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Everything posted by bjornk
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Millennial fashion: (Sometimes half-shaved) blue/pink/purple hair, nose piercings, colorful tattoos, nerdy eyeglasses with plastic frames and a cat as an accessory. Where did this come from? I mean if two of these were siblings, I swear they'd look much different. Also, "I enjoy things what people would call "nerdy", so I'd better look as nerdy as possible!" They almost seem to be proud of being "nerdy". WTF is wrong with these people!?
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Didn't notice that, could be a DNS issue.
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[Update] Obsidian and InXile is getting bought by Microsoft
bjornk replied to bjornk's topic in Gaming Discussions
"Microsoft Studios" is now called "Xbox Game Studios"... I wonder what that implies for the future of studios like InXile and Obsidian, which are now part of it... https://www.windowscentral.com/microsoft-studios-rebranded-xbox-game-studios -
Now that the console versions of their games can also use mods, it would be fair to assume that they'll try to monetize that in the future. In other words, it's pretty obvious that Starfield and TES6 both will come with a Creation Club or a similar type of thing, that will let them sell 3rd party mods. I also wouldn't be surprised if CC becomes the only way to mod their future games, as their tendency towards controlling everything surrounding their games has become pretty obvious recently. Their future monetization schemes for 3rd party mods may also be one of the reasons why they are reluctant to change their game engine.
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As soon as gregathit returns from his holiday he'll do it. Although I'm sure he'll notice it faster if you post in that thread.
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This level of incompetence, FFS!
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How do I "unhide" a blog entry? Or a post for that matter? Hiding a blog or a post seems to prevent other members as well as the owner of the blog/post from accessing it, which is practically the same as deleting it unless you are moderator who can somehow access it. So, it's kind of pointless to have that functionality unless you give the user an option to bring it back.
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If you want to recreate your ME1 character from scratch in ME2 by converting slider values into a ME2 face code, here's how to do it. It's very simple, but you need to know what the slider values were for your ME1 character. Note 1: ME2 skips the letter 'O' when generating the face code, in other words when you bring the slider (e.g. neck thickness) to position 24, the game encodes it with the letter 'P' in the face code, instead of 'O' (e.g. M(22)->N(23)->P(24) ). The letter 'O' isn't used in the face code. Not sure why they did it this way, I'm just letting you know to prevent confusion. Note 2: I have made an Excel spreadsheet that does this automatically which you can download from the link below and use it either with MS Excel or Google Docs (by importing it) and you can then use it to generate ME2 face code for your own characters. Simply fill in the slider values on white columns as in the examples given in the spreadsheet and ME2 face code will be generated automatically underneath that column, which you can then copy. Link for the Excel spreadsheet: Mass Effect Face Code Generator (ME1 to ME2).7z By the way, in case you're wondering why one should bother with all this, the "imported" character in ME2 is not entirely the same as the one generated by using the face code or created from scratch by using the ME2 sliders. In other words, if you import the character from your ME1 saves, it'll be ever so slightly different than the one you create from scratch, because there are some differences in how these two games handle character assets and sliders. Note 3: You probably won't need any of this for the "legendary" version for two reasons, first it already shows you the face code in ME1 and also, the new sliders are most likely incompatible with the original games, so I wouldn't bother trying if I were you. CONVERSION TABLE: Example: Below are the slider values and the corresponding face code values according to the conversion table given above. Note that * is the value for the scar slider which isn't supported in ME2. Now let's put all these values into groups of three and add a dot between each group in order to form the face code, ignoring the value for the scar slider (*)... ME2 Face Code: 753.WCG.G1C.C1A.FGG.11K.11A.A11.GG6.5B4.9G4.616 Here's how it looks like in ME2: PS. If you want to get ME1 slider values from a ME2 face code (i.e. the opposite of the method described here) you can use this tool here.
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I couldn't have said it any better. However, that doesn't change the fact that it can be used as a weapon, in fact, having it makes things easier for people to become douche bags.
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I think kill moves, like in FNV or Skyrim, can still be done in a FP game, but that would be just a visual or cosmetic thing. It wouldn't be as fun as doing the actual fight yourself.
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Am I the only one who hate rating posts? I think this post rating system (or the "likes") is a disease introduced by the social media (i.e. cancer). Don't know about you but I don't like it, I don't want to use it. I'd rather like to see a few words instead of a "like". Don't LIKE this post, please!
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GOG sells DA:O Ultimate Edition, I wonder if they fixed their version, but I doubt it. I don't plan to buy it though as I already have 4 versions of DA:O. If ME comes to GOG with full set of DLCs, which I doubt, I might reconsider buying them once again but only if they've removed this SecuROM shit.
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Unfortunately it's not just LL. Wherever idiots are allowed to talk, cancer takes over the place. Some people are just like the Mouth of Sauron, they have a mouth that isn't attached to a brain or attached to someone else's.
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Does it also have a shit DRM? I've only played TS2 and it was such a piece of shit, I could barely run it. I would accept 20 to 40% CPU usage on the initial menu screen if the game has an animated menu as in ME or DA:O, but 80-100% is just fucking stupid.
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Don't know if any of you remember the time when I mentioned the retarded Bioware fanboys who claimed that it was *normal* for Mass Effect (or Dragon Age Origins) to cause extremely high CPU usage (up to 100%) even when you're still on the initial menu screen? Let's have a look at it once more and see if we can find the cause... The game seems to run a SecuROM related thread (despite the fact that it was supposed to be removed) which takes up 50% of CPU cycles. These screenshots are taken from the Steam's version of Mass Effect. I don't currently have DA:O installed and I wonder if the situation is the same. I bet it is. Mind you, I had to do an ALT+TAB to take these screenshots and as you can see, the game continues to run at full speed even when its window is not currently active (not focused). This is probably a proof that either these games weren't designed for PCs in mind or whoever programmed it wasn't very bright.
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Ever wondered how a game dev can populate a planet size map with different settlements, buildings, interiors, even NPCs, flora and fauna etc.? An impossible task when done by hand. Why not utilize machine learning and let the computer do it for you?
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This is another cyberpunk game in the making, which is called Living Dark. From what I understand, it's kind of a side-scroller type game which I'm not interested in. The reason why I post the video is that you'll never have this kind of cool hand to hand combat in a 1st person only game like CP2077, which is a shame really.
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Good, these fanboys who shell out money for that crap deserve much worse.
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She's literally a meme girl: https://knowyourmeme.com/memes/people/belle-delphine "Ahegao Faces"... and obviously an hentai fan.
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I thought you didn't like the anime waifu types.
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So now they are the "vocal minority"?
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Is that the meme girl I keep seeing on YT thumbnails? What's her story? Another Twitch THOT?
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Wow, that holiday emote bundle has never been sold at $2400! https://twitter.com/FalloutGirl____/status/1074434233211314178 Bethesda is the new king of false advertising... or lies I should say. I wonder if the idea was Todd's.