-
Posts
797 -
Joined
-
Days Won
135
Content Type
Profiles
Articles
Events
Forums
Gallery
Downloads
Blogs
Everything posted by JoshQ
-
-
On the left is how MedBod’s bottom looks if you import the mesh into Blender, yeah that’s what happens when you don’t know what you’re doing but you do it anyway :P On the right as you can imagine is the fixed version, as I said before I just removed the double vertices, aligned the normals and smoothed the UVs.
So if everything goes my way I will release version 1.9 plus two outfits this weekend. I posted a teaser for the first the other day, this is the second:
-
After several experiments I think I’m getting close to almost eliminate clipping and all the little errors that plague my “revealing edits”, this one seems to work so far:
The bad news is that before releasing it I need to re-make the infamous MedBod, is something I’ve been postponing but thanks to all the stuff learned I think at the very least I could fix the double vertices and UV problems on both top and bottom meshes.
-
Where to learn how to use Blender?
Well, everybody and their grandmas have already uploaded hundreds of videos on youtube, but I believe CG Boost have some good tutorials that teach the basics and then some. From there you can go to Grant Abbitt, Blender Guru and Jayanam and the rest is just practice.
-
So I was watching a video about ‘non-destructive modeling’ which is a technique that makes heavy use of Blender’s modifiers (for example ‘subdivision’), the advantage is you can make complex shapes from simple ones which saves times and makes editing very easy.
I “learned” to model the old and hard way so I’m almost used to the pain but I gave it a try anyway:
One downside is that the result is high-poly BUT because it consist of neat face loops reducing the polycount shouldn’t be a problem (‘decimate’ works pretty fine). And of course it still needs the insoles, feet, uv map, morphs, bones, textures, etc. so I think I will have to use “destructive modeling” to complete this one.
-
100% seamless stockings (and of course some shoes to go with) coming to a Sims 3 near you on mid-September.
On the left is how textures normally look on the leg interior; on the right the problem has vanished.
-
Everything was so difficult, no matter how hard I tried I couldn’t make sense of even the most basic of concepts. That frustration was the fuel to keep trying, the process was painfully slow but the learning experience made it worthful. And after all the problems -past, present and future-, I don’t feel like stopping.
Thanks to Loverslab / NSFWmods’ admins and the people who shared their insights, created the tools and paved the road for the rest of us. And finally to EA, your heroics shall never ever be forgotten…