with new options for snapping, a new file picker and some new icons. There’s better performance and new rendering options plus several bug fixes. The installer creates a new directory so it won’t upgrade 2.80 but you can import settings and addons and it seems remaking plugins from 2.80 to 2.81 won’t be necessary or at least the handful I use are compatible. A con is that this version drops support for 32bit systems across the board.
After installing, Windows 10 got confused and didn’t know what version to use but you can fix it by opening a command prompt on Blender 2.81’s folder and write:
blender -R
After pressing the enter key it will make 2.81 the default program, enable thumbnails for blend files on explorer and other small stuff.
I don’t know if this will be enough for all the people who are used to 2.79, what I can tell you from experience is that both 2.80 and 2.81 are accessible for absolute beginners and there’s plenty of tutorials on the web so give it a try.
And here’s the customary teaser for future CC:
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There’s some hair that doesn’t like custom animations the result looks like a very bad case of deformed frizz, I always thought it was something related to my game but after further review it seems it’s the bone painting instead.
I have zero experience making / editing hair but my theory was it might be fixed by extracting the LOD0 / LOD1 geoms using s3pe, then copying the bones from a mesh hair without the problem using Cmar’s Meshtoolkit (which also has a tool to rename the internal files from a .package, so you can identify the file/files to extract).
It “works” depending on the mesh you choose as reference but even then any little mistake looks 100 times better than the untreated hair. Just in case make a backup of the original so far I “fixed” a couple of hairs without problems.
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So when using 1.9 with OWK I’m having an issue where the sim keeps her shoes when entering the shower, doesn't happens in vanilla. I think there’s a setting for that so it shouldn’t be an issue for the ‘default replacement’ version.
Besides that everything works “fine” or at least equally as MedBod’s prior versions and will be ready to download this weekend with some stuff to go with:
As you can imagine one was edited using Blender and the second was “simple enough” to be made using Milkshape.
I forgot, and probably also this: