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Everything posted by JoshQ
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When I decided to get into modding I chose one simply rule: make stuff you’re going to use.
Last year I bought Sims 4 and a couple of expansions and I was committed to port my CC, there’s a couple of them already on the download section. But then I started to play the game less and less to the point it became a chore, I was hoping the latest expansion would allow me to regain some interest but it didn’t. I also tried several mods but the result was the same, so I’m abandoning TS4 for good, my apologies to the people who were left waiting.
I’ll continue to make CC for Sims 3 under the same condition: anyone is free to modify it, no questions asked.
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Most of the problems I had making my own “impossible feet” for Sims 4 came from my workflow: modeling in metasequoia, exporting to blender 2.64 for UV mapping and then to 2.79 for normals fixing; the final step was exporting to milkshape to generate a .ms3d for S4CASTools.
Yes it was a mess and generated a lot of problems and defects along the way, worked fine at the beginning but not anymore.
An alternative was to stop using several programs in favor of Blender 2.8 beta which has a completely revamped interface that makes it a lot easier to use. So I started familiarizing with the modeling tools, reading and watching tutorials and doing some exercises. Long story short: Blender 2.8 rules and it has become my main tool.
I still have some stuff to take care of before returning so hang on a bit more.
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Yep,I’m still not happy with the results but I also ran out of time, I won’t be able to do anything related to modding for a couple of months so if you don’t want to wait remember than anyone is free to modify my CC to their liking.
See you in spring.
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I will delay the heels for Sims 4 one week, I need to refine the UV for the feet even more so stockings and alike look OK(ish).
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Another pair of “3d boots” incoming for Sims 3, this one gave me equal headaches as the last one but I think it will be compatible with both the default body and MedBod.
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After testing both S4Studio and S4CASTools I decided to stick with the latter, S4Studio isn’t bad and as a matter of fact my first two releases for Sims 4 were made on it (and will continue to use it for texture accessories), unfortunately for me it relies heavily on Blender for anything related to meshing. On the other hand S4CASTools uses Milkshape a program I’m familiar with to the point making my first “Revealing Edits” for Sims 4 was quicker that I initially thought.
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My objective is at least to create a “proof of concept” on the next weeks, IF everything goes right then you can expect the first pair of “Impossible Heels” for Sims 4 at the end of the month.
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Friendly reminder: I don’t and never will make CC for money, ever.
In other news, next upload (for both Sims 3 and Sims 4) on January 26th.
Happy 2019!
(and please be a better year...)